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Nitrousoxide
May 30, 2011

do not buy a oneplus phone



OwlFancier posted:

I'm not sure about that given that you... absolutely can just build more resources on the systems you claim? The main difference is that you can't exploit planets until much later in the game, but in exchange you have a very strong initial planet which can easily count as the output from multiple lesser worlds.

It's going to make getting habitats or world shaper a priority though.

You can get more resources of course, but you're more limited in the tech points you can get and the unity you can generate. Since you basically have to do a one city challenge for a while, unless you get really lucky and find another Gaia world that isn't protected by a fallen empire, it means you need to keep the research and unity costs down and maximize your benefit per system.

You probably also need to keep a bigger fleet than normal, given that the pirates will be a bigger problem for you than a regular empire.

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wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


After spending a few hours with the new starbase system, I'm constantly cursing it as forgettable busywork. Combined with the fact that ship maintenance is incredibly punitive now, I think I'll wait for a few patches.

I like Stellaris, but I don't like it now.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Early game land grab is super cool, but yikes I have no idea what to prioritise anymore.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I found the new fleet system to be rather cumbersome since all it seemed to do was add an extra step in arranging ships but I am slowly getting used to all the new features. The glacial pace in which ships travel is what's driving me nuts now as chasing fleets is somehow an even bigger pain in the rear end.

I enjoy long games but the pace set in 2.0 is really, really slow now. I'm coming up on 2350 and am now just researching battleships. I don't think I'm even half way through any of the tech trees.

Psychotic Weasel fucked around with this message at 05:55 on Feb 23, 2018

nessin
Feb 7, 2010
Found a potential problem. Using the default settings for a large galaxy every single star has a resource on it, and thus I can't build a Dyson's Sphere anywhere. Maybe there is a star somewhere, but on roughly 1/3rd of the map that I control there is no star that let's me build a sphere on it.

OwlFancier
Aug 22, 2013

Nitrousoxide posted:

You can get more resources of course, but you're more limited in the tech points you can get and the unity you can generate. Since you basically have to do a one city challenge for a while, unless you get really lucky and find another Gaia world that isn't protected by a fallen empire, it means you need to keep the research and unity costs down and maximize your benefit per system.

You probably also need to keep a bigger fleet than normal, given that the pirates will be a bigger problem for you than a regular empire.

I mean, unless your systems have a serious dearth of research mines you should still be better off building up wherever you can, not to mention the need for minerals and energy?

Baiard
Nov 7, 2011

it's good for you

nessin posted:

Found a potential problem. Using the default settings for a large galaxy every single star has a resource on it, and thus I can't build a Dyson's Sphere anywhere. Maybe there is a star somewhere, but on roughly 1/3rd of the map that I control there is no star that let's me build a sphere on it.

I thought I read somewhere it's intended for every star to have a resource of some kind now.

hobbesmaster
Jan 28, 2008

I realize the scripts say differently but I'm pretty sure that the incomplete terraforming event has a 100% chance of turning your world into an ammonia planet.

edit: save scumming: ammonia, ammonia, ammonia, invasion, gaia. huh I guess it is possible!

axeil
Feb 14, 2006
Well I really like this patch but something weird as hell happened.

I'm a spiritualist, pacifist egalitarian empire and I just got the event chain that terraforms a new world I colonized and it made it into a Gaia world.

Seems great! Everyone is migrating in and things are good. I'm making +20 in energy, +15 in minerals and +3 in food. Then suddenly I'm in the negative in all of them and my stockpiles start dropping.

I'm now at 0 everything and all my planets are in revolt. Is this a bug or did I just gently caress up horribly?

1stGear
Jan 16, 2010

Here's to the new us.

Psychotic Weasel posted:

I found the new fleet system to be rather cumbersome since all it seemed to do was add an extra step in arranging ships but I am slowly getting used to all the new features. The glacial pace in which ships travel is what's driving me nuts now as chasing fleets is somehow an even bigger pain in the rear end.

I enjoy long games but the pace set in 2.0 is really, really slow now. I'm coming up on 2350 and am now just researching battleships. I don't think I'm even half way through any of the tech trees.

How drastically did you expand with your outposts? Each system with an outpost adds to your research costs, so if you spam them too fast you can balloon your tech tree drastically.

I Am Fowl
Mar 8, 2008

nononononono
I encountered what might be a pretty bad bug. I started a game, surveyed my neighboring systems then sent a construction ship over to build an outpost and expand my territory. The construction queues up, my resources are used...and when the outpost is "done" there's nothing there and my resources are still gone.

OwlFancier
Aug 22, 2013

Wow the piracy event does not gently caress around.

Bold Robot
Jan 6, 2009

Be brave.



Galaga Galaxian posted:

drat, I've been completely boxed in by Ancient Mining Drones. How aggressive are these things? Can I slip science ships past them or am I gonna have to beef up my fleet to clear them out?



Don’t be shy about restarting if you get a tough start. I haven’t played with 2.0 yet but I see that you’re only 10 years in - sometimes it takes that long to realize that your start is not feasible or at least a major uphill battle.

Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.
Should I be dropping a station to claim any half decent system off the start?

axeil
Feb 14, 2006

1stGear posted:

How drastically did you expand with your outposts? Each system with an outpost adds to your research costs, so if you spam them too fast you can balloon your tech tree drastically.

Oh poo poo it does?? Well that explains a lot :negative:

OwlFancier posted:

Wow the piracy event does not gently caress around.

Do pirates steal resources if they blow up your outposts? That...would explain a lot.

Might have to abandon this playthrough :smith:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



:gonk: the two major empires I've been beefing with have stopped opportunistically declaring on me when the other one does. Now they've just teamed up and launched a single war against me and my one ally.

OwlFancier
Aug 22, 2013

axeil posted:

Oh poo poo it does?? Well that explains a lot :negative:


Do pirates steal resources if they blow up your outposts? That...would explain a lot.

No clue but mine just spawned a second wave at about 400 fleet power and armed with T2 armour and autocannons :stare:

I haven't even upgraded my weapon tech yet, it's certainly a change! If I hadn't been building up to blow through some crystals I'd have been in a real bind.

Ignorant Hick
Mar 26, 2010

Ms Adequate posted:

Martial Law planetary edict can help keep things under control while you build up a better solution. As it stands though, yeah, it seems like new conquests filled with unhappy newly-enslaved pops are really hard to keep a lid on (which is great imo), I kept some assault armies on hand to shore up defenses when a rebellion occurred. Gotta plunk down them fortresses!

Same, having to actually think about how to manage my rebellious pops as a nice change.

Patch owns. I did a mad scramble for territory early on and it's definitely worth it. Only barely kept my economy going for the first 80 years or so, but now that I've consolidated I'm rolling in resources. Other than setting up some core shipyard systems at the start I didn't mess with space stations much, but once my empire settled into a nice balance I was able to really think about what I wanted to do with them. It's probably my favorite part of the update so far. There's so much character you can give them with all of the different modules.

Only things I've run into so far that feel like bullshit are marauder fleets wrecking my mining stations on their way to beat up someone else, and the fact that the spectral wraith leviathan destroys outposts rather than just disabling them. It spawned inside my borders and took out three of my systems, then went north and split my neighbor in half.

Davethulhu
Aug 12, 2003

Morbid Hound
Apologies if this was mentioned in the other thread, I was too far behind to check.



Bug or new feature?

OwlFancier
Aug 22, 2013

With the fact that defense armies are now a bit tougher than basic assault armies, I feel like picking very strong/resiliant might actually make your planets very hard to capture.

cock hero flux
Apr 17, 2011



Passive War exhaustion forcing status quo peaces where I lose like 10 systems despite the fact that I've smashed the enemy's fleets and just need time to go retake the outposts can go gently caress itself. I have zero shame about editing my savegame to remove all my war exhaustion.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



OwlFancier posted:

With the fact that defense armies are now a bit tougher than basic assault armies, I feel like picking very strong/resiliant might actually make your planets very hard to capture.

I'm currently almost completely unable to invade planets despite having strong catmans, so much so that I've reoriented my research priorities dramatically so I can get jedi ASAP.

e; Also turning on the follow-fleet triforce isn't actually a great idea unless you really need to win a big fight. Sure you'll have overwhelming forces in a given system, but you'll have a bunch of zippy little buggers going all over the shop faster than you can keep on top of them. Literally having to obsess over maneuver, chokepoints, keeping outposts from being retaken, and escorting my army transports safely around.

Game incredibly good :stare:

Ms Adequate fucked around with this message at 06:51 on Feb 23, 2018

Jazerus
May 24, 2011


OwlFancier posted:

With the fact that defense armies are now a bit tougher than basic assault armies, I feel like picking very strong/resiliant might actually make your planets very hard to capture.

i've been fighting some strong fanatical purifiers and it's impossible to take their worlds without losing a full combat width using regular assault troops, even using a strong species army myself. very strong/resilient might lead to losing two combat widths, which is just utterly crippling to the pace of an invasion until quite late

i guess superior army types are actually really important now

cock hero flux
Apr 17, 2011



Jazerus posted:

i've been fighting some strong fanatical purifiers and it's impossible to take their worlds without losing a full combat width using regular assault troops, even using a strong species army myself. very strong/resilient might lead to losing two combat widths, which is just utterly crippling to the pace of an invasion until quite late

i guess superior army types are actually really important now
As it turns out if you build a couple of forts and a planetary shield generator on a planet then it's basically impossible to take, especially if you're Strong/Very Strong. There isn't even really a downside to doing this because forts produce Unity so it's not a wasted tile.

OwlFancier
Aug 22, 2013

Well I know what I'm going to add as a species, ravenous hive of literal ticks that are impossible to dig out once they get established :getin:

The end goal being to troll people into playing purifiers just so they can sterilize everything from orbit out of frustration.

To be honest, armageddon bombardment should probably be allowable against genocidal hivers cos you're going to kill them all anyway.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


cock hero flux posted:

Passive War exhaustion forcing status quo peaces where I lose like 10 systems despite the fact that I've smashed the enemy's fleets and just need time to go retake the outposts can go gently caress itself. I have zero shame about editing my savegame to remove all my war exhaustion.

This is also something that bugs the hell out of me, especially since I had a whole bunch of systems flip over the the opportunistic purifier who dogpiled me. 2.0 needs a 2.1 before I'll come back (and an Autobuild update, obviously.)

Charlz Guybon
Nov 16, 2010

Aethernet posted:



It launched as a game you could play and squeeze some fun out of, but was not without its flaws. Since its launch, however, it's been patched to buggery and comes with a range of DLC that expands the experience considerably. These are detailed below. Following patch 2.0, the game has been radically reshaped - gone are the starting choices of FTL type and weapon preference, and in are hyperlanes for all and a new method of expanding your empire. You now have to build an outpost in a system to own it, whereas previously you could own a system because your race of starfish aliens had popped out enough tiny starfish to push your SpaceColour over that system, even if you'd never actually visited it.

Oh...I hadn't played this in a while and I knew that warp was going to get the axe, but not wormholes too. That was by far my favorite one. :(

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



OwlFancier posted:

Well I know what I'm going to add as a species, ravenous hive of literal ticks that are impossible to dig out once they get established :getin:

pls don't doxx my medical records.

Also I feel comfortable saying that was the best war I have ever fought in Stellaris. I had so much to consider and juggle, there were back-and-forths, feints, a massive failed invasion, two massive successful but extremely costly ones, and a reclamation of some systems I'd lost a couple decades earlier.

Eiba
Jul 26, 2007


Found a pulsar early on that was ominously pulsing more and more frequently. Notification said something would happen in 40 years. Cool, I've never gotten or heard of this event. I'll deal with it when it goes off.

Of course I forget about it, expand past it so it ends up in the heart of my empire and generally get on with my life.

53 years into the game a god drat star sized blue death jellyfish appears in the middle of my empire. I rush to my local curators (who are penguins, incidentally) and ask for all the information they can give me. Short version: "Lol, you're hosed. It's basically a natural disaster you have no hope of fighting against."

Unfortunately this natural disaster is making a b-line for my homeworld. Size 25 Gaia world and my only planet thanks to that civic. All my eggs are in that basket. It destroys outposts, literally cutting a path through my empire. It actually started next to another empire, went for the border, and then turned back to get my homeworld... leaving a trail of "unclaimed" systems I had to panic about, lest my neighbor settle past all my well planned choke points.

Of course all these concerns might be for naught. The horrible beast appears in the hyperlane point right next to my homeworld. My fleet was fighting pirates and hasn't made it back in time. There's a 2k starport, but my homeworld is between the creature and the star.

The thing slowly turns. With slow undulations of its planet sized tentacles it drifts obliquely through my home system to another hyperlane point next to the one it came in from.

Every system this thing entered was utterly destroyed except for my home planet. Having never seen one of these things I had no idea how it was supposed to act so it was pretty tense.

The creature ended up carving a swath of destruction through my annoying isolationist neighbor next, so that was fun. It's still out there somewhere. Every now and then I see another empire get suddenly bisected and I know my old friend is out there eating starbases. My neighbors never really repaired the damage done to their empire, and decades later the uninhabited swathes of destruction are havens for pirates that have been raiding me, instead of the empire that surrounds them.



General thoughts on 2.0: Jesus it takes a long time to move fleets around. I managed to pinch off the only access to the tip of an outer spiral of the galaxy. Dozens of stars all to myself.

Well, now my unity/tech costs are through the roof and I've only half settled it, so pirates keep appearing on the frontier. I can't fortify because I'm constantly (slowly) expanding, so I need to keep sending my fleet out there, and if I need to bring it back for any reason (like a giant blue jellyfish crisis) it takes as much as a year to even get out of the outer arm and back into the main body of my empire.

I feel like sublight speed is just as, if not more important than hyperdrives now in terms of getting your fleet to get anywhere in a reasonable time.

This is probably a neat change, overall, as I can see it leading to more reasons to split your fleet and it's a natural penalty for sprawling empires vs small focused ones. But it takes some getting used to!

Eiba fucked around with this message at 06:58 on Feb 23, 2018

President Ark
May 16, 2010

:iiam:
one side effect of the army changes is that any event that spawns hostile armies on a colony is almost impossible to repel without losing the colony

Pylons
Mar 16, 2009

Eiba posted:

I feel like sublight speed is just as, if not more important than hyperdrives now in terms of getting your fleet to get anywhere in a reasonable time.


It definitely is. I neglected my sublight engines and my fleet still takes forever and a day to get anywhere.

OwlFancier
Aug 22, 2013

I'm really enjoying the disengagement mechanics, I'm slowly whittling down these crystals blocking me in by throwing my fleet at them repeatedly, I'm losing some ships but depsite them slightly outclassing me, I'm actually beating more of them in each attack than I lose, which is an interesting dynamic.

canepazzo
May 29, 2006



It's really difficult/complex (in a good way) to balance expansion and consolidation; systems have tons of resources now and you always have that 10 mineral system just 2 jumps out from your borders so you must claim it. In the meantime there's 25/30 of each resource unmined within your borders. Then you add stations and colonies into the mix, and it gets even more complex.

It's a really different feel, the game start. A great patch/expansion!

Questions: what does a starbase require, in order to be "dockable" by a fleet (i.e. repairs/upgrade and lower maintenance while docked)? Just the first upgrade, a shipyard? How many shipyards do a fleet upgrade/repair occupy? Is it always the one, regardless of size?

Pylons
Mar 16, 2009

canepazzo posted:

It's really difficult/complex (in a good way) to balance expansion and consolidation; systems have tons of resources now and you always have that 10 mineral system just 2 jumps out from your borders so you must claim it. In the meantime there's 25/30 of each resource unmined within your borders. Then you add stations and colonies into the mix, and it gets even more complex.

It's a really different feel, the game start. A great patch/expansion!

Questions: what does a starbase require, in order to be "dockable" by a fleet (i.e. repairs/upgrade and lower maintenance while docked)? Just the first upgrade, a shipyard? How many shipyards do a fleet upgrade/repair occupy? Is it always the one, regardless of size?

I think any starbase can be "repaired" at, but upgrading requires a shipyard. I think it's always just one, and I don't think having additional shipyards makes simultaneous upgrades possible.

Eiba
Jul 26, 2007


Possibly related to new unrest mechanics- I made a rival to my democratic materialists to play against. A good old divine empire with the exact opposite ethics to mine. They didn't spawn close enough to me to be a good in game rival, but they did have a really neat story anyway.

A few decades after I met this divine empire I was greeted by a democratic crusader with the same portrait and a suspiciously similar name. Turns out they had a successful slave revolt, but unlike past one's I saw where some outlying province just gets reconquered, this time it was their home world that had revolted. And what's more when the Divine Emperor tried to retake his home... he failed! They had to sign a white peace and the two countries survived as separate entities.

It took me a while to figure it out but I think what happened is that the rebels inherited a pretty beefy star fortress, and the rest of the empire wasn't developed enough to build up a fleet that could retake it.

That makes for a pretty cool narrative! A brutal god-emperor rules over a planet of slaves. FTL is discovered and many resources are devoted to expanding and exploiting the stars, but eventually things boil over on the home planet, and with an opportunistic strike a slave rebellion manages to seize the Emperor's own fortress-palace and things culminate in an incredibly asymmetrical but evenly matched battle between the imperial fleet and the free republic's fortress.

Thank you, Stellaris, for just procedurally generating a really compelling premise like that.


Pylons posted:

It definitely is. I neglected my sublight engines and my fleet still takes forever and a day to get anywhere.
I will drop shields from my ship designs if there's not enough power for afterburners. No one's going to slow down the fleet.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

wiegieman posted:

After spending a few hours with the new starbase system, I'm constantly cursing it as forgettable busywork. Combined with the fact that ship maintenance is incredibly punitive now, I think I'll wait for a few patches.

I like Stellaris, but I don't like it now.

Yeah holy poo poo, gently caress starbases.

I'm also quite firm in my hatred of hyperlanes now. Oh, someone's attacking on the opposite side of my empire? Let my fleet mosey on over there, I'm sure they'll be around in, oh, fifty years.

EDIT: Also, thoroughly amused to note that the whole "chokepoints in spaaaaaaace" thing hasn't worked out at all, because no matter how much you build up a starbase it's going to get trucked as soon as any enemy fleet so much as glances at it.

Shadowlyger fucked around with this message at 08:00 on Feb 23, 2018

DrBox
Jul 3, 2004

Sombody call the doctor?
The marauders accepting money to raid you consecutive times is obnoxious. I kept talking to them between raids to see if I could pay them to attack someone else but they would always say their fleet isn't ready. Then a little while later, bam! I'm under attack again.

Super annoying.

appropriatemetaphor
Jan 26, 2006

With the fleet manage how do you make a template out of an existing fleet? My main fleet has an associated template, but my second fleet doesn't. I'd like to be able to open up the fleet manager and switch between fleets, but only the initial one is there.

edit: have had a very peaceful game so far...bordering some fanatical purifiers as the assimilator robots and I guess we're just chill with each other. found a wormhole that probably connects directly to the realm of the Great Kahn though so that could be trouble later on.

Trivia
Feb 8, 2006

I'm an obtuse man,
so I'll try to be oblique.
I think the war percentage UI could use some work. Maybe a popup window showing a list of what each side gets or loses when peace/surrender talks happen.

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Soup du Jour
Sep 8, 2011

I always knew I'd die with a headache.

Wiz I just encountered my first empire, they’re neighbors, and they are the exactly the same color as me. For the love of god

e: what the gently caress they’re Life-Seeded too

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