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Keeshhound
Jan 14, 2010

Mad Duck Swagger

Internet Kraken posted:

Point Lookout was my favorite Fallout 3 DLC because shooting redneck mutants is amusing.

But actually its because I love the swamp aesthetic. Swamps are cool.

No, it's because you get to join a lefitimately interesting hero, fighting against an actual psychic giant brain in a jar bent on world domination.

Keeshhound fucked around with this message at 23:35 on Feb 6, 2018

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Keeshhound
Jan 14, 2010

Mad Duck Swagger

potaties posted:

so you can see how it plays out without Preston getting all pissy. 

I thought this was the primary appeal of the mod, DLC though?

Keeshhound fucked around with this message at 21:24 on Feb 7, 2018

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Reality Loser posted:

Loading screen tip: FEV, or Forced Evolutionary Virus, was created by the Master to turn people in to Super Mutants. That's bad.

quote:

FEV, or Forced Evolutionary Virus, was created by the Master

quote:

created by the Master

I know you're trolling me, but I just wanted to say: it's working.

:tizzy:

Keeshhound
Jan 14, 2010

Mad Duck Swagger

MikeJF posted:

That humanity's wider genetic pool post-apocalypse has a bunch of errors and mutations from ambient radiation and only the vault populations have a largely unmutated and not-more-prone-to-problems genome is a plot point in most of the fallout games, though, so it's almost tradition. It was the reason for super mutants being smart vs dumb in FO1, the big driver behind the enclave attack on vault 13 in FO2, the filtering factor in the Enclave's modified FEV virus in FO3. But yeah, it was really dumb in this one.

Technically, in FO1 it was just the master's theory for why most wastelanders became dumb mutants. If you ask him, The Lieutenant proposes that an accidental release of FEV during the great war might have just partially innoculated the wasteland dwellers against it's effects, leading to complications during the dipping process.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

The Skeleton King posted:

In fallout 4 it has always bothered me that after 200 years Diamond City still looks like BlightTown from Dark Souls.

I'm gonna have to unironically dispute this characterization. Blighttown is designed to look as repugnant as possible; it's literally the shantytown built by the people who got thrown out of the sewer for being too gauche. Everything that blighttown is, it was carefully crafted to be, down to the repulsiveness of the name itself.

Diamond city is just a mess, full stop. It's not even capable of being as offensive to look at, because it isn't trying to be. It has no greater aspirations than "quest hub," and it barely qualifies even for that.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Space Cadet Omoly posted:

Ulysses has severe PTSD and should seek out the followers of the apocalypse for some therapy ASAP.

I just spent few minutes imagining how that would wind up playing out, and it's wonderful. :allears:

:) "OK, Mr. Ulysses, let's get started, I'm going to ask you a few questions about a bunch of topics, starting with your family. Please answer as honestly as you can, allright?"

:geno: "My family? My tribe lives... its history? Died long ago, fell under the shadow of the Bull... consumed by another symbol. No, this isn't about family - or any common blood. It's blood shared by acts, not by chance."

:) "... Well, I'm glad you're comfortable sharing so extensively, can you tell me a little more about your childhood?"

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Space Cadet Omoly posted:

If you talk to her she has a lot of unique dialogue, and yet her quest is so boring and after that there really isn't much else to her. It kind of felt like a lot of build up with no pay off.

She's special because she's John Cassidy's daughter.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Liquid Communism posted:

I desperately wanted a quest where you just flat out took Father to Sanctuary and were like 'HERE you dumbfuck, I made this with five people in two months while running around looking for your rear end. If you people had taken even the barest effort to not be loving worthless and morally bankrupt, civilization would have returned to the entire commonwealth 150 years ago. Now we're going to do this my way, and it's going to be a lot less pleasant for a lot of your people.'

Spoiler Warning suggested the opposite; that Father should try to convince you to join him by saying that the surface is beyond saving, and that despite all the effort you've put in, and everything you've done, there will always be "another settlement that needs your help."

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Prostheticfoot posted:

I don't remember who suggested running right by Preston in the beginning but you may be the best goon.

Honestly, it's the best outcome he could've reasonably expected, anyway. It's the loving wasteland and he just screams for help to the first random stranger he sees? Idiot.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Every time I see people talking about the Mad Max game I have to remind myself they're not talking about Metal Max, the objectively best post-apocalyptic game series.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Space Cadet Omoly posted:

Dr. 8 is pretty chill, gives me free batteries and porno mags.

Quick question for the thread, when it came time to deal with the Think Tank did you kill them or let them live? I let em' keep on existing, because even though they're monsters who are responsible for most everything wrong in the world I can't really bring myself to hate them or want them destroyed. The things they did when they were human were horrifying, but they aren't human anymore. In fact, Dr. Mobius has scrambled their minds so much they might as well be totally different people. Though I think this might just be the personal attachment speaking because I found them all so cute and funny, I'm a real sucker for cute and funny monsters.

They player character is almost certainly a mass-murderer by any definition regardless of morality. Monsters care for their own.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

corn in the bible posted:

Fallout 4 cut out all the roleplaying to focus on gunplay yet they didn't make the gunplay all that good. Game is pointless and I hate it.

What story is left also pulls in the completely opposite direction of the gameplay by (weakly) attempting to drive you down a linear narrative of trying to find your kid, while literally every other system in the game is about loving around wasting time doing meaningless chores for assholes or building hovels for your vassals.

Byzantine posted:

The Vault Dweller for saving Tandi.

It's either this, or the Chosen One for stopping the Enclave's "Apocalypse 2: Electric Boogaloo" plan to use FEV to wipe the entire world clean of everyone but themselves and start over AGAIN.

Keeshhound fucked around with this message at 17:46 on Mar 3, 2018

Keeshhound
Jan 14, 2010

Mad Duck Swagger

corn in the bible posted:

The Lone Wanderer also did the latter

That one was localized to only the area affected by the Jefferson Monument purifier (by the way, thanks for reminding me that Bethesda couldn't think of anything better than a bad rehash of Fallout 2's plot for 3). In 2 the Enclave's plan was "disburse our modified FEV strain into the jet streams so it kills the entire planet and leaves us to inherit it."

I still feel that upping the stakes that far probably wasn't necessary for the story they were telling in 2, but it also felt pulpy in a fun way, so it doesn't really bother me.

Keeshhound fucked around with this message at 17:58 on Mar 3, 2018

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Neurolimal posted:


So I wouldn't say V Dweller necessarily saved the wasteland so much as avoided making green and blue the dominant skin colors.

If The Master put a little more thought into it, it's really not hard to work out a plan where instead of raiding the vaults and dip everyone, the mutants just capture the vaults and do a Logan's run style thing where everyone over a certain age gets dipped and then younger people are "encouraged" to have kids before being "uplifted."

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Capilarean posted:

Yeah, but Master was all about the age of man being over due to them blowing up the world. He wanted a peaceful supermutant utopia, farming humans for babies wouldn't really jive with that.

Eh. Every Omelas needs it's orphan living in horrid sqalor.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

chitoryu12 posted:

How else would he get super mutants? They have to be created by dipping humans, unless they figure out a way to allow procreation with viable super mutant babies or get cloning rigged up. Unless you can use one of those two solutions, you'll eventually hit the point where every super mutant that dies can't be replaced.

He thought they were capable of reproduction. It's only after the Vault Dweller tells him that they're sterile that he realizes the problem. It's why he kills himself; his whole worldview is shattered.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Space Cadet Omoly posted:

"the males look like monsters, but the females look like super models" video game fantasy race design:

But if you do want that, the Nexus has you covered!

No, I'm not going to link that poo poo.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Katt posted:

Back when you were a functional member of society.

What is this slander!?

Also, minor fallout 4 thing: Piper owns a loving printing press, why are her pamphlets not in a more professional font? Why does anyone take her lovely font choices seriously? Any time someone tries to accuse McDonnough of being a synth he should just say "Comic Sans :smug:" and walk away.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Playing through automatron's quest again for robat parts, I am struck by the idea that it actually would have worked WAY better as a primary conflict than the whole "My baby!"/Snatchers thing that the institute does. Just completely rehash The Master's plot, except with a Robotopia at the end instead of the Unity.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

2house2fly posted:

Uh. Excuse me. You are playing a Bethesda game. Synths are Everyone is robot people.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

corn in the bible posted:

It's not transformative because they aren't redistributing the files at all. Bethesda are just crushing this illegally because they have money and are bitches

That's not what transformative means in this context. Also, if it's not transformative, that makes Bethesda's position stronger, because if the use isn't in some way transformative, it has a harder time qualifying as fair use.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Also, how can they sell us an updated release of fallout 3 with hi-res textures for $60 if it has to compete with a free version remade in fallout 4's engine?

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Internet Kraken posted:

When have they ever actually done this? Yeah people joke about them releasing Skyrim a hundred times or whatever but there isn't an updated engine for them to have ported Skyrim too.

It was really just a Skyrim joke in the first place.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

LostCosmonaut posted:

To get away from stupid mod news to stupid Fallout news, somebody at work today tried to convince me that Fallout 3 has more plot choices than New Vegas.

Because, your choices in New Vegas are between "good and bad", and your choices in 3 are ?? and ??.

Remind them that part of Fallout 3's endgame is deciding whether or not making the water purifier poison everyone, including yourself, is a Good Idea.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Katt posted:



Technically armour piercing ammo was less efficient against un-armoured targets but AP ammo still tore those to shreds. I never found myself switching from AP to regular ammo with the Anti-Material rifle because this raider doesn't have armour on.

Well, yeah; you should have been using explosive rounds for everything.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Some of those were concievably usable as emergency weapons when durability was a thing.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
I think the lighthouse is supposed to be the tallest build ceiling.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

hawowanlawow posted:

I straight ran away from cazadores. If they're guarding anything cool I haven't seen it.

You use their venom to make turbo.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

marshmallow creep posted:

You also use the venom to make a really obnoxious noise every few seconds after they stab you.

Look at this loser who still has a biological heart. :smug:

Keeshhound
Jan 14, 2010

Mad Duck Swagger
The most interraction any of the locales get outside of the storyline locales (rivet city-project purity-citadel) is that Moira will send you to them for the survival guide.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

corn in the bible posted:

don't forget THE POWER OF THE ATOM, buddy

I'd really prefer it if you'd let me.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Byzantine posted:

tldr; "where's the farms?!"

"there are no farms because the water is poisoned, hence the main quest, Liam Neeson says this to your face"

"BUT WHERES THE FAAAAARMMMMSSS"

And somehow they haven't exhausted the 200 year supply of packaged foods.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

SolidSnakesBandana posted:

Some sort of nuclear preservative

Honestly that's (marginally) less of an issue than that there's anything left to be found at all. Even with a drastically reduced population it's really hard to believe they didn't run out by year 20.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Neurolimal posted:

To be fair NV isn't immune to that phenomenom, Jacobstown and Marcus as a whole dont contribute much to the larger story at all, and in fact Marcus' story is just "good guy mutant! Wants to make a peaceful mutant town! Again!"

I don't know that I'd agree with that. Jacobstown is definitely a side area, and now that I think about it it's kind of a shame that there wasn't a Side Bets subquest about asking them to take in Vegas evacuees during the dam showdown, but it also serves as an example of some of the shadier poo poo the NCR get up to, and it has Dr. Henry, who has a major role in both Rex and Arcade's personal quests.

It definitely didn't need Marcus, but like you said, I'm not gonna complain about more Michael Dorn, either.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

corn in the bible posted:

Yeah. Also, Liberty Prime is funny in fo3 but then he sucks in fo4. Etc

From a gameplay perspective he was pretty poo poo in both. "For the game's finale, you will... Follow an invincible giant robot as he literally nukes your enemies out of existence. Isn't this exciting!?"

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Neurolimal posted:

They're not entirely disconnected, but they're definitely a nostalgic "remember this?" thing. As-is their biggest contributions are being where you recruit Lily and where the doctor trying to cure nightkin (who could have been at Utobitha with some rewriting) resides.

You do know that Utobitha is the result of Tabitha inciting a revolt against Marcus after the mutant's first tried settling there, right? That's why Niel is watching them and warning people away; Marcus stationed him there.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Katt posted:

I don't get the logic behind the FO1 limited time.

Like he's an open-ish world RPG where you can do a ton of stuff but better not linger and enjoy it or game over.


I didn't even know about the timer until it ran out. I assumed it was one of those metaphysical timers like "You have to save the princess right now!"


How did that timer pass all levels of development? How did it pass final play testing?

The initial timer of 100 days? Because the second time limit got patched out later.

Also, i'm pretty sure the game put a sticky note on you pipboy whenever you opened it that told you how many days you had left.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
I like a lot of Avellone's writing, but I don't know if he should really be throwing the "needs to be reigned in by a proper editor" accusation around so freely.

Keeshhound fucked around with this message at 19:16 on Mar 20, 2018

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Wolfsheim posted:

Designed that way, but the way they actually work with game mechanics make some traits markedly worse than others. There's basically no reason to not take either Good Natured or Skilled, and you would be gimping yourself to take something like Four Eyes or Heavy Handed.

Because the game is so difficult otherwise. :rolleyes:

I preach the Logan's loophole gospel, but you can beat the game pretty easily without really caring about your build on any difficulty.

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Keeshhound
Jan 14, 2010

Mad Duck Swagger

CFox posted:

Yea, the Lucky Shades. Always irritated me that the only way to get the key to that place is with good Legion rep. Should have made it where it was on someone or lying around the fort so you had the option to steal/kill someone for it instead.

There's a mod that adds the keys for each safehouse to a specific faction member. Can't remember what it was called, though.

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