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Sheen Sheen
Nov 18, 2002
Speaking of locationchat--I was watching some video about NV on YouTube the other day, and in the video they said that in an old interview Feargus Urquhart had said that Vegas wasn't Obsidian's first choice for the setting, and that their actual first choice was rejected by Bethesda because apparently they were planning something for that setting (he never said what city/region that was). Has this ever been confirmed anywhere else, and does anyone know what city it was?

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Sheen Sheen
Nov 18, 2002

J-Spot posted:

I've read Bethesda didn't want them to do anything on the east coast but nothing specific.

I've heard that too, but I think that Feargus quote (if it's something that indeed exists and wasn't made up for this video) would suggest that they originally chose a location within the West Coast sphere (I really can't imagine Obsidian, which was full of people who had worked on he original games at the time, would have chosen the East Coast/somewhere not near the West Coast over the West Coast) and were told not to use that specific location because Todd Howard had something planned for it. The only location I might be able to think of would be something like Denver, maybe? I'm pretty sure the original Van Buren world map extended east to Denver, so maybe Obsidian wanted to do something with that. Other than that--is there a chance that Obsidian wanted to set the game within the NCR's more-developed interior, and were shot down by Bethesda because they had plans for the NCR?

Because at this point, one of the more interesting Fallout settings would be one where society has started to rebuild. Like, we've already had five mainline Fallout games set in untamed post-apocalyptic irradiated hellholes, and to me, the Fallout series (at least 1, 2, and NV) and its arc is more about how humanity picks up the pieces and moves on from a global nuclear war than just mere post-apocalyptic destructionporn. Seeing what a functioning post-nuclear human society would look might be the most interesting move at this point.

Still, we have yet to see post-nuke NYC, and they're definitely going to do that at some point. That's probably the next mainline game (I'm assuming this current announcement is for some lovely Fallout 3 rerelease).

Sheen Sheen
Nov 18, 2002

Sinteres posted:

I agree with this, but I'm skeptical of their willingness to go through with it. It just seems like the only place to go after 4 had you literally rebuilding civilization throughout the region.

I mean how much "this isn't really Fallout" poo poo do they already get? Imagine how many people will be angry if they do start moving into a post-post-apocalypse. Of course the idea that nothing ever really changes about humanity is kind of a key point of the whole series, so they could always have some nukes fly and hit the reset button again. :shrug:

I think you're on to something here--the Fallout fanbase might scoff at something like "post-post-apocalypse," and that's largely because of Bethesda. Fallout 3 and 4 expanded the Fallout fanbase, but to the majority of Fallout fans nowadays, what makes Fallout "Fallout" is probably more in line with Bethesda's vision of the series, for better or for worse. Super fans of the originals complained about this when Bethesda bought the series, and while I didn't (and still don't) agree with all of these complaints, I do feel that Bethesda largely abandoned Black Isle/Obsidian's view of the series ("where does humanity go after we've destroyed everything") in favor of a more surface-level reading ("what would [major American city] be like, except retro-futuristic and blow'd up?"). So moving away from the destructionporn aspect might annoy some people, even if they keep lasers, power armor, and general sandboxyness.

Sheen Sheen
Nov 18, 2002

Von_Doom posted:

Texas would end up being a little to similar to NV. I wouldn’t mind them doing NYC if they took some of the flavour of Lonesome Road with bits of the Pitt and a dash of Skyrim’s Blackreach. Lots of ruined sunken buildings in ravines with tons of caves and a vast otherworldly underground. Bring back those tunnelling digger creatures, mutated giant alligators and a Skaven influenced rat men. Maybe toss in some nasty flying creatures for exposed air that descended from pidgeons... god I want another Metro game.

Now that you mention it, a Fallout set in New York would be totally unrealistic, because there's no possible way a single human being would survive for more than five minutes without being immediately set upon and devoured by millions of giant rats, radroaches, and mutant pigeons :v:


Prediction for Fallout NYC when Bethesda gets around to it--the Brotherhood shows up to New York with Liberty Prime, and whatever the anti-Brotherhood faction ends up being uses Liberty Prime tech to turn the Statue of Liberty into another Liberty Prime, complete with a lady voice that recites lines from the New Colossus rather than anti-communist rhetoric. Final battle is giant scripted Transformers fight between Liberty Prime and the Statue of Liberty.

Sheen Sheen
Nov 18, 2002

Psychotic Weasel posted:

You weren't helping build a new world, you were helping prevent some madman from burning it all down again.

You were totally helping to build a new world, through the process of preventing madmen from destroying it. By defeating the Master you saved the world and spurred the isolated communities within Southern California to eschew isolationism and limited trade in favor of banding together and forming the NCR. Same thing happened in 2--you saved the world from destruction again by destroying the Enclave, and based on your choices Northern California and Nevada move forward in one way or another (one New Reno ending says that the city turns into an epicenter or art, culture, commerce, and education, surpassing much of pre-war California in many ways). I can't say much about what would have happened in Van Buren since, sadly, it's a game none of us will ever get to play, but for NV you're largely choosing the fate of how humanity moves into the next chapter of it's evolution--do you choose the facsimile of prewar America, with all the baggage that comes with? Do you choose the love-child between Howard Hughes and Elon Musk with a God-Emperor complex? Or do you choose Roman Cosplay Hitler? No one ever said that the future of humanity according to Fallout was wholly (or even slightly) positive.

My point was that post-post-apocalypse was a more interesting direction that the Fallout series could take than merely yet another exploded American city, and the seeds of it have been there since Fallout 1.

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

Ehhhh by that logic you're also building a new world in F3 by defeating the Enclave and turning on Project Purity, because by the end of Broken Steel you've eliminated the immediate threat and you have water caravans making deliveries to all the major Capital Wasteland settlements, and then in F4 they drop hints that the freshly authoritarian BoS has all but taken control of the entire region. Just because they do it in that halfassed subtext-free Bethesda way doesn't make the basic plot beats different :v:

It's different because it felt far more ingrained within the entire 1-2-NV experience and story arc. It was a fundamentally different experience from 3-4, in that it the rebuilding theme was ingrained into the story and gameplay with branching paths, ample opportunities for meaningful choices and RP, and a superbly crafted and interconnected world, rather than Bethesda's disjointed sandbox experiences and "wouldn't-it-be-cool-if" setpieces with some sort of thin "Savior of Mankind/SHAUUUUUUN" story half-assedly tacked on. I like 1-2-NV because those themes are explored much more deeply than they are in 3 and 4. I do recognize that both 3 and 4 dealt with these themes in an extremely superficial way. It seemed like with 4 they tried to delve into it more deeply, though they failed miserably by telling a garbled, scattershot story in which all the factions are either completely nonsensical and idiotic (Institute, Railroad), utterly devoid of any depth or substance (Minutemen), or Nazis (Brotherhood).

Another major difference was that 2 and NV, while also taking place largely on nuked frontier lands, still unmistakably felt influenced by the games that came before it and the continuing story of mankind's postwar rebuild, whereas 3 and 4 both felt like they took place like 20 years after the bombs fell rather than 200+, and you don't really feel much of any sort of growth, progress, or meaningful/logical change between 3 and 4--for the first half of the main plot you're dealing with factions that have no real ties to Fallout 3 (the one quest with an android in River City doesn't count), and when the Brotherhood shows up they've turned into a bunch of Nazis in spite of the protagonist from 3 presumably Jesus-ing himself to give the good guys clean water (I'm assuming this is the canon ending for 3, I haven't played 4 in a while and don't remember a lot of the story details as to why the BoS became fascists).

While I would be super-psyched with an Obsidian-developed New Vegas 2 that takes place 100 miles north or east of New Vegas, and I would probably get myself hyped enough to mess around in Bethesda's post-nuke NYC sandbox for at least a little while, I prefer that whoever makes the next game stepped outside the box and made something in a setting that the series, the original games and New Vegas in particular, has been building towards for a while now.

Sheen Sheen
Nov 18, 2002
Far Harbor is good enough that it made looking back on the main Commonwealth portion of Fallout 4 even more frustrating.

Sheen Sheen
Nov 18, 2002

Roobanguy posted:

the weapon customization system is cool in theory, but i'd rather have a shitload of guns, like in NV, than the like, 10 in fallout 4.

This. 1000000x this. The way weapons were done in Fallout 4 feels kinda like Bethesda's line about how Radiant Quests (ugh) mean that you have effectively "limitless" content hope you enjoy going to [abandoned building] and killing [enemy type] over and over again

"With all the weapon mods, there's basically 1000 different unique guns if you count every single permutation of each gun with all its mods as a "unique" gun !"

Plus I thought the Diablo-style legendary loot system left a lot to be desired--sure, there were the extremely-rare truly unique weapons like Grognak's axe, but the fact that dungeon exploration was most likely going to be rewarded with boring, samey loot that was usually lovely (I got far too many switchblades that did something pointless like "+5% damage against bloatflies" or whatever) kinda sucked the joy out of exploring and dungeon-diving for me. And if that's gone, what's even left for a Bethesda sandbox game?

Sheen Sheen
Nov 18, 2002

buglord posted:

I’m from here so I’d love that 😭

The one constant of Fallout Locationchat: everyone wants a Fallout set in their hometown :v:

marktheando posted:

So was it just me that really enjoyed the settlement building?

Actually no, I think it was very popular.

Personally, I loving hated everything about it and thought it was a huge waste of time and resources that could have been directed towards interesting quests and the like, but I'm definitely in the minority in that front

Gaius Marius posted:

If I had as much free time as I did as a kid playing fallout 3 I probably would've loved it.

This is a good point--with constantly-dwindling time to play video games I don't have nearly as much patience for lovely minecraft as I might have had in my younger days, and far too much of the Fallout 4 experience seemed dedicated to what amounted to a pointless gameplay cul-de-sac that's been done better in countless other games

Sheen Sheen
Nov 18, 2002

Oh boy, if it ends up being Avellone-written NV2...

(Trying really hard not to get my hopes up)

Sheen Sheen
Nov 18, 2002
Kotaku article that's probably been posted already--author suggests it's going to be a new game that "takes the series in a new direction"

Fallout: MMO or Fallout: Battle Royale? I could probably get hyped for the former, not so much the latter

Sheen Sheen
Nov 18, 2002
GODDAMN YOU BETHESDA I HAVE TO GO SEE A CLIENT IN FIVE MINUTES GET ON WITH IT

Sheen Sheen
Nov 18, 2002
Oh gently caress it's a new game

Sheen Sheen
Nov 18, 2002

Dan Didio posted:

They named the Fifth Fallout 'Fallout 4.'

Sheen Sheen
Nov 18, 2002
I've never played Rust, but my impression of it is that it's a survival game where you craft weapons, supplies, shelters, and other poo poo? And it's online so other people try to kill you and steal your poo poo?

Sheen Sheen
Nov 18, 2002

frajaq posted:

what in the goddamn

Yah this is me

I went from cautiously-tempered optimism before the teaser, to rapidly-growing hype that it was a new game and not a rerelease, now after reading some of this other stuff I'm mostly at :confused:

I will say that Fallout: Overwatch and Fallout: PUBG/Fortnite would have utterly no appeal for me whatsoever, and I can't even see why anyone would be excited for these types of games--to me, literally nothing about the Fallout IP screams "this series is itching for a Battle Royale!!!!!!" (Maybe I'm biased because I have no interest in these types of games at all).

With an MMO/Borderlands-style game, I'd take more of a "wait-and-see" approach--I've never played Elder Scrolls Online, but I haven't heard good things. The fact that they're at least in part farming the game out to another studio means it could go either way.

A dedicated settlement game could be good if it were designed that way from the ground up--at the very least it would be better than the garbage settlement system from Fallout 4, where they put no thought into integrating it into the game beyond "it would be totally sweet if you could Minecraft!!"

This whole ordeal leaves me with more questions than answers

Sheen Sheen
Nov 18, 2002
Say what you will about Bethesda (I'm certainly not going to stop calling them out for doing stuff that I think is dumb/bad), but they've turned Fallout into a mega-successful IP that's more or less a license to print money. I'm almost surprised they haven't milked it more, a la Disney with Star Wars

Sheen Sheen
Nov 18, 2002

Doorknob Slobber posted:

doesn't interplay(or whoever ended up with the corpse of interplay) still own the rights to any potential fallout mmo? I remember originally that was something they kept when they sold the Fallout IP to Bethesda.

Apparently Interplay/whoever' keeping the rights was contingent on them releasing a Fallout MMO before a certain time period passed--that deadline came and went, and Bethesda scooped up the Fallout MMO rights

Sheen Sheen
Nov 18, 2002

Sinteres posted:

That's what goons are for.

If this Rust-clone is what the game ends up being, I might have to finally break the seal and join some goon servers or however goons play together online

Sheen Sheen
Nov 18, 2002

achillesforever6 posted:

Yeah that's true I guess I'm being the stereotypical Fallout 1&2/NV fan who dislikes how shallow FO3 and 4 are.

There's at least a couple of us still out there

Sheen Sheen
Nov 18, 2002

ComposerGuy posted:

Vanilla FO4 is fine. Like, I've never once played a Bethesda game and really cared about the main story questline. To me, games like FO4 and Skyrim are a series of self-contained mini-narratives (all the side-quests) like function almost like episodes of a non-serialized TV show.

Basically "Have Gun, Will Travel" in the post-apocalypse. I show up, solve some local problem, and then ride off into the sunset on my power armor. Tune in next week!

I was happy with that in Skyrim, where they didn't rely so heavily on Radiant quests. Not so much in Fallout 4, where they did.

Sheen Sheen
Nov 18, 2002

ASenileAnimal posted:

multiplayer set 20 years after the bombs drop where you leave the vault and immediatly die from the rads and become a skeleton. at the end of the round the vault with the biggest pile of skeletons in front of it wins.

You get a bonus if you get some of the skeletons to hug each other, and an even bigger bonus if another player walks by, sees the hugging skeletons, and says "wow, what amazing environmental storytelling!!!!!!" (This is where the multiplayer aspect comes in)

Sheen Sheen
Nov 18, 2002

RBA Starblade posted:

You're graded at the end of the round based on how many terminal entries you made and how many sodas you chugged so you could shove the bottlecaps into a safe.

Skeletons hugging: 10 pts
Skeleton in a locked closet with a bunch of empty whiskey bottles: 20 pts
Skeleton locked in a closet with a bunch of jet: infinity points

Sheen Sheen
Nov 18, 2002

corn in the bible posted:

it's just gonna be fortnite you idiots. fallout 4 has crafting and building poo poo awkwardly; add multiplayer and you got battle royale. zero ambition

I think most people in here would feel that this would be the worst case scenario (myself included) :saddowns:

Sheen Sheen
Nov 18, 2002

2house2fly posted:

To be a "fan of the Fallout series" basically just means you're a fan of a product with that name on the box. There's no real specific thing to be "a fan of" considering at this point "the Fallout series" consists of eight games in six genres by five different developers.

But you can like certain takes on the series better than others

For example, you are allowed to prefer Black Isle and Obsidian's take on the Fallout IP over Bethesda's take

The fact that Bethesda owns the IP and can do whatever the hell they want with it affects people's ability to prefer 1-2-NV over 3-4 in no way whatsoever

I don't see why this is so hard for some people to understand

Sheen Sheen
Nov 18, 2002
Well, I certainly hope they've made settlement building not suck (not gonna get my hopes up, maybe I'll be pleasantly surprised that way)

Sheen Sheen
Nov 18, 2002
I could see settlements being more engaging if the game is designed specifically around that gameplay concept, has a better user interface (I'm sure Bethesda is capable of doing better than the janky-assed frustrating mess that was trying to build and place a rusty metal shack in Fallout 4), if they had NPC inhabitants with even the slightest bit of personality, and if you're more focused on thoroughly planning and building up one settlement and having it interact with other settlements either under AI control or control by other players. Having like fifty settlements scattered throughout the map all under your control with no real purpose or connectivity populated by nothing but nameless cookie-cutter NPCs was stupid as hell.

Sheen Sheen
Nov 18, 2002

Rookersh posted:

Yeah, this really depends on what they are actually offering.

Fallout 3-4 with no real core story but instead a stronger focus on the survival mechanics/hardcore mechanics, with a bolstered Settlement System that actually lets you build real cities and integrates new quests/questgivers into the cities you build could be a neat concept and I'd definitely play that. As long as it still has elements like side quests, story beats, perhaps even factions. Also the same level of exploration, dungeon crawling, and base RPG mechanics/perks.

Yeah, I could actually get behind this.

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

I'm still pretty wary of anything where interacting with weedgoku42069 might be a requirement.

I know right? That guy is a real motherfucker :v:

Sheen Sheen
Nov 18, 2002

AwkwardKnob posted:

If you don't enjoy the base-building in F4 then you don't know what you're missing, or you're just not creative. Turned Starlight Drive-In into a processing post for caravans and traders operated by the Brotherhood of Steel. Some of you might recognize awesome-fun-times when you see them, so here:







https://imgur.com/a/znpi7GD

More screenshots within. I also did similar insane things up against the Glowing Sea's border or at that one spot beneath the hanging highway overpass. The base was tucked up below the highway and you had to go up to it with a farm and other things beneath. Anyway, more Fallout = good Fallout.

how many mods did you have to install for this

Sheen Sheen
Nov 18, 2002

AwkwardKnob posted:

This was all done on Xbox One with probably like 10-15 mods installed. Rubbish-clearing mods that let me delete all the crap lying around, and then mods to enable me to place items from all the different factions. Then a few cosmetic ones like flags and signage.


Here's Nordhagen Beach which I turned into a prison-camp that I literally sent every single Ghoul settler I had too, with humans in power armor manning the guard posts. I'd give the Ghouls lovely jobs and lovely beds within the "prison yard" section so they'd never leave or wander off haha


I forget which spot this was but I turned it into water treatment, laboratories and a big testing pen for super mutants



Finch Farm got some additional infrastructure and a big cantina, robotics workshop and living quarters added up above it along with guards and turrets who could gently caress poo poo up from way up high






Anyway, Fallout base-building rules.

Realtalk--these look really cool, and kudos to you for your creativity and your Herculean effort in making these. :)

It still doesn't address my chief complaint with it (and I'll try my best to quit complaining about it after this)--ultimately, all one can do is make something that looks pretty cool and marvel over it for a few minutes. I built a pretty neat (if I do say so myself) fortified barracks and a saloon at the Drive In, marveled at them for a few minutes, then said to myself "....so, that's it I guess :sigh: "

That's when I came to the epiphany that the settlement system was a huge waste of time with no connection to the rest of the game at all. I built a barracks--for what purpose? To fill it with no name NPCs? Was I getting any tangible gameplay benefit from it? Was there any story or gameplay reason for me to do it whatsoever? No, there wasn't. This had the added effect of rendering a good deal of exploration pointless as well--most likely the only rewards I could expect for exploring Bombed-Out Abandoned Building #5324543 was a loving pool cue that did +10% damage to people wearing power armor or whatever and a bunch of junk for building more pointless settlements. What was left after that? Radiant Quests? The godawful main story?

Even the cool stuff you built--unless I missed out on some massive chunks of content, in pretty sure your "ghoul prison" isn't actually a functioning ghoul prison within the game--you fudged things so some ghoul NPCs eternally hung around in the same building. Don't you think it would have been so much cooler if there was tangible in-game reason for the Brotherhood to want you to build a ghoul prison, and for there to be some sort of tangible benefit? Was your super mutant experimentation lab actually doing any experiments on super mutants (this is kind of a legit question because I never bothered playing with any of the settlement DLCs, and I know capturing super mutants and other creatures was part of one of them)? Was your "caravan processing center" actually "processing" any caravans, or did it provide you with any tangible gameplay benefit beyond linking the workbench inventories of all your settlements? Wouldn't it be so much cooler if there was some sort of in-game reason to do any of this crap? If 76 makes even the slightest effort to give you an in-game incentive for the settlement stuff, then it will be an instant improvement over 4 (this is ignoring any positive or negative implications of the multiplayer component, of course).


Again, I didn't want to make it personal--those settlements look really cool, and the fact that you did it with the xbone is even more impressive.

I just wish that some sort of unique gameplay element was added to settlements beyond more loving Radiant quests. I really hope that Bethesda has learned some lessons about improving the settlement system moving forward, because it certainly looks like it's here to stay.

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

Is this your first time riding the pre-release hype train? Wild, faithless and often extremely angry speculation is part and parcel, friend.

This is extra funny because everyone who made "baseless" accusations about Fallout 3 after it's original teaser (it wasn't going to be isometric, it would be first person, it would be "Oblivion with Guns" and have a lot of the RP elements watered down) ended up being right, and all the "where's your PROOF? This is all baseless speculation!" people ended up being wrong :v:

Also, for what it's worth--that guy was right about the Interstate Highway system being an important part of American history, and I enjoyed both his dorky historical anecdotes and people getting cranky about them

Sheen Sheen
Nov 18, 2002
tHere IZ KNOW PoINtE EVER Spekulatyng ABOWT duhgAme


WEDONTKNOWANYTHINGABOUTIT

:smug:
:smug:
:smug:
:dukedoge:

Sheen Sheen
Nov 18, 2002
HOW
DARE
YOU
SUGGEST
A
GAYM
MITE
BE
BAD

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

No one actually wants that :ssh:

:ssh: yes they do :ssh:

:ssh: :ssh: :ssh:

EDIT

:ssh: :ssh: :ssh: :ssh:

Sheen Sheen
Nov 18, 2002

Sinteres posted:

No, people want everything. They want the sprawling open world to explore, and a good story, and Bethesda so far only seems to manage one at a time, with the good story coming in smaller doses with rails like Far Harbor or Shivering Isles.

Plenty of people realize that the occasional well-written DLC is not an adequate stand-in for an entire well-written game--it often just makes the lovely Vanilla part of the game more frustrating

Far Harbor is very good, but it doesn't remotely compare to any part of Fallout New Vegas, on its own or combined with lovely Vanilla Fallout 4

And besides--if Bethesda is only able to do one good thing at a time when making video games, maybe they should turn the Fallout series over to a company that has proven multiple times that they can make an all-encompassing good Fallout game that doesn't solely rely on people being eternally wow'd over the simple act of leaving a vault

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

A non-open-world Fallout game? I didn't know we had actual Brotherhood of Steel fans posting, I put that one in the OP as a joke



There is no :jerkbag: big enough to respond to this post

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

You could probably find one if you really put your heart into it :)

But my point is more that even the holy trilogy of F1/2/NV were all open world games and would be markedly worse without those aspects. The only one that really even has a good solid main plot is New Vegas, F1 is pretty straightforward and basic and most of the best parts of F2 are entirely superfluous to anything involving finding a GECK or blowing up the Enclave.

Despite any caterwauling about their tragic failures Bethesda is very good at making you want to explore an open world, even if the shine wear off somewhere between 5-100 hours. Its literally the thing they're best at, and outside of fantasies of Todd Howard permanently signing over the rights to Obsidian before committing honorable seppuku they're gonna keep making Fallout games for the foreseeable future, so I'd prefer they refine that experience than try their hand at reinventing the wheel.

I mean, I figured that "not open-worlding it to death" as written in the original quoted post meant that a game would be somewhat more focused in its scope story-wise while still having a good degree of open-worldness, a la the best Fallout games (1, 2, NV, and 3 to a lesser degree, but decidedly not 4). I think one of us (probably you) completely missed the point of the original post. Besides, I don't have too much faith in Bethesda "gaining experience" in making better Fallout games--if that was the case, then they probably wouldn't be moving away from 3 and NV in favor of doubling down on the worst aspects of 4 (base-building without some sort of gameplay incentives, probably) and cramming in lovely survival/battle royale elements or whatever don't everyone get their panties in a bunch, I'm still going to wait for the e3 demo to make further judgments of 76 (though I'm not keeping my hopes up)

(Also Bethesda has failed miserably in the exploration aspect--if you want to stop exploring a $60 open-world game after 5 hours, which was largely the case with Fallout 4 when I played it, then the game is on the same level as Mass Effect Andromeda)

Sheen Sheen
Nov 18, 2002
So when's this shitheap of a game coming out

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Sheen Sheen
Nov 18, 2002

7c Nickel posted:

Remember when you had to fetch a locket to lay a spooky ghost to rest? You're looking at the old games with some serious selective bias.

Fallout 2 had lots of goofy stuff and eyeroll-worthy pop culture references but it had more charm and engrossing content than Fallout 3 and 4 combined. Same goes for Fallout 1 and Fallout New Vegas

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