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chiasaur11
Oct 22, 2012



System Metternich posted:

What did they change about his character, do you know?

Well, they didn't have these missions, for one thing.

It made Blitz have less of a role as "Your fuckup friend" and more of a role as "We rolled up a crappy decker for backup, just in case". While the other party members have more dramatic stories, Blitz is just this guy (you know?), and needs more spotlight to show what makes him distinct.

Also, having his stats be somewhat less crap didn't hurt.

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Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



System Metternich posted:

What did they change about his character, do you know?
His character stats. To be less crap.

I dont know
Aug 9, 2003

That Guy here...

System Metternich posted:

What did they change about his character, do you know?

They heavily buffed his stats as others have mentioned. Besides that, originally, his character was pretty much just smug as hell. With directors cut they played up the way he continuously fucks up and him just being kind of a gormless dumb rear end. It's not a lot of differences but it's enough to change perception of him from smug fucker to lovable idiot.

MagusofStars
Mar 31, 2012



I dont know posted:

They heavily buffed his stats as others have mentioned. Besides that, originally, his character was pretty much just smug as hell. With directors cut they played up the way he continuously fucks up and him just being kind of a gormless dumb rear end. It's not a lot of differences but it's enough to change perception of him from smug fucker to lovable idiot.
This explains a LOT. I kept wondering why people earlier in the thread were making GBS threads all over Blitz...but since I started with Director's Cut, I guess I missed the useless/hateable version of him.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

MagusofStars posted:

This explains a LOT. I kept wondering why people earlier in the thread were making GBS threads all over Blitz...but since I started with Director's Cut, I guess I missed the useless/hateable version of him.

Honestly, I played the original version and didn't hate him. His stats were meh, and his attitude was :smug:, but hating him when he's as loyal as the rest of the crew? I'd be more likely to hate the BLAAAARGGGG I HATE YOU of a certain troll, and even then I don't see the point. And frankly, all of the stats of the crew are rather meh. It was just less noticable due to how Blitz performed meh-wise at a specific function that the player couldn't help with (unlike say, oh, combat) unless you were specifically built for it, and then you wouldn't need blitz in the first place.

Now your allie's stats are still rather meh*, but Blitz's went up from "meh" to "Hey, that's actually pretty drat good" for the role he provides.

The new version just made me fall in love with him. He's now my favorite character.

*meh as in compared to a pc filling a similar role.

mauman fucked around with this message at 05:23 on Feb 15, 2019

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I believe there was also a change as to where Blitz hangs out between missions made in DC that reduced an awful lot of problems. Minor on its own but if you consider release didn't have this mission and his stats sucked and he was annoying to go talk to and yeah it was a recipe for "there are four of you and three spaces on my team" to pretty much solve itself.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Heh. I like how we talk Blitz out of a bad idea, that's a nice touch.

Pity he's about to come up with a worse one.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Glazius posted:

Heh. I like how we talk Blitz out of a bad idea, that's a nice touch.

Pity he's about to come up with a worse one.

Leather, rinse, repeat.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
For what it's worth, he comes to the realization himself and tells you not to do it if you choose to go with the plan.

quote:


[Whisper.] Well, I like a mystery as much as the next gal. Maybe I can find a way to get it away from him.

Hell yeah, chief. Keep your eyes open. Maybe, when his back is turned...

[His voice trails off.]

No, wait. drat it. This isn't going to work.

Why not?

Well, Meat Grinder obviously wants that thing. And Hasenkamp isn't going to give it to you. If you steal it from him, I think he's going to figure out where it went. And if you kill him, Grinder takes my thumbs off. drat it.

Fighting Trousers
May 17, 2011

Does this excite you, girl?
It always comes back to your thumbs, eh, Blitz?

Brownhat
Jan 25, 2012

One cannot be a good person and enforce unjust laws.


Does he even use his thumbs for anything? Maybe pressing the spacebar?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Sure you could get yourself a nice pair of cyberthumbs anyway

oystertoadfish
Jun 17, 2003

hell, getting the thumbs cut off free probably saves on the cost of proper cyberthumbs. practically doing him a favor

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

oystertoadfish posted:

hell, getting the thumbs cut off free probably saves on the cost of proper cyberthumbs. practically doing him a favor

Exactly! Meat Grinder is a legitimate businessman and is merely assisting our good friend and his loyal worker Blitz by offering him exclusive discounts.

apostateCourier
Oct 9, 2012


oystertoadfish posted:

hell, getting the thumbs cut off free probably saves on the cost of proper cyberthumbs. practically doing him a favor

If only. Then you get the cost of cleaning the injury and not being able to let the autodoc do it added to the bill.

The Lone Badger
Sep 24, 2007

apostateCourier posted:

If only. Then you get the cost of cleaning the injury and not being able to let the autodoc do it added to the bill.

Plus you don't get the trade-in.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe
In Blitz's case, the finest chrome or synthetic flesh will never replace the touch of Rosy Palms.

Stroth
Mar 31, 2007

All Problems Solved

oystertoadfish posted:

hell, getting the thumbs cut off free probably saves on the cost of proper cyberthumbs. practically doing him a favor

Not when you cut them off with a meat grinder.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Part 41 - Blitzing Off





Previously, in Shadowrun: Dragonfall...



Hey, Blitz? Open the door.

Huh? What do you mean, chief?

The vault door, idiot. There's no way to open it from in here. You *did* account for that, didn't you?



Oops.

We now return to Shadowrun: Dragonfall.

"Oops"?

I, uh... I think that I might've missed that detail when I planned this run through.

Lemme get this straight, Blitz. You planned how to get us *into* the vault in excruciating detail, but you didn't bother figuring out how to get us back *out* again?

Yeah, the details of this plan have been pretty excruciating alright.

Easy there, chief! Just... just cool your jets and let me get to work on this. I'll figure something out, don't you worry.



Well, we all make mistakes. What's important is how we handle them. Right, Blitz?

Uh, right, chief! And boy, am I gonna handle this one! Just you wait and see. Give me two seconds, and I'll have you out of there.

One.

Two.

[There is a long pause. Finally, Blitz speaks again. His voice is strained.]

All right, chief. I think that I can see how to get you out of there. You give me the go-ahead, and I'm gonna try something. But, uh... there's a catch.

I hesitate to ask.



So you're telling us that in order to open the door, you're going to have to set off the alarm. Do I have that right?

Well, technically, *you* set off the alarm when you stepped into the vault. All I'm doing is keeping the signals locked down so that they can't get out. And I *might* be able to release the lock fast enough to to catch the alarms before they sound. But I can't guarantee it.

How reassuring.

Another Decking check rears its head here, this one more consequential than the cable plugging from earlier. Had we the appropriate skill, we could resolve this situation with zero fuss:


quote:

(Decking 4) [Bypass the door.] Don't worry about it, Blitz. I've got this.

[The door slides open with a hiss. No alarm sounds.]

Well... yeah. That works, too.

Why didn't you just do that in the first place?


But since we don't, well...

All right, Blitz. Go ahead and do your thing... I believe in you.



Done and done, chief.

Nicely done, Bl--



...let's face it, some things were simply meant to be.

That's our cue to leave.

Yeah.

Can't say I didn't warn you. You'd better get out of there... that alarm is going off in both meat space *and* the Matrix. Reinforcements are on the way. You don't wanna be there when they get here.

That's an understatement. Let's get the hell out of here.



We don't manage to even step out of the vault proper before the first set of guards descend on us like sharks armed with guns and robots. As you might expect, passing the Decking check from before would skip this particular fight.


NEW MUSIC:

:siren: :siren:

(Pretty much the combat version of Du Heist, and our first character theme since Dietrich never ended up getting one. Which, I might add, is a drat travesty. Also intentional or not, Blitz's theme being reserved for when things go wrong on this run is undeniably fitting. A fairly simple track but I personally like it quite a bit.)




If nothing else, the weakest link of this loser chain is immediately obvious. Like believe me, I can sympathize with the idea of neglecting Body in order to pump up those sweet drone bonuses, but 20 HP and zero armor in this day and age is pretty bold.



Shoutout to this Heavy Leyline which is precisely one tile too far to reach in one turn without some kind of movement boost. Don't think I didn't notice, HBS.



At least Hasenkamp's hydraulic jack lets him get right in the thick of it since unlike us, he can take bullets for days and grenades for at least an hour or two as well. His laser designator is functionally identical to Deckers' Mark Target except it has a 2-turn cooldown and costs 0 AP. It's a pretty powerful effect too, seemingly up to +25% chance of being hit though it seems to vary a little.



The Rigger's sheer frailty makes this fight pretty easy overall. As soon as he goes down the drone goes with him like a pokémon with a suicide pact, leaving only the Enforcer.





As always, against only one enemy the only difficult part is deciding whether we want them to die blind or drooling. Sometimes both if we want to send a message.



Sorry pal, but that's both mages and life for you — sometimes they just ain't fair.



We move on to the larger room where we saw the two security guards with poor peripheral vision earlier, but as soon as we enter...



Blitz, I'm detecting a pattern here.

Uh, yeah, chief... I'm getting right on it...

What a goddamned train wreck.

That's not so bad all things considered, with Blitz at the helm we could very well be wrecking an entire train station by now.



Okay, chief! I've figured out how to get you out of there! You're gonna have to release a couple of locks. You can find the controls in the rooms to the north and south of your current position... but in order to get to those locks, I'm gonna have to hold the doors open for you.

Keep talking.



You hold a door open. We run in, release the lock, and get out again. Do that twice, once for each door.

That's right. Once we've released both locks, you need to get out of there as quickly as possible. I'll lock the place down behind you. Oh, and, uh, chief... you're about to have some more company in there.

[He readies his weapon.] Wonderful.

Once again, deckers get an extra option here:


quote:

(Decking 5) The hell with that. I'll just force the doors on my end.

Hey, if you wanna do it that way, don't let me stop you. We could probably even do it together - you tackle one door, and I'll take the other.

What about me?

When I've opened my door, I'll need you to run in and release the lock, then get back out. Once we've released both locks, you need to get out of there as quickly as possible. I'll lock the place down behind you.

[Hasenkamp glances down at the plastic box in his arm, then nods.]

I can do that.

So you'll take one door, I'll take the other, and Hasenkamp will run interference. Got it.


What exactly this means in practice we'll get to in a moment.





The "company" Blitz mentions takes shape in the form of the two guards from earlier who have apparently taken off their blinders and now rush in from their rooms to the north and south. Too bad they also make sure to close the doors behind them, would've made this section a lot simpler otherwise.

Oh, and there's no skipping this fight, all a decker can do is make it a bit easier.



At this point we switch over to Blitz who finds himself a subject of some nasty cyberharassment.



So, we're now fighting on two fronts simultaneously and Blitz's goal in the Matrix is to reach those southern and northern door nodes he couldn't interact with earlier. The ones behind those two arcways to the north and south, in case you forgot. He'll then have to hold each door open to allow the on-site team to enter the two rooms the guards ran in from and operate the consoles behind each of them. Operating them both will open the main door forward. Not as complex as it sounds, really.

Now there are two ways to go about reaching the nodes, you can either hunker down and fight off the IC like a brave cyberwarrior...



...or you can ignore them and try to make a run for the arcways which is probably more Blitz-like. You probably want to have the Fairlight Excalibur for this approach though, this Matrix section does not mess around and only having 3 AP instead of 4 would make it a bit riskier.



Even with the Excalibur, Blitz only has 225 IP which means it takes exactly three hits to kill him, though he does at least have a self-heal.



Unlike in a normal run, Blitz running out of cyberhealth leads to an immediate game over. This is one of the tougher Matrix sections in the series, the one mercy being that the normal alarm system is disabled which means you at least don't have to deal with any Black IC or other such surprises.

Also they couldn't really get the spelling of Landenberg right consistently, there was one instance of "Landberg" earlier as well. Overall there are relatively few spelling errors in this game, something that can't be said of the next installment.



By the way, getting close to one of the arcways spawns two more IC in the room. If you opted to go for evasive maneuvers then you'd best stick to that plan and keep moving.



Of course there are more IC in the node rooms themselves. Blitz used his last AP to enter the room which gives them a couple of free shots at his uncovered cyberass, so with some bad luck this attempt could've ended right here. Fortunately they're pretty inaccurate which is helped by the Excalibur's high avoidance rating.



In the real world, we have a Mage and an Enforcer to deal with in this room positively lit up with Leylines. On the very right edge you can see an interaction icon next to the northern door — that is what a decker with Decking 5 could use to open the door in Blitz's stead, meaning he could freely ignore the other node.



We'll just go ahead and remove the pesky spellcaster before he starts melting our armor and healing his buddy and all that unpleasant business mages are capable of. Blind and Mind Wipe only have 89% chance to land instead of the usual 99% thanks to his high Willpower, which... probably says a lot about the balancing of those spells.



In the meantime Blitz has finished clearing up the pair of IC and reaches the door node.


I've accessed the door controls. Say when, and I'll force it for you! Once it's open, you've got to get in there and release the southern lock from the control panel.

We're ready! Force it!

You can tell him to wait but there's no real reason to do so as no IC will appear in the node rooms.



As advertised, the south door opens while the nearby Enforcer gives us some encouragement to keep moving.



On his end, Hasenkamp takes out the Mage right before he manages to come back to his senses and starts causing trouble.



While doing our best to avoid further shotgun-inflicted workplace injuries, we duck into the southern room and release the first lockdown console. No checks or choices anything here, just press & go.



We also pick up an Advanced Medkit from the medical cabinet on the wall and patch up the extra air holes we were given.



With our business in the room concluded, we quickly dash out and Blitz releases the door behind us. One more to go.



At the same time Hasenkamp brings the Enforcer down with a crit almost on par with our Flamethrower III. The Ruger Super Warhawk is the highest damage handgun in the game, though it being a revolver means you can't use Chain Shot or the two-hit ability Double Tap with it.



Meanwhile in cyberspace Blitz takes refuge behind the central room's large... whatever that is... on his way to the north node, successfully dodging hits from the two IC who still have a bead on him. I'm not sure what the hit chances of IC are with Blitz's high stats and the Excalibur, but he does an admirable job avoiding hits throughout.



After reaching the northern room he repeats his previous IC-busting routine for a second time, safeguard his own IP so proficiently it'd make Disney envious. Blitz might not be much of a planner but he really is a good decker! Just don't ever admit that to his face.



All right, chief! I've reached the door controls. Ready to force it open on your mark!

Do it!



Even as the door pops open...



...more Landenbergians make their way into the room. Good thing these guys learned their strategies from Knight-Errant because their paper riggers aside they're all pretty tough.



While we keep the newcomers occupied, Hasenkamp uses his super-legs to quickly sprint into the northern room, releasing the second lockdown console.


That's done it, chief! Bail on out of there - once you've both made it into the next room, I'll lock the door behind you. That should buy you a few seconds, at least!

We're on it.



Also just like in the southern room, there's an Advanced Medkit on the wall of the northern one.



Using a party member with full inventory to pick up an item lets you send an existing item from their inventory to your stash. Doubt Hasenkamp will miss one Premium Medkit, a guy named Meat Grinder is sure to provide his employees with good insurance.



Time to get out of here. Incidentally if you kill the Conjurer and Enforcer as well, they'll next be followed by a Rigger + Captain pair and then by a Guard + Grenadier pair after which you can take all the time you like. There's zero benefit to fighting them though, so we won't.



Ah, soothing end-of-combat healing. Check out those sweet matching suits by the way.







Thank God for that. I hate to admit it, Blitz, but you did good back there.

Hey, thanks, Hasenkamp. Uh, yeah, you too. Now, you two ready to get out of there?

Do you even have to ask?

All right. Let's see what we can do about that...

[There is a long pause. Then Blitz's voice crackles out of your PDA's speakers.]

Uh... head for the front door this time, though. Not the alley.

Wha--

Just go with me on this, chief. The door that you came in through is no good. You want to go out the front. There's a terminal that I'll need you to access... one more button to press. Do that, and we're home free.

I still don't see why--



...Did he just call us by name? There's something fundamentally wrong about that, it's like a cat suddenly letting out a bark exactly once and then never again.



Guess he's serious, so front door it is. The way there is now unlocked at least. And in case you're wondering, there's nothing to see in the back door area, that exit simply can't be interacted with.



Four heavy-duty gun turrets are installed here which is more than a little disqueting. There's something familiar about this setup too...



Only one thing we can interact with here.



Come on, let's get this show on the road. We're almost out of this godforsaken place.



Whoa, what's this all of a sudden?

Blitz, what the hell--

Shut up and listen, chief. Hasenkamp is planning on screwing you. I've had a bot digging up intel on the man ever since you stepped into that building together. And let me tell you, he is NOT trustworthy.

[Hasenkamp sneers.] Says the man who ratted out his own gang. To hell with this. I'm leaving.

I wouldn't, if I were you. Rosa there can kill you with the press of a button.

I can?

...Well, more accurately, she can give me control of those autoturrets with the press of a button. And then *I* can kill you.

[Hasenkamp stops. Looks you in the eye.]

But she wouldn't do that, would she?

Not entirely sure what prompted all this, but it would appear like Hasenkamp has gotten outplayed by Blitz of all people which is an unexpected turn of events indeed. We're given the option to slam the button right away, but let's at least hear Blitz's reasoning first. Hasenkamp has been kind of a pain in the neck this whole time, but if we killed people just for that then there wouldn't have been anyone to send us on this miserable run to begin with.

That all depends on what Blitz has to tell me.



Guess that's not particularly surprising all things considered, guy certainly has the hardware for the job and he put down those guards pretty drat effectively. Nothing wrong with a bit of assassination work here and there, we all gotta make a living somehow after all, but being on the target list ourselves would certainly change things.

That true, Hasenkamp?

The bit about my place in Mr. Grinder's organization? Sure. But the part about me killing you...? No. I intend to walk out that door, give the box to Mr. Grinder, and go home to my family. Like I said.

Why the lie? Why tell me you're an accountant?



Don't let him sweet-talk you, chief. Push the button and let me blow him away!

Rosa. Listen to me. Your pal is a thief, and a killer, and a rat. You push that button, and I'll die, sure. But Mr. Grinder is waiting for me, and he's waiting for this box. And you don't want the kind of trouble that's gonna come your way if I don't get it to him.

By all rights, that box should be ours, chief. This was *our* run. Grinder can't have the money *and* the box. That's just... unfair.




It seems we have some choices to make, but we'll leave making them for next time. Based on everything we know though, who is ultimately in the wrong here? What's the real deal behind Hasenkamp and tonight's events? And what's with that drat box anyway?

(Please note that this is not a vote and obviously if you've done this mission before then shush)

Kanfy fucked around with this message at 15:38 on Feb 19, 2019

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Kanfy posted:

Based on everything we know though, who is ultimately in the wrong here?

Kanfy posted:

Who? WHO? JON BERGFALK, that's who! *I'm* the one who keeps these servers *protected.* And I *can't do it* if you *KEEP INTERRUPTING ME!*

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
I blame the Knight's Templar. None of this would have happened if they'd never invented international banking in the first place.

Podima
Nov 4, 2009

by Fluffdaddy
Ooh I did not remember this plot twist at all. Exciting!

sebmojo
Oct 23, 2010


Legit Cyberpunk









Cyberpunk Gus Fringgggggggg i <3 u

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Podima posted:

Ooh I did not remember this plot twist at all. Exciting!

Hold on to your Blitz, this ride is getting twisty!

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
I don't remember this mission at all, so I'm interested to see where this goes :allears:

Fighting Trousers
May 17, 2011

Does this excite you, girl?

Kanfy posted:


NEW MUSIC:

:siren: :siren:

(Pretty much the combat version of Du Heist, and our first character theme since Dietrich never ended up getting one. Which, I might add, is a drat travesty. Also intentional or not, Blitz's theme being reserved for when things go wrong on this run is undeniably fitting. A fairly simple track but I personally like it quite a bit.)

Du Heist and Calling All Runners are fantastic. But yes, Dietrich not getting his own theme is wrong, bad, and unfair. Somebody get Jon Everist on the phone immediately!

Also, I don't think I ever quite caught that Blitz calls us by name, but you're right, it absolutely does catch you off guard. Which is why I say Blitz may be a monumental gently caress-up of the first order, a gently caress up on a scale the world has rarely seen before - but he's our gently caress up, dangit.

Kanfy posted:

What a goddamned train wreck.

But he's not wrong...

Lack of Gravitas
Oct 11, 2012

Grimey Drawer
For fucks sake Blitz, while we've been poking around in this bank, I'll bet you've been munching on a few of Burakgazi's hash cookies as you drink your soycaff and now you're getting paranoid. We've cleared your debt with Mr Meat Grinder, now let's just finish this job and gtfo. And I like Hasenkamp, I'd like to stay on his good side and maybe get some work from him in the future. As for the box, it's probably something stupid like a mint condition Boba Fett action figure, which yes, would be nice to have on a shelf back at base, but need I remind you that Hasenkamp is chromed to gently caress and is pretty handy with that hand cannon and I'm the one who'd be on the receiving end right now :argh:

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Lack of Gravitas posted:

For fucks sake Blitz, while we've been poking around in this bank, I'll bet you've been munching on a few of Burakgazi's hash cookies as you drink your soycaff and now you're getting paranoid. We've cleared your debt with Mr Meat Grinder, now let's just finish this job and gtfo. And I like Hasenkamp, I'd like to stay on his good side and maybe get some work from him in the future. As for the box, it's probably something stupid like a mint condition Boba Fett action figure, which yes, would be nice to have on a shelf back at base, but need I remind you that Hasenkamp is chromed to gently caress and is pretty handy with that hand cannon and I'm the one who'd be on the receiving end right now :argh:

doesn't matter how much chrome he got or how big of a gun he got.

One button push - four turrets - DEAD. (never mind the potentially angry mage)

Chrome and guns only go so far :downs:

Blitz actually did a bang up job for this confrontation, and Hasenkamp KNOWS it.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
I'd be more inclined to geek Hasenkamp if I wasn't reasonably certain that Grinder wants him dead too.

The Lone Badger
Sep 24, 2007

The Sandman posted:

I'd be more inclined to geek Hasenkamp if I wasn't reasonably certain that Grinder wants him dead too.

But aren't we trying to keep Grinder happy? That's the whole point of this run.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


The Lone Badger posted:

But aren't we trying to keep Grinder happy? That's the whole point of this run.

No, we're trying to get Blitz out of debt. It's an important distinction.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

mauman posted:

doesn't matter how much chrome he got or how big of a gun he got.

One button push - four turrets - DEAD. (never mind the potentially angry mage)

Chrome and guns only go so far :downs:

Blitz actually did a bang up job for this confrontation, and Hasenkamp KNOWS it.
Counterpoint: it's a plan made and executed by Blitz.

Pushing that button will probably cause all turrets to shoot Rosa, or maybe explode and bring down the building on us, or summon Firewing.

Rogue AI Goddess fucked around with this message at 08:35 on Feb 19, 2019

chiasaur11
Oct 22, 2012



Ephemeron posted:

Counterpoint: it's a plan made and executed by Blitz.

Pushing that button will probably cause all turrets to shoot Rosa, or maybe explode and bring down the building on us, or summon Firewing.

You're misunderstanding the nature of a Blitz plan, I feel.

They're very good at solving the immediate problem. The problem is the consequences after.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

looking forward to seeing where this goes!

MagusofStars
Mar 31, 2012



chiasaur11 posted:

You're misunderstanding the nature of a Blitz plan, I feel.

They're very good at solving the immediate problem. The problem is the consequences after.
Yeah, the most Blitz thing ever would be for the turrets to work perfectly...then two months later, Blitz tells Rosa “so, um, remember that turret thing? I uh, forgot to mention that I wasn’t able to pay SK upfront, so there’s now a large bounty on our heads, with an extra bonus if we’re brought to Lofwyr in edible condition.”

Or maybe it’s the Azzies and blood magic. Or maybe Renraku and some red samurai. Or etc - the possibilities are really endless!

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Blitz is an excellent tactician and a terrible strategist.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

MagusofStars posted:

Yeah, the most Blitz thing ever would be for the turrets to work perfectly...then two months later, Blitz tells Rosa “so, um, remember that turret thing? I uh, forgot to mention that I wasn’t able to pay SK upfront, so there’s now a large bounty on our heads, with an extra bonus if we’re brought to Lofwyr in edible condition.”

Or maybe it’s the Azzies and blood magic. Or maybe Renraku and some red samurai. Or etc - the possibilities are really endless!

Which hilariously means that Blitz is the most believable of the shadowrunners. Shadowrunning is a day to day living thing. You take the best solution at the time just to make through the day. Tomorrow? pfffft...worry about that later, too busy NOT getting my head blown off right now. :downs:

Not saying that you WANT to take solutions that will blow up in your face later, but the nature of Shadowrunning often nixes that option.

mauman fucked around with this message at 01:52 on Feb 21, 2019

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
It's true, Blitz is a very believable shadowrunner. I think they really helped bring that into focus with this mission and with the rest of DC, the base game did not do as good of a job as selling that point. I can understand why people were less than thrilled with him in 1.0, as I've probably said before.

Average runner life expectancy is terrible. blitz has, so far, managed to beat the odds more than once. So has the rest of the team but I feel like it's more direct in their backstories or something so it's easier to buy with them without needing a mission focused on them for it? maybe?

Psion fucked around with this message at 04:26 on Feb 21, 2019

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
The way I see it, there's basically a bump you need to clear to have a decent chance to survive as a runner. You get a lot of people who officially graduate from gang member or security or awakened to runner after their first run, before quickly moving on to statistic. Those that clear those first few runs probably don't do too badly in the longer term. Relatively speaking, anyhow, at least compared to jobs like "homeless barrens resident" or "eaten by ghouls".

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wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Real runners (the ones who are going to keep doing it, I mean) can always fall back on the plan of "kill everyone between us and the exit." The ability to do that when your carefully crafted plan gets shot to hell is kinda the main filter between runner and dude with a gun and a deck.

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