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Space Cadet Omoly
Jan 15, 2014

~Groovy~


shovelbum posted:

I never played the DLCs other than HH, should I reinstall and gofer it?

I loved Old World Blues like a daughter, so yeah I would recommend checking it out. OWB is all about wandering around and discovering weird and creepy poo poo and the tone is equal parts humorous and dark and a little bit sad if you look in the right places. I know this isn't for everyone, but if you enjoy uncovering hidden lore and secret backstories via subtle story telling while also being chased by robo-scorpions and the occasional giant dog then OWB is for you, also Dr. Venture is there. I really liked the stories of Honest Hearts and Dead Money, but I found the overall experience of Old World Blues to be the thing I enjoyed most.

The best time to play OWB is when you haven't played Fallout New Vegas for a while and aren't burnt out on wandering around and seeing weird poo poo, so it sounds like now is the perfect time for you to play it.

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Space Cadet Omoly
Jan 15, 2014

~Groovy~


chitoryu12 posted:

That was probably a glitch. Mean Sonofabitch just has part of his tongue missing, which is the voice actor and not a filter. It's like how the Powder Ganger who won the lottery always has a "Goodbye" line from a completely different actor.

The "different voice when saying goodbye" thing in New Vegas happens a lot: Sarah from vault 21 has a real noticeable change, and I once got a deep grown woman voice coming out of a little girl and it was creepy/hilarious.

Space Cadet Omoly fucked around with this message at 06:29 on Feb 3, 2018

Space Cadet Omoly
Jan 15, 2014

~Groovy~


marshmallow creep posted:

So I was having a problem with Nick trying to trigger his quest. It had triggered, then I'd died and reloaded, and it wouldn't fire again. While fussing around firing and hiring him, I tried assigning him to a new town to see if I could get him to fire his dialogue, but accidentally assigned him as a caravan to the town I was trying to assign him too. But Nick didn't start marching away. Instead, he fired up his quest and decided it was time to hunt down Eddie Winter. But we wouldn't be going alone.



A cow and a robot, that's a buddy cop movie that hasn't been done before.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


MikeJF posted:

And FYI, they bug out all the drat time. Usually you don't see them move, but they'll have changed position when you come home.

That is creepy as Hell, I love it.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Fintilgin posted:

Oh yeah.

Like New Vegas is superior in just about every respect, but Vegas really felt underehelming and sort of fake/tiny. Cool set building and explorable spaces was the only thing Bethesda had over Obsidian. I imagine a lot of that was budget, team size, and experience with the engine, though.

It doesn't help that New Vegas (the city) is surrounded by the much bigger and more interesting Freeside. I love New Vegas (the game), and I liked the side stories each of the three families had (especially the white gloves), but really the only reason I go to the titular city in game is when I want to change companions.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Psychotic Weasel posted:

You mean the whole sewers section I didn't even realize existed for several playthroughs and can't remember ever really visiting even after I happened upon it by chance?

Well, if you bring Red Lucy (The lady who runs the thorn) a bunch of Mantis, Fire Gecko, Nightstalker, and Deathclaw eggs she'll sleep with you, so if doing hard and long quests to get fake video game sex is your thing there's that. You can also grind for exp by killing Deathclaws in the thorn if you're just a little bit away from your next level and you're feeling impatient.

Other than that....I dunno, not much else in the sewers as far as I know.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Leroy Dennui posted:

But it comes with a free frogurt!

That's good!

But the frogurt contains the FEV and will also turn you into a super mutant.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Randaconda posted:

Ulysses did nothing wrong. :colbert:

Ulysses has severe PTSD and should seek out the followers of the apocalypse for some therapy ASAP.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


corn in the bible posted:

In fallout 4, every companion is as compelling as rose of sharon

Did a bunch of stuff with Rose of Sharon get cut? She gives off a vibe of having the potential to be more interesting/important than she ended up being.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Samuel Clemens posted:

What makes you think part of her story was cut?

If you talk to her she has a lot of unique dialogue, and yet her quest is so boring and after that there really isn't much else to her. It kind of felt like a lot of build up with no pay off.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Keeshhound posted:

She's special because she's John Cassidy's daughter.

Ah, I never played Fallout 2 so all these cool references are wasted on me.

ApeHawk posted:

The fact that the last Fallout game to have a working vehicle for the player was made 20 years ago is both baffling and sad.

Rideable Deathclaws, when?

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Internet Kraken posted:

Is tactics considered canon or not?

From what I've read: nope.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Zeniel posted:

That'd be awesome.

Unfortunately Bethesda doesn't seem to care about making the Super Mutants any more complex than the orks from 40k. All they do is kill and collect trash to enable killing. I miss the fact that super mutants actually had depth to them in the older fallouts, they weren't all mindless, violent and stupid. Or at least mindless and stupid. They actually clashed with the protagonist because they were a threat to their very survival and even then they still offered you the chance to join them first.

Now, apart from Fawkes who is infuriating for his own stupid reasons, all they are is just another obstacle to bump into over and over again.

Dear Bethesda: please bring back the Nightkin with the characterization they received in New Vegas, thank you.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


DeathChicken posted:

The Think Tank are all horrible shits. Some of them just hide it behind funny better than others.

Dr. 8 is pretty chill, gives me free batteries and porno mags.

Quick question for the thread, when it came time to deal with the Think Tank did you kill them or let them live? I let em' keep on existing, because even though they're monsters who are responsible for most everything wrong in the world I can't really bring myself to hate them or want them destroyed. The things they did when they were human were horrifying, but they aren't human anymore. In fact, Dr. Mobius has scrambled their minds so much they might as well be totally different people. Though I think this might just be the personal attachment speaking because I found them all so cute and funny, I'm a real sucker for cute and funny monsters.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Wolfsheim posted:

Did Dr. 0 do anything especially evil other than making Muggy so incredibly self-loathing? I forget.

Dr. 0 is basically just a cyborg Rusty Venture (from the later seasons, not the earlier ones where he did things like build lotus machines powered by forsaken children), so no he's too incompetent to do any major harm. He's good with robotics, but not nearly as good as House, and he seems to lack the raw genius the other four have. He gives off a real "I'm not really qualified to be here, but no one has noticed yet so I guess I'll just keep faking it for as long as I can" vibe.

Edit:

Keeshhound posted:

They player character is almost certainly a mass-murderer by any definition regardless of morality. Monsters care for their own.

Fair enough. But in my defense I never killed anyone who wasn't trying to kill me first (unless they were fiends and I snuck up on them because gently caress fiends).

Space Cadet Omoly fucked around with this message at 05:23 on Mar 3, 2018

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Neurosis posted:

unsure but just went into her house. extremely vain (shattered mirrors everywhere) + loving teddybears. now i'm in dr klein's house who appears to be one of those people who is super high in the orderliness personality subtrait, given his house is practically immaculate - which a lot of mega-authoritarians have too. also an alcoholic. other houses haven't really indicated much. except 0 hates house, given the portrait of house with knives thrown in it. makes sense given 0 is the lovely roboticist

edit: also, this DLC is waaaaaayyy better than honest hearts.

Did you stumble upon Dr. Boris's murder basement? You might have missed it because it's behind a locked door, but he has a creepy basement filled with cages and blood stains. The implications are that he was torturing animals down there because, well, that's just what he likes doing.

Dr. Boris is probably the craziest and cruelest of the think tank (even back when he was a human) and that's saying something.

Edit: also, you got me thinking about those broken mirrors in Dr. Dala's house. I'm not sure she broke them out of vanity, I think she broke them because she was sad about losing her body and becoming a brain in a jar. She's the one who seems to miss being human the most, for various reasons.

Neurosis posted:

that is an extremely cool moral statement showing both rationality and strength of will

Arcade Gannon is cool and good and my friend, make sure to finish his personal quest before ending the game it's pretty great.

Space Cadet Omoly fucked around with this message at 21:00 on Mar 3, 2018

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Internet Kraken posted:

I think it would be easier to stomach a Caesar run if they weren't misogynists. That bars me from even considering working with them on half the characters I play as. Yes they are supposed to be the evil faction but that aspect never really felt necessary to me. I suppose its supposed to show that they are way to attached to an even more antiquated old world system than the one they oppose, but I think having these idiots running around shouting larping as Legionares was enough for that.

Same, and they aren't just misogynistic they're unapologetic rapists who will threaten to sexually assault your character if you're playing as a female. As a woman both in game and in real life I felt a strong moral obligation to both destroy them and crush the toxic society they were trying to create, and I'm not sure I'll ever be able to get around that.

Acebuckeye13 posted:

That ending and Boone's Legion ending are both incredibly badass:

Boone is also cool and good and my friend, his story arc and personal quest were my favorites in game (unless you count ED-E's in lonesome road, then they're my second favorites).

Space Cadet Omoly
Jan 15, 2014

~Groovy~


StandardVC10 posted:

It's because rendering real-time reflections is expensive, actually

That, yeah, that's the real answer.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Neurolimal posted:

Lily and Tabitha in NV are women, though a lot of previews of NV before release assumed they were crossdressing.

Specifically, Lily was a grandmother, and Tabitha was a little girl (rhonda being her robot butler ala cogsworth).

Aw man, Tabitha was a little girl? That makes perfect sense, but it's also pretty sad. Really glad I decided not to kill her and her robot best friend.

Fair Bear Maiden posted:

I don't remember the NV super mutants ever calling each other brothers. That's a Bethesda thing.

They 100% don't in New Vegas.

Edit:



:3:

Space Cadet Omoly fucked around with this message at 09:45 on Mar 4, 2018

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Katt posted:

Fine I'll concede the point but maintain that the franchise could use more female super mutants even if just cheap ones by using the same voice and models but just establish it in audio logs or computer messages.

And also that having the only two existing females in the new series of fallout games happen to be insane nightkin was bad.

One the one hand I get where you're coming from, on the other hand I'd much rather male and female super mutants look and sound identical rather than having the typical "the males look like monsters, but the females look like super models" video game fantasy race design:

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Neurolimal posted:

Yeah but, when you're asked to make a choice between slavery and euthanizing an entire race....

Do Synths really count as a separate race from humans?

Like, isn't the whole point that the Railroad views them as people, just people who happen to be made of plastic or whatever synths are made out of?

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Neurolimal posted:

I mean, it's possible to genocide races of humanity without genociding the entirety of humanity, so I'd argue that this is divorced from the question of human-or-newman discussion.

But synths don't have a culture, language, or society separate from humanity. Most of them don't even know they're not just regular humans. Blowing up the institute isn't treated like genociding a subculture, it's presented as preventing human beings from being created as slaves.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Internet Kraken posted:

Yeah I never got the impression that the Railroad wanted to make more synths, or that synths themselves cared about creating more. Their viewpoint seemed to be that synths should just be treated like humans, not that they need to make more of them. I'm pretty sure they have the (reasonable) viewpoint that creating highly intelligent AIs to be used as slaves was hosed up and never should happen, but the existing synths should be treated as humans.

Granted I really don't get how this viewpoint coincides with the weird AI of robots like handymen and such, who have varying degrees of intelligence and independence.

Yes, exactly. Although, a bunch of robots/synths getting organized and deciding they DO want a society/culture separate from humanity (maybe even their own city) could be a really intresting thing to do in Fallout 5. The more self aware Mr. Handys/Gutsys and Miss Nannys could team up with synths who don't want to hide the fact they're synths and form a community and be their own little faction.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Neurolimal posted:

Who's to say such a culture wont develop in the future? We're talking about walking computers capable of hard commands, trading data (and by extension memories), mechanical repairs (as you see in the institute when they're working on a gen 3 synth), and likely are capable of cloning themselves due to their mental accessibility; there's already a companion you turn from robot to synth, there's nothing stating that the reverse cant happen.

If we take the whole abolitionist theme to its natural conclusion, there will be ostracizement from humab society, and there's far more than just color to differentiate synths, let alone influence a developed culture. The only proof we have that this couldnt/wont happen is the fact that synths act like humans, when directly ordered to imitate humans.

Like I said, I really HOPE that's the direction the series takes the synths because that poo poo is fascinating.

But, right now, synths aren't viewed or treated that way in game. They're either seen as non-people by the institute or humans with what amounts to a weird medical condition by the Railroad. The idea that Synths might want to have a culture and identity separate from humanity (sort of like the one ghouls have) is never even brought up, which is a shame because there's a lot of interesting stuff to explore there.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


marshmallow creep posted:

I use the Tee Party mod, aka the Multiple Followers Overhaul, and it's largely worked as advertised. It allows you to recruit all of the regular companions simultaneously, and also has something like twenty slots each for human, robot and animal companions, which makes bringing companions from mods pretty easy too. You equip an item that lets you click on any person and add them to a recruitment slot. It'll also allow you to go through anyone's inventory easily if you want to equip people with weapons and armor without talking to them.

It can have some bugs, though. For example, right now, I cannot fire Piper. At all. And of course having more than a half dozen characters recruited at a time can make small rooms a bit of a cluster gently caress, and on one or two occassions going into a building with a lot of companions meant I spawned something like fifteen feet into the building, which may drop you into a pitfall or stick you behind a locked door you can't open. Rare and manageable but still notable.

What happens when characters have to say a line about a place? do they all talk at once?

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Samuel Clemens posted:

Night Stalkers are kind of cute when you have the Animal Friend perk.

Yes, once you have Animal Friend they all become good boys and girls. Also, I had the upgraded version of the perk so they actually saved my life a few times during Old World Blue.



Such sweet snakes :3:

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Neurolimal posted:

To be fair NV isn't immune to that phenomenom, Jacobstown and Marcus as a whole dont contribute much to the larger story at all, and in fact Marcus' story is just "good guy mutant! Wants to make a peaceful mutant town! Again!"

Seemed like it was just an excuse for obsidian to get to see Michael Dorn again. Which I can absolutely understand.

I strongly disagree with this, mostly because I played New Vegas without having played Fallout 1 and 2. Jacobstown is the best kind of reference, the kind that seems perfectly natural in the world even if you don't know what it's referencing. If you go into the game not even knowing what a Super mutant is it's nice to find a place that explains "What are these terrifying blue things that keep trying to kill me and seem to have severe schizophrenia?" It fleshes out the world and gives a lot of backstory that not everyone needs, but is nice to be able to find in game without having to consult a wiki.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Acebuckeye13 posted:

Great, now I want to see a Fallout 4 mod where the Sole Survivor's voice is replaced by Microsoft Sam.

or Hatsune Miku.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


dragonshardz posted:

It was an ending - the dangling plot threads were gathered up and tied into one of three little bows. I didn't say it was a satisfying ending, but it was an ending.

On the topic of Fallout:

Why oh why are Curie and Danse using their fists and a pipe pistol, respectively, instead of their default weapons? I even installed a mod to make their weapons get progressively better over time so there should be no reason for them to ever scavenge poo poo or run out of their special magic companion ammo.

Please tell me the name of this mod, I hate having to remember to buy my companions ammo.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


LashLightning posted:

And yet, I feel it's worse to deny a LGBT character(s) possible happiness in such a way? They've each already been through a lot of poo poo, Veronica and Christine should be allowed to rule the Madre together, in my opinion.

I could say it feels a bit gay-bait-like. (actual gay folks in this thread should sound in and tell me if I'm right or wrong/full of poo poo or whatever)

(Actual gay person here) I agree with you, an ending where Veronica and Christine reunite at the Sierra Madre would have been fantastic.

It wouldn't have been that hard to program either: after you complete the Dead Money DLC you have the option of telling her you know what happened to her girlfriend. At this point she would leave to go find her and you would lose her as a companion, but in the ending slide show you would learn that she and Christine are together and happy.

It'd be nice for Veronica to have at least one chance at a happy ending (because as it stands every option available for her is terrible in the end).

Space Cadet Omoly fucked around with this message at 08:03 on Apr 8, 2018

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Dongicus posted:

the brotherhood deserve death, sorry.

You don't really need to apologize for that since it's what the games (outside of Fallout 3) think too.

The brotherhood are trying to do something that's both really dumb and really impractical. They think they're the good guys, they act like they're the good guys, but they're not the good guys and they don't do good things. They're a quasi-religious cult of out of touch zealots living in isolation and hoarding technology from people who need it (even as this technology becomes out of date as the world around them moves on). I sympathize with them, and the game does humanize them, but it's pretty clear in every game (except 3) that they're self-righteous morons and their organization needs to either fundamentally change (something they consistently refuse to do) or they're going to forever remain obsolete and ineffective.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


wafflemoose posted:

I think the BOS have a pretty noble goal of preserving tech, it's just that goal got corrupted along the way. Also, they only seem to hoard military tech, they don't seem interested in trying to salvage things that would improve civilian life. It's like if they're just waiting for all the wastelanders to die out before leaving their precious bunkers to resettle the land or something.

It's not so much that their goal is corrupted as it is unfeasible right from the start. See, they seem to think they can control technology by stealing a bunch of weapons and data, but technology is more than just a bunch of stuff: it's thoughts and ideas. People figured out how to make guns, and if you take those guns away they'll make new guns, and then when you come back again they'll shoot you with those new guns because they're pissed off about you taking their old guns. As long as humanity exists technology will advance, and by isolating themselves from humanity in favor of squatting on a bunch of old world tech in a hole The Brotherhood are dooming themselves to failure in the long run. Fallout, Fallout 2, and Fallout New Vegas have a very clear and intentional pattern of the Brotherhood becoming more and more irrelevant. If Obsidian had made Fallout 4 the Brotherhood probably would have just been one sad old man in power armor guarding a mostly empty library.


grobbo posted:

For instance, people have been citing Trejo as another bad performance, but it is at least a tired and disinterested reading of a perpetually tired and disinterested character.

Any one who think's Trejo's performance is bad is just flat out wrong, the deadpan way he's delivering the lines perfectly fits the character.

juggalo baby coffin posted:

i gotta say i really like nuka world. feels really desolate when you're wandering between the areas. it's like the only place in the game that is built somewhat to scale and it really helps the feeling of post-apocalyptic emptiness.

Hey! I just started Nuka world too! My current plan is to get these raider to trust me just enough to let their guard down for a split second, then betray and slaughter them all. Although I feel a little bit guilty about it because I'm starting to honestly like this Porter Gage guy, and I love Andrew W.K.'s raider radio.

which raider group should I be giving land to? Or does it not matter?

Space Cadet Omoly fucked around with this message at 21:54 on Apr 9, 2018

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Byzantine posted:

Hell, 3 fits into that just fine with Lyons trying to drag the Brotherhood into a new mission while the hardliners in the Outcasts are completely irrelevant to anything that happens.

One thing they could have done to really drive this point home in Fallout 4 would have been revealing that she had been executed by the BoS for trying to do things too differently instead of just telling us she got killed in combat off screen. That would have fit in perfectly with the brotherhoods theme of self sabotage and devotion to dogma above common sense.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Hobo on Fire posted:

It kinda matters if you want to keep the gangs around, but not if you plan on killing them all anyway.

Spoilered just in case, but it's pretty minor:
whichever gang you give the least territory to will betray you and force you to kill them. If you have given this gang any parts of the park, you can reclaim them and assign another gang. If you've given them outposts, clearing the location means you can give it to another gang or (I think) back to normal settlers.

Killing any gang leader beyond the ones who betray you will make ALL the other gangs hostile, along with Gage (though there are mods to spare him) and Raider Radio will play one last message before going off the air permanently. Any outposts will then have to be retaken by force.


Do you get different rewards based on who you help? or is it purely an aesthetic choice? I'd rather let the Operators (they seem pretty suave) and the Pack (they like bright colors and animals, I can relate) live a bit longer and kill the Disciples (these guys freak me the gently caress out) off first. But this can change if I get better stuff killing someone else (before killing them all that is).

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Vavrek posted:

I didn't realize anyone thought Trejo's performance had problems. :psyduck: He's a tired old man who's just hanging out.

Me Either until I read it in this thread, I loved Trejo's performance in New Vegas. He's a perfect fit for the character and the world.

ToxicSlurpee posted:

You made the right choice; the Disciples actually have the shittiest rewards on top of being creepy and weird. The Pack and Operator perks are just insane. You can only get two of the gangs' rewards and the Disciples ones just suck.

You are also correct to murder the rest of them.


Good to know my insincts were correct here.

Also, Porter Gage's backstory is giving me a real guilt trip: It's all about how he was betrayed by a boss he trusted and then never trusted anyone again until he met me, who unbeknownst to him is fully intending to betray and murder him.

Gage is a pretty great character: he's clearly a lovely person with no desire to change his ways or improve himself, but he's charming and laid back enough that you can't help but like the guy. Evil, but not cartoonishly evil or unlikable.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


ToxicSlurpee posted:

Eh, I couldn't feel the least bit guilty about eventually betraying him. He was originally a farmer until his farm got raided when he was in his early teens (or 12 or something? Young either way) and decided "there's predators and prey and gently caress you I'm gonna be a predator!" He was a raider from then on out. No remorse or anything and then later says that he'd rather be the hidden influence than the leader. He likes being second in command because he can yank on the strings and direct things but never get the blame. Nuka World was basically his brain child and he set up Colter as the leader on purpose. Once everybody started to question the whole gig as it wasn't going too great Gage set up Colter to take the fall even though it was entirely Gage's doing in the first place.

Gage is an immoral, self-serving sociopath that would have sold the player out at the drop of a hat if it ever suited him to do so. He's a calculating manipulator that cares only for himself. Really the fact that they managed to do that properly makes him a pretty good character. He's a raider through and through. He's extremely slow to trust because he knows how raiders think and they'll dick over anybody at any time if there's enough caps in it.

I mean, nothing you're saying is wrong, but I still like the guy. Doesn't mean I won't kill him, doesn't mean I don't think he deserves to be killed (the game makes it clear he's been doing many bad things for a very long time), but I still kind of wish it wasn't that way.

I don't think he's a total sociopath either. I think, maybe, if he had grown up differently, seen good triumph over evil more often or met some people he could actually trust a little earlier, he might not have ended up being what he is. But he didn't, and now he's old and set in his ways and won't ever change and Imma gunna have to put a bullet in his brain.

Also, does anyone else find it weird that he's romance-able? There are five romance-able guys in this game, but only three romance-able girls, what's up with that?

Space Cadet Omoly fucked around with this message at 06:49 on Apr 10, 2018

Space Cadet Omoly
Jan 15, 2014

~Groovy~


juggalo baby coffin posted:

i feel kinda bad for dunking on the talking deathclaws now. i liked them at the time as a kid, idk why they came to mind for corniness.

Kid you was correct, the talking Deathclaws were awesome. And it's not as if they just started talking randomly, there's a pretty good in story explanation for it: The Enclave used FEV to boost their intelligence in the hopes that this would make them more docile and easier to control. The experiment worked, but it worked a little bit too well: the Deathclaws became so intelligent that they developed a sense of self and morality and realized "Hey wait a minute! the Enclave is evil! We shouldn't be listening to these assholes!" So they ran off and started their own society (with blackjack and hookers) and it was actually pretty great, until they Enclave came back and slaughtered them all.

ToxicSlurpee posted:

I found myself liking him too, to be honest. That's why I think he's a well-written sociopath. Video game monsters like that tend to be bloodthirsty madmen who choose the least moral option in every situation by default. If he went by video game sociopath logic he would have tried to fight the people that screwed him over and probably died in the process.

Real sociopaths generally act more or less like Gage. As much as he wanted revenge he realized it wouldn't happen so he just shrugged and left it at that. When he's talking to you before and after the Gauntlet he sounds like he just wants to help you out of this terrible situation you're in even though it's entirely his fault you're there in the first place. Then he uses you to get the heat off of him, get rid of Colter, and set himself up to be second in command to a badass raider lord with a mountain of caps. He's your pal as long as you're useful. Even then you're still a tool for his means and nothing else.

I kind of wonder if he was written that way on purpose or if it was purely accidental. Despite being a hideous monster he actually is pretty likable. The way he talks makes him sound almost safe to be around.

I 100% think it's intentional, it definitely feels like you're meant to like Porter. There's no shortage of cartoonishly evil rear end in a top hat characters in Fallout 4 (case in point: every other raider in Nukaworld), and Porter could have easily been one of them. Instead, the developers made him a much more laid back and humanized. He feels more like a real person, because in real life evil people aren't evil all the time: https://www.youtube.com/watch?v=5woGZEGPmaA

Space Cadet Omoly fucked around with this message at 10:04 on Apr 11, 2018

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Garrand posted:

lol




I've never actually played VtM. I think it's been brought up before either here or the NV thread, but is it worth getting now or is it too much an unplayable mess? I've heard it's had lots of bugs but I'm wondering if there are patches or mods that might fix some of that.

I've heard VtM is pretty fantastic and holds up surprisingly well, but there's a chance you won't actually be able to get it to run on your computer (I know I sure wasn't). It has a great story, fantastic world building, memorable characters, but piss poor programming.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Vakal posted:

There are fan patches out now that fix most of the stability issues.

The fan patches don't work for everybody, I know because I tried :smith:

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Space Cadet Omoly
Jan 15, 2014

~Groovy~


juggalo baby coffin posted:

new vegas was a much better implementation of those ideas than van buren looked like it was going to be. the NMA crowd bitched a ton about all the super-science stuff in the bethesda fallouts, but van buren was gonna have all that in spades.

im having trouble picking a side in fallout 4, as usual.

Just go Railroad, Deacon is cool.

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