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appropriatemetaphor
Jan 26, 2006

With the fleet manage how do you make a template out of an existing fleet? My main fleet has an associated template, but my second fleet doesn't. I'd like to be able to open up the fleet manager and switch between fleets, but only the initial one is there.

edit: have had a very peaceful game so far...bordering some fanatical purifiers as the assimilator robots and I guess we're just chill with each other. found a wormhole that probably connects directly to the realm of the Great Kahn though so that could be trouble later on.

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appropriatemetaphor
Jan 26, 2006

Ok raiders are ripping through my territory now with an 8k fleet, I've only got 6k. Some jerk paid them to attack me and now I'm getting owned hard.

appropriatemetaphor
Jan 26, 2006

Oh my god the drat wormhole I found actually DOES lead directly to the capital system of a marauders...they're just pouring out of it owning me. Time to fortify that one if they ever leave.

appropriatemetaphor
Jan 26, 2006

Apoplexy posted:

Cloaked, self-replicating clustered-detonation micro-mines.

I named the station Deep Space 9. Of course don't have the ftl inhibitor tech so they're just wandering past it.

Also, there are two marauder empires on the other side of the wormhole who are tag-teaming me.

appropriatemetaphor
Jan 26, 2006

So I'm playing as robots and no one likes me, so I think they're all just chain-hiring the marauders? Like it's non-stop 12k fleets that outnumber me 2 to 1. Luckily I just let them steal all my resources and they just leave...

appropriatemetaphor
Jan 26, 2006

Ok now I've got Deep Space 9 guarding this cursed wormhole. These marauders are going to be quite surprised as long as they use the wormhole and don't like drive across the entire galaxy instead.

Aethernet posted:

Synchronised Defences, previously a bit of a joke tech, is now AMAZING in the early game. Get it and be safe.

Yeah all those platforms are awesome. SO many!

appropriatemetaphor
Jan 26, 2006

SSJ_naruto_2003 posted:

When adding claims, there's a box to add more than one claim to the same system. What does this do?

I think it's if someone else has a claim as well, decides who gets it.

edit: didn't add enough claims to my posting

appropriatemetaphor
Jan 26, 2006

Just had some marauders bypass my ftl interdictor on the way to attack another empire (their destination was another empire), but then they just started blowing up all my stuff?

appropriatemetaphor
Jan 26, 2006

SniperWoreConverse posted:

actually, now I realize I have literally no idea what any of the fractions in the fleets or fleet manager actually mean at all. AT ALL.

The "x/x" bit is the fleet cap for that fleet. So like 5/20 means you've got 5 corvettes can have 15 more. The "(x)" bit refers to the template. So if in the template I say I want 20 corvettes it'll say like "5/20 (20)". If you didn't do a template or didn't update when adding ships it might have like 5/20 (0) or some other number.

appropriatemetaphor
Jan 26, 2006

Does the Target Uplink Computer (+50% Weapon Range) apply to the defense platforms as well? It says it's a "starbase modifier" which makes me think it doesn't?

IAmTheRad posted:

Isn't the number for the fleet cap, not the amount of ships? Like destroyers will take more, cruisers will take even more, battleships will take a lot more, and titans will take a ton?

Yeah fleet cap, using corvettes as an example was dumb lol. The thing that's kinda odd and I assume a bug is that if you add say, a battleship in the fleet window it'll show as counting as 1 towards the overall naval cap instead of 8.

appropriatemetaphor
Jan 26, 2006

Galaga Galaxian posted:

How does a containment war against Determined Exterminators work? Is it one of those ones where you keep whatever territory you seized at the end of the war or do I need claims? My expansion attempts against the XTs didn't quite work out as planned and I'm considering assaulting them to seize the two highlighted systems to both slice off a nice chunk of their territory and create a more defensible chokepoint area. I'm just not sure if I need claims. I'm hoping not, they're starting to fortify the Hizzel system and I want to strike before it gets too built up.



I've actually only fought an exterminator so far, so not sure how war works normally...but with exterminators you blow up the poo poo starbase and then you own the system, take over a planet and it's yours too. Then white peace out and keep everything. You only actually succeed with the containment war when they're 100% wiped out. For me they sat at 100% while I just grabbed as much as I could before my own exhaustion hit 100%.

appropriatemetaphor
Jan 26, 2006

So if I had up all my ships in the fleet manager, it's a 30k fleet. But, in the outliner it says it's 50k?

appropriatemetaphor
Jan 26, 2006

Axetrain posted:

What is going on with the fleet manager, I can't even figure out why this thing exists let alone how it works.



Why is it listing those 6 destroyers as "0/6"? Why is it separating both destroyers into 2 groups, they are the exact same class of ship with the exact same loadout. What does reinforce do, just queues up a bunch more ships from local shipyards to fill out the ranks or what?

They probably need to be upgraded, then it'll show 6/6. It's saying you've got 0/6 of the current design.

appropriatemetaphor
Jan 26, 2006

Axetrain posted:

Switched out the shield capacitor for Aux fire-control. It only allows me to upgrade one group of destroyers but not the other, and still separates them even when in their own fleet.



E: After upgrading, still separated.



What's the fleet design template say? I had some initial weirdness when I didn't make a fleet in the fleet designer, but like manually built some stuff.

appropriatemetaphor
Jan 26, 2006

OwlFancier posted:

I think the intent is to keep your military parked in drydock if you aren't using them, and deploying them in war is going to hurt your economy.

Yeah I like that it's another mechanic that makes you go "ehhhh better just end the war, good enough".

Galaga Galaxian posted:

Yes.



Open the fleet manager
1. New Fleet (if a new one ofc)
2. Hit Add ships to bring up the right side bar
3. add whatever designs you wnat
4. set how many of each ship you want in the fleet
5. Hit the reinforce fleet button to tell shipyards to build ships for this fleet (they'll use whatever minerals you have stockpiled but will not queue additional ships and wait for minerals, so you'll probably have to hit it a few times).

Pretty sure doing it this way avoids all the trouble people have been having. Or at least that's how I did it and the thing works great.

appropriatemetaphor
Jan 26, 2006

Is there a countdown timer somewhere for the Jump Drive cooldown?

Also, 3x Contingency is pretty buff! Probably 3000k all told, more than the whole galaxy by a wide margin.

appropriatemetaphor
Jan 26, 2006

Why is my fleet not upgrading at this station? It's their home base:



And instead going through the wormhole one jump away to this station:



They both appear to have a shipyard, which I thought is all you need for upgrades. Same thing has happened with other fleets in the same position.

appropriatemetaphor
Jan 26, 2006

WMain00 posted:

I get the complaints about status quo treaties because the text is wrong in game completely. It's not a white peace because claims come into effect and can result in territory gained or lost depending on influence over the area, which again isn't fully explained.

And just to add extra complexity, claims don't come into effect against marauders or horde empires, for the war score create different exhaustion differences.

It's great fun, but it needs explained much much better.

Yeah and you can also claim stuff *during* a war. Sudden got declared on by two different Federations and was like, ok sure. And claimed some stuff.

Also reposting this because I'm confused:

Why is my fleet not upgrading at this station? It's their home base:



And instead going through the wormhole one jump away to this station:



They both appear to have a shipyard, which I thought is all you need for upgrades. Same thing has happened with other fleets in the same position. No one will upgrade at the first station, even though it builds starships just fine.

appropriatemetaphor
Jan 26, 2006

Taear posted:

Sitting paralysed unable to do anything because you're unsure about a 2% change is crazy though. Try, see.

Gotta min-max even though the AI gets stomped every game. On normal.

Oh course I'm going to lose eventually to the Contingency crisis and their 800k fleets..

Dongattack posted:

Nothing beats cracking a planet into multiple burning pieces for that satisfaction feeling, but drat the Neutron Sweep is really good too! Perfect for taking those well developed planets with endless armies since it leaves the buildings around.
I wish the Colossi limit was 2 tbh, so i could have the planet cracker around for those 13 and below size planets the AI colonizes for that "i dont want this and nobody else does either" moments.

Just switch out the weapon. I'm doing nanobot clouds for the good planets I want, shielding planets I don't. Would blow them up but didn't roll that one yet...

appropriatemetaphor
Jan 26, 2006

Anyone experience regular 1x Contingency (or other crisis) fleet levels? I'm on a 3x Contingency and it's 800k Guardian fleets + 340k roamers. Totally unbeatable, which if fine, I did 3x after all. Wondering though if it's not *that* much different than regular difficulty? If so seems like some balancing is needed.

Toss everything at a roamer fleet and got uh, one.:

appropriatemetaphor
Jan 26, 2006

Nightgull posted:

Your fault for using the ugly rear end Cyclopes portraits.

Everyone is welcome in the Space Friends Coalition of Assimilators.

appropriatemetaphor
Jan 26, 2006

If you like swarm missiles so much why don't you marry them

appropriatemetaphor
Jan 26, 2006

Does using sentient ai while fighting the Contingency do anything bad? I'm robots and got rid of the Ghost Signal.

appropriatemetaphor
Jan 26, 2006

Weissritter posted:

The Fortress system dream is real. Had a chokepoint system that leads to 3 others. Build up a Citadel that is nothing but guns and defensive platforms (with 50% range upgrade). Terraformed a 10-tile world so I can put down a shield generator and as much strongholds as I can. A fleet is stationed here permanently as well.

I've got all these cool chokepoints and no one will attack me :(

Playing pacifist so can't attack.

appropriatemetaphor
Jan 26, 2006

So I did an Inward Perfection game. Basically sat around outeched and outbuilt everything until they're all pathetic. But can't do anything because I'm pacifist. Seems like a better empire to have as a stumbling block for a player that to play yourself.

It's almost 2400 and I haven't fought at all!

appropriatemetaphor
Jan 26, 2006

What galaxy settings are you folks using?

My default has been: Large --> Elliptical --> .25x planets and everything else basically default. Before 2.0 I liked the reduced planets because it extended the first phase of the game out, but now I don't think that's needed anymore. Seems like it's just forcing me to claim a buttload of systems and tanking my science.

I'm thinking I might try just maxing out enemy empires so that expansion is constrained earlier and wars happen more often/earlier as well.

Baronjutter posted:

Yeah, getting rid of liberation wars has made pacifist play pretty boring. The only thing I could suggest would be disbanding most of your fleet, insulting neighbours, and hoping they declare war. Then build your fleet back up.

I'll give that a go. I was all worried at the start of the game because once again I ended up with a nearby wormhole leading straight to hell. This time it led to the middle of a purifier empire, and last game I had one lead directly to a Marauder capital. In that previous game I just got wrecked constantly but raiders streaming through.

This game though, purifiers never bothered. Hopefully I can trick them!

appropriatemetaphor
Jan 26, 2006

Dongattack posted:

Max galaxy size, 4 spiral arms, 0.75 hyperlane density and 1.0 mid/endgame crisis event strength, rest default. Makes for contained stronghold type empires with easy to control chokepoints.
Idk if the crisis strength thing actually works tho, 1.0 is 1 tick down from default and my midgame crisis, united under khan, made a empire that has like 300k fleetstrength while the rest of us are puttering around with max 40k right now.

Oh the crisis strength definitely works! I did 3x like a fool and ended up with Contingency having 800k fleets vs ~150k for myself. Couldn't even dent their roaming 340k fleets... I think I'll try pushing back the start dates a bit next time, the mid game crisis seem a little buff for the time they usually appear.

I think I'll try max size spiral. I tried large spiral with 1.0 density and found it a too stringy? But then Elliptical 1.0 was a little too dense and Elliptical .75 was too stringy...fingers crossed max spiral 4 arms 1.0 will be just right.

appropriatemetaphor
Jan 26, 2006

I like lower planet counts because it makes the planets you've got special :3:

appropriatemetaphor
Jan 26, 2006

OwlFancier posted:

Just destroyer, as far as I know. Naval terminology is a bit odd.

It's to keep 2 letters for most designations. DD regular destroy, DE destroyer escort, DDG guided missile destroyer (dunno why not DG).

appropriatemetaphor
Jan 26, 2006

Totally blocked by mining drones, buuuut have a load of planets. Going tall I guess for now.



edit: found another habitable planet :psyduck: all within a few jumps of the start. .25x planets my butt.

appropriatemetaphor fucked around with this message at 02:03 on Feb 28, 2018

appropriatemetaphor
Jan 26, 2006

Galaga Galaxian posted:

Mining drones aren't too hard to defeat actually. They have no shields and their mining lasers suck against shields but IIRC ignore armor and slice up hulls easily, so just load up on lasers and shields and you'll punch above your supposed combat power vs them.

Yeah they're all under 1k, just like 6 systems all in a line now. Luckily I could edge my science ships past them to get some surveying done.

appropriatemetaphor
Jan 26, 2006

Ooh found a Gaia World real near my home system! It even says it's holy so it must be drat good.

appropriatemetaphor
Jan 26, 2006

Hell I just got the dragon egg in my last playthrough. Was wondering what that achievement even was.

appropriatemetaphor
Jan 26, 2006

Lead out in cuffs posted:

The map generator guarantees that every starting point has a handful of habitable worlds nearby. I feel like this could have weird effects with low planet maps, in that most of the habitable planets end up clustered around the starts.

Ah hmm, might just look odd to me because I'm on a spiral galaxy as opposed to elliptical and the distance is compressed a bit somehow.

appropriatemetaphor
Jan 26, 2006

Voyager I posted:

I'm playing a generic Gestalt Consciousness machine empire. Midway through the game I picked up some Domination traditions, but the game still won't allow me to demand vassalization and the diplomacy screen shows "Domination Traditions" as the only unmet need.

Am I missing something here, or is the game just goofing off on me?

EDIT: while we're at it I've had some organic pops from an earlier conquest flagged as displaced undesirables for something like a century. I guess that -50% migration speed works on this one, too.

I think it's a bug where the robot-flavor domination traditions don't count as the actual regularly-named domination tradition.

appropriatemetaphor
Jan 26, 2006

If you sort your contacts' "relative power" does the order mean anything? Like is the first "equivalent" empire the strongest of the equivalents.

appropriatemetaphor
Jan 26, 2006

Taear posted:

Look I know how it works, I know what 100% does! But the enemy is at 100% and has been for years and it's only going to end when both sides hit 100%.
So it's going to stay like this until I decide to join in, which feels totally pointless because I can't really work out what the point of this war is. There are no stations. They're just not moving.
See: here and the enemy fleets have scores of less than 1000, my allies are at 10,000!

I really don't enjoy the new war system, I think the old one was much more reasonable. I'm entirely down with geography of space and point taking and etc but I prefer a set score like it was before and like every other paradox game instead of exhaustion. If they show 100% they should just surrender thanks.

But the enemy will give up at 100%? You just have to click the status quo button?

appropriatemetaphor
Jan 26, 2006

I had almost zero then went to -17 thanks to the changes. Rolling back to 1.9 and boy am i mad.

appropriatemetaphor
Jan 26, 2006

Liking the change to the standardizing tech. Skipped all of them before because who cares about build speed? I never have enough minerals that that becomes a factor. But hey, cheaper ships? I'll take it.

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appropriatemetaphor
Jan 26, 2006

Also someone mentioned it in this thread and I was like whoa, but you can put up to 3 defensive stations on lovely outposts. Pretty cool during a war to prevent them being retaken quite as easily, or as a bit of extra oomph for a roaming defensive fleet.

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