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Back Hack
Jan 17, 2010


chaosapiant posted:

Skyrim gave me a lot of hope for Fallout 4. They seemed to copy New Vegas's formula a bit and actually gave us two factions that had proper shades of grey morality in the Legion and Stormcloaks. They are really good at environmental story telling as well as most quest lines being interesting in the moment, where as Fallout 3 and 4 both have a lot of head smacking stupid writing. If they put the love and care into Fallout that they did Skyrim/Morrowind I think Fallout would be a lot better for it, even if it will never again capture the feel of 1/2/NV.

Not really, one side is the current ruler who pissed off a bunch of nord hicks because they denounce their god to stop a world war with nazi elves, the other side a bunch racist nord hicks who are secretly controlled by the nazi elves.

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Back Hack
Jan 17, 2010


VanillaGorilla posted:

It's possible that they could have farmed it out, like they did with NV. But despite the love that NV gets from fans the sense I get is that it wasn't like a monster commercial success so it's not surprising that they'd be more attracted to doing something different as a side project.

Yeah, NV wasn’t a commercial success, it only sold several million copies. Clear sign that a game has failed. :v:

Back Hack
Jan 17, 2010


NofrikinfuN posted:

From a business standpoint, even comparable sales would be a losing prospect for Bethesda and Obsidian, since they have to split the pot. It's a shame, because the guys at Obsidian definitely had a better handle on the material.

Obsidian didn’t get a share of the profit, they were payed up front for the development of NV. The success of game they saw very little profit from is what prompted them self-publish POE in the first place.

Back Hack
Jan 17, 2010


Azhais posted:

The lack of open modding is what's going to make 76 a 100% non-buy.

I've got around 700 hours of fallout 4 in me, about 20 of which were unmodded. Same with Skyrim. Bethesda's games are just too drat flawed to rely on them to keep them fixed given their long history of doing the bare minimum to fix launch day issues before all but abandoning the games

This is why I’m probably not going to get it, unmodded Beth games kind of blow.

Back Hack
Jan 17, 2010


Rinkles posted:

Yup, and in fact engineered it to hit just 84 for their ploy to not meaningfully affect sales.

What’s funny is the build they sent the QA was worlds less buggy and functional than the version the QA team sent back. That’s why Obsidian was able to release a major patch a week later, they updated the game to the build they sent the QA team; however by then the damage had already been done.

Back Hack
Jan 17, 2010


A 50S RAYGUN posted:

do you think this is a real thing? that the QA team is the people who decide what version of the game goes to print and they could hand a build to the manufacturers that just said 'suck it nerds' and no one could stop it? this is how people wind up believing the earth is flat.

Don't be obtuse, this isn't some some grand conspiracy to trick Obsidian out of money, it's that the publication of NV speaks volumes of Bethesda's confidence as developers to follow through on things. It's especially not hard to see that given Bethesda's current buggy track record for literally all the games they release. They're QA team sucks, always have, always will.

Back Hack
Jan 17, 2010


Internet Wizard posted:

If you can’t understand why your character should care about their infant child that seems more like a personal problem than a problem with the writing.

Not to say there aren’t a lot of problems with the writing, but that’s not really one of them.

He understands perfectly, it just a very bad story hook that is equally badly implemented.

Back Hack
Jan 17, 2010


Zazz Razzamatazz posted:

So I got Oblivion when it came out, really loved it too. They made a bunch of improvements, quest marker in the map, fast travel instead of walking, walking, walking... Some dumb things like seeing bandits in high level glass armor try to rob you when you got high enough level.

Thing is- I went on the forums and there was so much hate. Like you said- people acted like the game killed a family member of theirs. It was a betrayal of everything Morrowind stood for or something. Whatever.

I can tell you why one of the reason I really disliked (among many) Oblivion, and it was one of the things that soured Bethesda as company for me; the spent an obscene amount of time and effort to advertise Radiant AI, how it was going to be a game changer in the industry, they hyped and hyped this one feature to hell and back up to release day. When the game finally came out, people noticed right away it didn't have RAI, which rightfully confused everyone, and Bethesda response was anything but pleasant which basically boiled down to, "We decided removed RAI early in development, not like we made a big deal about it. Stop talking about it."

I don't like being lied to and I'm certain many people at the time didn't either.

Back Hack
Jan 17, 2010


Berke Negri posted:

everyone is already complaining that pillars of eternity 2 is full of plot holes and lore inconsistencies so we're off to a good start

Not really, POE2 is very well written and acknowledged as such.

Back Hack
Jan 17, 2010


Berke Negri posted:

new creation club companion looks interesting




since im guessing new VA is not in the cards i wonder if itll just be like automaton beeps and boops

Once again, CC makes something that someone else has already modded except it's free and it's done better.

Back Hack
Jan 17, 2010


TjyvTompa posted:

I don't understand how the game is supposed to be enjoyable without VATS. Without VATS melee is useless and the shooting feeling has always been really bad in Fallout games.

I also wonder about this statement: "Starting in October we’ll be selecting people who have pre-ordered the game from a participating retailer to enter our B.E.T.A. We’ll start small and grow over time as we prepare for launch."
Because their FAQ states:
Q: I PRE-ORDERED FALLOUT 76 DIGITALLY ON THE XBOX ONE STORE, THE PLAYSTATION STORE, OR BETHESDA.NET, HOW DO I ACCESS THE B.E.T.A.?
A
A: You will automatically receive B.E.T.A. access on the Xbox One Store, PlayStation Store, or Bethesda.net eShop account that you pre-ordered with when the B.E.T.A. launches. Stay tuned for exact details here and on our official social channels.

So will you get access by pre-ordering or do you also have to be one of the selected people? The only reason to pre-order is to access the beta so...?

Getting the feeling that this game will be kind of a mess.

It funny that you mention that, people asking both Pete Hinds and Todd Howard over Twitter how to get in the the beta, both are giving two completely different answers. We’re looking at a situation where the right hand has no idea what the left hand is doing.

Back Hack
Jan 17, 2010


2house2fly posted:

Modders being paid for their work is a great idea, but I don't think Bethesda being paid for modders' work is

The problem is, for the most part, you aren't paying the modders, you're paying Bethesda. When Skyrim allowed for mods to be sold, Beth received something ridiculous like 90% of the money from any sale. If Fallout 76 has exclusively payable mods, I honestly don't see them being favorably toward modders.

Back Hack
Jan 17, 2010



I think your misremembering some stuff, like a lot stuff, because I don’t recall reading anything like that both in or out of game. Like, at all.

Back Hack
Jan 17, 2010


Weapon degradation in Fallot 3 was annoying more than anything, but in NV it was better in a lot of ways because they gave you more means of repairing weapons so it was less of a hassle, but the main improvement was the introduction of different ammo types that complement it perfectly. It created a nice balance between using standard ammunition to help maintain a weapon over a longer period of time verses using specialty ammo that has a higher range of damage and penetration at the expense of sacrificing the health of your weapon.

E: Also, it would put a grin on my face every time I exploded the heads’ of Caesar's Legion soldiers using a shotgun load with ammo made from their own coin based currency. :v:

Back Hack
Jan 17, 2010


Arcsquad12 posted:

Bethesda probably doesn't dislike Obsidian but Zenimax might be wary of working with them again considering New Vegas and the cancellation of one of their next gen projects nearly bankrupted the studio.

It's more more impressive that Obsidian survived as long as they did and then made a huge comeback, considering most of the video game industry at large screwed them over at every opportunity.

Back Hack
Jan 17, 2010


Sega would say otherwise.

Back Hack
Jan 17, 2010


DACK FAYDEN posted:

I mean it's kinda impressive that even then it came out as good as it did

(give the license back to Obsidian and let's see what comes out, Bethesda, come on)

And that was when they were learning on the fly how the engine worked too, Rope Kid mention by the time they started working on the DLC, they had finally figured out the ins and outs of it.

Back Hack
Jan 17, 2010


Wolfsheim posted:

I always got the sense that the casinos had a lot of content cut not only because they're the only big factions without an ending slide (even the random powder gangers hiding in that vault get one ffs) but they're all huge and most of that space is used for absolutely nothing. Like, there's a Tops courtyard that you never have a reason to go to with nothing in it and the Gomorrah has like five floors.

They had to strip a lot of stuff because of the limitation of the consoles at the time, a lot of which is still on the disk, just not implemented. There's a mod that restores a lot of this lost content for the strip and casinos.

Back Hack
Jan 17, 2010


Pipe gun is a garbage gun made for garbage people.

Back Hack
Jan 17, 2010


This why this mod is my go to balance patch mod, it fixes a lot of the problems you guys are having.

https://www.nexusmods.com/fallout4/mods/27046/

Back Hack
Jan 17, 2010


I think the funniest thing about Fallout 76 is that they're so smug about how absolutely sure they've nipped griefing in the butt and how it's not going to be a problem; the poor summer children, they don't know what they're in for. Also, I'm not confident in Beth's ability to stem the tide of hackers and cheaters, which if they're not careful, could tank a game.

Back Hack
Jan 17, 2010


Fallout 4 settlement system is ONLY tolerable with Sim Settlement, without it’s a boring chore.

Back Hack
Jan 17, 2010


SwitchbladeKult posted:

They've literally said in every interview that griefing is something they are worried about and they'll have to constantly work on preventing. They announced some ideas they think will be cool and fun that will help but I don't recall anywhere anyone saying "it's not going to be a problem". That's not exactly "smug about how absolutely sure they've nipped griefing in the butt".

Pete Hines has figuratively never not been smug about everything he says and does. In interviews after Quakecon, he seems pretty unconcerned about griefing because, as he described it, Fallout 76 is not exclusively a PvP game and he is under the general impression that a player's first response to seeing another player isn't going to be to kill each other; which anyone who has ever played any online open world game can tell you is the furthest thing from the truth.

antidote posted:

Wait, I'm sorry. In the BUD.

I regret nothing and stand by all butt related typos. :patriot:

Back Hack
Jan 17, 2010


Berke Negri posted:

what's the coolest unique weapon in the series

Mercy, hands down, for those situations when your absolutely sure EVERYTHING needs to die.

Back Hack
Jan 17, 2010


An honorable mention is the Automatic Rifle (AKA, the BAR), once I DLed a short-barrel mod for, which is always a must, it was my go to mobster gun.

Back Hack
Jan 17, 2010


The impression I got was the Vault were never out-right suppose to fail, just study various degrees of stress on the residents through unorthodox or with the occasional unethical experiment, which info would then be fed to several space assets for the eventual colonization effort somewhere in the solar system. The major hick-up in the plan is that bombs fell before they able to deploy most of those space assets.

Back Hack
Jan 17, 2010


CharlestonJew posted:

yeah I don't recall any mention of NCR taxes being super crippling or anything, not sure what the deal was with that

A couple characters mentioned NCR are pretty strict when it comes to taxes, something about it mostly because of the water barons back home or something.

Back Hack
Jan 17, 2010


Wrr posted:

If you try to romance both of them throughout the game they both end up dumping you at the end. That's a pretty good consequence for your actions.

It's one of my favorite scenes in the whole game.

Back Hack
Jan 17, 2010


chitoryu12 posted:

No idea. They even built it into the source code of the Rage engine.

Exclusivity employee contract clause. Euphoria engine was originally meant to be used for cgi animation, but they later pivoted the idea to video games instead, but because they wanted to prevent their software from being copied by competitors, they require all companies that license their software to hire their animators and their engineers for all things related to Euphoria. It’s not that Rockstar controls them, it’s just they’re the only ones willing to give in to their ridiculous and rather expensive demands. :v:

Back Hack
Jan 17, 2010


Dalael posted:

Bethesda's not going through Steam because Steam's customer service doesn't meet the service standard that Bethesda wants to uphold and I'm just loving with you we all know it's about the money.

They sure do want all the money, what Bethesda really want to do is monetize mods as a whole using their own independent service, which they can't due right now because Value won't let them the after the disaster when they partnered up and tried it with Skyrim.

Back Hack
Jan 17, 2010


corn in the bible posted:

fallout 4 has paid mods right now on steam

Which work more like poorly done DLC more anything, and the free modding community has everything they have except better and so much more. My worry is them is creating a system where you can only get mods for your game through the Bethesda sevice, then it’s only a matter of time before they start charging for all mods on said service.

Back Hack
Jan 17, 2010


Rinkles posted:

Todd's assurance was pretty unambiguous, iirc.

And you believe him why? They’ve lied or stretched truth to the thinnest margin when comes to their game, I don’t see this one being any different.

Back Hack
Jan 17, 2010


A 50S RAYGUN posted:

the reason servers are no longer often available is not to generate revenue, it's because as this poo poo gets more complex it is probably already incredibly unlikely that consumer or hobbyist equipment could meaningfully operate an actual server. gently caress, the resources FO76 probably needs just to simulate physics interactions for the NPCs alone probably could have run like 30 BF2142 servers or whatever halcyon private server ganes you're imagining. 'bandwidth' costs are not why servers get shut down, it's general operating expenses.

You do know most functions for online games are entirely client based, right?

Back Hack
Jan 17, 2010


OwlFancier posted:

Like take New Vegas, you've got a conflict over resources, fought between a kind of democratic society which is clearly built on and applies pre-war ideas in its construction, and while not a continuation of the pre war US government, is clearly worried about running into the same problems that befall many democracies, in the form of political corruption and a concern for the system over the welfare of its citizenry. On the other side you have a cult of personality set up by a madman with literal brain tumours who is railing against what he perceives as the weakness of old world orders like democracy, but the strength of his imagined notions of even more ancient history, very proto-fascist and very, very much a contrast to the NCR both in organization, purpose, methods, just everything. In between that you've got a functionally immortal actual old world elite with an army of robots trying to literally rebuild bits of the old world in very much their original image, and nobody knows quite what to do about him because he's a lot of effort to remove but neither side really wants him there, and he's got his own ideas about how he wants to do things.

The whole game is about this big, world changing battle between three very different powers of very different natures, with a big focus on both individul personalities and the power they have, but also systemic factors and realistic concerns, the whole thing is fought over resources that everyone really needs to prosper and much of what informs the NCR's approach is really just a fact of its existence, not any one person's motivation. And into that mix you've got all these little people with their own little plots that tie into the big warring ideological powers, how they're affected by those powers and their actions, how they can in turn, affect them back, and the world is full of reflections of the actions of these powers with some burning down towns, others fighting for their freedom or for power of their own, or just for survival, but they all clearly do it in the context of the ideological war going on. The brotherhood are in their bunker for a reason, the powder gangers are the way they are for a reason, the small towns clearly exist in the shadow of Vegas, trying to get by on the side, and the town itself is surrounded by people just trying to get close enough to enjoy a little bit of the protection it offers, the whole world exists in context of the major powers. And the DLCs, each of them deals with something either distinctly pre-war or a goes deeper into something relating to the current conflict (except lonesome road I haven't played that but I gather it's weird) and they all do their respective settings well, they tie in well with the themes of the game.

Then you've got fallout 4 which is a game where there's people robots and a bunch of weird people living in fenway park, oh and there's a bunch of revolutionary war larpers running around i guess. None of these things really connect, narratively? People robots are spooky I guess, also super scientists living underground. Big assholes with an airship, ehhhhh?

None of them really do anything, all they do is basically spawn random encounters with their dudes after they show up. It all has very little to do with anything you could actually apply to the modern day or relate to. I guess you can follow plots with them so to speak but they're more concurrent plots rather than interconnected, and they all feel more like a TES guild plotline than anything from New Vegas.

Oh and your kid, i guess. Woo.

Revelant post from another thread.

Capn Beeb posted:

There's a reason for that.



Cyberpunkey Monkey posted:

That's bullshit, but I guess if you prefer Choose Your Own Adventure books to video games we're not ever going to agree.

I’d wager a choose your own adventure book got more player choice than Fallout 4.

Back Hack fucked around with this message at 01:57 on Sep 30, 2018

Back Hack
Jan 17, 2010


nvm.

Back Hack
Jan 17, 2010


A 50S RAYGUN posted:

i think it was...polygons? where someone just kinda wedged themselves in front of the station and got two people using them.

It was a terminal, not workstation.

Back Hack
Jan 17, 2010


Donovan Trip posted:

Dlc has been confirmed free. Look at gtao or warframe, that's the model. Even if it turns out it's not free idc tbh but that'd be a pretty funny thirty pages in this thread

Warframe is a free game and no cares as much about GTA:O because hackers have already given everyone enough money to buy everything forever, without the hackers it would be a footnote in history because how bad the grind is.

Back Hack
Jan 17, 2010


Donovan Trip posted:

But the dlc was free and did u have fun tho

I didn't have fun because the content they provided was free, I had fun because the content they provided is fun. You haven't got a clue what Beth plans for it's :airquote: free :airquote: content, or even if they're going to have any at all.

E: On top of all that, they're entirely different things compared to FO76, one is a free to play game, the other is free add-on to massive single-player game.

Back Hack
Jan 17, 2010


Mr Hootington posted:

Bethesda said they are intelligent, hivemind ghouls and the mystery behind them is lore/quest line.

It better not be those dumb aliens. :argh:

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Back Hack
Jan 17, 2010


Wolfsheim posted:

Okay I'm not champing at the bit for the MMO Fallout either but blaming Bethesda for the 'gun kinda off to the side' thing that every FPS in the last twenty years has done is :laffo:

Can't for the life remember any game ever having a left-handed bolt action rifle with a right-handed PC, it's so awkward looking.

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