Anno posted:The leader cap AP seems like a pretty good early pick, so it's not even that hard to have 5-6 scientists running around if that's what you want to focus on. For me it's still hard to top research speed/edict fund as my first two picks, being able to run energy/mineral subsidies for free is just too good.
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# ? May 11, 2023 22:36 |
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# ? May 22, 2024 10:17 |
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Sandwich Anarchist posted:I think the expectation is to not have 4+ science ships now, since the AI also doesn't. Almost like you have to change your playstyle in the face of new mechanics or something.
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# ? May 11, 2023 22:38 |
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ilkhan posted:I think it's less the cost and more they restrict how fast they level. Oh, yeah that's started to become noticable
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# ? May 11, 2023 22:41 |
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Wilekat posted:Needing to cut back on science ships in the same patch they added a bunch of really solid automation options to them is pretty funny though You too?
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# ? May 11, 2023 22:47 |
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Oh hey I wasn't the only one that bumped into the stellar devourer this patch
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# ? May 11, 2023 22:49 |
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Sandwich Anarchist posted:I think the expectation is to not have 4+ science ships now, since the AI also doesn't. Almost like you have to change your playstyle in the face of new mechanics or something. Their usefulness falls off once you're done exploring and the majority of your sites are dug out, though. So now rather than having science ships sitting idle at starbases with scientists inside who do nothing, they'll sit idle empty?
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# ? May 11, 2023 23:15 |
You aren't parking your science ships over your lab worlds once you're done exploring? There are even leader traits that boost assisting research now!
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# ? May 11, 2023 23:22 |
Bloody Pom posted:For me it's still hard to top research speed/edict fund as my first two picks, being able to run energy/mineral subsidies for free is just too good. The research speed seems like it could be done better by two extra leaders (and extra levels for your others) if you have at least one scientist-enabled council position to open up.
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# ? May 11, 2023 23:33 |
Anno posted:The research speed seems like it could be done better by two extra leaders (and extra levels for your others) if you have at least one scientist-enabled council position to open up. There's also the 50% increase to rare technology chance, which is really nice.
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# ? May 11, 2023 23:46 |
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I would do loving anything to just remove pirates from the loving game. I don't monitor my trade for two loving minutes and a stack that's twice the size of the max fleet I can field just spawns next to my capital.
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# ? May 11, 2023 23:50 |
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Bloody Pom posted:You aren't parking your science ships over your lab worlds once you're done exploring? There are even leader traits that boost assisting research now!
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# ? May 11, 2023 23:54 |
Natural 20 posted:I would do loving anything to just remove pirates from the loving game. Mods have you covered. Also disables AI crime syndicates.
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# ? May 12, 2023 00:09 |
My Renowned scientist lady just asked for us to take in her Blorg friend who's apparently quite the expert at governing mineral-rich planets, which I just happened to have one of. I wonder if that's a random event or something scripted.
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# ? May 12, 2023 00:23 |
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CapnAndy posted:I don’t see any reason to make sectors at all. In a way, it can make sense thematically. In the beginning of your empire the "frontier" worlds outside of main sector, even if you colonized 5 at once, wouldn't really be organized enough to be working together. As your empire grows (and you get more leader slots or the ability to take negatives from having too many), those frontier worlds are starting to grow past 10 pops and start to mean something. It gets more difficult when you conquer large swathes of territory. It looks like the governor level bonuses do apply across the sector (-crime, +prod, -pop sprawl), it's their traits that don't apply to other planets. So, a sector of 3+ planets with 30-40 pops in it can make sense to have a planet and sector governor.
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# ? May 12, 2023 00:46 |
Yeah I can't see a reason to not click the Create Sector button. Even if you don't appoint a governor you at least have the option to set it up on automation if you have it in a sector. And the governor bonuses are strong if you have the spare leader cap.
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# ? May 12, 2023 00:50 |
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Sectors are good because once I'm done setting up their build order I can collapse their sector on the side bar
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# ? May 12, 2023 01:04 |
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Danaru posted:Sectors are good because once I'm done setting up their build order I can collapse their sector on the side bar If you don't build extra sectors then you only have to collapse your home and the frontier sector sections
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# ? May 12, 2023 01:06 |
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I guess if I’m at the leader cap I can just get whatever excavation done and then create a vassal. It does seem like there’s more incentive now to use those vassal specialties.
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# ? May 12, 2023 01:14 |
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Am I missing something with oppressive autocracy? It basically makes your pops better hive mind pops, it seems to be crazy strong.
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# ? May 12, 2023 01:39 |
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The new DLC makes destroying any Science ships you can even better for anyone who has it as an option. Four or five Science ships with a Leader in each one is a lot of resources to destroy in the early game.
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# ? May 12, 2023 19:04 |
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Hey, the first post is kinda dated. Can anyone point me towards a list of what dlc are actually considered worth it these days? I used to play this a lot a long time ago, but stopped because my potato of a computer couldn't handle late game. I recently got a non-potato computer, and suddenly this game is eating all of my free time. But there's like a $100 worth of dlc out on it. Probably going to get something out of this sale, but not all of it.
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# ? May 12, 2023 20:43 |
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Ugh, I like Under one Rule but this part is kinda bullshit. Spoiler regarding the lategame of the new origin. You'd think uploading the Luminary into a robot body would save his life...
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# ? May 12, 2023 21:22 |
Tuna-Fish posted:Hey, the first post is kinda dated. Can anyone point me towards a list of what dlc are actually considered worth it these days? Utopia for sure. After that I think the four story packs are very good bang-for-buck content. Federations, Overlord and now Galactic Paragons are the other expansions I personally think are must-have, but there aren’t any I’d say just never buy. Nemesis is the weakest but even that has some cool stuff in it. The species packs are mostly flavor so feel free to pick what looks cool or thematic to you.
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# ? May 12, 2023 21:37 |
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Yami Fenrir posted:Ugh, I like Under one Rule but this part is kinda bullshit. Yeah the whole thing is horseshit. Apparently, you can proc an event that let's you do a Golden Throne type situation with him, but it requires you to use the option that raises special resource costs dramatically over time. I was dedicating my entire economy to this, and suffering diplomatic hits the whole time before I couldn't sustain it anymore. And now, I'm just an empire with no special bonuses or origin powers whatsoever. It loving sucks rear end and I'm never using it again.
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# ? May 12, 2023 22:34 |
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Sandwich Anarchist posted:Yeah the whole thing is horseshit. Apparently, you can proc an event that let's you do a Golden Throne type situation with him, but it requires you to use the option that raises special resource costs dramatically over time. I was dedicating my entire economy to this, and suffering diplomatic hits the whole time before I couldn't sustain it anymore. And now, I'm just an empire with no special bonuses or origin powers whatsoever. It loving sucks rear end and I'm never using it again. I got that outcome actually. I don't mind the idea but it really should let you consider more creative solutions too.
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# ? May 12, 2023 22:52 |
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Jack Trades posted:Variation is good? Only if the actual options are good. Also with ascension being moved to traditions you effectively only have 6 choices now. Ascension perks are where we really need variety. Too many of them are boring, situational, or both. I'd say civics are in a similar position but it looks like they got some neat stuff in this xpack.
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# ? May 12, 2023 22:57 |
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I think civics are in a great spot now with the council position additions, although a lot of them give fairly generic stuff like pop amenity usage or whatever. Also I agree with the tradition trees tbh, I've started using mods to give a bigger number because there's still too many "obvious" choices like oh yeah I'd certainly like to research faster duh
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# ? May 12, 2023 23:05 |
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Tuna-Fish posted:Hey, the first post is kinda dated. Can anyone point me towards a list of what dlc are actually considered worth it these days?
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# ? May 13, 2023 02:07 |
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I finally got the Zroni Storm Caster! Now my Citadels are gonna totally crush the enemy fle... Oooh. Oh... Well, poo poo.
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# ? May 13, 2023 12:59 |
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AG3 posted:I finally got the Zroni Storm Caster! Now my Citadels are gonna totally crush the enemy fle...
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# ? May 13, 2023 13:10 |
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Are Zroni worth it? Even as a psionics based civilization I wind up going for the war forge
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# ? May 13, 2023 13:46 |
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Poil posted:Yeah. Yeah. Yeah. By chance is it in a system which already has shield negation? Nope, but I do have another base in a system with shield negation and it's exactly identical. The people in charge of designing and building these bases just don't give a gently caress, I guess. Danaru posted:Are Zroni worth it? Even as a psionics based civilization I wind up going for the war forge I just roll with whatever I get, but I'd say Zroni are generally a bit on the weak side. AG3 fucked around with this message at 14:13 on May 13, 2023 |
# ? May 13, 2023 14:10 |
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I deliberately don't research autocannons because they just seem to neuter defensive starbases. I'm sure they're great against heavily shielded enemies who only fight at point blank range but personally I prefer my citadels to actually return fire.
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# ? May 13, 2023 14:40 |
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It’s so weird and annoying you (still) can’t pick what weapons your starbases use.
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# ? May 13, 2023 14:43 |
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You used to be able to, waaay back in the day, just like you can for ships. I don't mind not being able to design the bases myself, but at the very least I'd like them to understand that using shields and anti-shield weapons in a pulsar system is a complete waste of resources. And yeah, please stop using autocannons and disruptors on starbases while they're at it.
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# ? May 13, 2023 14:48 |
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I wish I loved anything as much as "Auto-best" loves the energy siphon
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# ? May 13, 2023 14:50 |
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Danaru posted:Are Zroni worth it? Even as a psionics based civilization I wind up going for the war forge The Zroni are strong as hell because you get access to Zro in the early game, which you can dump on the market to turbo charge your economy.
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# ? May 13, 2023 15:27 |
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Forgot that cracking the egg can kill your scientist occasionally. Sorry guy, I guess you got ate.
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# ? May 13, 2023 16:07 |
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Danaru posted:I wish I loved anything as much as "Auto-best" loves the energy siphon
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# ? May 13, 2023 17:46 |
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# ? May 22, 2024 10:17 |
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The goon custom empire mod seems to have disappeared off the steam workshop? I guess it's being retooled with all the new Civic options.
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# ? May 13, 2023 17:48 |