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When the Middle was formed spirits all across the Below could see it's emergence. Five fortunate individuals were close enough to reach the land in it's beginning but others have also been coming for it ever since. They fly at the speed of thought through the void, but the Below is vast. For most their journeys will take eons. A few have already reached the blessed place, but remain deep below Middle, circling like fish waiting for crumbs to fall. They dare not ascend, for going so high is to face death. To be burned away by the Above's radiance. And so the Middle has remained untouched. Ever since the first pantheon passed away it's peoples have been on their own. Generations have lived and died only knowing the goddesses from stories. But now that will change. Five are arriving with the conviction to see the Middle from above. The first godless Era has ended, and the second Era of the gods is beginning. Armatur, God of Toughness Culinarion, God of Feasts Metzli, God of Wanderlust Pemphero, God of Happy Coincidences Yearn, The Divine Desire -~X~- They soar up and are soon blinded by the Above. As their senses adjust the Middle slowly comes into focus beneath them. The most central thing being the massive Tree of Ages. The tree is alight with colors and filled with cheering as it hosts the greatest party the Middle has seen. People count their blessings to have seen the tree bloom in their lifetimes and greedily partake in that elixir of the gods. Booze. A settlement has sprung up around the great tree. A capital of sorts for one of the modern civilizations. The knowledge of Agriculture and Architecture, grown in Mygda's grove, have spread across the world allowing true cities to form. -~X~- People of the Plains The quith prospered at the first Era's end. The Waytrees meant they could always travel great distances with no worry of finding a safe resting place, and the knowledge grown by Unicoloro kept them at the forefront of modern stone age technology. They soon formed ties with the munchega trying to establish themselves after a catastrophe claimed most of their lives. Another group in the mix are the nilthos of the western ectoplasm lake, the only ones still keeping the torch of Light's Justice lit. Many people are still wary around them but they are respected for bringing criminals to justice. The individual communities are loosely connected but there is a lot of shared culture between them. The central thing being the parable of the world tree, which represents the Middle, it's people and the transient gods. That and Silence. Spoken language has all but disappeared among these people, and the blue Emissaries of Silence are revered as divine messengers. Most are kept safe in small sanctuaries where people may come to escape the humming of the wind and the sounds of their footsteps. Or for the unfortunate dolls, their fragments are kept under tight security as holy relics. There is cause for such caution. arb is hungered after by many for it's healing properties. Most of all by the Cult of Sharpness. (The People of the Plains are loosely led but united in their goal of getting along in peace. Their big decisions are made in the city of Jericrochet, surrounding the Tree of Ages. Baandage is the closest thing they have to a leader. Unicoloro is mostly focused on his grove.) (The Bluewool munchega still exist, in a way. The blue wool is a rare trait that appears in random individuals.) Rav The closer one gets to the great valley and the city of Rav the more the people are under the cult's thumb. The People of the Plains try to act as an united front to prevent it from expanding unchecked but the communities close to the valley are too afraid to refuse bad deals from the valley's traders, effectively paying tribute to the cult. Food, fabrics, pure jewels, arb. The wealth of the Middle is flowing into the valley. Rav is the greatest settlement on Middle. The bustling metropolis of it's Era. It is the noisiest place you can find, Solomna's sign language is known but rarely used here. It is where the Sharp hone their skill of Cutting and the Blunt haul great blocks of Jewel and Brass for the construction of the temple of Sharpness. It is a deeply stratified society. The Sharp rule their lessers by Cutting away their will to resist. It is also the most diverse place on the Middle. The Turgid eventually swelled to the point even it couldn't handle and exploded in a burst of Ghostly gore, spreading pieces that would form into it's "descendants". The Turgid found Clamp entertaining and it's descendants tends to feel attached to him as well. In the end Clamp has more friends than ever before. That makes five out of five peoples that inhabit the valley. The biggest setback the cult has faced is the Great Emancipation. When the Hero Baandage, armed with the knowledge of Negotiation granted by Unicoloro, arrived in the valley and through combination of subterfuge and words managed to free a lot of the oppressed class. It wasn't a clear cut loss for the cult though. Baandage had little hope of achieving her goals by force so the freedom of the Dull was paid with goods and knowledge. In the end the Dull are far fewer in number than they could have been, and there are ways they can earn their freedom. That's not to say they have it easy. (The Dull are Rav's underclass. They are All Sorts of Messed Up from botched sharpenings and sometimes being partially drained of Ghost by Turgid's kin.) Sometimes a Dull hears a voice offering them relief, an end to the pain. They are never seen in the valley again. City of Light The (As Touched by Infinity, Crystar can't be directly affected by harmful god actions unless she allows it.) The city is officially allied with the People of the Plains, but also has deep ties with Rav. The people below grumble at Crystar's hypocrisy and feel they are forced to do ever more and more to please her ego and maintain her support. She pays them no mind. She is sworn to bring the Light to all of people and some discomfort is inevitable in the process of unification. Crystar has recently been growing in influence thanks to a great invention. It was noticed that powerful enough light could De-Form solid Brass, causing it to assume a liquid Form. The liquid could be cleansed of impurities and then cast into a shape, and it would eventually return to solid. The resulting tools are overwhelmingly better than the old crudely cut ones. All brass objects of any note are made in the City of Light. Traders go through great pains to bring them down from the mountain. (The City of Light has invented brass casting, the first discovery of Natural Philosophy made on Middle. So far it can only be done by Crystar's power.) (To be clear, Crystar is not under Gemego control. The similar looks are a coincidence.) -~X~- All in all, people of Middle are doing fairly well. The existing communities are growing steadily and some people head further away to settle new lands. Rarely do they succeed. The frontier is a perilous place. Monsters and disease claim most settlers before they can dig in. The spread of civilization has all but halted. The network of Waytrees still extends to the wilderness, but even they flying quith fear to stray from the regularly patrolled routes. They aren't the only things with wings. The light of civilization only extends so far. Some do try their luck in the untamed lands. Foolish and brave adventurers that seek to loot the ruins of failed settlements or discover wonders of the world. The other direction they are drawn to, is down. The Underworld, hell, darkness, path to the Below. The names are many and the tall tales even more so. Folk belief says the Minds of the wicked are doomed to wander it forever, and legends speak of deranged Unilluminated stalking it's depths. The risks are great, but the jewels found in the caves below are massively valuable. -~X~- Two smaller groups also exist. The Blissful The Blissful spend their lives in an euphoric dream. Outside the borders of normal civilization they work and toil, barely aware of themselves. They are mostly comprised of former Dull but people from other walks of life have also surrendered themselves to the Masters. Some descend to the darkness of the Underworld, rarely to return. -- Great Northern Ectoplasm Lake The great northern lake remains cut off from other peoples. Occasionally a nilthos manages to wander all the way to southern lands to see what this "civilization" is all about. -~X~- Heroes Baandage is busy at all times organizing people or healing the wounded. She mainly lives in Jericrochet but regularly travels the plains. She is Teacher, Kind, Negotiator and master of First Braid. Unicoloro keeps to his grove for most part, where a group of adherents help him to maintain it. He is Patient, Cultivator of Knowledge and master of Crowth. Crystar reigns as the ruler of City of Light. She is Giant, Radiant, Ambitious, Touched by Infinity and beginner in Spectrealism. Sharpie is the great hero of Rav. Hobbies include: wandering, posing for his fans and insulting the Heroes of other factions. He is Rude, Fast and master in Edgertemain. Clamp exists as a weird exception to the cult's worldview. He doesn't seem Sharp but on the other hand he's been around forever and also Sharpie and the nilthos think he's the best??? He is Not So Sharp, Musical and "at least you tried" in Edgertemain. -~X~- Factions with their Populations posted:Population is an abstract measure of plentifulness of people relative to other groups. -~X~- After the first Era ended people searched desperately for more of the miraculous "booze" served at the great party. Nothing was found and Unicoloro shrugged saying it must have been a godly whim out of people's reach. The truth is he's been hiding something all this time. (The Perfect Vintage is Mygda's Miracle. The Grove of Knowledge holds it.) The founder of the cult is gone and the stories of her grow ever less accurate. Something of her has however been carefully preserved by the Sharpest. (The Cutting-Words is Ravid's Miracle. It is held by Rav. -~X~- On the topic of Remnants, Heroes and other things. A god is free to deliver commands/quests to the people without using their roll for that. You can just tell the people to use a Remnant they possess, though then the outcomes are out of your hands. Any roll other than a natural 1 would generally improve the chances of a desirable result. quote:
The valley has always been visible on the map! Jvie fucked around with this message at 00:46 on Jan 12, 2018 |
# ? Jan 11, 2018 22:40 |
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# ? Apr 26, 2024 09:14 |
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Culinarion, God of Feasts The knowledge of Godhood, the idea of Godhood, could be described as a bird flying through a lit room. The outside is dark, darkness in front and behind you to the horizon and an empty pitiless void but then, for one brief moment light, and warmth, new sounds, new sights, new smells. But the darkness beyond awaits you once you leave the room so for this one brief moment the nameless spec of sentience that found itself bumbling into this bright world of things happening and existing, it wanted to live this one brief moment of existence to the fullest. All it would need is the being it saw from the outside to see it's plans come to- Jvie posted:The Turgid eventually swelled to the point even it couldn't handle and exploded in a burst of Ghostly gore, spreading pieces that would form into it's "descendants". "MOTHERFU-" The God flew through the Streets of Raz. Within' itself it had acquired a selection of natural ingredients plucked from the land for this. This was part of the original plan but... Well okay it turns out, Gods laugh at the plans of Mice and Men. And Other Gods. Great, Good Fantastic, No no no no this is in fact workable! See my plan was that these Ghost guys ya see, they ain't got much in the way of a balanced diet. In fact it's a very unbalanced diet that allows only for sucking the Ghost juices out of unfortunates, very high in ghost cholesterol that was bad for the ghost parts. Come to think of it that was exactly why my original Turgid soon-to-be-but-now-probably-not friend died (undied? Redied?) and split himself into I guess his kids? Copies of himself? Turglings? Let's go with Turglings. And where can we find the biggest concentration of Turglings in all of the city of Raz? Where or where indeed what a challenge this will be- So the God Culinarion went out and located Clamp at his house. And sure enough where you find Clamp, you will find a lot of Nilthos, the descendents of the late The Turgid. And thus Clamp the Hero and the descendants of The Turgid (And maybe Sharpie if he decided he would show up to be cool at Clamp or not) were the first people of all of somewhere to bare witness to the first (well, second) spoken words of the Great God Culinarion. And those words were. "Afternoon Mortals! How'd you like a first class ticket to Flavourtown?" And with an audible WHOOMF Clamp and his friends found themselves transported from their home to a shining and extensive brand new top of the range kitchen, complete with cupboards stuffed with some of the freshest, natural produce Culinarion could find, and one very expectant god thumbing through a notebook of recipes. "Let's start from the top, I want you all to make something for me in 10 minutes. Go." And the teaching began. The intention is thus. Sucking the Ghost juice out of people is a very unhealthy diet that has the slight downside of requiring living or recently dead people to work. Culinarion would like to offer three things; 1) The start of the art of cooking food that doesn't just fulfill a biological function but is actually delicious, and if he can get it to work with the race with the most difficult dietary requirements in all of the Middle, he can get it to work anywhere. 2) Offer these ghost boys a healthier diet to hopefully cut down on their people snacking habits. It might save spending their later unlife as bloated corpulent fat ghosts. (Besides the Dull are probably full of additives and harmful magic). 3) Your chances of getting those cute Trombac girls to look at you will increase many fold if they find out you can cook super good Clamp. Get on it! 1d20 = 14 A workable result, I can use this! TheNabster fucked around with this message at 00:08 on Jan 12, 2018 |
# ? Jan 11, 2018 23:56 |
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Oh, I forgot something from the update. In this Era spirits have the following votes to spend: +1, +1, -1, -1, 0. That is, you don't have to abstain if you don't want to, but only have two pluses and minuses each.
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# ? Jan 12, 2018 00:05 |
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Jvie posted:Oh, I forgot something from the update. In this Era spirits have the following votes to spend: +1, +1, -1, -1, 0. Thanks for this. Immediately giving +1 to Flavourtown. +1, -1, -1, 0 remaining. Current spirit point count: 4
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# ? Jan 12, 2018 00:11 |
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Edited this later Spiritings: 1 Theantero fucked around with this message at 00:15 on Jan 13, 2018 |
# ? Jan 12, 2018 00:29 |
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Just adding this little reminder:quote:
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# ? Jan 12, 2018 00:46 |
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Armatur, God of Toughness Upon becoming a God, Armatur immediately Manifested upon one of the brass peaks and beheld the vast promised land they'd come so far and sacrificed so much to become a part of. "Ffffffff-" Divine spittle flew past its magnificent front teeth. Mildly put, the Divine Armatur wasn't very impressed with what Middle could present! This place was utterly weak-sauce! Its People and Materials were incredibly soft or even insubstantial! GHOSTS? Malleable crows? CRYSTAL FRAGILITY?! "Holy ME!" exclaimed the Divine. "Thefe People can't even thurvive a few BRATH and FELT MONTHROTHITIETH? Holy ME, again! How even did the poor thingth manage to live through the PRIMORDIAL TIMETH?" Armatur shook its divine bearing in disbelief, then tapped its magnificent and glittering front teeth. It'd better start toughing this place up ASAP - for the poor saps would probably need it soon. The thought made divine Armatur cheer up. Being the GOD OF TOUGHNESS for this soft-rear end wool-world at least left it with a GRAND AND WORTHWHILE purpose. It would do its best to toughen this lot up and leave a mark that no amount of wear and tear could remove! Thinking thus, it bounded down the mountainslope to the ground somewhere along the northeastern frontier, a God leaping across the world in all its enormous, chittering glory. There it had spied a group of rugged pioneers harvesting the resources of the wild and untamed region - about the toughest people he could find that weren't plain old Heroes. "BE NOT AFRAID!" Armatur cried magnanimously, standing up and posing on its back legs and presenting itself in all its manifest size and splendour. The pioneers dropped their loads of scavenged goods, eyes opening wide at the foreign, talking thing. Then they ran screaming from its terrible, glittering front teeth - or possibly from the Kürm that had popped up to check what the ruckus was all about. "Jeeth that ith... thad. Tho thad," muttered the god as it watched them just leg it. Divine Armatur did not give up, however. It wrestled and noogied the hapless Kürm back into the ground and pursued the pioneers, cutting the fleeing People off from their escape route in a single bound. They fell over themselves trying to stop in their tracks, crying and panicking, scraping themselves against the brassy ground and spilling tiny amounts of their internal essences or denting their skins. What pitiable creatures! thought Armatur, shocked. It knew instantly what its first divine action would have to be. "Get up! What doethn't kill you maketh you tuffer! I ft-ft-fould know! I've honed even my FRONT TEEF to wifthand ABOVE ithfelth! Tho don't be afraid, for I am the God Armatur and I have joyouth newth! That CUTTING THUFF you lot are tho impreth by? The meathly montherth' terrible clawth and teeth that terrify you tho? It got NUFFING on bein' a TUFF un' like me - the God of BEING TUFF!" bragged the divine, banging its knuckles against its glittering shield-sized teeth. Its captive audience screamed again - oh come on! thought the God, before it noticed that a very annoyed Kürm had reared up behind it, latching itself to its divine tail, gnawing pointlessly. Armatur sighed and gave it another noogie - gentler, but more insistent, this time. The creature gave him a hurt look and finally fled, its apex predator dreams crushed, and Armatur turned back to the shocked pioneers. "Alright, can we calm down now? I can thee you folkth have got a LOT of problemth down here, tho I'll juth get right to brath tackth. Know thith to be true: You People have never really conthidered what ith meanth to be TUFF. But TUFF ith thimple. Ith all about rethitha---rethithu----NOT GETTING HURT - which I think you can get behind, yeth?" They nodded, still terrified, but at least a few were starting to realize that the strange, lisping, building-sized god-thing before them seemed not to mean them any harm - quite the opposite. The god clapped its small hands together, sensing - or at least thinking - that the crowd was becoming receptive to its words and teachings. It chittered excitedly and seized a bunch of scattered Wool in its spindly hands - which swiftly spindled it into a clumpy, greyish yarn - a yarn of unimaginable layering. "Okay, I think we're on the level now, tho liffen clothely. I want to teach at leath THOME of you how to PRETEND to be TUFF like ME. You can already make clothing, which ith good - but ith only a teeny, tiny tharth. To make Kevlyarn you have to..." This was going well! thought Armatur, as it continued to impart the wisdom of a God - most of them had almost stopped shivering in fear! ---------------------------- (Apologies to anyone with speech impediments, I know I'm butchering this shamefully, but I couldn't let the thought of a lisping god go.) Armatur attempts to teach the Frontier folk how to make and knit with Kevlyarn to create TUFF clothing! Element-wise, it uses Wool's Insulation to insulate one from all kinds of harm. Its strength and general utility would probably depend on the strength of the roll, and of course its applications are probably far broader than just using it as a second skin to become tougher --- but don't tell Armatur that. Teaching Pioneers how to make Kevlyarn: 1d20 5 aw Scribbleykins fucked around with this message at 01:55 on Jan 12, 2018 |
# ? Jan 12, 2018 01:33 |
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Down. Down. Down. Boom. Yearn, the Divine Desire (3/3) I had wanted, and I had become. Sensations of smaller desires rippled over me, tiny seeds in the minds of the peoples. From the west, a crystalline desire to be worshiped. South of that, the want to build. From the north, pangs of justice and hunger. To the east (and the deep) the inexorable grasps of dominance. And to the south.... The fruit of the goddess Mygda. The draught of heroes: The Perfect Vintage. Desire for it had lasted from the end of the first era to now. A wish felt not just by the mighty, but for all the common people. Who might slake their appetites upon it? I reached out to its guardian, "O patient Unicoloro, keeper of the Vintage, caretaker of the Trees, wise one of the plains, let me ease your ancient burden... Behold." In his mind I showed him my unintentional creation, my birthplace, my Caves of Craving. A latticeweb of tunnels burned into the brass with my violent landing. I plucked the other fruits of his caretakings - knowledge - and seeded them throughout the labyrinth. Different riddles, different puzzles, different obstacles - all which would need cunning and quick thinking to overcome. Its course would teach those who entered a new philosophy of Ravelution, the applied use of Adaptability in body and mind. Rolled Action: Create a labyrinth that will teach Ravelution to those who enter and solve its riddles. 1d20 = 10 Free Action: Request that Unicoloro allow me to seed the Perfect Vintage at the center of the Labyrinth.
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# ? Jan 12, 2018 02:00 |
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Turns out I forgot one more thing! Man I'm good at this. Here's a tiny tweak to the math: You lose 1 HP for rolls that are below 11, rather than 10. So, there's 50%/50% chances for either outcome.
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# ? Jan 12, 2018 02:16 |
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+1 Yearn (4) Buff you up to 11 to save that HP Crazycryodude fucked around with this message at 16:26 on Jan 12, 2018 |
# ? Jan 12, 2018 02:23 |
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Meztli, God of Wanderlust (3/3) Meztli was as giddy as a God could be, seeing the Middle from above for the first time. So many interesting new places to explore, strange new people to meet, and fascinating new stories to hear! But something in the distance caught Meztli's attention, and the God's mirth was momentarily lost. Meztli traveled along the breeze, over the felt plains, and through the rivers, until at last the God had arrived at the northern lands, and the ectoplasm lake. The people here, these "Nilthos", had long lived in isolation, had stagnated as the world passed them by, only a scant handful ever becoming curious about anything beyond their lake. "Why are you guys so boring?!" Meztli's voice traveled through the lake, no doubt causing great concern to the Nilthos residing there. "What's the point in hiding from the world, to remain on the outskirts of relevance? You don't need to steal the show, but you should at least know who your fellow actors are!" Slowly, a thought forms in Meztli's mind, and rather than waste more time by thinking things through and making sure it wasn't a terrible idea, Meztli acted. "It's this lake, isn't it? It's too convenient to give it up, especially since the lake near everyone else is so small, right? Well, guess what? It's time to shake things up a little!" Meztli grabbed hold of the edge of the ectoplasm lake, and began to fold it over and over again, until it was formed into something else, yet still vaguely similar. Where before one could travel through the ectoplasm as if it were a thick liquid, now it had become a path of sorts. There was almost no physical element to the path, and it was almost impossible to see unless you knew what to look for, but it could still be walked on like a normal path. Gathering the long stretch of the Ecto-Fold Path, Meztli flung it across the Middle, connecting even the most isolated corners together, through brass mountain and crow rivers. __________ Creating the Ecto-Fold Path, to link the various parts of the Middle together, if you know where to look. Got a 2, things have not gone well. __________ Of course, just because most people couldn't see the path, didn't mean they couldn't step on it accidentally and suddenly be whisked away to who knows where. And the strain of creating it had tired Meztli considerably, and the God became too irritated to explain to even the Nilthos how to navigate the path. They would just have to work up their courage and find out where the paths lead on their own.
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# ? Jan 12, 2018 02:44 |
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Sorry, but rolling a 2 must be punished! -1 Meztli Spirit: 4 > 5
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# ? Jan 12, 2018 03:05 |
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A fickle spirit cannot choose between such worthy options. Nevermind! This spirit has found value in a target! +1 for Armatur [ + = - - ] s#: 5 Lux Anima fucked around with this message at 23:51 on Jan 12, 2018 |
# ? Jan 12, 2018 03:12 |
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Slaan posted:Sorry, but rolling a 2 must be punished! Welp, guess instead of an invisible road that draws the peoples of the Middle together, I've created a hazard almost impossible to spot, that can send you halfway across the world if you step on it accidentally. Good job me! edit: "Hey, you ghosts are boring, here's an invisible path that can hurl you far away from home or bring dangers right on top of your doorstep, have fun with that!" - Meztli Astus fucked around with this message at 03:20 on Jan 12, 2018 |
# ? Jan 12, 2018 03:15 |
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Abstain for now. ++-- Fifth Spiriting AJ_Impy fucked around with this message at 04:39 on Jan 12, 2018 |
# ? Jan 12, 2018 03:44 |
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Edit: Changed vote to -1 Meztil below. Chatrapati fucked around with this message at 22:15 on Jan 12, 2018 |
# ? Jan 12, 2018 04:19 |
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+1 Culinarion
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# ? Jan 12, 2018 07:40 |
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Abstain
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# ? Jan 12, 2018 08:36 |
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-1 ghost path [+ + - 0] s:5 WereGoat fucked around with this message at 11:08 on Jan 12, 2018 |
# ? Jan 12, 2018 11:06 |
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+1 Culinarion (5 SP +/+/-/0)
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# ? Jan 12, 2018 11:55 |
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+1 Meztli Spirit Used: 5 Spirits Remaining: +, -, -, 0
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# ? Jan 12, 2018 14:36 |
Gonna see where this is going. Abstain. (++--) Spirituality: 1.
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# ? Jan 12, 2018 15:00 |
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Bee Bonk posted:Gonna see where this is going. Abstain.
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# ? Jan 12, 2018 15:33 |
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Armatur +1
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# ? Jan 12, 2018 15:40 |
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Dog Kisser posted:Armatur +1 Armatur thanks the spirits for workshopping out this much-needed increase in Kevlyarn's efficacy!
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# ? Jan 12, 2018 16:20 |
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+1 Armatur
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# ? Jan 12, 2018 16:25 |
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sheep-dodger posted:+1 Armatur \o/ Armatur does a happy dance at this vital constructive feedback! The pioneers are really confused, but the enthusiasm is kind of infectious!
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# ? Jan 12, 2018 16:49 |
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+1 to Armatur +1, -1, -1, 0 3 SP
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# ? Jan 12, 2018 17:27 |
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paper bag with a face posted:+1 to Armatur Armatur cannot believe how incredibly lucky it is to have so many friendly spirits willing to weigh in on how to make Kevlyarn! It tears up, but is TOO TOUGH to actually cry! ... especially in front of a bunch of mortals! snrfff
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# ? Jan 12, 2018 17:53 |
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+1 Meztli SP: 3
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# ? Jan 12, 2018 20:52 |
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Aabcehmu posted:+1 Meztli mcclay posted:+1 Meztli What are you guys doing? We could have a perfect 1 here! Let's split the world in half! In time, the nilthos of the Great Ectoplasmic Northern Lake shall consider other living people and other parts of the world to be but myths! Changing my vote from +1 Yearn, to -1 Meztil.
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# ? Jan 12, 2018 22:14 |
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Chatrapati posted:What are you guys doing? We could have a perfect 1 here! Let's split the world in half! In time, the nilthos of the Great Ectoplasmic Northern Lake shall consider other living people and other parts of the world to be but myths! Only a natural 1 results in a critical failure, resulting in the action backfiring spectacularly. Using Spirit votes to push my roll to a 1 doesn't do anything extra, aside from that Jvie looks at how high or low a roll is when determining what happened. That said, while I'd love it if I somehow got enough votes so I don't take damage, as long as something interesting comes of my actions I'm ok with it. So if you want the Ecto-Fold Path to be genuinely helpful, give me your +1's. If you think it'd be more fun to see what happens when things don't go according to plan, then give me all the -1's you got.
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# ? Jan 12, 2018 22:45 |
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+1 Armatur SP: 1 Votes Remaining: +, 0, -, -
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# ? Jan 12, 2018 22:53 |
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The Lord of Hats posted:+1 Armatur Armatur concedes that the spirits might actually be kind of tough, too. Just a little. snrffffffffff
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# ? Jan 12, 2018 23:08 |
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Edited my last vote.
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# ? Jan 12, 2018 23:50 |
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Reply = / = edit
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# ? Jan 12, 2018 23:50 |
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+1 Armatur
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# ? Jan 13, 2018 00:11 |
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Actually no, I am voting -1 Yearn instead Theantero fucked around with this message at 02:55 on Jan 13, 2018 |
# ? Jan 13, 2018 00:14 |
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Astus posted:Only a natural 1 results in a critical failure, resulting in the action backfiring spectacularly. Using Spirit votes to push my roll to a 1 doesn't do anything extra, aside from that Jvie looks at how high or low a roll is when determining what happened. Oh. You're right! I missed that rule... Well. Presumably something more exciting would happen on a 1 than a 2 or a 3?
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# ? Jan 13, 2018 01:39 |
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# ? Apr 26, 2024 09:14 |
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Well, a non natural 1 is still the worst possible result while still being in line what what intended.
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# ? Jan 13, 2018 01:51 |