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Harrow
Jun 30, 2012

LIVE AMMO ROLEPLAY posted:

lol I just remembered the FF7 remake is supposed to be episodic.

That was like three development/leadership shakeups ago so who the hell knows what's going on now.

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Harrow
Jun 30, 2012

How does a game as silly as Xenoblade 2 have music this loving good

https://www.youtube.com/watch?v=Ma6XlGC-36o

Like, this is legitimately a really good choral piece and it's background music for a snow town. Yasunori Mitsuda knocked it out of the goddamn park with this game's soundtrack.

Harrow
Jun 30, 2012

In Training posted:

Idk if you've reach Tantal yet but it's got some of my favorite music of last year

Yeah, everything in Tantal has amazing music. I just finished the story and now I'm doing superboss stuff, but I think the music's what's really gonna stick with me.

Every time I go to Fonsett Island I have to stop and listen to the music for a bit, too.

Harrow
Jun 30, 2012

XC2 is a really good game and I feel bad for initially dismissing it for its silly character designs. It’s really fun.

Gonna have to try XC1 soon. I know the combat is really different (more emphasis on positioning and less on timing, I think?) but I want more Xenoblade drat it.

Harrow
Jun 30, 2012

exquisite tea posted:

"Wow I'm sure glad that game took 100 hours to beat" - me, never.

"Wow I'm sure glad that game took 100 hours to beat" - me, after finishing Persona 5

(replace that with 75 hours for Xenoblade 2)

Harrow
Jun 30, 2012

Looper posted:

Long games and short games and heck, even medium games are all individually good until proven bad

:hai:

Harrow
Jun 30, 2012

I said come in! posted:

Because they are not real journalists. These opinion pieces are just brain stormed in a team meeting room and handed out randomly to their writers and they are told to try their best to write some words. It's pure clickbait for views that in turn generate revenue.

It's worth noting that this isn't exclusive to video games. When we talk about "games journalism" I think people latch on to the "journalism" part and apply the same standards that they'd apply to news reporting and investigative journalism. But games journalism is entertainment journalism--it's the same as the various fluff pieces you'd see in Entertainment Weekly, People, or that kind of magazine.

That doesn't mean it's good, but it's worth noting what it's trying to be.

I think what we really mean is that these entertainment journalists are poor critics, which is extremely true.

Harrow
Jun 30, 2012

al-azad posted:

Opinion pieces aren't meant to be critiques either, it's someone describing their personal experience. It's fluff regardless of the medium.

Yeah, I meant to add that. Fluff is fluff and I feel like gamers take the existence of fluff pieces about games like some sort of insult.

al-azad posted:

I may have sent a headless chicken to Armond White over Get Out.

I can't help but feel vaguely fond of Armond White because I have to admire his level of commitment to being so very consistently wrong.

Harrow
Jun 30, 2012

glam rock hamhock posted:

Armond White recently seemed to start spouting that the Parkland kids were crisis actors so gently caress him.

Oh well gently caress that guy then, christ

Harrow
Jun 30, 2012

exquisite tea posted:

I'm combo breaking this string of anime porn avatars to say... I can't believe Atlus is charging $50 for this HD update to Dragon's Crown what the hell Japan.

Dragon's Crown is really fun but I don't see myself paying full price for it a second time around.

I do really enjoy its mix of 2D brawler, dungeon crawler, and Diablo-style looter, though.

Harrow
Jun 30, 2012

exquisite tea posted:

I thought that 1080p was perfectly fine until I bought a 1440p monitor and now I have a really hard time playing downscaled PS4 games. The crisper resolution is probably my #1 :pcgaming: priority now, even ahead of the almighty 60fps.

:same: except I'm way worse because I only have 1080p displays, so what I'm getting annoyed by is games that render at 720p or 900p, which feels very silly to me but that's where I am now.

I'm afraid of what will happen to me when I finally make the leap to buying a 4K display.

Harrow
Jun 30, 2012

VideoGames posted:

I like finding cool and odd Kiry pictures for my avatars now :D

It leads to good avs for sure

FirstAidKite posted:

Speaking of sidescrolling beat-em-up rpgs, I should get back into DFO and play the new subclasses for the Demonic Lancer. One of the new ones is the Dragoon and he's basically all I wanted out of that class.

I've never played DFO but that looks sick as hell. I'm a sucker for fast, flashy spear fighters and anything called Dragoon.

Harrow
Jun 30, 2012

FirstAidKite posted:

DFO owns, definitely one of my favorite MMORPGs of all time. Then again, my favorite MMORPG list is weird since it's like "Guild Wars is cool, City of Heroes owns, also here's Dungeon Fighter Online and motherfuckin freeware Graal Classic bitchessss"

Holy poo poo I remember Graal

Anyway your list seems pretty rational to me. GW1 was real good and I'd probably still go back and play CoH sometimes if I could. Maybe I'll give DFO a shot sometime--it definitely looks like it has a unique take on the action-MMO concept.

Harrow
Jun 30, 2012


Aw hell that's exactly it.

I vaguely remember being unimpressed by the first HD TVs I saw in stores and I thought they were a waste of money, and now my stupid eyes can point out exactly when a game with adaptive resolution drops below 1080p for even a few seconds. It's a goddamn curse.

Side note, but at this point my track record on which new technology will catch on is so bad that I'd recommend everyone bet on the opposite of what I think. I thought iPhones were dumb (who'd want to do everything on a touch screen?), then years later I thought iPads were dumb (it's just a big iPhone!), and, uh, let's just say that didn't bear out.

FirstAidKite posted:

Just know that DFO is a korean mmorpg and its endgame stuff has a lot of raid type poo poo where you're expected to gear up in specific ways and team up with others in specific ways to kill stuff better. I love the game but I was never any good with raids and I did better with the main story PvE stuff where I could just run through a dungeon a couple of times and press my hotkeys to make cool animations go off and watch the enemies explode into meat chunks.

Yeah that's fine. I never really get into MMO endgames that much anymore.

Does it do that classic Korean MMO thing where you need to power up your equipment, but beyond a certain level there's a chance that the powering up process will gently caress up and you'll lose all the resources and/or maybe even lose all the powering-up progress you've done so far? That one used to be everywhere.

Harrow
Jun 30, 2012

FirstAidKite posted:

YUP

but thankfully it's like... well here's a chart.



On top of that, you can get reinforcement tickets through events (and probably the cash shop, I haven't checked that in a while) that'll guarantee reinforcement up to a certain level, as well as some that'll safeguard against the breaking so it'll just go down to +0 instead. Reinforced stuff at that high of a bonus only matter for those endgame raid things iirc.

"Item breaks" is an absolute classic, the greatest commitment to the cause of being a Korean MMO

Harrow
Jun 30, 2012

For some reason I'm thinking a lot about Jet Set Radio Future today and how much I want to play it again.

I wonder how many people like me had never heard of it, got it included with an XBox, and fell deeply in love with a game they never imagined would exist.

Harrow
Jun 30, 2012

corn in the bible posted:

It includes a background generator so you can create a save with all your choices!

There are a few things from PoE1 that you can't create with the save generator but that PoE2 still recognizes. For example, (PoE1 spoilers) there's at least one time when you can bring up your Watcher's past life in a dialogue choice that seems to reflect the decisions you made about that past life in PoE1, and there's nothing in the world state generator thing about that at all.

It's a really minor thing but there might be other instances.

Harrow
Jun 30, 2012

Sakurazuka posted:

It was all a dream/in your head

This one's creeping into AAA and I'm very tired of it.

At least it hasn't quite reached the point it had in indie games for a while, where it seemed like every story-focused indie game with supernatural elements had an "actually it's all an allegory for <traumatic/emotional event> and none of it was real" ending.

Harrow
Jun 30, 2012

Scott Forstall posted:

Literally every generation of children has their own “Fortnite”. Why are people caught off guard like it’s unprecedented

What was it for us ~*~millennials~*~? Pokemon cards, maybe? Online multiplayer games didn't have nearly the same ubiquity back when I was in middle school so that's the closest comparison I can think of.

Harrow
Jun 30, 2012

Jesus that sounds loving awful. I just assumed that those controllers people use for phone games were more common than I thought and moved on from there.

I don't even like to play SNES JRPG ports with touch controls (and since I'm not about to get a controller for my goddamn phone I just, y'know, don't play those). Why would I ever play a shooter that way?

Harrow
Jun 30, 2012

Yeah, I mean I assumed that controllers were basically never used for that kind of thing but when I heard about PUBG and Fortnite on mobile I was like, "Maybe not?"

Good to know that yes, nobody uses those controllers, but also it's still confusing to know that a lot of people willingly play shooters on a touch screen.

Harrow
Jun 30, 2012

nachos posted:

Game announcements are the worst. Hey here’s my game that won’t be released until the end of the trump administration. Get hyped!

More big games should have reveal-to-release timelines like Fallout 4: reveal the game like four months before release.

I mean that's probably not practical for everything and I'm sure there are Important Business Reasons why companies routinely reveal games like two years out but it was kinda refreshing.

Harrow
Jun 30, 2012

corn in the bible posted:

I'd probably prefer no games follow fallout 4s example tbh

I mean I don't want them to do anything else Fallout 4 did, I just liked that there wasn't some attempt at a drawn-out multi-year hype cycle

Harrow
Jun 30, 2012

exquisite tea posted:

Fallout 4 can take only a few months between announcement and release because it's one of the most popular video game franchises on earth. New IPs and indie projects do benefit from the longer exposure time, even if it feels like it's taking forever to impatient fans.

Yeah, I guess I'm just talking about big sequels or things that have a recognizable brand name, but I guess that's fair. I admit I know next to nothing about marketing :v:

Obviously it also makes sense for crowdfunded projects and stuff because you obviously have to reveal a lot for the crowdfunding stage, which is naturally going to be a ways off from actually releasing it.

Harrow
Jun 30, 2012

New pet peeve: people complaining about games getting free updates post-launch because it means the game they bought was somehow "incomplete."

Right now it's Divinity Original Sin 2, which is getting a Definitive Edition that's a free update for people who already own the game. In multiple places I'm seeing poo poo like "why did I buy the game when it came out then" or "oh so I guess I should've waited to buy it until it was complete."

Like, is the new rule that games can only ever get bug fixes post-launch and anything else is somehow ripping off people who bought it on launch? I've seen that kind of poo poo about story DLC, too.

I am probably more annoyed by this poo poo than I should be.

Harrow
Jun 30, 2012


Jesus, that game came out two years ago?

Tuxedo Catfish posted:

As a fan of survival games that also have good combat, I'm really not a fan of "it's survival horror, therefore the combat has to be garbage."

Prey probably gets better deeper into the game but when I'm two hours in and the only gun I have is a crappy pea-shooter that takes 3 shots to kill the most basic enemies and I've only found about 30 ammo for it in that whole time, I'm just not interested in seeing where the game is going with this.

The wrench is secretly very good but you gotta charge your swings

Harrow
Jun 30, 2012

suuma posted:

I've been playing the FFX remaster and nearing the end of Mt. Gagazet.

I'm really torn between "do everything this game has to offer, fill the sphere grids and get every celestial weapon" and "finish this poo poo as fast as possible so I can play something else" :(

Yeah gonna echo the others here, don't totally fill the sphere grids and 100% it unless you are way into grinding. Totally filling the sphere grid involves grinding superbosses (which you need to grind other things to unlock) to get spheres that let you fill up the empty nodes, then grinding AP to get those. And then to beat all the super-superbosses you'll need to clear out the weaker nodes and replace them with stronger versions (which also involves grinding superbosses) so everyone can max out their stats.

It's... it's a lot.

Also your reward for doing it is that your characters become pretty much homogeneous and the only thing that differs is their overdrives, and then all the mega-ultra-postgame superbosses just devolve into you spamming Quick Hit with everyone while using Rikku to buff and auto-revive buffs to keep coming back when you get repeatedly killed. The combat system is cool and fun for most of the game but the postgame throws it all out the window. It's like the inverse of FFXIII.

Harrow
Jun 30, 2012

Jay Rust posted:

If you’re playing FFX on PC, get the mod that gives everyone in your party xp whether or not they actively contributed. Frankly it’s how the game should’ve been

Also yes, extremely this (actually I didn't know that mod existed but that pretty much guaranteed if I ever replay it it'll be on PC)

I have very clear memories of rotating my whole party around in like every random battle back in high school. Ugh.

Harrow
Jun 30, 2012

Internet Kraken posted:

I actually really enjoyed the combat, it was just way too loving easy. Master Mode could of improved it a bunch but it didn't change any of the core problems. All it did was inflate enemy HP and damage.

:same:

The core of BotW's combat is a lot of fun, it's just that there's not much challenge to it. All Master Mode does is make it more tedious--inflating monster HP in a game with weapons as fragile at BotW's is just added tedium, in my book. Really the best way to have a satisfying hard mode for BotW would be to:

- Limit the effectiveness of armor (honestly I'd remove the Defense stat entirely if I was modding the game, and lower enemy damage accordingly, because it would let players use a wider variety of outfits without having to worry about getting half their hearts knocked off whenever they get hit), and
- Limit or remove the availability of in-combat healing. Maybe you can only carry one fairy at a time and food heals slowly over time so you can't just spam it, something like that. Or, hell, implement the "fullness" meter people have thrown around to just limit how often you can use food in the first place.

That's all it really needs. That healing limitation could be a hard mode-only thing--I understand that some players don't want a hardcore combat challenge and being able to heal from the pause menu is great for them.

Harrow
Jun 30, 2012

Jay Rust posted:

I am very happy that Pillars of Eternity doesn't have romanceable companions

I will apologize in advance for the sequel

That said it's a good thing you're playing through PoE1 first because there's a bug right now that makes companion relationships and the player's reputation progress way too quickly and the patch to fix it isn't out yet. I'm holding off on playing all the way through until then.

Also there's a bug that gives Aloth two conflicting behaviors he likes which means no matter what you do he gets mad. He's supposed to have one or the other depending on his PoE1 ending.

Harrow
Jun 30, 2012

Help Im Alive posted:

The Wii U, Vita and Sega Dreamcast were the three tests to see if you're allowed into gamer heaven

What if I only got two out of three, but also I had a Sega Saturn

Do I go to gamer purgatory or what?

Harrow
Jun 30, 2012

corn in the bible posted:

I genuinely don't get why people love breath of the wild. If anyone but Nintendo made that game everyone would admit it's an empty open world tech demo and also pretty boring.

It's a well-designed open world game with fun physics puzzles, good atmosphere, and a good visual style. I think people would still like it quite a bit.

One thing is that I think many people (myself included) were really disappointed with BotW's dungeons, but if BotW wasn't a Zelda game I don't think that would apply. It'd probably get treated much more harshly for its combat and balance issues, but nobody would be disappointed by the lack of traditional Zelda dungeons. Probably wouldn't exactly balance out but I think it's worth factoring in if we're playing the "would people still like BotW if it wasn't Zelda" game.

Harrow
Jun 30, 2012

corn in the bible posted:

Breath of the Wild is the assassin's creed 1 of Zelda games

I wanted to argue with this but I kinda get it.

Real hurthling! posted:

I forget, was rear end creed ones ui loving terrible?

The menus were real sluggish but there wasn't an inventory or anything so eh

The controls were real idiosyncratic though.

Harrow
Jun 30, 2012

It's not the Dreamcast, but did anyone play Dragon Force on the Sega Saturn? I loving loved this game before my Saturn died.

https://www.youtube.com/watch?v=jLFZiVa6_Mo

I wonder if there are any other games like it. The way you move around the map is vaguely like Ogre Battle but the rest isn't.

Harrow
Jun 30, 2012

Pokemon sorta misses me usually because I find the single-player to be too easy to really hold my attention, but everything involved to get into the multiplayer seems incredibly grindy. There's not really a middle-ground of player time commitment there so I usually just pass on 'em. I had some fun with Sun & Moon though.

Harrow
Jun 30, 2012

Diablers

Click-em-ups

Harrow
Jun 30, 2012

I think more than defining "action-RPG," I'm interested in defining just what "RPG" even means anymore in terms of video games. Now that almost every game has experience points and skill trees and poo poo, what makes something count as an RPG nowadays?

I'd guess it's some combination of:
- The ratio of player skill vs. characters' numbers in determining how things go, and
- The degree of control the player has over the characters' numbers.

But I have no idea where exactly the line is drawn anymore. Are RPGs just one of those "you know it when you see it" things, I guess?

Harrow
Jun 30, 2012

Jay Rust posted:

So what makes a game action-adventure vs plain action or plain adventure?

Most games that I'd categorize as "action-adventure" feature some element of free-form exploration to them. Zelda games and Horizon Zero Dawn fall under that umbrella, while something like Uncharted doesn't (even though it's about adventure) because it's generally a straightforward action game.

"Adventure game" has come to mean point-and-click adventure and anything in that category so unlike the term "action-RPG" I don't think "action-adventure" is meant to imply a fusion between two genres, so much as it means an action game where the player is free to direct their adventure to a certain degree.

exquisite tea posted:

I am more or less an RPG literalist when it comes to meaningless distinctions like these and would personally define an RPG as "any game where the player character expresses a distinct role within the game world." So if there are some trendy mechanics like skill trees, crafting, stats and loot in the game that doesn't necessarily mean it's an RPG to me. Assassin's Creed Origins isn't a roleplaying game just becase Bayek has some dialogue choices and unlocks chained shot at level 5 or whatever, he's always an assassin. There have to be distinct character classes, jobs, whatever the game wants to call them to really inhabit a role and therefore make it an RPG. So Horizon Zero Dawn, The Witcher, Zelda -- just action-adventure games, not RPGs. Diablo, Final Fantasy, Divinity -- all under the spectrum of RPGs.

This is my completely arbitrary and useless definition, thanks for listening folks.

What about the Final Fantasy games where you don't really have a say in what role the characters play? For example, Final Fantasy IV (in most of its versions) doesn't feature any sort of character building or even determining your party members. Every party member has a set class, with a set skill progression, and you never get to choose your party--at the end, it's always going to be Cecil, Rosa, Kain, Edge, and Rydia.

I mention that because those characters' roles are pretty much the same as, say, Bayek's in AC Origins: he's got the character class Assassin, and you don't get to change that. Same for the FF4 characters (Cecil does change jobs but it's part of the story), and FF9 as well (Vivi's never not going to be a Black Mage).

I'm not really trying to argue that AC Origins is an "RPG," necessarily. I guess I'm just sorta talking myself out of even trying to define "RPG."

Harrow
Jun 30, 2012

exquisite tea posted:

Still an RPG to me because your party members have a distinct, well-defined role in the game world, even if their class, stats etc. are predetermined.

And yes it's still an RPG even if your party's classes are never defined by name.

I guess I wonder how that differs from AC Origins. Bayek's role is "assassin," and it's well-defined and distinct. You can't change it, but you do get equipment, level up, learn new abilities, etc. The core difference is how you interact with enemies: in FF4, it's through pseudo-turn-based battle, while in AC Origins, it's through stealth and action combat. Well, I guess another difference is that you're solo in AC Origins and have a party in FF4--maybe that pushes it over the edge? Is it more that your party members in FF4 have different roles to play in relation to each other?


I actually do wonder why there aren't more specifically sports-themed RPGs. Obviously there's Golf Story, and Pyre is based around a ritualized sport instead of violent combat, but I can't think of many beyond that.

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Harrow
Jun 30, 2012

Jay Rust posted:

I thought goons loved X-2 so I’m confused by this page

FFX-2's combat and job system are great. It has the best version of the Final Fantasy ATB combat system ever IMO

The story and structure are bad, though.

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