Awesome! I've been super busy and sick to do much lately, but hopefully I'll get through everything I need to in January to enter game jam nirvana.
|# ¿ Dec 22, 2017 02:48|
|# ¿ Mar 25, 2019 13:49|
I don't remember that one, but it sounds like its own reward.
|# ¿ Jan 3, 2018 04:21|
I've been totally blowing it on keeping up with SA threads since like November but you can be sure I've hashed out enough time to play your funky submissions
|# ¿ Jan 20, 2018 07:41|
Only one thing left to do!
|# ¿ Jan 21, 2018 08:17|
Going to do the same thing as last jam, time permitting. That's playing the games in order by "finished" posts in the thread (apologies if I miss some), then judge's top picks if I take too long, and then throwing other submissions from the website into random.org until I finish or burn out. Apologies in advance for my gross, unabashed subjectivity. Time to get to it!
Wow, what'd I say to Vermont?
I laughed when I lost, I laughed when I won. What more could I ask for?
|# ¿ Jan 23, 2018 15:13|
I hope nobody minds me destroying this threads with replies about replies. I usually tend to just not check it until I'm done playing games, and I kind of hate that. And thanks for the nice replies so far, it's actually kind of odd leaving impressions!
Oh, if anyone is taking requests for public builds, 1937 needs a dialogue skip to it. Just make it a NG+ or something because that part's great, but maybe not after the first couple times through!
Thank you! Do you have a video of a good run? I always like seeing what I failed to pick up in these games.
Thanks for playing it! The controls are a bit finnicky and heavily rely on the brakes. And yep that ends up being a whole lot of cows. I had more plans in store, but of course its a jam and just didnt have the time to implement more stuff without breaking everything. Thanks again.
I actually stopped myself from going too far for this very reason, just in case!
I kind of wish Debate Simulator secretly sent your responses to Jo, so he could post all the weirdest and best ones. I wrote some that I thought were pretty amusing, but they were just fed into a parser and lost like a fart in the wind.
Definitely will go back to this one, and those are some very good changes! I kind of liked the bounce but at least I couldn't figure a good way for it (though it is neat using it on the last boss to get back on that platform!). And I didn't mention the slash projectile because I do think doing it that way with a delay can be a choice to make positioning more deliberate. The dash cancel is probably wholly a good idea, though! Most of the Mega Man games that use dash or sliding have a way out of it.
I've updated my game for anyone who's interested.
I made sure!
Protip: It doesn't matter if you win or lose and there's only one ending Originally I wanted to create different endings based on your choices and how well you do in the games, but I ran out of time (also the reason why there's no music).
Doom Goon fucked around with this message at Jan 24, 2018 around 14:57
|# ¿ Jan 24, 2018 14:52|
That's what it was, you couldn't jump (or attack?) out of it unless it was at the end of it until that change. Not that everything has to be Mega Man, of course! I actually had some fun trying to jump out of a quickly reversed one, and also luring enemies to bounce off of so I could try to get 1ups if I couldn't figure out the right way to do it.
And here's the second batch of impressions!
|# ¿ Jan 24, 2018 16:14|
Awesome, thanks for that!
And here's the next batch! I've only got a couple here that I've played and haven't written anything up yet, so if there are any stragglers please post about your game so I can prioritize it!
Finally, I can't end without mentioning that Shoehead had one of the first and best dev logs as development was going on through the Twitter account. I don't know if there's anything for that this year but that's my two cents on it!
I can't wait to see this one pop up on the stream and hope you get someone good! And a really nice down-to-earth postmortem, too!
I might edit some gifs into this post later, after I get some sleep.
Doom Goon fucked around with this message at Jan 25, 2018 around 16:02
|# ¿ Jan 25, 2018 15:59|
an alternate ending you can get in any mode (though I'm a little mad it took a perfect gold run away. It was a normal mode run anyway)! Also, some minor criticisms, too much but that's a good thing because I certainly put my time into it: Certain movements seemed slippery, in particular sliding on walls and the nudging assistance (like when you fall holding a button to try and enter a tile). Speed seemed a bit fast at times, particularly when having to time enemies on higher difficulties, so much so occasionally I wondered if the game originally was in half speed. Even though it shows the buttons it's not obvious you have to hold down for that long for the charge jump to work (nope, not hearing it. Also weirdly it's a mechanic and you only show the tutorial guy for the other one, the walljump), and the charge jump is pretty useless (in fact, you don't want to use it if you can walljump instead. I guess it could be an easy/costly mechanic to bypass having to do that but I'm still struggling to think of where it would be used). There was a funny point where I was like, "I need to only move a pixel or two, but what am I supposed to do? Crouch and press forward?" But overall: Really great job, a must-play in my opinion! I mean, in my opinion a lot of these are, but we'll just ignore that.
(No image, but I did get to the end here thanks to the new version!)
I feel like this is me for most of these and it gets worse (better?) every jam.
Iíve been playing this game for over an hour. A jam game. Christ. I have to move on or Iíll never finish giving feedback to all the teams.
I'm counting these ones:
I think that's it for thread posters! I still haven't decided if I'll go through by submission date or randomly, but hopefully I can keep it up!
|# ¿ Jan 26, 2018 15:58|
Thanks for this! I don't know how much I can catch (not the beginning?) but hopefully I won't have to just download the whole thing again like last time! I'll have to ignore the games I haven't got to yet though.
For those who aren't in the Discord (join the Discord), here's the link to the Gong Show Schedule!
🎵Life is but a moment, a single grain of sand...🎵
I'm glad you found it cozy. The mother/earthbound series is partly where my heart lives and what my writing shows. I like writing happy stories. I wanted the attacks to feel fun, and I wanted to have some laughs at the weird world. Sort of cosmic humor instead of horror.
Just a note that I haven't forgotten about this myself, but it will probably have to wait a little!
|# ¿ Jan 27, 2018 13:03|
Sounds like a good partnership! And crazy good from someone that hadn't even touched Unity before!
First batch of unposted games! Instead of doing them by submission date, I did them so I could watch more of the second part of the Gong Show stream without skipping it. However, that means I did pass over any games that were covered on the first day of streaming that I hadn't already covered, which I'll have to get to afterwards.
Harry Houdini and the Mummified Meanies by Team Just Neil
Miner 2049er-esque platformer starring Harry Houdini by way of Lovecraft (apparently influenced by an indie game called Panic Variants). Funny enough I didn't get the bug the readme mentioned where you don't jump 3-4 squares, but a different one where I seemed to have infinite jump height (even killing me when I'd break the boundary)! Luckily it worked fine on another computer. First off, what a neat looking tileset! Pretty striking! Overall, this is a simple, very predictable platformer for the most part. There's not a lot involved in learning (or much to learn, I suppose) and it seemed a lot of the difficult was centered around overrushing into obstacles. There also seemed to be a lot of waiting for enemies. But overall I didn't think there was enough play with its mechanics, or situations where I thought the game expected precise yet simple controls (because it could've been a hard-core platformer with simple controls, plenty of those exist but the successful ones are usually elevated in design or through strong iteration in some way). And honestly sometimes I thought I'd hit a jump and it didn't go (or fudge the numbers so it let me get away with it) which made it feel a bit slippery. That said, maybe the game's just not targeted at me (that's okay!). For that consideration I'd maybe suggest focusing less on an endurance run and more on simple but interesting segments. A part of that might be changing the gold into some other mechanic that has more of an impact where now it's just collect whatever out of oops I missed one to continue.
I just took a break and happened to read Giggs's post. Eerie how close they are!
I should stress, this is not a bad game! It's actually fairly cute, and I've sure put time into simple old-school platformers for less. It seems more that it's competent but really needs some iteration and experimentation to pin down what its good at.
Dueling fathers by SoggyBread
One-button reaction game with skills! This isn't going to be everyone's cup of tea but there's a lot done right here, that's inarguable. It has cute graphics, it definitely covers periods of weird history, and there's no skill that outright trumps (true, there's a lot of "use first!" type skills, but a lot of it depends on who you're facing and luck of aim). I don't know if the gameplay is interesting enough to really have much of a draw or payoff (all things equal it'd be down to character choice. I just don't see a lot of reading during the match which even a lot of these simple skill-based party games have!) and I think a lot of the little things like dialogue and animation need some more oomph into it, but it does work. I'm actually pretty interested in seeing SoggyBread apply their strengths (which right now I'd consider rules making, graphics, a keen but not-too-on-the-nose sense of humor) to future jams and hope I remember this one when that time comes!
Football Wars by Ghost Dad
Weird soccer/football-based obstacle course game. Congrats on finishing your first jam game! It really is a good idea, although a bit frustrating to actually play. I think its main problems were a lack of predictability and defined space. I felt like I kept doing the same things and hope they worked rather than learning the odd peculiarities of the physics system. A fair amount of an underwater or ice feel to it! If there was stuff to learn it didn't feel like the game had a handle on what it was and how to approach that. But the creativity is there, there's a bit of dark humor there!
Oh Darn The Time Machine We Stole Has Gone Haywire by Chikin Wings
No public build! That's a shame but I'm excited to see it played tomorrow. For reference/bribery for future jams, I called the previous jam game, Headphone Hero, "an easy recommendation."
The Incredible Story of Pizza by ThatSnillet's soloteam
Lego Island-inspired pizza making/delivery simulator! Here's one where I was more interested in the technology then the game. By that I mean the game, while everything works, lacks a lot of depth and progression. But the technical side of it has things like a 3D randomly generated world, a couple things build on top of it to encourage free-roaming, and really neat low-polygon graphics. And it all has a very quaint feel to it! It almost feels like a tech demo to something larger (and I have more than a hunch that that's true, or at least something close but kind of the reverse to that). And, besides all of that, the pizza making works even if it outright lacks a lot of the things that make other management sims successful. I'd definitely like to see more of this developer in other jams with bigger scope!
Glacier Hero by RustyJim
Frets on Ice! Really interesting looking style! And the game is fairly fun to play on top of that! I do think it suffers quite a bit from being randomly generated and not in sync with the music though (that said, I can see someone complaining, if it was the other way, that it's the same every time. Probably should've pregenerated one and developed the other if there was time!). Sometimes the generation seemed too crowded and I'd have trouble telling if something was in a line or slightly off. Oh, and the bar/glacier part is a bit too noisy and you can't really tell when it's optimal to hit (on the line, before the line where it pops up, in the middle part of where it pops up, in the zone part at the bottom?). To your credit it also shouldn't be understated how awful it is to build a rhythm game due to all the technical issues. But overall this was a neat short one!
Awesome, that was a ton of fun last time! I'll try to catch it live when I can!
Jamflix and Chill is going to return next week!
|# ¿ Jan 28, 2018 16:09|
I saw this on Neil's Twitter, but looks like Unearth and Harry Houdini and the Mummified Meanies were featured in PC Gamer's "Free games of the week" article!
|# ¿ Jan 29, 2018 04:37|
Thank you for putting in enough time to get all the way through S-Hard, though. I'm really glad someone got to give that one a full go.
Last batch here from me, covering the jams I didn't cover from Gong Show day one! I don't know if I've said it yet, but thanks to all the participants! I wouldn't change a thing expect for, um, all of my writing. I also definitely missed some spellchecks there, wow!
FENRIR by Vulture Party
(Public build removed but still available on itch.io?). Destroy villages as the great Fenrir in a third-person destruction game! Yes, okay, definitely some issues with this one. I might be a bit rough here, so apologies! There's camera issues (mouse moves camera but doesn't orient character) and control issues not just with design (what uses are howl, dash, and jump? When should I use them?) but in technical design (WASD to control but also X to dash? Seems much more controllable with arrow keys as well). There's big problems with the UI at the end (part of which seems to be inadequate scaling. I had teeny text and icons in a huge box). I also ran into a bug where I got stuck near a mountain even though I wasn't obviously pinned or anything. Finally, it kind of starts as this weird kind of destruction/simulation game, but with the black soot (why does stepping on that hurt again?) and everything it kind of turns a bit into a weird platformer/gauntlet thing. It seems like there should be more systems that push back and kind of grow so it feels alive. However, the ambition is great! It seems like there's a story that the dev desperately wants to tell here, which I love! Also, there's neat dev notes (look at that concept art on the jam page! Look at that model!) and a nice critical post mortem that's probably more valuable than what I could offer! I'd be more than satisfied if this was my first developed jam game.
Glory SImulator 480 BC by Team Phlargenarffen
Hold out against the wave of Xerxes by throwing your dorata! I think I did get to the end of this one though it just looped. I had a lot of trouble with the perspective or hitboxes here, and it was pretty frustrating to miss an enemy and have to correct by inches. Another spatial issue popped up with trying to get around the enemy projectile attack with such a wide rank, and it seemed like you really needed three Spartans and to have happened to have killed the right enemies near instantly to hold out on certain waves (4 or so). Maybe not making an enemy slipping through auto-count as damage could've helped this? I did laugh at the little apple that appears when you beat a wave, though. And the aesthetics did have a certain charm to them though perhaps not as apparent at that perspective. Overall, not too bad and it ran fairly well!
World War Kaiju by Frozen Sky
No public build. But I did go back and watch the Gong Show part and read the Wordpress post. Impressed with the amount of thought in the design document! Super ambitious!
Dahunt by TrainFacts
No public build. I also went and watched the Gong Show part for this one! I wanted to see the ending at least, but oh well. It seemed more complete than I expected, and it looked like there was some work put into the narrative and trying to make it more than just a "mini-game". I don't know if it all hit but I was a little surprised in that for a non-public one. It seemed colorful and easy to jump into at least, and with a little work I could see it as something that you could've really put out there for the jam!
Traalbanthlalgarr: Legend of the Sleeping Princess by Team Krell!!!!!
60 Second History by SEXY LOCAL TEAM IN YOUR AREA
No public build (yet?). Surprised at that, seemed pretty fun when I went back to the Gong Show! I was rooting for a honeybee timeline personally. Did seem like it would've benefited greatly from some variant closure but what was there looked good!
Blown away by the quality of games this Winter jam! Seriously, I had to keep reminding myself this was the two week one. Get some rest, jeez!
|# ¿ Jan 30, 2018 16:12|
I missed about the first half hour (Unearth's segment), but today's show is streaming now!
Jamflix and Chill
|# ¿ Jan 31, 2018 01:35|
I really love how nitty-gritty Jamflix and Chill can get, while also going completely off the rails into Sonic canon. If you ever were like, "Hey, that palette looks familiar, what influenced that?" or "Why does this phase work like that?" it's great, but also a ton of enlightening stuff just comes up in the informal setting (Sonic or not).
I'm going to be super busy at least for tomorrow, but I hope to get to some of these "loose threads" (that's weird to say considering the judging isn't even over) in the next few days!
|# ¿ Feb 1, 2018 02:27|
Heads up, the judges stream (prerecorded) is streaming to Twitch right now! https://www.twitch.tv/awfuljams
|# ¿ Feb 4, 2018 01:13|
Very nice! I couldn't quite reach 13 endings (thought I figured it out on the Columbus stage but no go), but it was fun! Wish I didn't spoil it from the judge's stream but I figured I better check it out while I had the time.
The public build of 60 Second History is officially up!
|# ¿ Feb 4, 2018 14:30|
|# ¿ Mar 25, 2019 13:49|
drat that's slick
I was gonna make a post after the winners were posted but, uh, that didn't seem to happen in the thread and I totally forgot what I was going to say anyway. Good job everyone, I miss it already!
|# ¿ Feb 17, 2018 00:59|