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With the fleet manage how do you make a template out of an existing fleet? My main fleet has an associated template, but my second fleet doesn't. I'd like to be able to open up the fleet manager and switch between fleets, but only the initial one is there. edit: have had a very peaceful game so far...bordering some fanatical purifiers as the assimilator robots and I guess we're just chill with each other. found a wormhole that probably connects directly to the realm of the Great Kahn though so that could be trouble later on.
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# ¿ Feb 23, 2018 07:42 |
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# ¿ Apr 27, 2024 07:29 |
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Ok raiders are ripping through my territory now with an 8k fleet, I've only got 6k. Some jerk paid them to attack me and now I'm getting owned hard.
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# ¿ Feb 23, 2018 08:32 |
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Oh my god the drat wormhole I found actually DOES lead directly to the capital system of a marauders...they're just pouring out of it owning me. Time to fortify that one if they ever leave.
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# ¿ Feb 23, 2018 08:40 |
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Apoplexy posted:Cloaked, self-replicating clustered-detonation micro-mines. I named the station Deep Space 9. Of course don't have the ftl inhibitor tech so they're just wandering past it. Also, there are two marauder empires on the other side of the wormhole who are tag-teaming me.
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# ¿ Feb 23, 2018 09:06 |
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So I'm playing as robots and no one likes me, so I think they're all just chain-hiring the marauders? Like it's non-stop 12k fleets that outnumber me 2 to 1. Luckily I just let them steal all my resources and they just leave...
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# ¿ Feb 23, 2018 09:53 |
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Ok now I've got Deep Space 9 guarding this cursed wormhole. These marauders are going to be quite surprised as long as they use the wormhole and don't like drive across the entire galaxy instead.Aethernet posted:Synchronised Defences, previously a bit of a joke tech, is now AMAZING in the early game. Get it and be safe. Yeah all those platforms are awesome. SO many!
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# ¿ Feb 23, 2018 11:45 |
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SSJ_naruto_2003 posted:When adding claims, there's a box to add more than one claim to the same system. What does this do? I think it's if someone else has a claim as well, decides who gets it. edit: didn't add enough claims to my posting
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# ¿ Feb 23, 2018 12:10 |
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Just had some marauders bypass my ftl interdictor on the way to attack another empire (their destination was another empire), but then they just started blowing up all my stuff?
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# ¿ Feb 24, 2018 05:25 |
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SniperWoreConverse posted:actually, now I realize I have literally no idea what any of the fractions in the fleets or fleet manager actually mean at all. AT ALL. The "x/x" bit is the fleet cap for that fleet. So like 5/20 means you've got 5 corvettes can have 15 more. The "(x)" bit refers to the template. So if in the template I say I want 20 corvettes it'll say like "5/20 (20)". If you didn't do a template or didn't update when adding ships it might have like 5/20 (0) or some other number.
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# ¿ Feb 24, 2018 06:17 |
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Does the Target Uplink Computer (+50% Weapon Range) apply to the defense platforms as well? It says it's a "starbase modifier" which makes me think it doesn't? IAmTheRad posted:Isn't the number for the fleet cap, not the amount of ships? Like destroyers will take more, cruisers will take even more, battleships will take a lot more, and titans will take a ton? Yeah fleet cap, using corvettes as an example was dumb lol. The thing that's kinda odd and I assume a bug is that if you add say, a battleship in the fleet window it'll show as counting as 1 towards the overall naval cap instead of 8.
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# ¿ Feb 24, 2018 07:10 |
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Galaga Galaxian posted:How does a containment war against Determined Exterminators work? Is it one of those ones where you keep whatever territory you seized at the end of the war or do I need claims? My expansion attempts against the XTs didn't quite work out as planned and I'm considering assaulting them to seize the two highlighted systems to both slice off a nice chunk of their territory and create a more defensible chokepoint area. I'm just not sure if I need claims. I'm hoping not, they're starting to fortify the Hizzel system and I want to strike before it gets too built up. I've actually only fought an exterminator so far, so not sure how war works normally...but with exterminators you blow up the poo poo starbase and then you own the system, take over a planet and it's yours too. Then white peace out and keep everything. You only actually succeed with the containment war when they're 100% wiped out. For me they sat at 100% while I just grabbed as much as I could before my own exhaustion hit 100%.
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# ¿ Feb 24, 2018 07:44 |
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So if I had up all my ships in the fleet manager, it's a 30k fleet. But, in the outliner it says it's 50k?
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# ¿ Feb 24, 2018 21:50 |
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Axetrain posted:What is going on with the fleet manager, I can't even figure out why this thing exists let alone how it works. They probably need to be upgraded, then it'll show 6/6. It's saying you've got 0/6 of the current design.
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# ¿ Feb 24, 2018 22:10 |
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Axetrain posted:Switched out the shield capacitor for Aux fire-control. It only allows me to upgrade one group of destroyers but not the other, and still separates them even when in their own fleet. What's the fleet design template say? I had some initial weirdness when I didn't make a fleet in the fleet designer, but like manually built some stuff.
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# ¿ Feb 24, 2018 23:04 |
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OwlFancier posted:I think the intent is to keep your military parked in drydock if you aren't using them, and deploying them in war is going to hurt your economy. Yeah I like that it's another mechanic that makes you go "ehhhh better just end the war, good enough". Galaga Galaxian posted:Yes. Pretty sure doing it this way avoids all the trouble people have been having. Or at least that's how I did it and the thing works great.
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# ¿ Feb 25, 2018 02:31 |
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Is there a countdown timer somewhere for the Jump Drive cooldown? Also, 3x Contingency is pretty buff! Probably 3000k all told, more than the whole galaxy by a wide margin.
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# ¿ Feb 25, 2018 11:49 |
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Why is my fleet not upgrading at this station? It's their home base: And instead going through the wormhole one jump away to this station: They both appear to have a shipyard, which I thought is all you need for upgrades. Same thing has happened with other fleets in the same position.
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# ¿ Feb 25, 2018 12:59 |
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WMain00 posted:I get the complaints about status quo treaties because the text is wrong in game completely. It's not a white peace because claims come into effect and can result in territory gained or lost depending on influence over the area, which again isn't fully explained. Yeah and you can also claim stuff *during* a war. Sudden got declared on by two different Federations and was like, ok sure. And claimed some stuff. Also reposting this because I'm confused: Why is my fleet not upgrading at this station? It's their home base: And instead going through the wormhole one jump away to this station: They both appear to have a shipyard, which I thought is all you need for upgrades. Same thing has happened with other fleets in the same position. No one will upgrade at the first station, even though it builds starships just fine.
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# ¿ Feb 25, 2018 21:02 |
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Taear posted:Sitting paralysed unable to do anything because you're unsure about a 2% change is crazy though. Try, see. Gotta min-max even though the AI gets stomped every game. On normal. Oh course I'm going to lose eventually to the Contingency crisis and their 800k fleets.. Dongattack posted:Nothing beats cracking a planet into multiple burning pieces for that satisfaction feeling, but drat the Neutron Sweep is really good too! Perfect for taking those well developed planets with endless armies since it leaves the buildings around. Just switch out the weapon. I'm doing nanobot clouds for the good planets I want, shielding planets I don't. Would blow them up but didn't roll that one yet...
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# ¿ Feb 25, 2018 22:01 |
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Anyone experience regular 1x Contingency (or other crisis) fleet levels? I'm on a 3x Contingency and it's 800k Guardian fleets + 340k roamers. Totally unbeatable, which if fine, I did 3x after all. Wondering though if it's not *that* much different than regular difficulty? If so seems like some balancing is needed. Toss everything at a roamer fleet and got uh, one.:
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# ¿ Feb 25, 2018 23:28 |
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Nightgull posted:Your fault for using the ugly rear end Cyclopes portraits. Everyone is welcome in the Space Friends Coalition of Assimilators.
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# ¿ Feb 25, 2018 23:37 |
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If you like swarm missiles so much why don't you marry them
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# ¿ Feb 26, 2018 00:03 |
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Does using sentient ai while fighting the Contingency do anything bad? I'm robots and got rid of the Ghost Signal.
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# ¿ Feb 26, 2018 02:26 |
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Weissritter posted:The Fortress system dream is real. Had a chokepoint system that leads to 3 others. Build up a Citadel that is nothing but guns and defensive platforms (with 50% range upgrade). Terraformed a 10-tile world so I can put down a shield generator and as much strongholds as I can. A fleet is stationed here permanently as well. I've got all these cool chokepoints and no one will attack me Playing pacifist so can't attack.
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# ¿ Feb 27, 2018 09:05 |
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So I did an Inward Perfection game. Basically sat around outeched and outbuilt everything until they're all pathetic. But can't do anything because I'm pacifist. Seems like a better empire to have as a stumbling block for a player that to play yourself. It's almost 2400 and I haven't fought at all!
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# ¿ Feb 27, 2018 20:09 |
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What galaxy settings are you folks using? My default has been: Large --> Elliptical --> .25x planets and everything else basically default. Before 2.0 I liked the reduced planets because it extended the first phase of the game out, but now I don't think that's needed anymore. Seems like it's just forcing me to claim a buttload of systems and tanking my science. I'm thinking I might try just maxing out enemy empires so that expansion is constrained earlier and wars happen more often/earlier as well. Baronjutter posted:Yeah, getting rid of liberation wars has made pacifist play pretty boring. The only thing I could suggest would be disbanding most of your fleet, insulting neighbours, and hoping they declare war. Then build your fleet back up. I'll give that a go. I was all worried at the start of the game because once again I ended up with a nearby wormhole leading straight to hell. This time it led to the middle of a purifier empire, and last game I had one lead directly to a Marauder capital. In that previous game I just got wrecked constantly but raiders streaming through. This game though, purifiers never bothered. Hopefully I can trick them!
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# ¿ Feb 27, 2018 21:27 |
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Dongattack posted:Max galaxy size, 4 spiral arms, 0.75 hyperlane density and 1.0 mid/endgame crisis event strength, rest default. Makes for contained stronghold type empires with easy to control chokepoints. Oh the crisis strength definitely works! I did 3x like a fool and ended up with Contingency having 800k fleets vs ~150k for myself. Couldn't even dent their roaming 340k fleets... I think I'll try pushing back the start dates a bit next time, the mid game crisis seem a little buff for the time they usually appear. I think I'll try max size spiral. I tried large spiral with 1.0 density and found it a too stringy? But then Elliptical 1.0 was a little too dense and Elliptical .75 was too stringy...fingers crossed max spiral 4 arms 1.0 will be just right.
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# ¿ Feb 27, 2018 22:30 |
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I like lower planet counts because it makes the planets you've got special
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# ¿ Feb 27, 2018 22:31 |
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OwlFancier posted:Just destroyer, as far as I know. Naval terminology is a bit odd. It's to keep 2 letters for most designations. DD regular destroy, DE destroyer escort, DDG guided missile destroyer (dunno why not DG).
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# ¿ Feb 28, 2018 01:05 |
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Totally blocked by mining drones, buuuut have a load of planets. Going tall I guess for now. edit: found another habitable planet all within a few jumps of the start. .25x planets my butt. appropriatemetaphor fucked around with this message at 02:03 on Feb 28, 2018 |
# ¿ Feb 28, 2018 02:01 |
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Galaga Galaxian posted:Mining drones aren't too hard to defeat actually. They have no shields and their mining lasers suck against shields but IIRC ignore armor and slice up hulls easily, so just load up on lasers and shields and you'll punch above your supposed combat power vs them. Yeah they're all under 1k, just like 6 systems all in a line now. Luckily I could edge my science ships past them to get some surveying done.
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# ¿ Feb 28, 2018 02:14 |
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Ooh found a Gaia World real near my home system! It even says it's holy so it must be drat good.
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# ¿ Feb 28, 2018 02:32 |
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Hell I just got the dragon egg in my last playthrough. Was wondering what that achievement even was.
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# ¿ Feb 28, 2018 10:58 |
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Lead out in cuffs posted:The map generator guarantees that every starting point has a handful of habitable worlds nearby. I feel like this could have weird effects with low planet maps, in that most of the habitable planets end up clustered around the starts. Ah hmm, might just look odd to me because I'm on a spiral galaxy as opposed to elliptical and the distance is compressed a bit somehow.
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# ¿ Feb 28, 2018 23:18 |
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Voyager I posted:I'm playing a generic Gestalt Consciousness machine empire. Midway through the game I picked up some Domination traditions, but the game still won't allow me to demand vassalization and the diplomacy screen shows "Domination Traditions" as the only unmet need. I think it's a bug where the robot-flavor domination traditions don't count as the actual regularly-named domination tradition.
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# ¿ Mar 1, 2018 05:12 |
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If you sort your contacts' "relative power" does the order mean anything? Like is the first "equivalent" empire the strongest of the equivalents.
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# ¿ Mar 1, 2018 07:52 |
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Taear posted:Look I know how it works, I know what 100% does! But the enemy is at 100% and has been for years and it's only going to end when both sides hit 100%. But the enemy will give up at 100%? You just have to click the status quo button?
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# ¿ Mar 2, 2018 01:07 |
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I had almost zero then went to -17 thanks to the changes. Rolling back to 1.9 and boy am i mad.
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# ¿ Mar 2, 2018 02:04 |
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Liking the change to the standardizing tech. Skipped all of them before because who cares about build speed? I never have enough minerals that that becomes a factor. But hey, cheaper ships? I'll take it.
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# ¿ Mar 2, 2018 02:13 |
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# ¿ Apr 27, 2024 07:29 |
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Also someone mentioned it in this thread and I was like whoa, but you can put up to 3 defensive stations on lovely outposts. Pretty cool during a war to prevent them being retaken quite as easily, or as a bit of extra oomph for a roaming defensive fleet.
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# ¿ Mar 2, 2018 02:27 |