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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Inspector Gesicht posted:

I've never seen a company's reputation sink so fast over one bad game, regardless of the fact that it's developed by a separate studio and mandated by the publisher.

Yeah seriously this. Fallout 4 was great; if not for the terrible writing and a few launch bugs, I'd consider it one of the best games ever. And now 76 is a serious contender for worst game ever.

I honestly think that Todd or some other high-ups had a falling out with Zenimax and deliberately decided to gently caress the company.

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Tubgoat posted:

Dead Money could've been A LOT more fun to explore. Toxic gas clouds that drain your health almost instantly, indestructible hidden speakers that instantly kill you after a brief cortisol-spiking crescendo, invulnerable holograms thst kill you in like 3 shots; choose TWO, you loving assholes! t:mad:t

The DLC for New Vegas was... odd. Dead Money had great writing but horrible gameplay; Lonesome Road had great gameplay but putrid writing. It's like there was a good team and a bad team, and Obsidian ripped each in half and stuck the halves together or something.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

CommissarMega posted:

Is is possible to game the system by giving the fewest outposts in the Commonwealth to the gang that will betray you, then wiping them out after the fact?

That's the way it works. The gang that you give the least love to is the one that will betray you.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

FlamingLiberal posted:

Honestly, giving the ability to let raiders take over outposts in the regular map seemed unnecessary to me

Yeah. Nuka World was awesome overall, but it's annoying how the game expects you to become Raidy McRaiderson as soon as you step out of the Gauntlet.You can slaughter everyone if you want, but there's no reward for that.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Ralph Crammed In posted:

gently caress that puzzle. Trying to gauge laser angles in a massive holodeck was a bigger waste of time than the time I've spent in 76.

Only the first three levels are needed to advance the plot.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
One thing that mildly annoyed me about New Vegas is that we are never told *why* the Courier chooses to side with whatever faction he does. Working with the NCR could be looked at as bringing safety to all, and Yes Man pretty much means you rule Vegas yourself. I can't possibly imagine what would motivate the Courier to side with the Legion.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Vinylshadow posted:

200+ years and we still haven't bothered learning how to fix holes in walls

Yeah it is a bit dumb that Sturgis can't even build a bed or turret. I mean, he has a roll of duct tape on his belt!

Heck, I kinda imagine that the Sole Survivor has the ability to make houses appear just by waving his hands.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

BattleMaster posted:

My intro to Fallout was Fallout 3 (how sad, right) and it left the impression on me that the nukes fell like 20-30 years ago

For Fallout 3, the bombs fell ~200 years ago but people had begun to climb out of the vaults only 20-30 years ago. Winds blow west to east, so the East Coast would be bathed in radiation for much longer than the West.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Personally I wish the next Fallout game is set in a city that was hit by a "Neutron bomb"; a massive burst of radiation killed everyone instantly, leaving them lying where they were. All bacteria were eliminated, preventing the bodies from decomposing, so after 200 years the player sees everything frozen in time exactly as it was.

(yes I know that neutron bombs don't really work that way, let's just close our eyes and pretend).

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

chaosapiant posted:

I've been making a go of Reddit lately. Lots of goons say it's a lovely place to be, but I figure I'll make up my own mind.

Reddit is a reflection of the internet. The good parts are good and the bad parts are loving horrible.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Ariong posted:

Is there any reason to believe the place has improved since the time they refused to do a single thing about the pedophile pic-swap communities they were fostering until Anderson Cooper did a TV expose about it?

I thought Reddit closed those because of a goon shaming?

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

kater posted:

Far Harbor
  • Bring Nick.
  • Most of the side quests are mechanically dull but very flavorful.
  • When you're in The Matrix, (you'll know what I mean) only the first three levels are needed to advance the plot.
  • Radium Rifles are great, especially with the right perks.
  • If you're the heavy weapons type, buy Admiral's Friend from one of the merchants.
  • Search the bowling alley for a dumb but fun weapon.
  • There's a side quest that's a murder mystery in a vault. It's very well done, but it can bug out, so make incremental savegames.
  • Rumor has it that they copied that quest from a New Vegas mod. Stay classy, Bethesda.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
50 Repair lets you make Weapon Repair Kits. Once you memorize the ingredients, you'll start finding them everywhere.

Also keep in mind that you get 100% weapon effectiveness at 75+% repair.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Like I mentioned a ways back, I think that the East Coast only crawled out of the Vaults 10-20 years before the events of Fallout 3. As for the Super Duper Mart, there were only seven or eight raiders IIRC, so even if they had been there a year there would still be plenty of food.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
I checked out the Fallout timeline and it didn't state exactly when Megaton was founded. If it actually was founded less than 50 years after the Great War, then that's a pretty big fail on Bethesda's part. There's no farmland anywhere near Megaton, and if there was it would have to be fenced in and guarded against animals and raiders. If Megaton had only existed for ~20 years then it could possibly have survived on scav from nearby DC, but not for over 100 years.

To be fair, there's a lot of stuff in Fallout lore that falls apart when you think about it. The biggest one IMHO, the Vaults were designed to experiment on humanity, but what the hell use is all that data once humanity has gone kaboom?

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

CommissarMega posted:

Getting back to Fallout 4 for a sec, what is the point of The Pack (from Nuka-World)? The Operators are p. cool, since all they want is to make money, and the Disciples are a bunch of psychos who I had no trouble betraying, but The Pack just seems... there. I kind of get they're all about 'survival of the fittest', but what's their end goal? The Operators want to live large, the Disciples are full BLOOD FOR THE BLOOD GOD, but what do The Pack want? All I seem to be getting is that they're all about doing what they like when they like, which isn't that much of a difference between regular raiders, or hell, me on a weekend.

Yeah, the Pack are the least fleshed out of the gangs. In my three Nuka-World runs I've hosed the Pack over every time.

In other news, I've played way to much FO4.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Ireallylikeeggs posted:

I found survival mode far more tolerable with the in game time passage set to 50% as fast, so that you aren't always getting hungry or thirsty or whatever. There's a mod you can get that is essentially a cheat console holotape which lets you make these kinds of changes despite the fact that the console is disabled in survival. I don't remember the exact name but it is well worth it because it will allow you also to fast travel so that you don't get unbelievably bored running back and forth between diamond City and sanctuary hills for the 30th time.

The one is used is called Rulebreaker, it lets you tweak the Survival rules a bunch of ways. Allow saving, allow fast travel, disable hunger and the carry penalty, lots o' stuff.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

EimiYoshikawa posted:

It does suck that you can't get a proper unarmed weapon (particularly given how fudged up subdual damage is and boxing gloves/tape are all that are available in goodsprings) \

Subdual damage is poorly implemented IMHO, avoid it unless you're doing a gimmick run.

BTW, you can find a shovel in the area around Goodsprings. It's a decent melee weapon plus you can rob graves.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Ralph Crammed In posted:

Does anyone else really dislike Lonesome Road? Particularly Ulysses? There wasn't anything interesting to do/look at and Ulysses was boring as hell.

Gameplay is pretty good, writing is terrible. Fun Fact: Ulysses is voiced by the same voice actor who did the Biological Research Station in OWB.

"I have walked the length and breadth of the Mohave... jus' waitin' for yaaaaaaw seed."

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

UED Special Ops posted:

Think only Vendertron is the only truly essential NPC in New Vegas and technically Yes Man although he just endlessly respawns instead.

The children have Magic Plot Armor, to comply with European laws. Yes Man and Victor will swap their program to another Securitron if killed. Absolutely everyone else can be killed, and you can win as Lord Murderhobo.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Katt posted:

Not to mention they finished and launched Alpha Protocol after all.

Alpha Protocol was fun, but it really, really could have used a bit more playtesting.

EDIT: IIRC, one of the pistol skills was so overpowered that you could beat the entire game with nothing but pistols.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Katt posted:

Does anyone else suspect that some speech checks in this game are improperly colored?

Dunno about improperly colored, but some are definitely set to never fail. Like the side entrance to the library... in about a dozen playthroughs I've never once failed that check.

In other news, I've played too much Fallout.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

7c Nickel posted:

There are mods that give you control over every aspect of Survival Mode.

I used one called Rulebreaker. Lets you tweak pretty much everything from within your Pip-Boy.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Katt posted:

Turns out that if you pull super mutants to the gates of diamond city, Piper will aggro them and the gates open instantly. Probably as a fail-safe since you're otherwise dialogue dependent to get them open.

My last run, I needed a challenge so I went with hardcore murderhobo (kill absolutely everyone you see). Upon shooting Piper, the gates start opening right away.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Kalessin ofSelidor posted:

Gotta admit, that sounds like a recipe for a fun playthrough. Even more so if you hold yourself to drinking all the alcohol you find and trying to maintain max uptime for all non-healing meds.

Yeah, my rules were:

Ironman (death ends the run unless it was for a really bullshit reason)
Survival mode
No power armor
Must immediately kill absolutely everyone you see. Only exceptions are children, and those you need to advance the plot.

IIRC I got killed by the Deathclaw that spawns in the train station in the southern area.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
Weirdly, there's always one guy among the Pillars of the Community who cons hostile.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Katt posted:

Delayed saving Preston until level 38 and he was saved by a Brotherhood patrol instead.

Are you using a 'darker nights' mod?

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Pollyanna posted:

Awesome, thanks! Any recommended mods for someone who's playing the game completely blind?

You're about to get deluged by posts telling you that New Vegas is ABSOLUTELY UNPLAYABLE!!!!1 without mods x, y, and z. Personally I think it's pretty good out of the box. The only mods I'd say you really need are a UI overhaul, some player housing, and JSawyer's mod. The latter is by the head designer (a goony goon) containing a zillion balance tweaks.

Which is not to say there aren't a lot of good mods out there. Head to the Nexus and nose around.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
BTW, if you decide not to install a housing mod, the best player house is the Sink, which is yours after you beat Old World Blues. It has a store, a bunch of handy-dandy gadgets (which you can talk to) and you can teleport there from anywhere.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Pollyanna posted:

Sounds good! Is there a mod management client or program available for New Vegas? I see there's a bunch of tools and requirements for it like NVSE, LOOT, FNV4GB, etc., and it'd be convenient to have a single thing to manage all of that.

For UI mods, is MTUI enough? https://www.nexusmods.com/newvegas/mods/34902

If you go to Nexus, they have an app called Vortex that handles all the mod installation. Granted, Nexus appears to be run by idiots, so don't be surprised if Vortex steals all your MLP porn.

I think MTUI is the mod I used, it works pretty well.

Gynovore fucked around with this message at 20:45 on Jan 4, 2020

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Katt posted:

What's the deal with Desdemonas comments when you first enter the hideout?

"You went through a lot of effort to set up this meeting"

I guess the assumption is that a random player will not know enough to enter "railroad" into the dial thingy. (there's no other way in, right?)

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

infernal machines posted:

Were the DLCs all built by different teams? It stands out in a way because Dead Money had solid writing, as did Old World Blues, in a humourous direction, Honest Hearts felt kinda absent story wise but there was good stuff in the background (the Survivalist, etc.), but Lonesome Road is just so incredibly in your face with Deep Thoughts with Ulysses.

That was exactly my thought. Dead Money had great writing but painful gameplay, while Lonesome Road had solid gameplay but diarrheal writing.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Wolfsheim posted:

Yeah but there are only like five pistols in the game so it's a little boring

F4 extremely wants you to play a guy holding a rifle by having twice as many of them as all the other weapons and also making melee mostly suck without putting nine points in AGI and STR

If you're going Power Armor you don't need a lot of points in STR. Just enough to get Big Leagues and Blacksmith.

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
I'd love to see a Fallout game in a city hit by a "neutron bomb", where a massive blast of radiation killed everyone instantly. All microorganisms were also killed, so there's no decomposition; we see the people sitting exactly as they were when when they died. Families eating, people working at the office, making whoopie in a back-alley motel.

(Yes I know that neutron bombs don't really work that way. This is Fallout, where Radiation Is Magic.)

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