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cigaw posted:
+1
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# ¿ Apr 13, 2018 10:05 |
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# ¿ Apr 26, 2024 06:18 |
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1A 2B - Let's make one shark man first to help capture more humans and guard the cave, then the rest will be crab people.
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# ¿ Apr 18, 2018 10:07 |
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We've been lucky so far but they won't keep assuming the missing villagers are the result of random accidents. Mantis Shrimpman
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# ¿ Apr 24, 2018 05:19 |
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Outrail posted:Manmen; all the strengths of a man with all the weaknesses of a man. I like it but that's 0% fish. We could make crabshark or octortoise.
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# ¿ Apr 25, 2018 01:36 |
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I like the idea of deception but to do that we'd have to sacrifice Fisty or one of the crab people.
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# ¿ Apr 29, 2018 04:58 |
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C A After things calm down a bit we need to see if the village has some wise sage or healer we can kidnap and steal mystic secrets from. super sweet best pal fucked around with this message at 07:37 on May 1, 2018 |
# ¿ May 1, 2018 06:32 |
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Disguise ourself as a beautiful mermaid and trick her into thinking Fisty is the culprit. Once she's weakened from the fight, capture her and turn her into a monster.
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# ¿ May 3, 2018 08:42 |
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Only if you don't have superior mind control.
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# ¿ May 7, 2018 01:12 |
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B - 1 crab, one shrimp
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# ¿ May 8, 2018 12:41 |
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sheep-dodger posted:A2 That's a great idea but we've got mana issues. If there was enough support to combine her with the severed hand and an octopus I'd change my vote to that.
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# ¿ May 8, 2018 13:24 |
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True but we were careless and now there's too much heat.
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# ¿ May 9, 2018 15:06 |
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"Hi, we're the Crabbersons, we just moved into the reef next door. We brought over a tuna casserole."
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# ¿ May 9, 2018 22:25 |
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2D - B but let's do some experimenting while we're still on the job; experiment with Athena's hand. Cut ours off and graft hers in its place, then use mana to convert the new hand, reshape it so it fits and is our flesh. See if there's anything to this hero force nonsense.
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# ¿ May 10, 2018 11:37 |
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Blasphemaster posted:In an alternate universe, we'd be a cyberpunk villain hacker with the handle of SIEG_FILE Are we sea hitler? Nah, we're more like sea mengele.
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# ¿ May 11, 2018 04:47 |
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D 4 Good Manager Now that we have experience taking care of people who get too close to the water, we could probably ask for a bit more this time. We had a little trouble capturing the harder targets last time, so combat would help. Having the mine is basically a bonus so we might as well staff it with someone skilled.
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# ¿ May 14, 2018 10:54 |
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Maybe we could build the dungeon as a trap for the militia and collapse it on them when they get too close, drown them underwater. Maybe Meche could be convinced to look the other way for an opportunity to loot the homes of the deceased.
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# ¿ May 17, 2018 12:21 |
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We capture the rogue, break him down like we did the aspiring hero girl, let him know his king wants him and his entire village dead and working for us is a way out. I'm thinking we go with crayfish for this job.
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# ¿ May 19, 2018 05:34 |
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Lake 1 B - Let's build a small bedroom and a small lab for now 2 A - Large main cell area 3 A - Use mana B - Hire deep ones C - Hire deep ones, make it so the entire dungeon can be flooded if raided.
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# ¿ May 22, 2018 10:48 |
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Rockopolis posted:So...give amphetamines to the local beaver colonies? Have them build the dam with garbage thrown in the lake by the villagers. Any passing druid will blame the plague on the people.
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# ¿ May 24, 2018 21:51 |
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No to Oren Otter
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# ¿ May 25, 2018 05:00 |
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Splicer posted:E: Set up a company store. If they want capitalism they get capitalism. Pick the most ambitious looking beaver and set them up as the store manager. Divide and conquer. This Rockopolis posted:The company store is a cool idea, but the problem is that the beavers live in a lodge and eat trees, they don't need to buy anything. It's not like we've enclosed the commons or anything. Yet. Meth might make them harder to control, they might start doing things we don't want in order to get their fix. e: The opiates though, we can make krokodil that turns them into beaver/crocodile hybrids. super sweet best pal fucked around with this message at 16:43 on May 29, 2018 |
# ¿ May 29, 2018 16:32 |
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We need to make sure that the person who got away is dead. e: Also, Single out the most dim-witted of these angry beavers and inform it we have a mine left over from our last job that we're still running. Tell it that we were going to give them permanent work building mine fixtures there after the job was finished but we're not sure if we can employ workers who didn't even try to raise concerns before going on strike. super sweet best pal fucked around with this message at 18:58 on May 29, 2018 |
# ¿ May 29, 2018 18:32 |
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A4 Send a message to the Rogue, warning him that the king wants him dead and we can help him escape. A simple divination will tell him these statements are true.
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# ¿ May 31, 2018 22:55 |
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A - Stick to the plan. Let's use what little mana we have left to disguise ourself as a druid and hand out mosquito nets, charging nothing but requesting donations of rare reagents that can be used in mana restoration potions, say they're needed for a cure. Spread propaganda while we do it, blaming the plague on the lakeside villages' pollution. The king gets to blame the peoples' deaths on themselves and can seize the land.
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# ¿ Jun 10, 2018 00:26 |
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1C - This sounds cool. Jingo was a great Discworld book. 2E - Our last batch of monsters had too much free will and not enough loyalty, we should correct that.
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# ¿ Jun 10, 2018 21:36 |
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Thinking we should send half our beavers to the mine and keep the other half with us the first week to help build the new dungeon.
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# ¿ Jun 11, 2018 12:38 |
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C Screw them, if they want a fortress for cheap they can hire some cut rate outfit that will do a shoddy job.
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# ¿ Jun 13, 2018 04:51 |
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"Hey monsters, let's go to the mine."
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# ¿ Jun 14, 2018 03:42 |
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1 B 2 A, 100 workers and an overseer 3 Yes. Crabbersons and pistol shrimpmen go into the pot.
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# ¿ Jun 14, 2018 07:10 |
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True, but we can put more of our next gen crabbersons back into the mine to increase its output, we'd end up making money.
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# ¿ Jun 14, 2018 07:24 |
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You can't leave servants alone for too many centuries with no means of control. Didn't you read Hitmen for Destiny? Seriously, go read it, it's a good comic. http://hitmen.thecomicseries.com/comics/first/
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# ¿ Jun 14, 2018 08:51 |
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We could brainwash our Lieutenants some more and have them birth an elite guard. Maybe extend their lives a couple hundred years so they'll still be around after the first cycle.
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# ¿ Jun 14, 2018 09:50 |
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We don't really know the fecundity of a crabberson or mantispistolshrimpman but we could always boost it before we toss them in, get better returns on just one cycle.
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# ¿ Jun 14, 2018 22:37 |
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I think it'd be better to spend a couple weeks building it up undersea before we raise it. Gotta make sure it's good enough to keep the other guys out. The reefs should be heavily defended on the enemy faction's side but light on our heroes' side.
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# ¿ Jun 15, 2018 10:45 |
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Anyone else think we should dump the stingrays in for just one cyclel? The more of them we have, the better.
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# ¿ Jun 16, 2018 09:10 |
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Relentless posted:So, I just had a thought. Could we sneak in a totally unconnected secret lair into the base of this fortress? We could always repurpose the mines into our HQ once they're depleted. Go in, capture the surfacers, turn the sapphire isles into Crabberson town.
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# ¿ Jun 17, 2018 21:12 |
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Prince
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# ¿ Jun 18, 2018 20:52 |
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Is it possible to move the font somewhere else? Can we refill our manawell without destroying the font? 4 - Renegotiate our contract. Tell them about the manafont and ask if they'd like to expand the deal, a peninsula.
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# ¿ Jun 20, 2018 10:16 |
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Would it be possible to infuse ourself with its power to boost our maximum mana?
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# ¿ Jun 20, 2018 12:08 |
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# ¿ Apr 26, 2024 06:18 |
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Switching to Trident
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# ¿ Jun 21, 2018 09:30 |