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Fishstick posted:Today's hotfix: That might explain why I was getting so much poo poo spawned on me. 2 guardians + 4 praetorians + wave meant death for my level 6 rear end.
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# ¿ Oct 4, 2019 16:45 |
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# ¿ Apr 26, 2024 19:06 |
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When should I be doing Haz4 then? My highest level dwarf is 22, should I wait until after a promotion or just jump in now?
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# ¿ Oct 29, 2019 00:27 |
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SHY NUDIST GRRL posted:I think athletic is one of the worst perks. It and the fall damage one have such low numbers even if their ability is frequently relevant it's not worth more than ease of lighting tunnels and more ability to see the ceiling I run medic/iron will/fall damage until I get my fourth perk slot. I'm constantly falling so the damage reduction adds up to be a lot of health. If you combine the perk with the reduced fall damage scout armor mod you can fall from some pretty ridiculous heights before you go down.
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# ¿ Oct 30, 2019 00:08 |
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isndl posted:I'm curious as to why they're using the right hand for grabbing when the left hand is idling this whole time. It's not really Ghost Ship's style but I'm still hoping for "We lost the unbaked model for the left hand."
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# ¿ Nov 26, 2019 02:49 |
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Don't machine events give you bonus resources? If I can get more jadiz I'll go for just about anything. Plus the extra ~1k XP helps for levelling.
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# ¿ Dec 8, 2019 03:14 |
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I've been running magnetic pellet alignment on my engineer, does the extra ammo from mini shells really make up for the hit to range I would lose? I'm at work or I would give it a try
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# ¿ Jan 3, 2020 20:39 |
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I like unlocking the beers, but I wish you didn't have to unlock the functional beers. If it gives a gameplay benefit it shouldn't be locked imo.
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# ¿ Jan 4, 2020 04:48 |
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I forgot there were both Mini and Compact shell overclocks for the Warthog. Guess I've got both now!
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# ¿ Jan 4, 2020 21:21 |
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Finally got engineer ready to promote, now I just have to do it. Why do the promotion assignments always feel like such a slog? I enjoy the moment-to-moment gameplay and the meta progression, except for the actual promotion assignments.
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# ¿ Jan 8, 2020 17:55 |
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Just making it something I can stop and resume would make it much better - 3 length / 3 complexity missions are a sometimes food, not something I want to do 5 missions in a row.
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# ¿ Jan 9, 2020 00:31 |
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I just like watching my numbers go up and I'm annoyed that I have to work to keep my numbers going up. At least Payday 2 just had a button to hit.
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# ¿ Jan 9, 2020 20:35 |
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3 is mostly reserved for stealth missions.
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# ¿ Jan 10, 2020 00:20 |
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Fellis posted:Attention miners! We will be acquiring new drill pods from the Commercial Outfitters for Planetary Strip-mining! Please be vigilant in the operation of this new equipment, in case of fault, on-site repairs during ingress/egress may be needed! No no no gently caress you Bain who bought these broke-dick piece of poo poo drill pods!
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# ¿ Jan 10, 2020 21:43 |
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SHY NUDIST GRRL posted:Fire only melts packed snow I'm pretty sure Fire definitely melts ice, just very slowly. It's most noticeable when you're fighting a horde in a drilled tunnel over a drop, so you get to see exactly how fast your available ground is shrinking.
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# ¿ Jan 13, 2020 17:28 |
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Turin Turambar posted:The Steve meta is changing by the day: Okay GSG, you've got a new crime to answer for
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# ¿ Jan 28, 2020 17:36 |
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I cannot believe the update file sizes for this game. Vermintide 2 drops a new map and a few new hats, 8GB download. DRG drops an entire new perk system, a new hub map, a new enemy, and a few other things in 150MB.
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# ¿ Jan 30, 2020 22:54 |
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Godlessdonut posted:Soooo I just did a Haunted Cave for the first time, while solo. Haunted is either a nightmare with an uncaring beast that threatens you the entire time or it's a complete non-issue. I've never had anything in-between.
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# ¿ Feb 15, 2020 23:26 |
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SHY NUDIST GRRL posted:Loot bug thing has to be a joke perk I have a friend who decided to take the loot bug perk as soon as it was available. He loves it for reasons I can't fathom. People are weird.
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# ¿ Feb 22, 2020 00:13 |
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Goodguy3 posted:I'm kind of interested in your reasoning here, because I've stuck with the More Shields upgrade instead with the logic that more "rechargeable" health is better than just another 10 HP. Unless, of course, I know i'm going into a shield disruption mission, in which case I'll temporarily switch to the health buff. Mastery bonuses on your armor grant bonus health passively. You should be buying every upgrade on your armor ASAP for every dwarf for the +45 (I think) HP. I use the bonus shields upgrade on my scout for the same reason, and built a shield disruption loadout for all my dwarves that uses +health.
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# ¿ Mar 5, 2020 00:11 |
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I took a break on the game about a month before launch. Came back last night and yup, game's still fun. Something is going weird, though. I have plenty of Jadiz and Enor Pearl but somehow I'm out of Bismor? This has never happened to me before!
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# ¿ Jun 1, 2020 23:51 |
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I play mostly assignments, so I get a whole grab bag of minerals. I've been buying all the dwarf upgrades before I start forging random OCs, so I've been out of Jadiz and Enor for a while. Bismor has just never been a problem before!
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# ¿ Jun 2, 2020 05:16 |
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The scout should be the designated survivor. Don't feel bad about ditching the rest of your team and legging it to safety/the drop pod if things go south. For actually killing bugs the assault rifle with Bullets of Mercy feels super good to play as, and I accompany it with incendiary shotgun shells.
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# ¿ Jun 6, 2020 05:23 |
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Willie Tomg posted:Every single dwarf makes me want to play more of every other dwarf. It is consistently the most bafflingly perfect aspect of the game's design and has been since update 10 or whenever the game was gifted to me. When I play with other classes I see how awesome their kit is and want to do that. DRG's strength is that every class fits a niche so well that swapping dwarves always feels like an upgrade, without feeling like you're downgrading anything when you switch.
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# ¿ Jun 9, 2020 04:02 |
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Rynoto posted:Max efficiency builds aren't needed to do anything and are usually quite boring. Instead just slam fat boy, max radius, and fire damage on the pgl and laugh maniacally as you irradiate and set everything aflame. But if I use fat boy I can't bounce my friends around with unwanted grenade jumps. I'm getting pretty good at them now! My favorite was watching a friend of mine try to decide how to get on a high ledge for almost a full minute before just pegging him in the foot with a perfect shot that bounced him fifteen feet in the air onto the platform. I don't think he's ever figured out exactly what happened or why he started flying.
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# ¿ Jul 8, 2020 18:58 |
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Unsinkabear posted:Golllld, you say? All of the gilded skins are incredibly ugly and I hate the hat that you get too. I still bought the supporter pack because I wanted to give them more money but everything you get is so, so ugly. e. On second thought the gold steins you get for Glyphid Slammers are pretty dope, that's worth it.
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# ¿ Jul 11, 2020 05:58 |
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Captainicus posted:my impression is the scout doesn't really have any guns you can magdump quickly on. The Scout's dualie SMGs go through ammo really quick, and the M1000 can be out of ammo just as fast I used to have all sorts of ammo problems.
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# ¿ Jul 23, 2020 07:53 |
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Delacroix posted:I made a suggestion in the official discord about an alt fire for flares that let you place them onto terrain. They would have a lower radius but would last indefinitely so you can mark spots like shortcuts, cave mouths or platforms. You can put a persistent waypoint down with the laster pointer, you just left click and hold for a second. You only get one and it only is visible for you, but it's something
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# ¿ Jul 27, 2020 22:06 |
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Fishstick posted:
I just finished Control and even after playing it for a week solid I was still trying to chuck flares into dark corners. I don't think that impulse will ever go away.
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# ¿ Aug 23, 2020 02:33 |
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Sloober posted:This carries to other things as yesterday I found an ebonut floating in the middle of a cylindrical glacial strata chamber For anything else it's funny but ebonuts tend to spawn like two more than are required in the level, I hate them so much. Maybe the new update will give us more, but I don't have a lot of hope.
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# ¿ Sep 28, 2020 18:31 |
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Fishstick posted:Gunks are weird because they show up on a map and they're somehow still more annoying to find with your peepers because they blend in so well once theyre on the ground, especially because they love to roll into potholes and craters. Doesn't help that their "interaction sphere" seems very small so I often miss pickups. Gunks are awful if you don't have a Scout. Without the flaregun you're like as not going to be yeeting flares randomly into the air and hoping you find something. With a scout it's almost as easy as mushroom picking.
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# ¿ Sep 28, 2020 22:52 |
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Fishstick posted:- Decreased the leg count spawned per Mini M.U.L.E. from 4 to 3 The new logic had better be amazing, the extra leg was an incredible help in most salvage missions.
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# ¿ Sep 29, 2020 18:50 |
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Unsinkabear posted:Yeah, I'm not wild about this one either. I've had two solo games where I had to make Bosco bring one mini mule's spare leg all the way across the map (literally) to another other mule in order to get it fixed, because even with the extra legs, two of them were buried god knows where (and neither of these were the environment-specific black ice situation they mentioned). Kith posted:yeah i'm hype about pretty much everything in the patch notes except the removal of the 4th leg Even having just one extra leg total spawn would be a big help on some maps. Maybe I'll go complain on the official Discord after work. Even though complaining about an unreleased patch makes me feel like the worst sort of internet person. Maybe it'll be fine!
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# ¿ Sep 29, 2020 21:28 |
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Eason the Fifth posted:I think the soultion is to take the game out of fullscreen windowed and just regular full screen. At least it's working for me so far. Logitech is making new MX518 mice, the solution is to buy one of those e. Kith posted:MK2 + Defender has felt bad ever since it lost the ability to one-shot swarmers when its total damage got reduced from 15 to 14. I barely even use the drat thing unless it's a holdout situation, so I guess I'm switching to Gemini now. Is there a list of damage breakpoints somewhere? I'm one of the brokebrained idiots who read the entire Long Guide for Payday 2, I would love a similar comprehensive guide for DRG.
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# ¿ Sep 30, 2020 00:36 |
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Good on Ghost Ship for delaying and not crunching over a school holiday, but oh man I was looking forward to playing the new missions. None of my friends will install the experimental branch, so I guess I'm waiting
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# ¿ Oct 1, 2020 19:56 |
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The Roughneck trailer doesn't point out the Hawaiian shirt one of them is wearing. Why would you ignore the biggest selling point of a DLC?
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# ¿ Oct 2, 2020 20:02 |
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Pen Expers posted:Escort can get pretty drat hairy on Haz4. We finished drilling into the heartstone with 5% health left on the drilldozer. And yea, we saw multiple bulk detonators that mission. Now that I think about it, pretty much every mission I ran today had at least one bulk show up. I swear that bulk spawn rates are tied to the day. Sometimes I see none in a night, sometimes it's four per mission.
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# ¿ Oct 23, 2020 05:53 |
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I just parkour'd my way through and put the joints in incredibly inconvenient spots. Being limited to just your jump and mantle really highlights how reliant I've gotten on the scout's grapple gun. I do like how the dozer gets a few seconds of invulnerability when one side breaks. I had a bulk get right up next to Loretta and had to pop it there, but it only took out one section. That's way nicer than I thought it would be!
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# ¿ Oct 23, 2020 17:21 |
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Gay Rat Wedding posted:what do the flying rocks do? IIRC from a dev stream they get thrown at the dozer and do a shitload of damage.
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# ¿ Oct 24, 2020 06:38 |
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I've never liked low gravity in games myself, so I'm less partial to that one. I'm not sure if the funniest is Cave Leech Cluster or Exploder Swarm. I always love watching everyone panic so it's a toss-up between "everyone panics at the sight of eight tentacles reaching for them" and "everyone panics because that's a hundred thousand exploders".
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# ¿ Oct 27, 2020 16:10 |
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# ¿ Apr 26, 2024 19:06 |
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This (last?) week's deep dive was hilarious for the mods. Haunted refinery forcing us to kite around while trying to build pipes? Low O2 point extract? At least the black boxes have an O2 canister now, and we managed 700 nitra in the first map. That basically carried us through to the end without having to stop for mining.
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# ¿ Oct 28, 2020 17:31 |