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Do lithoids make a better necrophage primary species since you don't really care about the growth rate penalty and they can live anywhere? They're also effectively immortal at that point. Then meatbag prepatents for faster growth, I guess?
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# ? Jan 25, 2022 00:23 |
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# ? Apr 27, 2024 03:06 |
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Mr. Merdle posted:What are good mp settings? Lies
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# ? Jan 25, 2022 00:32 |
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A Carly Rae Jihad posted:Anyway multiplayer is a hoot as long as you’re not playing it to be hyper competitive and kill each other. We usually have a few pairs of people with grudges from a previous game doing something to gently caress each other over, but it’s more rivals than enemies. My best achievement in a multiplayer game was hearing the one dude who loudly proclaimed that, "I don't read any of this poo poo" as they slammed buttons that sometimes screwed over our various diplomatic workings and/or kept trying to force a peace during a war where some were recovering lost territory but they, "already had their stuff back and didn't want to be in it anymore" and when there was their continued internal monologue over voice comms I sent a vassalization request that they... accepted. Seeing as everyone else gets the, "empire is now a vassal of other empire" there was a call for a pause as everyone else was laughing. "I don't read poo poo" then immediately declared a war of independence but the war quickly ended when they realized 1) my fleets were 3x the size of theirs and in position and 2) I took nihilistic acquisition. They kept telling me to let them go, I told them they were property of the HSS Empire now (I was... Spr/Mil/Auth I think?) for their own protection (they were mat/xenophile iirc) and things died down until ten years later... When I hit the integrate button, that's when things got funny and they started renaming all their planets and solar systems, "a", disbanding fleets, that sorta thing, and I get messages outside game from mutual friends that they were melting down and that maybe I should figure a way to diplomacy this? So I demand 10 favors from everyone (I think there were 6 human players all in the same federation?) as well as some smatterings of resources, and let them go. I eventually used the last of those favors to declare myself the Galactic Emperor.
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# ? Jan 25, 2022 00:40 |
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Cimber posted:No, for some reason they just wouldn't build any more. I think me making multiple modes of bot kicked it into pumping them out more. if creating a template somehow fixed it... did your old robot template somehow get its species rights set to Population Controls:Enabled?
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# ? Jan 25, 2022 05:00 |
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I love endgame after I've already effectively won and am now just dicking around. The entire rest of the galaxy had joined a single federation, pretty clearly out of fear of me, so that if I declared a single war I'd be at war with the whole galaxy simultaneously. But I've got 7 fleets of 130k~ fleet strength each, cybrex warform and also the mega warframe whatever armies you get for being robots, a Colossus with a Nanobot Diffuser, and I figured... hey, seems like fun. So I conquered the entire remaining galaxy in a single war as my doom fleets just attacked from everywhere at once, pouring through wormholes and L-Gates as well as my natural borders. I really wish I'd taken before/after screenshots. Bright side is, I've assimilated so many biologics! Who never have to worry about unhappiness ever again, because I've stripped their very individuality away from them and now they can't feel anything! I'm helping! I intend to leave a few token members of other races around, just so they can watch me declare myself Galactic Emperor. If I wasn't planning on doing a Fanatical Purifier run in the open beta next, to test out how hard going wide got hosed over, I'd be turning the difficulty up.
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# ? Jan 25, 2022 19:41 |
Another reason why admin cap was such a terrible mechanic: removing it leads to way too many complaints from people with civ5 brain
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# ? Jan 25, 2022 20:06 |
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Staltran posted:Another reason why admin cap was such a terrible mechanic: removing it leads to way too many complaints from people with civ5 brain
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# ? Jan 25, 2022 21:24 |
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Which is better, going Flesh is Weak and then synthetics, or somehow waiting for Psionics to appear as a research? I'm authoritarian/militant/materialist, so I'm thinking getting the psionics to pop is pretty much impossible.
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# ? Jan 25, 2022 21:54 |
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Cimber posted:Which is better, going Flesh is Weak and then synthetics, or somehow waiting for Psionics to appear as a research? Flesh is Weak/Synthetics is better even if you weren't Materialist.
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# ? Jan 25, 2022 22:06 |
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CapnAndy posted:If that was directed at me I'm witholding judgement after my initial rant on hearing the topic until I try it, but a game with no less than four unique "own every planet in the galaxy" civics should probably have going ultra-wide be a feasible option. That's why this thread keeps ing at the chicken littles. Crying that the sky is falling because eating an entire empire adds a few extra months to your next repeatable.
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# ? Jan 25, 2022 22:07 |
Before the beta bureaucrats became worth it tech-wise somewhere around 300 sprawl generally, and the penalty is a third of what it was before in the beta, so even if you could still get admin cap bureaucrats they probably wouldn't speed up your tech until 900 sprawl or so. It's not really any worse than before for a long time. I really don't think that change is nearly as impactful as a lot of people seem to think. And really bureaucrats were only added in 2.6, before that planets and systems increased tech costs. Before that became a thing in 2.0 (e: wait that's when systems started increasing tech costs, I think planets already did even earlier) I think every planet you had increased upkeep of all pops. Stellaris has had mechanics to hinder big empires for a long time, the admin cap system was just a toothless way of doing it (and also hit medium sized empires just as hard). e2: 1.1 patch notes, june 2016: quote:Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%) Staltran fucked around with this message at 23:23 on Jan 25, 2022 |
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# ? Jan 25, 2022 23:02 |
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Cimber posted:Which is better, going Flesh is Weak and then synthetics, or somehow waiting for Psionics to appear as a research? I am a long time advocate of playing the psychic slot machine despite all the contempt this thread has for it. That said going Syntehtic/Bio is technically the stronger pick. Bio lets you mold DNA like putty and has some great exclusive traits, and Synthetic gives you all the best parts of being a Robot and a meatbag at the same time.
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# ? Jan 26, 2022 00:20 |
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Horace Kinch posted:I am a long time advocate of playing the psychic slot machine despite all the contempt this thread has for it. That said going Syntehtic/Bio is technically the stronger pick. Bio lets you mold DNA like putty and has some great exclusive traits, and Synthetic gives you all the best parts of being a Robot and a meatbag at the same time. I did enjoy bio last time, and though that was pretty sweet.
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# ? Jan 26, 2022 00:39 |
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Well thats an interesting bug. I went through the l-gate, got Grey, made him a governor. Later on I've moved onto cybernetics. I guess the guy is somehow able to put in cybernetics into his nanite body, as he has the leader perk.
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# ? Jan 26, 2022 01:01 |
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Staltran posted:Before the beta bureaucrats became worth it tech-wise somewhere around 300 sprawl generally, and the penalty is a third of what it was before in the beta, so even if you could still get admin cap bureaucrats they probably wouldn't speed up your tech until 900 sprawl or so. It's not really any worse than before for a long time. I really don't think that change is nearly as impactful as a lot of people seem to think. And really bureaucrats were only added in 2.6, before that planets and systems increased tech costs. Before that became a thing in 2.0 (e: wait that's when systems started increasing tech costs, I think planets already did even earlier) I think every planet you had increased upkeep of all pops. Stellaris has had mechanics to hinder big empires for a long time, the admin cap system was just a toothless way of doing it (and also hit medium sized empires just as hard). Yeah but the text is red.
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# ? Jan 26, 2022 01:05 |
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Started on a relic world as a Rogue Servitor. The precursor rolled is First League. Found a size 25 relic world nearby home, with the Ruined World archaeology site. So... how big of an empire do I need to feed three ecumenopoli
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# ? Jan 26, 2022 01:11 |
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HelloSailorSign posted:Yeah but the text is red. It's mostly yellow now but it's still red for edicts.
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# ? Jan 26, 2022 01:13 |
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Deuce posted:Started on a relic world as a Rogue Servitor. Depends on whether you opt for Machine World Cheese-Cheese: use the "Machine World transformation squishes all (non-cyborg) organics, and if any pops do get gibbed then the planet gets a resource deposit added" mechanism to cut down on the number of farms it takes to feed your meatbags. You sacrifice one of your least useful bio-trophies per world and get like +15 food/mo forever. haven't actually tried this on servitors, but was really powerful for Driven Assimilators... at the cost of having to keep track of when your terraform timers end, and needing to resettle pops right before it finishes silentsnack fucked around with this message at 01:55 on Jan 26, 2022 |
# ? Jan 26, 2022 01:48 |
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Horace Kinch posted:I am a long time advocate of playing the psychic slot machine despite all the contempt this thread has for it. That said going Syntehtic/Bio is technically the stronger pick. Bio lets you mold DNA like putty and has some great exclusive traits, and Synthetic gives you all the best parts of being a Robot and a meatbag at the same time. Same.
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# ? Jan 26, 2022 01:52 |
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silentsnack posted:Depends on whether you opt for Machine World Cheese-Cheese: use the "Machine World transformation squishes all (non-cyborg) organics, and if any pops do get gibbed then the planet gets a resource deposit added" mechanism to cut down on the number of farms it takes to feed your meatbags. You sacrifice one of your least useful bio-trophies per world and get like +15 food/mo forever. I meant more like the minerals and energy to support the billion foundry drones and researchers you could fit on three ecumenopoli.
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# ? Jan 26, 2022 01:55 |
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Deuce posted:Started on a relic world as a Rogue Servitor. However big you need to be to own three black holes, for three matter decompressors.
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# ? Jan 26, 2022 01:56 |
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Wait…megastructures aren’t limit 1 of each?
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# ? Jan 26, 2022 02:03 |
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Dr. Clockwork posted:Wait…megastructures aren’t limit 1 of each? Not if you're "gifted" extras by your neighbors!
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# ? Jan 26, 2022 02:12 |
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Dr. Clockwork posted:Wait…megastructures aren’t limit 1 of each? Theoretically yes, but there's nothing stopping you from building the construction site, abandoning the system, building a second construction site, and then completing both. Alternatively spin off a vassal, start the upgrade, give the system away, integrate, etc.
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# ? Jan 26, 2022 02:42 |
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PittTheElder posted:Theoretically yes, but there's nothing stopping you from building the construction site, abandoning the system, building a second construction site, and then completing both. Alternatively spin off a vassal, start the upgrade, give the system away, integrate, etc. I was under the impression that you were, in fact, stopped from doing that??
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# ? Jan 26, 2022 02:53 |
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Deuce posted:I meant more like the minerals and energy to support the billion foundry drones and researchers you could fit on three ecumenopoli. Yeah exactly. Machine worlds give production/housing bonuses so you produce more minerals and energy from fewer planets (and get more drones since machine worlds have +1 robot assembly even with zero replicator jobs enabled) And if you make those planets also produce a bit of food then you won't need as many dedicated farm planets/ringworlds, again the efficiency at supplying basic resources increases the amount of labor you can redirect to alloys/science and winning the game.
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# ? Jan 26, 2022 03:02 |
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edit2: nevermind, game still has too many nagging bits
AAAAA! Real Muenster fucked around with this message at 03:26 on Jan 26, 2022 |
# ? Jan 26, 2022 03:06 |
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Yami Fenrir posted:Flesh is Weak/Synthetics is better even if you weren't Materialist. This. Also being materialist makes it literally impossible for the initial psionic tech to roll for you unless your society researcher already has the psionic specialty. Which they can't roll as a member of your primary species since you are materialist. The only way to get psionic as a materialist is to get an already psionic species in your empire and get one of them to lead your society research. Racket and Ketling pops fit the bill if some other normal empire hasn't gone psionic. Antillie fucked around with this message at 04:37 on Jan 26, 2022 |
# ? Jan 26, 2022 04:35 |
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5 years away from the "200 years of peace as a Pacifist empire" achievement. Really looking forward to uncorking on my Fanatic Purifier neighbor with my 900k fleet power, followed by the Devouring Swarm next door to them.
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# ? Jan 26, 2022 05:40 |
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Antillie posted:This. Also being materialist makes it literally impossible for the initial psionic tech to roll for you unless your society researcher already has the psionic specialty. Which they can't roll as a member of your primary species since you are materialist. The only way to get psionic as a materialist is to get an already psionic species in your empire and get one of them to lead your society research. Racket and Ketling pops fit the bill if some other normal empire hasn't gone psionic. The Living Sea anomaly is the other way, it straight up gives you the Psionic Theory tech.
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# ? Jan 26, 2022 05:47 |
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Deuce posted:I was under the impression that you were, in fact, stopped from doing that?? Well I haven't played in a couple months, so it's possible things changed, but they in fact have not.
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# ? Jan 26, 2022 07:43 |
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Not sure what just happened, but my fleet speeds have just dropped to a crawl. It takes me 90ish days now to cross a system and enter another one, where before it used to be MUCH faster. I have no idea why, is someone driving with the brakes on or something?
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# ? Jan 26, 2022 21:49 |
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Did you get a debuff from, say, the Shroud? Did a buff that you've had timed out? Did you replace the admiral in charge with someone that doesn't give sublight speed bonuses?
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# ? Jan 26, 2022 21:52 |
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Is that bug/effect still in where the speed of the fleet is set to the fastest ship? Might be all corvettes died or something then!
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# ? Jan 26, 2022 21:55 |
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Obvious question but you didn't just use the jump drives, did you? They come with a temporary debuff to sublight speed, among other things.
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# ? Jan 26, 2022 22:45 |
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Tomn posted:Obvious question but you didn't just use the jump drives, did you? They come with a temporary debuff to sublight speed, among other things. .....that might be it after all. I think I did jump them into a new system. Lemme check. [edit]Yeah, that was it.
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# ? Jan 26, 2022 22:52 |
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Cimber posted:Not sure what just happened, but my fleet speeds have just dropped to a crawl. It takes me 90ish days now to cross a system and enter another one, where before it used to be MUCH faster. I have no idea why, is someone driving with the brakes on or something? Is it across all systems? Some of the systems (I think they look like there’s a thunderstorm, can’t remember the name) have an incredibly tedious in-built sunlight speed rebuff E:nm
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# ? Jan 26, 2022 22:54 |
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Also those space storms. Those have to be the most annoying thing ever added to the game. I think the only effect is that it slows your ships way down and makes Neutron Launchers even better
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# ? Jan 26, 2022 22:57 |
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Cimber posted:.....that might be it after all. I think I did jump them into a new system. Lemme check. Ah, well, glad that was an easy fix! Also just in case you didn't already know using the jump drives also comes with a -50% weapon damage debuff, so best not to jump right into combat unless you seriously overmatch your enemy.
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# ? Jan 26, 2022 22:58 |
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# ? Apr 27, 2024 03:06 |
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I'm confused. Overcrowding? This is a planet I took from the Devouring Swarm that the galaxy has teamed up to purge. All Undesirables are gone, just one of my robo-pops but he apparently wants to peace out because it's too crowded.
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# ? Jan 26, 2022 23:08 |