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It is weird to me just how much the wider internet is whining about the changes despite how much they are obviously better and more fleshed out than what they are replacing.
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# ? Mar 21, 2019 00:20 |
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# ? Apr 27, 2024 10:05 |
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Darkrenown posted:If you kill the Vanguard fast enough the main fleet fucks off. Darkrenown you don't know how much it tickles me to learn this is intended behavior. I had a game recently where I played as friendly, largely pacifist birb people in a workers collective megacorp. They ascended synthetically and earned the ire of...basically everyone not in their federation of friendly peaceniks. This resulted in a hellwar with the Spiritualist FE where they were beaten back barely, their tech scavenged, and then a round two where I destroyed everything they ever loved. The once harmless trader birbs become extremely angry robots enforcing peace on the galaxy at sword point. So when the Prethoryn landed directly in my territory, my incredibly well fortified territory, it went uh super badly for them. If only they'd landed...anywhere other than in the territory of the highly militarized corporate robot birds.
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# ? Mar 21, 2019 00:20 |
appropriatemetaphor posted:What difficulty should I run with Galvius AI? Grand Admiral has everyone at Overpowering pretty quickly, so maybe not Grand Admiral. Admiral works fine for me unless you are willing to cheese GA by buying positive relations with neighbors or a minmaxed shitler type. When the AI got a bit less retarded in 2.2.5 and learned how to do things like "hire an admiral" and not suffer decision paralysis GA turned from a joke to "wow I'm dead again in the first 20 years"
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# ? Mar 21, 2019 00:34 |
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Nuclearmonkee posted:Admiral works fine for me unless you are willing to cheese GA by buying positive relations with neighbors or a minmaxed shitler type. When the AI got a bit less retarded in 2.2.5 and learned how to do things like "hire an admiral" and not suffer decision paralysis GA turned from a joke to "wow I'm dead again in the first 20 years" Are you talking about base 2.2.5 and 2.2.6 or are you talking about running those versions with Glavius AI, just curious since I was also going to try Glavius with 2.2.6
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# ? Mar 21, 2019 00:36 |
Ham Sandwiches posted:Are you talking about base 2.2.5 and 2.2.6 or are you talking about running those versions with Glavius AI, just curious since I was also going to try Glavius with 2.2.6 Glavius though I had 2.2.5 on and off with vanilla since there were some times where his rapid release cycle made things hosed up.
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# ? Mar 21, 2019 00:38 |
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Nuclearmonkee posted:Glavius though I had 2.2.5 on and off with vanilla since there were some times where his rapid release cycle made things hosed up. Awesome thanks, I'll try Glavius + Admiral and let's see how it goes
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# ? Mar 21, 2019 00:41 |
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Nuclearmonkee posted:Admiral works fine for me unless you are willing to cheese GA by buying positive relations with neighbors or a minmaxed shitler type. When the AI got a bit less retarded in 2.2.5 and learned how to do things like "hire an admiral" and not suffer decision paralysis GA turned from a joke to "wow I'm dead again in the first 20 years" Cool I'll try that, I feel like I might be getting owned as a devouring swarm on Grand Admiral.
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# ? Mar 21, 2019 00:46 |
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The Iron Rose posted:Please go past your admin cap This really needs to be the thread title.
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# ? Mar 21, 2019 02:12 |
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PittTheElder posted:Furthermore, put unemployed Pops at the top of the resettlement display. Fister Roboto posted:This really needs to be the thread title.
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# ? Mar 21, 2019 02:27 |
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Fister Roboto posted:This really needs to be the thread title. since we are talking about it, is there any point at all that I should be concerned about how far I am over the cap or can I basically just ignore it until my robots have conquered and colonized every square inch of the galaxy?
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# ? Mar 21, 2019 02:30 |
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AnEdgelord posted:since we are talking about it, is there any point at all that I should be concerned about how far I am over the cap or can I basically just ignore it until my robots have conquered and colonized every square inch of the galaxy?
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# ? Mar 21, 2019 02:37 |
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AnEdgelord posted:since we are talking about it, is there any point at all that I should be concerned about how far I am over the cap or can I basically just ignore it until my robots have conquered and colonized every square inch of the galaxy? Beer4TheBeerGod posted:2.2.6 is addictive as hell.
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# ? Mar 21, 2019 02:39 |
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dev diary on sexy planet dlc today plz
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# ? Mar 21, 2019 11:39 |
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Gyshall posted:dev diary on sexy planet dlc today plz Dev diary on more fallen empires/end game/mid game crisises please!
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# ? Mar 21, 2019 13:21 |
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AnEdgelord posted:since we are talking about it, is there any point at all that I should be concerned about how far I am over the cap or can I basically just ignore it until my robots have conquered and colonized every square inch of the galaxy? The major concern is less how much over the cap you are and more what is putting you over the cap. If you're building a ton of districts on multiple planets long before you need them, then that's a massive drain on your economy and research progress for no good reason as it will be many years before the population growth will catch up and get you anything useful out of the empire sprawl you're causing. So yeah, go over the cap, but don't go massively inflating empire sprawl off the bat by pre-building districts and such decades before you can actually use them.
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# ? Mar 21, 2019 14:02 |
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The Iron Rose posted:Please go past your admin cap I haven't actually looked at my admin cap I think... ever? It's a silly thing to worry about.
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# ? Mar 21, 2019 14:03 |
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AG3 posted:So yeah, go over the cap, but don't go massively inflating empire sprawl off the bat by pre-building districts and such decades before you can actually use them. But going North Korea mode works great in other Paradox titles!
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# ? Mar 21, 2019 14:03 |
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THE BAR posted:But going North Korea mode works great in other Paradox titles!
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# ? Mar 21, 2019 14:14 |
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Think I mixed up that hotel of theirs with Chenggong.
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# ? Mar 21, 2019 14:19 |
started up a 2.2.6 game as fanatical purifiers and didnt get any precursor anomolies for some reason. i've had two pity events fire but not any more. has this happened to anyone else?
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# ? Mar 21, 2019 14:36 |
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Squiggle posted:It's my own dumb brain, I will get jazzed for a major version of some game and think "oh this is great!" then reading a goddamn thread where everyone has a thousand hours of experience and opinion poisons my thoughts and suddenly I resent it for reasons I've literally never seen personally. I do this too, you're not alone.
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# ? Mar 21, 2019 14:48 |
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AAAAA! Real Muenster posted:...building districts that do not have pops to work the new jobs opened up by them does not have anything to do with going all North Korea, though? Or am I missing something? No, but it is a China thing
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# ? Mar 21, 2019 15:13 |
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what would cause pops to stop assimilating in 2.2.6? i've got flesh is weak but i'm not going full synth, i'm happy to borg everyone. i have xenophile ethics and am just attracting waves of immigrants to boost my numbers. i have plenty of species which assimilate just fine but then others which never do - i set a group of them to assimilate and they just sat around, not assimilating but reproducing, to the point that unemployment events started to fire and i had to wait out a decade to switch them back to full citizenship. is it because i set AI rights from servitude to citizenship?
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# ? Mar 21, 2019 15:18 |
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Check your individual species rights settings.
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# ? Mar 21, 2019 15:20 |
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Assimilation has a bug quote:As a workaround if you aren't in ironman you can select a planet and run "event action.65" via the console. Note that this is the yearly "convert 3-12 pops" event, so you will need to run it multiple times to convert everyone. No DD today, Daniel is off at GDC. DDs are currently "only if we have something interesting to talk about" rather than every week.
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# ? Mar 21, 2019 15:32 |
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wiegieman posted:Check your individual species rights settings. i did this, they were all set to assimilation. some were assimilating (i assume, they were at 0 pops with a small number of un-gene modded borg subspecies and a larger number of gene modded borgs) while others were refusing to assimilate and just sitting around causing unemployment for no reason Darkrenown posted:Assimilation has a bug ah word, thanks. i'm in ironman but it's no big deal, i'll just have some unborged organics running around. i guess they're set to residence now to encourage them to leave lol
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# ? Mar 21, 2019 15:52 |
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If you spin off sectors or do liberation wars things as a Megacorp you end out with Megacorp vassals... which means you can't open branch offices on them. This is uh extremely non ideal.
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# ? Mar 21, 2019 15:58 |
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Speaking of, I wish I could have a vassal megacorp. Someone to open commercial districts on my planets that can't/won't break that pact when I go and purge everyone else.
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# ? Mar 21, 2019 16:39 |
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Pocky In My Pocket posted:started up a 2.2.6 game as fanatical purifiers and didnt get any precursor anomolies for some reason. i've had two pity events fire but not any more. has this happened to anyone else? Sometimes you get very very few precursor anomalies, but I haven't figured out any sort of rhyme or reason to it.
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# ? Mar 21, 2019 16:46 |
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AnEdgelord posted:It is weird to me just how much the wider internet is whining about the changes despite how much they are obviously better and more fleshed out than what they are replacing. Forget it, Jake. It's the Internet.
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# ? Mar 21, 2019 16:47 |
binge crotching posted:Sometimes you get very very few precursor anomalies, but I haven't figured out any sort of rhyme or reason to it. They're location-based! Bigger galaxies have some areas where precursors never/rarely spawn. https://imgur.com/a/GJtQIEQ
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# ? Mar 21, 2019 16:51 |
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Darkrenown posted:DDs are currently "only if we have something interesting to talk about" rather than every week.
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# ? Mar 21, 2019 16:52 |
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Taear posted:Dev diary on more fallen empires/end game/mid game crisises please! Having both a regular (gospel church?) megacorp FE + criminal megacorp FE would be really nice. Maybe a genetic ascension hive as well? I was thinking the hive FE would ask for pops to integrate into their hive for genetic diversity, and if you're playing a hive they'll try to force you to accept random pops to integrate into yours. When they awaken they would be like the machine FE where they could be nice, or they could awaken as a devouring swarm. Megacorp FEs would be a bit trickier to figure out what sort of mechanics they should have, I'm guessing it would be something like joining an EU4 trade league.
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# ? Mar 21, 2019 16:57 |
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I really want megacorp mechanics to get fleshed out a lot more, similar to what happened to hive minds after Utopia
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# ? Mar 21, 2019 17:09 |
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AAAAA! Real Muenster posted:I was under the impression that post-patch support was supposed to be winding down by the end of March - am I wrong? No. quote:We don’t have anything specific to talk about or show, but we thought it would be suitable to let you know we’re still working on the final post-release patch. We’re aiming to release the patch sometime in late February. And then the next dev said that 2.2.6 would go live March 7 and had a list of future possible items, with Sectors and Pop Growth were their two biggest targets for the near future. quote:I have a lot of thoughts of what I want Stellaris to explore over the next coming years, but first I would like to talk about some of the things we want to tackle in the near future. Pop growth and sectors are two systems that we feel are not in a place where we would like them to be. Of course, whatever Darkrenown says is probably more accurate.
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# ? Mar 21, 2019 17:17 |
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I'm on the 2.2.6 beta branch and all the empires on the empire select screen are showing the same ethics. When you boot up the game they are their usual ethics though.
Zig-Zag fucked around with this message at 17:20 on Mar 21, 2019 |
# ? Mar 21, 2019 17:17 |
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Nuramor posted:Can anyone who played the New Horizons mod tell me if its normal for the economy to nosedive when the Federation is formed? All the sprawl and the undeveloped colonies from the other founding members cost far more in upkeep than the income from the gained mines. There's a bug right now where once you form the federation you lose your trade routes which is probably the cause (normally the federation just explodes once formed and becomes unstoppable) https://www.reddit.com/r/STNewHorizons/comments/awz9a2/guide_to_fixing_federation_trade_routes_bug_using/
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# ? Mar 21, 2019 17:17 |
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I really wish I could either automatically purge or uplift robots as Determined Exterminators. It's annoying that by default they're set to "Machine Integration" but nothing changes.
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# ? Mar 21, 2019 17:19 |
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Lum_ posted:There's a bug right now where once you form the federation you lose your trade routes which is probably the cause (normally the federation just explodes once formed and becomes unstoppable) Well, I had to restart anyway, between the mod getting a new version and me finally buying Megacorp I figured I might as well. ... Kept the economy going but failed to get the Andorians into the Federation. They now hate me at ~ -250 and I'm blocked on every side by another faction. At this point it looks like the Ferengi like me the most, closely followed by the Klingons?? This is a strange, strange world. Also, would that assimilation bug from earlier affect Borg gameplay? Do they use that or are their abilities homebrew?
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# ? Mar 21, 2019 17:29 |
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# ? Apr 27, 2024 10:05 |
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Nuramor posted:Well, I had to restart anyway, between the mod getting a new version and me finally buying Megacorp I figured I might as well. Borg assimilation is completely different in the mod. Once Borg ground troops take over a world it turns Borg, the Borg gain control and the pops very quickly either turn into a Borg variant or die. (You're expected to migrate the pops to the Borg unimatrix at that point as Borg pop growth is super slow) Weird about the Andorians as they're set to prefer joining federations.
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# ? Mar 21, 2019 18:24 |