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FairGame
Jul 24, 2001

Der Kommander

I would like to play this game that might be really bad. I really enjoyed building stupid poo poo in Fallout 4 and ignored the story entirely, never even rescuing Nick.

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FairGame
Jul 24, 2001

Der Kommander

Jose Oquendo posted:

I have a PS4 key. PM me

I’m going to PM you for ps4 though!

FairGame
Jul 24, 2001

Der Kommander

Tenzarin posted:

It doesn't look half bad.

It's all bad, so you are technically correct.

FairGame
Jul 24, 2001

Der Kommander

I’m playing solo on PS4 and having a good time just collecting trash and building things.

I don’t really understand the CAMP though. Can someone link me to an explanation of how blueprints work, if I need to tear down my CAMP each time I relocated, and so on.

Also, an explanation of how level ups and special perk cards work, what you can and cannot equip, and so on.

FairGame
Jul 24, 2001

Der Kommander

Bought it, played about a dozen hours.

Seemed like it might be fun, and there's the makings of something genuinely good here.

But the bugs and some of the design decisions and lovely enemy AI ruined any chance I would've had.

Not the worst game I ever bought, but it sucks and I wish I hadnt.

FairGame
Jul 24, 2001

Der Kommander

Rinkles posted:

the pre-orderers have the most to complain about, but, imho, everyone that spent money on this deserves some of form of apology (and superficial compensation)

I deserve nothing but ridicule tbh

FairGame
Jul 24, 2001

Der Kommander

Mel Mudkiper posted:

I mean it was kind of ridiculous that it was treated as a surprise when everyone but the protag saw it coming

like it was so obvious they had to invent a robot kid just to keep the surprise from being completely ruined

Snatcher had literally the same plot when it wasn’t busy ripping off Blade Runner.

There was nothing creative or unique about FO4’s story, folks. Kinda fun game at times though!

FairGame
Jul 24, 2001

Der Kommander

That one drug addict in Megaton who goes to the water center every night to do drugs continues to go to the water center every night even after you talk him out of doing drugs.

He just really likes sneaking out in the middle of the night to watch some leaky pipes while not doing drugs.

FairGame
Jul 24, 2001

Der Kommander

I actually really enjoyed probably a couple hundred hours of FO3 and FO4 despite never beating either of them. Was more fun to just wander around, and then FO4 let m,e build trash fortress economies too.

I’m amazed that exploration, crafting, and building stupid poo poo didn’t work in FO76.

It’s all so bad.

FairGame
Jul 24, 2001

Der Kommander

Powershift posted:

Some say they pasted the hugging skeletons all over the place first, and then built the map around them.

Others say the hugging skeletons were already in the buildings in fallout 4 when they were cut and pasted into 76.

we may never know

There’s an old wasteland legend that the skeletons are guarded by a man named Festus. He’s the one putting the blue star skeletons out there since before the war.

That’d make him pretty darn old, but I’ve met s few people who claim to have actually seen him.

FairGame
Jul 24, 2001

Der Kommander

Arcsquad12 posted:

I have a New Vegas question. I'm doing a specific build that has 6 Intelligence, 8 Endurance and 100 Survival. Now, I thought that as Survival went up, the positives and negatives of ingested items goes up. However it looks like only the positives are going up, and the negative effects are staying the same. So I'm getting +3 STR for drinking a beer but I'm only getting -1 INT rather than -3 INT. I'm basing this entirely around trying to get some unique dialogue from Dog in Dead Money that only prompts if you have intelligence of 3 or less. So my question is, is my game possibly bugged, or does my high Endurance stat counteract the negative effects of alcohol?

It definitely used to work that way, and I'm surprised you're getting just -1 INT.

If I recall, Moonshine is on a separate tracking mechanism than most of the other alcohol (I think beer/moonshine/everything else are the 3 basic alcohol groups), so you should still be able to drink until you're stupid.

FairGame
Jul 24, 2001

Der Kommander

Is the combat fixed to the point that it's fun and enemies dont tpose at you while there's huge lag between shooting and registering in a hitbox?

FairGame
Jul 24, 2001

Der Kommander

Meyers-Briggs Testicle posted:

What kind of c-spam moderator decided the railroads secret password is railroad

Wait, I never played this far in FO4.

Is the password really Railroad?

FairGame
Jul 24, 2001

Der Kommander

EimiYoshikawa posted:

It's not immediately evident if you don't poke around the entire building, yeah.

It does suck that you can't get a proper unarmed weapon (particularly given how fudged up subdual damage is and boxing gloves/tape are all that are available in goodsprings) until that one, or a crappy super expensive one from Johnson Nash. But once you know where that one is, it sets you up pretty well from there on, until you run into power fists and other such mega-punchers later in the game.

There's a pair of spiked knuckles lying on one of the tables inside the Vicki and Vance. It's easily the best unarmed weapon you'll find if you take the game's critical path for like the first 25 hours.

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FairGame
Jul 24, 2001

Der Kommander

Wolfsheim posted:

It has been a very many years since the first time I did the Primm questline early on (or at all) but I recall having a bladed gauntlet at the time that was pretty good at messing up guys if you hid around corners. I have no idea where I found it but I almost wanna say I purchased it from the guy who hired you as a courier in Primm?

Yeah, Johnson Nash will randomly carry them as a merchant, though if you can reach him you're already in the casino and might as well go get the spiked knuckles that are like 20 feet away.

There's a guaranteed bladed gauntlet inside Eddie (pronounced "Eddie")'s desk in the prison. Also counts as stealing, but when all the prison powder gangers are dead, nobody's gonna care. This one doesn't even require combat so long as you didn't kill any Powder Gangers in the Goodsprings quest. (You can still side against them; just gotta make sure that the defenders of Goodsprings get all the kill shots.) The NCRCF questline can be easily speechchecked (30) and pickpocketed (use a stealth boy on the LT on the outskirts of Primm) to reach its conclusion, at which point a bunch of NCR troopers will murder all the dingus powder gangers and you can loot everything.

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