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paragon1
Nov 22, 2010

FULL COMMUNISM NOW

numerrik posted:

Enchanted marble fired with a sling.

This is a pretty popular way to deploy preparations.

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Stroth
Mar 31, 2007

All Problems Solved

numerrik posted:

Enchanted marble fired with a sling.

Or just a crossbow, yeah.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Stroth posted:

Or just a crossbow, yeah.

I literally was about to post "But since they aren't damaged except (sometimes) on impact, one could presumably enchant crossbow bolts and arrows, then?"

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
So you could presumably have a precision crafted totally mundane high tech bow firing hand crafted, magical arrows created by a native american shaman and that would be totally fine?

Seems very Shadowrun.

Magni
Apr 29, 2009

RabidWeasel posted:

So you could presumably have a precision crafted totally mundane high tech bow firing hand crafted, magical arrows created by a native american shaman and that would be totally fine?

Seems very Shadowrun.

Yup. It's gonna be expensive as all gently caress, and you'll need to find someone with the right skills to properly enchant the arrows (and a lot of enchanting only lasts for a limited time even if you don't activate it). Just, uh, you need to be a bit careful with the trigger conditions for the spell. loving that up can lead to your spiffy magic arrow either fizzling as it fails to activate... or to activate a bit earlier than you wanted it to. Think of it like setting the fuse on a grenade or similar. :v:

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


magic trebuchet

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


You can also put a Preparation into a liquid, like you would store in a number of specialty projectiles (including a type of fluid container tipped arrow or bullet, which are usually used to deliver DMSO + your drug of choice.)

Or just shoot somebody with a dart gun. The problem with magic that's as powerful as a bazooka is that this is Shadowrun and your peer group is very good at getting their hands on those.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Yeah lightning bolts and fireballs are super cool and good, but at the end of the day you'll probably have more utility as a magic caster by doing more indirect things. Like hiding your team behind an illusory wall, or turning your adept invisible, or mind controlling the enemy at the back of their group holding a grenade launcher.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
Pretty sure the magic arrows bit falls under "no magic ammo" bit.

You can create a weapon foci that's a bow or even arrows, but you have to be holding on to them to get the bonus.

Like making a foci pistol the bonus only works if you pistol whip somebody.

edit - a quick check on reddit is that it kinda works, but with limitations evidently (the arrows). It's done via alchemy, and the existence is why magic bullets had to be errated out.

mauman fucked around with this message at 00:02 on Aug 18, 2018

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

RabidWeasel posted:

So you could presumably have a precision crafted totally mundane high tech bow firing hand crafted, magical arrows created by a native american shaman and that would be totally fine?

Seems very Shadowrun.

Combine this with the thing where you give a blimp a bow and mechanical arms for absurd bow damage.

The Lone Badger
Sep 24, 2007

RabidWeasel posted:

So you could presumably have a precision crafted totally mundane high tech bow firing hand crafted, magical arrows created by a native american shaman and that would be totally fine?

Seems very Shadowrun.

Yes. Waaay more expensive than just buying a disposable rocket launcher, but it'd work.

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal

kaosdrachen posted:

(A possible trick that might work would be a different type of foci entirely and enchanting the bullet to trigger a spell effect on impact, but it'd cost thousands of =Y= per bullet just in raw materials and take days to craft each one)

And here I was thinking that getting a big fuckoff revolver with 6 depleted uranium bullets (as seen in Hard Targets) was the best I could hope for.

Now I want to get a big fuckoff revolver with a single depleted uranium bullet that's also been enchanted by the best artificers around. It's got to cost at least 10,000 nuyens, and I'll spin the cylinder around before each run so I get to throw a single dice if I'm ever in a situation where it's as good an option as anything else.

For maximum hilarity I should do this with a character who doesn't use pistols otherwise and may very well critical glitch when trying this stunt.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Magic is almost always going to be the most balls-out expensive way to get something done if you're not doing it yourself. It's all bespoke work by a skilled professional in very limited supply.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

mauman posted:

Pretty sure the magic arrows bit falls under "no magic ammo" bit.

You can create a weapon foci that's a bow or even arrows, but you have to be holding on to them to get the bonus.

Like making a foci pistol the bonus only works if you pistol whip somebody.

edit - a quick check on reddit is that it kinda works, but with limitations evidently (the arrows). It's done via alchemy, and the existence is why magic bullets had to be errated out.

The arrows in this case are preperations, not foci.

wedgekree
Feb 20, 2013
So it's really hard or at least expensive to make someone get magically shafted from long range. Noted.

Stroth
Mar 31, 2007

All Problems Solved

wiegieman posted:

Magic is almost always going to be the most balls-out expensive way to get something done if you're not doing it yourself. It's all bespoke work by a skilled professional in very limited supply.

Magical demographics have come up in the thread before I think, but just as a reminder: Best case scenario, one in two hundred people has enough magical talent to do something like that. Except that Firstly: most of those people don't know how to do the specific enchantment that you want because mages tend to specialize and Secondly: 99% of those mages already work for a Corp. They're high value recruits after all. Anyone who could do enchantments like that is probably busy enchanting gear for the HTR team you want those enchantments to fight.

In most major cities you can count the number of enchanters who will work with Shadowrunners on one hand, probably with fingers left over. And they can charge whatever the gently caress they please, someone will be desperate enough to pay it.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Anticheese posted:

Combine this with the thing where you give a blimp a bow and mechanical arms for absurd bow damage.

You joke, but a Troll with high Strength and a decent bow will do as much damage as an Assault Rifle, even with mundane arrows. It all depends on how well the bow is built (newer compound bows using the cutting edge in Sixth World materials science have higher damage limits, though a regular old fashioned recurve built by someone who knows what they're doing and decent hard wood is no joke either), because they usually do STR+ some modifier Deadly damage depending on the type of bow and what it's made out of. Peak baseline human Strength is 6, Trolls get like +2 right off the bat, at character creation I think, plus a higher max unmodified and modified Strength.

In comparison, the old Shadowrunner standby heavy Pistol the Ares Predator does like 8 or 9 Deadly, modified by rolls and armor and soak, and a decent assault rifle about the same (before figuring bonuses for auto fire, bursts, and ammo types). Sniper Rifles are like 12 Deadly, and the Panther Assault Cannon is like 18 or so, IIRC. So Str+3 for a decent bow with a high strength troll will hurt, even if you can't get bonuses for burst fire to tack on the numbers, though arrow mods and magical effects will definitely do that for you.

kaosdrachen
Aug 15, 2011

wedgekree posted:

So it's really hard or at least expensive to make someone get magically shafted from long range. Noted.

Nah. A set of optical binoculars will do /just/ fine for aiming a manabolt or fireball at someone too distant to see conventionally.

Magical ranged weapons, on the other hand, are pretty much a no-no unless you get very creative.

Other possibilities (Note: My expertise peaks at third edition, a lot of these tricks are of significantly more limited utility in 4th):
* Turning either the pistol grip or a conveniently wearable item into a sustaining focus for the Enhance Aim spell. Downside: The spell explicitly states it does not stack with bonuses from smartlinks, so unless you pour a lot of power into it (force 6 and up) you get something that's almost as good as a 1500 =Y= smartlink which costs tens of thousands of nuyen and will set off alarms on a cursory astral scan.

* Already mentioned in thread, turning your pistol or rifle into a melee weapon focus is a useful trick when you're dealing with an insect Hive. Bullets deal with the flesh forms, then when the trueform spirits materialize they get a rifle butt to the thorax... (Important to note: One definite benefit of weapon foci is that they completely bypass any weapon immunity a spirit might have, /and/ because they're foci they accompany you into the Astral Plane if you have to project.

* Also mentioned: Catapults, crossbows and other ranged weapons that don't deform the payload until impact happens. The downside, of course, is that they're effectively live grenades from the moment they're enchanted and unless the enchanter was *very* good at their job the trigger spell won't know the difference between "impacted on an enemy" and "fell to the ground because the owner dropped it"

Mightypeon
Oct 10, 2013

Putin apologist- assume all uncited claims are from Russia Today or directly from FSB.

key phrases: Poor plucky little Russia, Spheres of influence, The West is Worse, they was asking for it.
If my memory is correct, one can do magic throwing weapons as foci, like f.e. a Javelin or a Ballistic knife (neither of which tend to get deformed on impact).

Another creative way of getting around the "you need to hold it" limitation is to use a whip. If you have some "enchanted rope" thing on the whip itself, you could probably add a spiky melee weapon on the top and stab people from around a corner.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Part 25 - The Well of Health










Another day, another local problem requiring that famous Rosa touch. Let's hope these people will hand over our weapons quietly, we're not exactly running with an army this time and wiping out yet another gang with just the two of us would probably take all evening.



You'd think whoever went to the trouble of setting this whole thing up would've also bothered to clean the place up a bit. Those thorny messes down there don't look very edible though, maybe they make some money on the side supplying instant death spikes for 2D platformers.



Whatever lies past here will remain a mystery for all time. Cute graffiti on the wall over there though.



Enough gawking, this tunnel is the only visible way forward so that's where'll go.



Judging by these guards we seem to be on the right track. Hope these guys are feeling cooperative, if poo poo does have to hit the fan it'd be nice for it to at least have some air time first.



We don't get many visitors down here, these days. And you'll forgive me for saying, but... well, you don't really look like the type that usually comes through here.

She looks fed, for one thing.

[The older man snorts.] Indeed. So what brings you to Gesundbrunnen, stranger?

Sounds like they have a bit of a food shortage, guess it's not easy anywhere. In any case, let's bust out our Charisma 4 (lies) right away.

I'm visiting from the Rhine-Ruhr-Megaplex, and my friend Hans said the market here is second to none. I had to come see for myself!



Oh, and talk to Quorin if you want to hear some good stories about the market, back in its prime. He's always happy to share a tale or two.

[The older man steps aside.]

Watch your step on the ladder there. Some of the steps get slippery when it's cold.

Thanks for the warning. Say, have you heard anything about a gang hiding out around here? A group calling themselves the Rabengeister?



Aw crap, should've figured that's a touchy subject. Right back to square one, not that it's much of a return trip.

Now look, we don't want any trouble around here. On second thought, maybe you should just move along and catch the next train back. Come to think of it, the market's closing pretty soon, anyway.

If you’ve got nothing to hide, why don't you let me in?

[He fixes you with a hard stare.] Not going to happen, stranger. Now I think it's time you let us be.

Now we have to find a way to get through, again. As usual we can opt to take the violent route and blast these guys to hell, but that's unlikely to win us any diplomacy points with the locals. With Strength 5 we could intimidate them (were we less skinny) or we could bribe them (were we less stingy), but instead let's turn up the charm again with Charisma 3.

Look, the last thing I want is to cause any trouble... You look like you have to deal with more than enough of that. Do you mind if I just take a quick look around?

[The guards exchange glances again. After a moment, the old man steps aside once more.]

Well... all right. I suppose there’s no harm in that. Just watch yourself, okay? If you cause a scene looking for this gang of yours, there's more to our little militia here than you want to mess with.

Alright, crisis averted. Would've been downright amateurish to mess up this early.



Feels like we heard a similar complaint somewhere earlier... Well, all we have is some days-old Turkish coffee somewhere at the bottom of our bag that's unlikely to be very refreshing, so just hang in there buddy.





The dark tunnel we find ourselves in eventually opens up to a larger corridor with a doorway on each side. One of the locals is lounging around nearby, so we chat him up first.





I'm looking for information. Ever heard of a gang called the Rabengeister?

Certainly! They've been spinning quite a tale in these parts, of late. Hard to know anything for sure, though. One rumor says they hijack freight out of Frankfurter Tor. Then the next day, you hear about a sighting down in Alexanderplatz! Hell, just yesterday I heard someone claim they saw a member of the Rabengeister speed by in the U-Bahn tunnel, clinging to the side of a train car. Ha!

[He leans closer.]



That Rammbock boss lady from the Humanis run said those Spider-Man wannabes got wiped out though, right before she herself violently exploded. Heh, gang life sure is something else.

[He shakes his head in amusement.] That's the Flux State for you though, full of the strange and unexpected.

Right. Have you seen a shipment of weapons pass through here recently?

[His face falls.] Wish that I had, friend. It's too bad. This place used to be *soaring* with commerce. But now... now hardly anything passes through here, I'm afraid. Folks around here are lucky enough to have a full meal at the end of the day.

I'm sorry to hear that. I hope things turn around for the better soon.

Yeah... me too. Thanks for the friendly words, though. Most folks that come through here are either looking to bum a quick handout, or steal what they can before disappearing down the line.

Can I do anything to help?

Maybe a little buttering up will help us find what we're looking for.

No... I don't think so, friend. But I thank you for the gesture.

[The man squints at you. He looks thoughtful.]

Say, have you ever heard the story of Schinderhannes?

Uh... I'm not sure.



He was stealing from the French, you see.

[He chuckles, then continues.]



At any rate, the point is this, friend: I think that maybe, if enough people believe something to be true, it can change the truth of that thing. Perhaps if enough people here in Gesundbrunnen have a hope to believe in, then our fate will change as well. Until then... well, we continue on.

With Intelligence 3 we could ask him if he's confusing the story for that of Robin Hood, but that's almost a reverse intelligence check since Johannes "Schinderhannes" Bückler was indeed an actual outlaw and he'll just say as much.

You seem like a pretty well-educated man. Why choose a life underground, here in this place?

Ah, a fair question. Let's just say it was the best option at the time. At any rate, this is my home now, and I won't abandon it simply because it has grown somewhat older and poorer. Now, is there anything else I can help you with?

What can you tell me about this place?

Gesundbrunnen? Well, it's my home, for one. And we've got a small bar set up over there. But of course... you'll want to know about the market!

[His eyes light up.]

It used to be something to behold, my friend. One of the grandest markets in the city. You could find nearly *anything* in these stalls, for the right price. It's a real shame. But little by little, things slowed down. Folks stopped taking this subway line so much. But, I guess that's the way of the Flux.

Thanks for the info. I'll be going now.



The shoddy living area to the northwest contains nothing of interest, just a couple of folk and their (t)rusty drawers trying to make it through the day. No sense in bothering them.



On the opposite side is a small bar, with a blonde woman at the counter. Bars have historically been good sources of information, perhaps that holds true here as well.



That's certainly a look. American fashion sense is weird.

Sure, if you’re buying.

Awesome! Unfortunately, there aren’t a lot of options here: they’ve got beer, a home-brewed gin, and schnaps. Pick your poison. I’ve been drinking gin and tonics - the tonic cuts out some of the gas flavor. I think they’ve been distilling in old propane tanks. Yech.

Okay, we're not THAT thirsty. "Pick your poison" is meant to be figurative, y'know.

If that's the case, I'll pass.

Suit yourself, dude.

So, what’s a girl like you doing in a place like this?

I'm just traveling through. I heard there was a market, but... well, just *look* at this place!

[She waves her arm around in a wide circle, taking everything in from the sadly shimmying woman to the near-empty corridors outside.]

So. I’m just having a drink with this fine gentleman here and then moving on.

She's either referring to the elven bartender or the dead animal on her head depending on how many drinks in she is by now.

Where are you from?



How do you mean?

It’s just the things like the turf wars and the racists and junk. You know, like those Humanis assholes? Unnnn-pleasant. But that poo poo aside, I like the idea of a state without the Man.

So why haven't you left?

I'm about to! There are more places in Germany than just Berlin, and more places in Europe than just Germany! I’m thinking I should head to Madrid next.

[She takes a swig from her glass, then eyes it suspiciously.]

There’s *got* to be better boozeahol in Madrid. Anyway, my name’s Goldfish. What’s yours?

Where'd you get a name like Goldfish?

Oh, you know the saying “memory like a goldfish”? Because I'm blonde, people think I'm just like that. Plus they call my twin Guppy, so Goldfish made sense for me.

We could end the conversation here by saying we have "bigger fish to fry", which elicits a compliment from her.

I see. Call me Rosa.

Nice to meet you, Rosa. Now that I’ve said my bit, what are you doing in a place like this?

I just came here for the market, like you.

[She laughs.] At least there’s alcohol--

Synthohol, ma'am.



Going near open flames is probably gonna get hazardous if you drink much more of that stuff.

So what were you hoping to find down here? Robin Hood? [She laughs heartily.]

The Rabengeister, actually.

Raben… Raven ghosts? Might be anything in Gesundbrunnen. Seems like everyone and everything down here is a ghost. Ghosts of the past, ghost trains, ghostly thin folks pale for lack of sunlight…



Uh, right...

All right, that’s it, Fräulein. You’re officially cut off. Your total is 36 nuyen.

Can I at least buy something for my friend here? she’s been talking with me a bit and hasn’t had anything.

No, you're cut off. I don't want you even sipping out of it.



About time we moved on anyway, those weapons ain't gonna return themselves. Good luck with the continental tour lady, don't drink yourself into a stupor now.



We return to the corridor and continue on, ending up in more unremarkable metro tunnels which would feel right at home in Fallout 3. No angry ghouls here which I'm totally alright with though, they'd be even more annoying to deal with in this game.





There isn't much else worth seeing here either, not that we expected to find any great treasures in a place like this anyway. Overall this and the previous sewer mission are not the most interesting runs this game has to offer, which is one reason why I wanted to get them out of the way early.

Anyhow, moving on.



Here's the main market area it looks like. Not exactly a bustling mall right now, but a few traders are still holding down the fort. At least we won't have to wait in line, that's just the worst.



Let's start with this odd-looking merchant (as she's referred to in-game) first.

Hello there, newcomer! I have many exciting and rare weapons for you to peruse! Instruments of death of the sort you'll not find anywhere else in Berlin. Care to take a look around?



I don't know... doesn't seem like there's much here that would interest me.

Well, it's been lean pickings lately around these parts. And on top of that, there's the militia. They need most of the best pieces to help keep us safe. Still, I've got some reliable weapons for home defense.

Alright, let's see what you have.



She carries a bunch of unremarkable low-level weaponry and one incredibly expensive handgun whose stats don't exactly seem to match the price tag.

See anything you like?

What's up with the shoddy-looking pistol?

Exquisite, is it not? The work of a master craftsman who used to live here. Forged some of the finest slugthrowers you'll find this side of the Atlantic. And at that price? A steal!

It's definitely a steal alright. Intelligence 3 gives us further insight.

It looks like some of those parts are hot-glued together.

As I said, the work of a master craftsman! A weapon made by any other would simply break after being fired!

I'll just be going now. Thanks.

Actually, there's a hidden property to this seemingly useless gun which I totally forgot about until the kind poster "I dont know" pointed it out:

I dont know posted:

For anyone wonder if the slapdash pistol is secretly a super weapon as RPG often like to do, yes it is. The damage is what it says on the can, but it also has a sky high crit rate and a crit multiplier that is set several times higher than normal. So long as you only shoot a people out of cover (cover provides crit immunity) than a pistol sammy is set for the rest of the game.

Indeed, the Slapdash Pistol has a crit multiplier of 5 and crits with practically every shot, making it a legitimately useful weapon for handgun fans.



No way a junk-rear end gun like that's worth anything, small wonder this place is doing so poorly with scammers like that around. There's another merchant nearby who... hm?



Well, well. I think we should definitely pay a visit to this fella's store.



Just looking for information. Ever heard of a gang called the Rabengeister?

[The troll's eyes flicker back and forth.]

N... no... can't say that I have.

Then have you seen a shipment of weapons pass through here recently?

I... I don’t know anything about weapons. I just sell scraps of salvage and home remedies.

You can't fool our Biotech 3 trained eyes that easily.

“Home remedies,” eh? Those milspec medkits and drugs in the corner there are some pretty fancy home remedies.

Well… I, uh... sometimes I get a lucky salvage.

There's also a crate behind your shop that looks like it was marked for delivery to the Kreuzbasar. You wouldn't happen to know about that, would you?

[He looks around nervously.] ...No? I don't know anything about crates.

Of all the bad liars we've met, this guy takes the cake. The whole drat birthday party really, starting to get second-hand embarassment here.

Looking for some backup? It's just us here, friend.



They leave me this kind of score, I'm grateful. Already sold most of it in less than a day. Plenty of folks around here in need of real medical supplies. All right, I've told you what I know. So we're cool, right? I don't know anything else!

We could demand him to give us "our" money back which'd net us 400 nuyen, but doing so leads to a confrontation with a dwarven guard and his buddies who just demand we return it. Refusal there would lock us into the violent route of this mission, so we won't bother with that whole song and dance.

Alright, relax, I believe you. Times are tough. I'm sure these people needed that stuff.

You... you're not going to hurt me? Thank you, stranger. Not everyone's so understanding around here.



He won't share this bit of knowledge if you're rude to him, but seeing as the room with the information kiosk is the only place we can go from here anyway it makes remarkably little difference. Also you can shop here but he just carries a few very basic items which we have no use for.



One more person we can talk to here, though these people don't seem to be in the merchant business.



You look like you keep a close eye on this kiez. Have you seen a shipment of weapons pass through here recently?

No. I would have noticed that.

I'm looking for a gang called the Rabengeister. Ever heard of them?

No.

[She frowns slightly.]

And I wouldn’t suggest asking questions about such things around here.

And that's all she'll ever have to say, aside for one more optional conversation. Makes you wonder if this mission exists mostly because they realized they couldn't otherwise fit in all these portraits.



In any case, here's the information kiosk the troll mentioned. For a gang hideout the place looks a lot like just a dead end with a dirty bathroom though.



Let's start by checking out the most obvious thing in the room, the kiosk itself.



A variety of clicking and chirping sounds later...



No "open door to gang hideout option" in sight. Guess we'll just start pressing buttons, the ones that aren't messed up anyway.



quote:

>>You have selected: Station History.

Gesundbrunnen Station opened on April 18, 1930, as the final stop along the U-Bahn's U8 line. It was designed by prominent U-Bahn architect Alfred Grenander.

Construction on the U8 line began in 1914 under Allgemeine Elektrizitäts-Gesellschaft, but labor shortages and the First World War put the project on hold for over a decade. The eventual completion and opening of this "home line" between Neukölln and Gesundbrunnen in 1930 represented a major step forward in connecting Berlin's working class districts to the city center.

During World War II, many unfinished tunnels and stations along the U8 line were converted into air raid shelters, including parts of Gesundbrunnen Station. In the decades following the war, the station also served as an emergency fallout shelter in the event of a nuclear attack.

During the Cold War, the U8 line continued to run between Neukölln and Gesundbrunnen, taking it under the wall and through parts of East Berlin. The train would skip all East Berlin stations until it emerged on the far side, near Gesundbrunnen.

Today, the U8 line continues to operate, carrying thousands of passengers through Gesundbrunnen station on a daily basis. In addition, the former bunker at this location has been transformed into a popular museum exhibit showcasing the history and development of Berlin's "underworld".

Please inquire at the information kiosk for current museum rates and hours of admittance.

Well, that's today's dose of German metro tunnel history taken care of, but this doesn't seem very relevant to the Rabengeister.





If this were an adventure game we'd definitely have to pixel hunt for this thing, and it'd probably involve a combination of a coat hanger, some glue and a handful of pine needles to accomplish the task. But we're not, so let's just move on to the next key.





This seems like it might be relevant, but we've heard no mention of a password of any kind. We try "Rabengeister" and "Gesundbrunnen" but to no avail. Maybe there'll be a clue somewhere in the room?



Hmm...



Hmmmm...



Hmm?







Maybe we should ask around. This looks like the place, so I'm sure someone might spill the beans.

At this point we could go back to the militia captain from before, but they're sure to have better things to do so let's take matters into our own hands instead.







Nice work, Eiger. Forcing the wall open is a Strength 4 check but one that can be delegated to a teammate. The door can also be opened by entering "SCHINDERHANNES" to the information kiosk, and if you go back to the militia captain she'll eventually escort you inside by force.



Knock knock, you can call us Venkman & Stantz 'cause we're here to bust some gun-snatching ghosts.



You should have stuck to the market, stranger. If the Rabengeister wished to be found, we'd open a loving cafe. Now what do you want of us? Say your piece.

Had we started shooting upstairs, Quorin wouldn't be in a talking mood and we'd have to wipe out everyone down here as well.

Wait, I just saw you upstairs. And I didn't see you on the way down...

[He chuckles, the cold stare evaporating.] You think a gang like us, we've only got one secret passage? There's all *kinds* of fun hidden passages down here. This place is over a hundred years old, y'know. During the Second World War, they converted this part of the station into an air raid shelter. Made it nice and secure in case anyone spotted bombers over the city.

[Quorin appears more relaxed, his tone more friendly. He seems to enjoy relating the history of this place.]

We're given an opportunity to attack while his guard's down, but since we've already managed to come this far without having to resort to violence we'll just let him finish his little history lesson.



This isn't a tour, I'm afraid. So. You're from the Kreuzbasar, and you're here to get your stolen shipment back. That about right?

That's about right, yeah.

Which I *completely* understand, stranger. Believe me. But unfortunately... we need those supplies more than you do. So I will have to graciously decline your offer to relieve us of your property.

Yet another opportunity to go violent here, and a pretty good one too:

quote:

And I will graciously give you one chance to turn over those supplies before I shoot you in the face.

That's very....

[Quorin rolls his eyes suddenly, then turns to his crew.]

Did you imbeciles *really* not search them for weapons? For gently caress's sake. ...Regardless. I had hoped to avoid bloodshed, but we cannot back down on this. Sorry, stranger.

I can see things are hard around here, Quorin. But I have to look out for my own kiez, and that shipment belongs to *us.*

Not from where I'm standing.



A rough situation for sure, but what if we had felt less diplomatic and decided to solve this problem by coming here with an armed group capable of wiping out this entire sorry lot in response? Even the Schinderhannes didn't get to see his 30th birthday before being executed by the French, y'know.

So, I'm prepared to let you leave. Just like that. Knowing our little secret here and everything. In return, all you need to do is walk away. Just walk away, and forget this ever happened.

[Quorin smiles.]

What do you think, stranger?

If you've completely neglected Charisma up until now, at this point the only choices left are to either leave without Gunari's supplies or to finally start shooting. With Charisma 3 we can go for a third option.

I think in the Flux, folks like us need to stick together. Why stay strangers? Maybe we can come to an arrangement that can benefit both of our kieze.

[He raises an eyebrow.] I'm listening.

You return our supplies, we send you a shipment of extra rations in exchange. We agree to a truce of sorts.

Having Decking 3 here allows for trading the supplies for access to Burakgazi's data taps instead, but to my knowledge it makes no difference beyond flavor.

I see. That's... an interesting offer, friend. The rations alone probably don't match the price of the weapons, but... Well, food *is* in short supply around here. And this alliance? What do you propose?

We agree to stay out of each other's way. And maybe we find opportunities to help each other out, in the future.



And you'll deliver those rations?

Take the tunnel to the Kreuzbasar and talk to Paul Amsel. He runs a import-export shop not far from the U-Bahn station. Tell him I sent you, and he'll take care of the rest.

Well, well.

[Quorin looks thoughtful.]

Maybe things are looking up around here. I suppose friends and enemies both can be found in strange ways, here in the Flux.

Yeah wow, making an enemy out of someone by stealing their poo poo and then threatening to kill them when they come after you for it, a real Flux State special right there.

Glad we could have this talk, Quorin. I'll be going now.



In the end diplomacy wins the day. Indeed, this is one mission that can be passed without a single fight, a practice that became even more common in Hong Kong.





We can look around the room a bit but there's nothing of value here either. If you take the violent route an extra room becomes accessible here which contains a computer that gives you the location of the shipment. This also means the only way to "fail" the quest is to take the peaceful route but without making a deal with Quorin.



Before we leave we can talk to this nameless militia member standing next to a cooler box.

Hey, wanna beer?

Sure, I'll take one.



We could drink this right away, but I think there's one more good deed we can do today.



Otherwise we're done here, so we make our way back to the entrance and climb up to the... well, up closer to the surface in any case.



Before boarding the train, let's help a man in need out shall we?

Hey, is that a beer from... downstairs?

Yeah, brought this up for you. Keep up the good work, buddy.



Ahhh... Really hits the spot. Gets so muggy down here. See you around.



That's a free karma point for the price of a beer, and even the beer was free. That's the same amount of Karma we got from saving Maxim the smuggler during the Humanis run, implying his life is worth about a single can of cold beer. Pretty dark.





If only all runs were this smooth, not only did we get what we came for without anyone having to die for their bad decisions, but we also made some potential allies and may have even saved some lives. Still, this hasn't helped us get any closer to our long-term goal so we should probably go for a run that pays real money next time. Paul is sure to have something lined up for us on that front.

For now, let's head back to bring Mettbach the good news.

Kanfy fucked around with this message at 18:37 on Aug 23, 2018

I dont know
Aug 9, 2003

That Guy here...

Kanfy posted:

That's a free karma point for the price of a beer, and even the beer was free. That's the same amount of Karma we got from saving Maxim the smuggler during the Humanis run, implying his life is worth about a single can of cold beer. Pretty dark.

Hey now, when it's hot and muggy a cold beer is really drat refreshing.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Glad you got to crack open a cold one instead of making some cold ones :3:

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Here comes maus to talk about how he killed them all because shadowrunners are all criminals :P

Stroth
Mar 31, 2007

All Problems Solved
Honestly I feel like killing these idiots off only improves the Flux State. I mean really, having the leader just hanging around playing tour guide and blatantly dropping the password to get into their hideout, presumably so he con go full on Bond villain rant once you enter, and completely failing to notice that we still have all of our very dangerous weapons? loving hell man I'm embarrassed just watching that.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


I completely forgot about this mission

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

AriadneThread posted:

I completely forgot about this mission

Can't blame you, it's probably the least memorable mission in the entire game and the whole thing can be done in about 3 minutes if you know where you're going since there's nothing to fight or loot. It'd be an alright mission in DMS but gets pretty heavily overshadowed by the more interesting runs in this game (most of which we haven't gotten to yet).

I dont know
Aug 9, 2003

That Guy here...
For anyone wonder if the slapdash pistol is secretly a super weapon as RPG often like to do, yes it is. The damage is what it says on the can, but it also has a sky high crit rate and a crit multiplier that is set several times higher than normal. So long as you only shoot a people out of cover (cover provides crit immunity) than a pistol sammy is set for the rest of the game.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

AriadneThread posted:

I completely forgot about this mission

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

I dont know posted:

For anyone wonder if the slapdash pistol is secretly a super weapon as RPG often like to do, yes it is. The damage is what it says on the can, but it also has a sky high crit rate and a crit multiplier that is set several times higher than normal. So long as you only shoot a people out of cover (cover provides crit immunity) than a pistol sammy is set for the rest of the game.

Ah crap that's right, I completely forgot about that since I rarely play gunslingers in these games. Indeed, the Slapdash Pistol I believe auto-crits on every shot and such crits do up to 5x damage which equals about 30 damage per shot. It does make for a solid second weapon for when people are out in the open.

I'll make mention of it, thanks.

Space Kablooey
May 6, 2009


Can you frisk a mage out of her powers?

I dont know
Aug 9, 2003

That Guy here...

HardDiskD posted:

Can you frisk a mage out of her powers?

If you have a mage of your own you can read their aura. It doesn't disarm them, but at least it gives you an idea of what they can do.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


In yet another way that magic makes people who don't have it eat poo poo, you basically have to lock a mage behind a bunch of astral barriers to keep them from doing whatever they want.

Fighting Trousers
May 17, 2011

Does this excite you, girl?

Kanfy posted:

Can't blame you, it's probably the least memorable mission in the entire game and the whole thing can be done in about 3 minutes if you know where you're going since there's nothing to fight or loot. It'd be an alright mission in DMS but gets pretty heavily overshadowed by the more interesting runs in this game (most of which we haven't gotten to yet).

It is a nice bit of Flux State flavor, though, so I don't hate it. And you can get some free karma.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



wiegieman posted:

In yet another way that magic makes people who don't have it eat poo poo, you basically have to lock a mage behind a bunch of astral barriers to keep them from doing whatever they want.

Or, y'know, knock them out. Or kick em in the balls.

Poil
Mar 17, 2007

If you are an adept you can use a convoluted way to temporarily reduce an opponent's magic rating when punching them instead of dealing damage. It's... probably not worth it. Just grab their ears and kick them in the face instead.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Or, and I'm just throwing this out here, FAB3 solves all awakened problems with extreme prejudice.

Stroth
Mar 31, 2007

All Problems Solved

wiegieman posted:

Or, and I'm just throwing this out here, FAB3 solves all awakened problems with extreme prejudice.

It’s not exactly the easiest stuff to get ahold of though. Hell, considering that the easiest way would be to go into the hellblasted ruins of Chicago and collect some in the wild, I’d even go so far as to call it difficult to acquire.

And for the people we’ve confused: Fluorescing Astral Bactera, strain 3. Strain 1 is a type of spirit bacteria that exists naturally in the astral plane. It’s useful stuff due to the fact that when it comes into contact with active mana it dies and the byproducts released can be seen in the physical world by using a UV light. Makes for a decent magic detector. Then Telestrian Industries got ahold of the stuff and decided to make it better. Strain 2 actually lives through contact with mana, but still releases the same byproducts, making a reusable mana detector. And then they made Strain 3. Strain 3 eats active mana. It doesn’t survive long on just background mana levels, outside of Chicago anyway (no one is really sure why it can there) but throw that poo poo on something with an astral presence and it’s in for a very bad time.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



What I'd you shoot a dart full of that poo poo at a dragon?

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
You probably don't live long enough to find out.

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Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

Kanfy posted:

Ah crap that's right, I completely forgot about that since I rarely play gunslingers in these games. Indeed, the Slapdash Pistol I believe auto-crits on every shot and such crits do up to 5x damage which equals about 30 damage per shot. It does make for a solid second weapon for when people are out in the open.

I'll make mention of it, thanks.

IIRC, the Slapdash Pistol also has unique animations, which has the unintentional bonus of giving it a separate cooldown for skills from regular pistols, because for some strange reason likely related to memory optimization tricks the best way to do this in the SR engine is give the Slapdash a suite of skills that are similar but legally distinct from the normal skills and that call a different animation/crit calculation. Thus, you can Chainshot with your Ruger, and then immediately Chainshot with your Slapdash because the game doesn't actually recognize those as the same skill.

This might have been fixed in a patch at some point, but given what I know of the engine I honestly don't know that they could/cared.

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