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RedSnapper
Nov 22, 2016
Finally saw my first Khan event. He was nice enough to spawn on the opposite side of the map so naturally I thought "great, now I get to freely visit my closest neighbours and stuff their organic pops into Happy Pods (TM)".

No such luck. The Khan proved to be a complete wet fart, dying of Space Scurvy after about 12 years. He used the time he was given to conquer a totall of six planets and vassalize a whole single empire. After his death the heirs didn't even have a courtesy to have a nice civil war, they remain a single six-planet empire with a vassal state twice their size.

I thought about supporting their independence, but then I remembered they once made the ones-and-zeroes quip at me, so gently caress'em.

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RedSnapper
Nov 22, 2016

Vasudus posted:


... the benevolent observer fallen empires...

I have them as my next door neighbours in that same run and they got the most absurd systems layout:

e: A closeup from much earlier:


By the way - this is the full extent of the Khan's empire at the time of his death:

That's some prime conquering right there.

RedSnapper
Nov 22, 2016

TorakFade posted:

Wait, are they called Kitten Ancients? :3:

Sadly, it's Kittri, at least until I edit the save.

e: And done:


:3:

RedSnapper fucked around with this message at 09:19 on May 6, 2018

RedSnapper
Nov 22, 2016

Jazerus posted:

yes, this is a huge source of waste for the AI. they sit on colony ships and pay the upkeep forever too


I made a mistake of allowing my sectors to colonize. They too will sit on colony ships forever, while I pay the upkeep.

And not to restart the tilechat but god, are my sector gov's bad at matching specialist robo pops to their tasks.

RedSnapper
Nov 22, 2016
Finally got around to take the psionic path and dick around in the Shroud. Here's my track record:

1. Got psi shields,
2. Got thrown out,
3. Got a malus to research,
4. Got thrown out again,
5. Got a malus to unity,
6. Accidentaly listened on some ancients talking and pissed off the Materialist FE,
7. Summoned an angry psionic Avatar i couldn't control (appeared in my fortress system and got blown out of the sku before I could even take a look).

Still didn't talk to any Chaos Gods - they're probably avoiding me, afraid that my Shroud luck is contaigious..

RedSnapper
Nov 22, 2016
Re: Refugees from killbot extermination

Actually happened to me today. It seems like it's pretty rare though, since I've been on 'refugees welcome' policy all the game and that's the only time that happened, while the bots are being pretty proactive this game.

RedSnapper
Nov 22, 2016

Shugojin posted:


It also had a ton of non-stat related ship pieces that were free so you could play Space Legos to make all of your ships have flavor which was just great :allears:

God, I think I spent more time making my ships pretty than actually playing the drat game. Good times.

RedSnapper
Nov 22, 2016
What's the highest number of ethics you've seen on an empire?
Because I've just met fanatic egalitarian, fanatic xenophobe, militaristic, materialists. That adds up to two entire civilizations :psyduck:

RedSnapper
Nov 22, 2016
Scale down the 'vettes and give them some kind of enemy territory attrition mechanic. Then, make the cruisers and battleships BIG enough to carry them around. Corvettes that are slotted into their respective hangars get a bonus or lose some malus and get automatically replenished (given time and resources) after combat.

Anyway, does anybody recognize those guys?



They were sitting in a zealot FE system that I just ate - and they still sit there all neutral and unidentified with no way to investigate them.

RedSnapper
Nov 22, 2016

Black Pants posted:

Space nomads

They're supposed to wander around the galaxy and sometimes ask if they can drop some of their people off in your empire, before leaving for some other galaxy. You can choose to integrate them in an existing colony, let them colonise a random planet in your space but still be part of your empire, or colonise a random planet in your space and become a protectorate. Most of the time they seem to just get stuck doing nothing in particular.

Also as a note, biological ascension lets you capture a particularly annoying enemy and give their entire race a full array of every negative trait if you're feeling vindictive.

One thing that frustrates me with the various ascensions is migration treaties having people go off to other places and then come back as their base form after you've spent so long carefully tailoring your race to be genetic/psychic/synthetic supergods. You can't mod a growing pop either, so if you've got gene/robomodding, you have to wait until the pop is done growing to change them at which point another pop will start to grow. :argh:

Cool, my hugbots are always looking for new friends to feed ice cream to. On a related note - I love the flavor text you get after invading a world of primitives and they do make for lovely biotrophies.

Re: bio ascension.

Both ascension paths are a pain in the rear end with all the micromanagement. I'd love myself an option to modify individual pops.

My last run was a bio-path (as a race of religious xenophobic flytraps). I was a blast, especially once I got to the advanced traits, even if the diplomatic bonuses for massive free food shipments did not fully offset the xenophage modifier..

RedSnapper
Nov 22, 2016
Met a fanatic purifier, declared an early on him with a full contingent of corvettes and a freshly restored derelict cruiser. My total fleet power was about 1.3 but his was 1.2 and all mass drivers against my t2 armour... We met in a system I just took - and his fp just magically jumped to 1.6, after which he steamrolled me, destroyed 80% of my fleet while losing like 4 corvettes himself. Decided not to continue past that point.

So, after restarting, I find myself between two marauders (not entirely cut off by them, though). Behind one of the marauders is a fanatic purifier, who borders a determined exterminator... Such is life.

RedSnapper
Nov 22, 2016

Cynic Jester posted:

For those of you holding off based on the recent AI issues, it sure seems solved. Every planet I've conquered has been built up, the AI keeps up in fleet strength reasonably well into the midgame on Admiral and good lord is starting next to the CB-monsters fun. I actually have poo poo to do for the mid game as well, with how exploring plays out now.

Also, brain slugs. Brain slugs are the best. Except maybe the alien box that gets you the 20% hab trait for free on your primary species. Pick green. Greeen.

Too late, got blue, now my starting leaders will live long enough to transition into perfect, immortal machines.

+20% hab would've been nice, though. All I got in the neighborhood is two semi-decent 50% worlds and a 9-tile 80%

What does red do?

RedSnapper
Nov 22, 2016
220 hours, never got the Horizon Signal. What I did get with Distant Stars is science ships that survey half a system and move on. Happened several times in every game since I bought it, usually after skipping anomalies.

I must say I'm a bit torn about the whole clusters thing. On one hand, if I get lucky, I get to wall off great tracts of land by beelining to chokepoints with my surveyer+constructor pairs, on the other - five jumps between my homeworld and a star so close it's probably visible with a naked eye seems a bit excessive.

Also - all those resource rich systems. The record was 32 minerals (and some research) that wasn't even full of space bees.

RedSnapper
Nov 22, 2016

OwlFancier posted:

I believe that is generally caused by queuing up a lot of survey orders but the game will only let you queue up 99 orders, so the last system you survey won't actually have all its planets queued up.

I don't think it's that - iirc the last time it happened it was in like the 3rd system surveyed. Eh, I'll just try to replicate it when I get home.

RedSnapper
Nov 22, 2016

DatonKallandor posted:

I found the Phase-Shifting Gaia world and the game gave me the research projects in the wrong order. So I got the anomaly (correct), then the fix to the problem which turned the planet into a gaia world (oh no) and then the research to find out what's going on with this planet which turned it into a permanent shroud world. I could have really used that giant Gaia world.

Had the same bug. Real bummer since I did't get any decent planets in that run.

And, in another run, I just cracked my first L-gate and out poured a bunch of grey goo space ships. Already cleared up and got comfy in their first system while my neighbours get buggered by the murderfleets that got out through other gates. Suddenly everybody's signing non agression pacts and federating but I doesn't look good for them. With a pair of federated (and pretty strong!) murderbot empires, me ascending to machinehood and buddied up with rogue servitors next door, and everybody else thrashed by what popped out of the Pandora's box, the late game is gearing up to be a pretty fun robot town.

This DLC rules.

RedSnapper
Nov 22, 2016
Got only 1 FE out of 4 I set up. In that same game I got two Marauders next to each other - one of them Khaned out, conquered absolutely nothing and reverted back into marauders afterwards.

RedSnapper
Nov 22, 2016

Rookersh posted:

Space Rome.

My current run is republican Space Rome: muthoritarian/materialist/militarist, oligarchy, with Mechanist and Citizen Service. It's going pretty fun - I've been subjugating aliens as Castes to reflect incorporating conquered elites into the power structure (while giving my synths full citizen rights as soon as I got them). I cracked open the L-gate and saw a nanite fleet get thrashed by an Ether Drake which was pretty cool.

Now I've turned myself and my client species into robots (pretty bummer that the flying monkeys, penguins and murdertrees all turn to the same humanoid bot) and thought about joining a federation started by the the two Determined Exterminator empires but alas - some of their neighbors asked for protection, got integrated, assimilated and suddenly the Dekron Eliminators found themselves on the wrong side of my Pretty Borders faction.

Up until this run I thought the Shared Destiny perk is pretty much useless but having to incorporate four vassals, each with 80-120 pops, made me change my mind pretty quickly.

RedSnapper fucked around with this message at 09:19 on May 28, 2018

RedSnapper
Nov 22, 2016
You know you overdosed on Stellaris when The Contingency invades your house in a dream, and you have to park all your fleets on the staircase...

Thank the gods they're fixing that 'display lower fleet power' bug. The drat thing cost me over 600 naval capacity in a single battle

RedSnapper
Nov 22, 2016
Found a shielded planet with some kind of a temporal field inside, that was replaying some race's rise and fall, over and over, on fast forward. Felt bad for the fellows and decided to pop them out and now I'm bordering cute gecko fanatic purifiers.

RedSnapper
Nov 22, 2016

Captain Invictus posted:

Oh, that must be what happened in my game, were they the prikkitiki or whatever? A tiny one world empire of fanatical purifier geckos spawned next to an empire I had recently met and that must be a new event.

Yup, same guys. I actually managed to wall them off and limit them to a single system. I just don't know what to do with them now - I'm torn between conquering them outright or just keeping them independent as a pet.
I also met some gas giant natoves who needed help relocating. They were grateful enough to name their new planet after a different race..

RedSnapper
Nov 22, 2016
Finally had my first Horizon Signal and got to the event where a scientist does some genemodding on himself. Since I use a wireless keyboard and mouse, I play on the couch so, before I made my decision, the scientist got executed by my dog..

That's my Stellaris story for today

RedSnapper
Nov 22, 2016
In this episode of Stellaris, Nanites fight the Ether Drake (and lose)


...and Khan builds a ringworld (and does absolutely noithing else)


Those two screens are almost 40 years apart - the first one just after Khan's death.

RedSnapper fucked around with this message at 21:31 on Jun 2, 2018

RedSnapper
Nov 22, 2016

Krazuel posted:

.. now that I own about 1/4 of the galaxy.

To paraphrase Russian border security doctrine: "The only safe chokepoint is one with your fleets on both sides"

RedSnapper
Nov 22, 2016

Gay Horney posted:


Both of them border me.

I do have 250k fleet power.

They can't awaken if you kill them first.. and they should have 2-3 fleets of about 80k, with a significant tech advantage (that you can reverse engineer from the wreckage), so go for it, Tiger.

RedSnapper
Nov 22, 2016
A bit bummed you can't use the machine ascension path to become a full-on gestalt mind and/or integrate the captured robo empire pops into productive members of society. I'm a robot now!
Last run I became robots, peacefully vassalized the two determined exterminator empires (ok, the first one wasn't THAT peaceful) but integrating them made me automatically dismantle every single one and I had to rebuild their planet's pops from scratch..

RedSnapper
Nov 22, 2016
I was playing around with the observer mode and found the Bermuda Triangle:



Going clockwise from the Gaping Maw we have the Dimensional Horror, the Stellar Devourer and the Ether Drake.

Re: fleet composition

I usually go for two ot four corvettes to each of the bigger ones with varying loadouts, depending on the stage of the game.
For early game I do laser/mass driver corvettes mixed with destroyers, then I drop the destroyers in favor of cruisers, and finally add the battleships and refit the 'vettes to torp/disruptor. And example 100 capacity fleet would be something in the vein of 5 battleships, 10 cruisers and 20 corvettes.

For battleships I tend to hold off on actually building them until I reasearch the arc emitter.

I usually don't bother with titans.

RedSnapper
Nov 22, 2016
Here's a neat anecdote: A friend of mine got one of his planets occupied by an assimilator empire which resulted in turning a part of his race into psychic cyborgs. Then he got to apply that template to the rest of the population.

RedSnapper
Nov 22, 2016
After conquering a FE I managed to salvage Colossus tech from the wreckage. As a result, I can now build a Colossus even though I don't have the appropriate perk.

Too bad the salvage didn't include any weapons for the thing..

At the same time, two other FEs woke up and I got to see my first War in Heaven turn the entire galactic east into a glorious clusterfuck. Now all I'm missing is for the Contingency to show up. Hopefully I can get the End of the Cycle before that.

RedSnapper
Nov 22, 2016

DNK posted:

In RP terms isn’t end of the cycle a horrible end for your galaxy?

Yes, but:

1 - I've never seen it
2 - From a RP perspective it makes sense for my version of humans to bring about the total destruction. Because The Worm loves us and we love The Worm.

RedSnapper
Nov 22, 2016

Holy Terra, I'm hyped.

Romanes eunt bonus

RedSnapper
Nov 22, 2016
I'm actually itching for some kind of megastructure rework. "Hey, let's just start building Dyson spheres and ringeworlds" just doesn't sit with me.

Just.. let me build solar panels on a station. Let me build so many of them, I'll need additional rare techs just to be able to stuff just one more. Make every next panel cost more than the previous one. Make me pay with influence as well as minerals at some point and stuff even more solar panels on the drat station. Then, make me spend a silly amount of research on a project that requires five construction ships to sit around the drat star for the next half a decade. The completion of the project will open new slots for, you guessed it, even more solar panels, until the entire star is neatly encased in a metal shell.

Let me build orbital habitats/ listening posts/ science modules... you get the point.

RedSnapper
Nov 22, 2016
Last game I accidentaly put a HW system into a sector. Sectors were set to colonize...


wiegieman posted:

Do it, then smash their fleet, invade their worlds, and forcibly transcend them to machine godhood.

Also this.

RedSnapper
Nov 22, 2016

Tarquinn posted:

Kind of like getting the occasional achievement, though.

Hmm.


Don't remind me. I'm just glad I lucked into getting Outside Context before discovering Guilli’s Planet Modifiers.

RedSnapper
Nov 22, 2016
Yeah, even if I'd love to collect all the pretty picture buttons I'd much rather see, say, a diplomacy overhaul. Or just more events and anomalies, really.

RedSnapper
Nov 22, 2016

I'm a bit wary of the supposed multiple resources thing but I like how in the screen he's using the same ship type, symbol and color scheme as my current civ. Different pattern, though.


Taear posted:

The Endless games are bad.

Chomp8645 posted:

It is with a heavy heart that I agree.

I remember actually enjoying ES1, but I got Endless Legend last week and my total play time is a bit over an hour. Which is weird, because I'm sure I got nearly 30 turns in and I remember each turn taking about 10 minutes.

RedSnapper
Nov 22, 2016
A couple of screens I found amusing:


AI federation making a fleet carpet in a dead-end system and keeping it there forever. That was at the height of the Contingency and they only moved after I killed it, which I had to do by myself.


The least hospitable planet in the universe.


Count the bugs.


Hot Colossus-on-ringworld action

RedSnapper
Nov 22, 2016

Reveilled posted:


Sometimes you do just get lucky and get a quadrant of the galaxy to yourself.

Managed to get a full third of a 1000-star galaxy to myself. Neatly tucked in between a FE and Marauders on one side, and the Dreadnought and the Dragon one the other. Just me and a fanatical purifier..

RedSnapper
Nov 22, 2016

Jazerus posted:

increase the number of AIs in the galaxy settings next time, that sounds horrible

I usually play with the number maxed out, but that run was fun. After winning that cage match with the fp, gave my sectors collonization rights and started to grow massively bloated at a pace that was outright silly (fast breeders + extremely adaptable works wonders). I went with the genemodding ascension and at one point had some 8-10 subspecies of my race (and no other, it was a xenephobe run). Then I burst out of my bubble and proceded to eat up (literally) every other race until the victory screen came about.

RedSnapper
Nov 22, 2016

Tarquinn posted:

Hey, it's me again, whining about how I only get the contingency

Got a lucky roll and finally saw the not!Tyranids. In a game that included a materialist FE, several materialist civs and a couple of robot ones to boot. Also I went psionic and researched the jump drive as soon as I could, because I was actually counting on getting the Unbidden..

Too bad that by the time they showed up (and they spawned entirely in my territory) I had enough fleets to wipe them bugs out by myself.

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RedSnapper
Nov 22, 2016

"Unemployed nobles on welfare" Just regular nobles then?

Today I had my most entertaining war yet.

My rival joined a federation with three other civs (all equivalent to mine) and declared war right after. My 4 fleets of 25-35k each against their six fleets in the 25-40k range (+an undetermined number of smaller ones) and a fed force of 100 dogdamned K (that was always accompanied by a 10k pack of cruisers. On a painfully stretched front, and with a slight tech disadvantage.

Short story is: I evaded their concentrated fleets for 20 years, hiding behind my line of fortress systems and picking off stragglers, spent over 20k energy on diversionary marauder raids, only lost one major engagement (got distracted and sent a fleet into a heavily defended system) and in the end, managed to squeeze out a white peace that actually included minor territorial gains.

The native populations of the two new planets were genemodded into all-negative traits and expelled.

Which reminds me: what set of red traits would have the best (worst) impact on the egalitarian, xenophile rabble that'd take them in? Currently I'm using solitary, weak, deviant, wasteful, and quarrelsome, but I suppose, I'd get better results if I added fast breeders somewhere into the mix..

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