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Yolomon Wayne posted:I may have been burned a few too many times, but i have yet to see a Shade that can pull his weight, let alone contribute to more than decimating the local supply of healing items before dying like a chump and leaving the game... When I did Weaves a season or two ago our crew ended in the top 300 (), and I would often be playing Shade. Counterintuitively, it's actually one of the most versatile and solo-survivable classes in the game. I use sword and dagger, which is decent at dealing with hordes, and all the elites and monsters just get deleted. I think we got to weave 65 or something like that. However, that's not to say I don't believe you, you really need to know how to play her, and you also need a crit-focused build (which is obviously not guaranteed in Chaos Wastes) to be truly effective
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# ? May 4, 2021 22:27 |
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# ? Apr 26, 2024 02:25 |
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elf is and always has been the biggest magnet for the worst players in every possible sense. all elf classes are great when played competently, idiot grail knight + idiot engineer seems to be the current cancer combo (in wastes that is)
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# ? May 4, 2021 22:47 |
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Just had a run as Dwarf Ranger, grudgeraker+bonus crit chance+ranged crits explode. No hordes allowed.
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# ? May 4, 2021 23:04 |
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Banano posted:elf is and always has been the biggest magnet for the worst players in every possible sense. all elf classes are great when played competently, idiot grail knight + idiot engineer seems to be the current cancer combo (in wastes that is) That's true. I would say all classes more generally, honestly. One of the most important things to remember is what I saw someone mention earlier, that there are no 'ranged classes' in this game, you need to learn how to melee properly with every class and in every possible situation. This discussion got me wanting to play Shade again, and she's a lot of fun. I'll admit that I did get downed at one point after getting overzealous, deleting elites is just so much fun Phlegmish fucked around with this message at 23:32 on May 4, 2021 |
# ? May 4, 2021 23:29 |
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This update came out of nowhere for me, installed when I heard about it and it’s been a blast. As someone in game chat eloquently put it, “I can’t believe fatshark made something this good”. I’ve been enjoying that bright wizard sienna can now get both “extra strong flames” and “flames last forever”. This ends well for the rats.
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# ? May 5, 2021 02:38 |
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Phlegmish posted:When I did Weaves a season or two ago our crew ended in the top 300 (), and I would often be playing Shade. Counterintuitively, it's actually one of the most versatile and solo-survivable classes in the game. I use sword and dagger, which is decent at dealing with hordes, and all the elites and monsters just get deleted. I think we got to weave 65 or something like that. Like i said, if youre really good, go ahead. Any class is really good if the player is really good. But players who are just casually not-awful should pick anything else really, cause shade is certainly not amongst the most forgiving classes. And people tend to mistake her for a cooler slayer or someting, or sneak up on a chaos patrol and try to backstab all at once or some poo poo like that and i usually see them deep in the grey with a a wound and still facetanking the frontline.
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# ? May 5, 2021 08:31 |
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Banano posted:elf is and always has been the biggest magnet for the worst players in every possible sense. all elf classes are great when played competently, idiot grail knight + idiot engineer seems to be the current cancer combo (in wastes that is) It took me far to long to realise that the engineers gun is actually just for killing bosses. You just shove as usual in hordes. Shame, in my head it was cooler.
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# ? May 5, 2021 14:25 |
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Using the minigun is fun, but the cog hammer being usable by the other dwarf classes really does mean that engineer is probably the least effective dwarf at this point e: also, the novelty value means that they're usually played by idiots who will constantly unload into your back even when the horde is already covered and/or you make a special effort to stay out of their way Phlegmish fucked around with this message at 14:37 on May 5, 2021 |
# ? May 5, 2021 14:35 |
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There are definitely some cases where the group is busy with other stuff and you can just wipe out a delayed horde in 3 seconds while they run up to your group single-file. But yeah, for the most part it's a boss killer.
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# ? May 5, 2021 15:27 |
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Minigun go bang
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# ? May 5, 2021 17:15 |
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That cog hammer is a favorite of mine on Ironbreaker, for sure. Still haven't found a ranged weapon I like for Bardin overall, though. Haven't tried Slayer yet but I'm intimidated by a) having to choose not one but two melee weapons, and b) the high odds of me turning into a fine red mist on berserker characters
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# ? May 5, 2021 19:16 |
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Ciaphas posted:That cog hammer is a favorite of mine on Ironbreaker, for sure. Still haven't found a ranged weapon I like for Bardin overall, though. Overall Bardin's ranged options are fairly solid. I like just a handgun or a crossbow for the special sniping, but the drakefire pistols are fun too. The flamethrower is nice but not super effective imo. Torpedo go boom. Also if you get the Winds of Magic dlc you can get magical throwing axes, highly recommend those because you can toss them on your slayer.
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# ? May 5, 2021 20:17 |
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Ciaphas posted:That cog hammer is a favorite of mine on Ironbreaker, for sure. Still haven't found a ranged weapon I like for Bardin overall, though. Its simple YOU TURN THEM INTO RED MIST BEFORE THEY CAN!
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# ? May 5, 2021 20:23 |
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KillerQueen posted:Overall Bardin's ranged options are fairly solid. I like just a handgun or a crossbow for the special sniping, but the drakefire pistols are fun too. The flamethrower is nice but not super effective imo. I do have the DLC - bought it before realizing no one plays it, and why - but I don't remember seeing throwing axes. Maybe they need to be unlocked... (e) ah yep, don't have the blueprint unlocked - somehow haven't done dark omen as Bardin. Weird Ciaphas fucked around with this message at 20:32 on May 5, 2021 |
# ? May 5, 2021 20:27 |
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Ciaphas posted:I do have the DLC - bought it before realizing no one plays it, and why - but I don't remember seeing throwing axes. Maybe they need to be unlocked... The new weapons need to be forged what you do have is the basic blacksmith version ( atleast from what i remember)
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# ? May 5, 2021 20:31 |
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Weaves are pretty good if you have a group. The problem is just that it becomes a complete slog at around weave 60. By the end you're doing missions on Cata II difficulty or something stupid like that
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# ? May 5, 2021 20:59 |
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Ciaphas posted:Haven't tried Slayer yet but I'm intimidated by a) having to choose not one but two melee weapons, and b) the high odds of me turning into a fine red mist on berserker characters Slayer is surprisingly tough, not enough to take hits willy-nilly in legend, but he doesn't go down in one hit. I run dual axes and hammer as my weapons, the hammer has +stamina and is exclusively for blocking and pushing when I get in a bad spot. Most of the time I'm built around leaping to the side of a horde and working to hem them in while the rest of the party deals with specials and the trimmed-down horde. Once you get the rhythm down you can mow down hordes alone and stagger with leaps at your feet.
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# ? May 5, 2021 21:00 |
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If you want to go full ADD, dual axes + dual hammers, and then get the talent that gives you a bonus for dual-wielding (I forget which one). Hammers for hordes, axes for elites, and you can just go crazy non-stop.
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# ? May 5, 2021 21:05 |
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Kharn_The_Betrayer posted:The new weapons need to be forged what you do have is the basic blacksmith version ( atleast from what i remember) Unfortunately Winds of Magic is the "waste your time" DLC. To unlock the new weapons for each career you have to run the Dark Omens map on that character. So for throwing axes you need to complete it as bardin. You can run it in solo recruit but it's still a pain in the rear end. Then you claim your reward from Okri, which gives you the basic blacksmith version. You won't find any of the DLC weapons in boxes. Ciaphas posted:That cog hammer is a favorite of mine on Ironbreaker, for sure. Still haven't found a ranged weapon I like for Bardin overall, though. Slayer is surprisingly tanky, theres a talent that cuts damage in half, and your ult has massive stagger and with the right talents is pretty much up permanently in combat. Honestly his biggest downside is having to rely on Other People to take care of further-away specials, but the throwing axe mitigates that a bit. Fishstick fucked around with this message at 21:07 on May 5, 2021 |
# ? May 5, 2021 21:05 |
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Fishstick posted:Unfortunately Winds of Magic is the "waste your time" DLC. To unlock the new weapons for each career you have to run the Dark Omens map on that character. So for throwing axes you need to complete it as bardin. You can run it in solo recruit but it's still a pain in the rear end. Then you claim your reward from Okri, which gives you the basic blacksmith version. You won't find any of the DLC weapons in boxes. Fuuuuck i completely forgot about this...
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# ? May 5, 2021 21:32 |
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Don't you need to do every Return to Ubersreik mission on each character to get those weapons? Or am I misremembering?
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# ? May 6, 2021 00:39 |
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KillerQueen posted:Don't you need to do every Return to Ubersreik mission on each character to get those weapons? Or am I misremembering? Yes, I just did this last week. All 3 Return to Uber missions on each character to unlock their DLC blueprint (so 15 runs total). I didn't really mind it since I was grinding missions for XP anyways.
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# ? May 6, 2021 01:49 |
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KillerQueen posted:Don't you need to do every Return to Ubersreik mission on each character to get those weapons? Or am I misremembering? That's for the other weapons, the wom weapons are the Dark Omens map. I unlocked em that way just last week, most of the weapons were worth it though
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# ? May 6, 2021 21:06 |
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The Winds of Magic weapons are universally good, definitely worth the run of the beastmen map to unlock them if you have that DLC.
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# ? May 6, 2021 22:02 |
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So heads up: If you get chain lightning on crit and guaranteed crit after taking damage on Sienna you can chain lightning whenever you want. It trivialized our first Citadel run, and was also amazing. eta: Also important to note that I disconnected at the end of the final map, but was able to rejoin for the finale, which changed very little other than the Elf STILL getting all the green circles Sab Sabbington fucked around with this message at 06:45 on May 7, 2021 |
# ? May 7, 2021 06:30 |
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A thing often overlooked with lightning on crit is that its not restricted to melee either. So if you manage auto-crit you can go zap a horde at range which is even funnier. poo poo i forgot to post the screenshot from my 9-full-stamina-shield-FK-Kruber on which i pulled autoblock before the last mission...
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# ? May 7, 2021 07:35 |
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PSA, if you save up coins and start a new game and get connected into a running game your coins are gone appearently. e: it doesnt even give me the coins i just saved, i had some 60 coins from the mission and back in the hideout i was at 0 again. bug? Also dont open monster shrines on +horde maps when 1 teammate is down and 50 metres up ahead for rescue. Yolomon Wayne fucked around with this message at 12:45 on May 8, 2021 |
# ? May 8, 2021 12:31 |
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Yeah there's a bug right now since MAy 5th that clients lose coins even after succesful runs, so spend em all
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# ? May 8, 2021 14:12 |
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If anyone's interested i regularly do some chaos wastes weekend nights from 10pm until who knows So if you're in the goonintide discord you can catch me on there trying to host games. It doesn't even need to be chaos wastes. Kharn_The_Betrayer fucked around with this message at 05:25 on May 9, 2021 |
# ? May 9, 2021 03:52 |
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Lightning on crit needs to be toned down or made much much rarer. Right now its a complete no-brainer and trivializes everything from the point of aquisition onwards. Maybe a 5s cooldown or something, dunno, but give me a single reason not to run it when i can.
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# ? May 9, 2021 15:25 |
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alternatively keep it as is so I have a decent shot at getting an actually good trait instead of garbage like faster reload on ammo pickup or charge on push
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# ? May 9, 2021 20:30 |
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Tried out the game again, chaos wastes is pretty fun. On merc kruber, I had +50% max hp, +20% max hp, thp on stagger, thp on kill, +50% healing recieved, at 100% hp thp is transfered to allies, +20% cooldown, natural bond, +1 hp per 3s, +50% dmg on headshots. On the last part we had a harmony shrine so someone bought thp turns into hp. It was quite funny.
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# ? May 9, 2021 20:33 |
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Yeah tbh I hope they don't do too much fine balance tuning except maybe to make the a few of the more marginal traits more useful. Chaos Wastes is great when you accidentally break the game over your knee, which is the true nature of roguelikes.
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# ? May 9, 2021 21:47 |
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Mendrian posted:Yeah tbh I hope they don't do too much fine balance tuning except maybe to make the a few of the more marginal traits more useful. Chaos Wastes is great when you accidentally break the game over your knee, which is the true nature of roguelikes. Agreed. Occasionally getting lucky and getting the right combination of traits to just completely go apeshit is half the point.
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# ? May 9, 2021 21:50 |
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I totally agree, but right now its a certain combination of certain traits and not much else. basically youre looking for crit on damage with lightning on crit with whatever makes you hit faster or crit more.
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# ? May 9, 2021 22:28 |
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Kharn_The_Betrayer posted:If anyone's interested i regularly do some chaos wastes weekend nights from 10pm until who knows Yo is that PST or Est? I'm often around late nights
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# ? May 9, 2021 22:54 |
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Yolomon Wayne posted:I totally agree, but right now its a certain combination of certain traits and not much else. I mean to be fair the best options in Chaos Wastes are generally just new stuff related to what was already the best options before. Pick Good Stuff(TM) will make the overwhelming majority of maps reasonable (though in my experience it skews easier) for the difficulty you choose. I think if the ONLY way to finish was some bullshit crit damage chain lightning build then it might warrant a change, but given that there isn't really any way to force it that isn't exactly the same as playing normally I think it's pretty chill. Some of the Unique's are just insta-buys when you see them, and that's fine. I still buy the dash forward on push because it's dumb as hell, too. Fatshark did some weird poo poo and made (mostly) everything feel good for once.
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# ? May 10, 2021 02:48 |
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toasterwarrior posted:alternatively keep it as is so I have a decent shot at getting an actually good trait instead of garbage like faster reload on ammo pickup or charge on push But don't you love getting "pick up ammo" traits on a Grail Knight?? Yeah keep the lightning crits please.
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# ? May 10, 2021 05:22 |
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I'm normally not a "buffs only no nerfs" person but in the case of chaos wastes the whole appeal is making dumb overpowered combinations, so they should definitely leave the lightning crit busted and instead buff the bad stuff like 15 second ammo buffs so there are more cool builds to chase.
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# ? May 10, 2021 07:15 |
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# ? Apr 26, 2024 02:25 |
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KillerQueen posted:But don't you love getting "pick up ammo" traits on a Grail Knight?? That happens? Oof. I've only played Sienna in Chaos Wastes and I've yet to see a trait that's on ammo pickup. I'm guessing the trait pools are character based instead of class based.
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# ? May 10, 2021 09:17 |