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DrPop
Aug 22, 2004


I haven't been following this thread super closely, but has the bug with imported saves been fixed yet? I've been holding off starting to play until that's been addressed.

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DrPop
Aug 22, 2004


I just started playing through for the first time after backing this way back when.

I'm at the point in the Eothas-chasing that I need to head to Ashen Maw. In the midst of side quests, I got a quest from the Huana Queen to make an alliance with the Wahaki ("Fruitful Alliance"). When I went to the Wahaki island, I got the quest to check out the slavers on Crookspur Island and prove that they're illegally slaving ("Cruel Cargo").

I've failed to successfully complete Cruel Cargo/Fruitful Alliance twice now. The first time, I just went straight up to the slaver chief, killed him, and left. The Wahaki chief would not open any dialogue options for me other than the soul-reading ones for a companion quest, seemingly resulting in me failing Cruel Cargo. I understand why I might have failed it that time, as I was supposed to *prove* that they're illegally slaving first.

I reloaded (thankfully I saved right after coming ashore on Crookspur) and tried again. This time, I went through the dungeons, found the illegally-captured Huana, saved them, then got the directive to "Deal with the slaver master" via Cruel Cargo. So I went up into the fort and killed him, then left. However, once again, the Wahaki chief refuses to talk to me to complete Cruel Cargo (seemingly as if I'd failed, but I think the quest is still active in my journal).

In both instances, after I leave Crookspur Island, the next stage for Fruitful Alliance says that "the Wahaki will not be supporting the Queen any time soon. I need to report my failure to the Queen" or something. Is this pair of quests bugged or am I doing something wrong?

DrPop
Aug 22, 2004


I found a bug report detailing the Fruitful Alliance/Cruel Cargo issue:

https://forums.obsidian.net/topic/98415-a-fruitful-alliance-quest-progression-blocking-bug/

Known since May, no resolution. Tight.

DrPop
Aug 22, 2004


I finished the game last night. Probably about 40 hours total to get through on Classic. Sided with the Huana because screw colonialism, I guess.

I really enjoyed it. I think that pretty much all of the mechanics were great and that they were all solid improvements upon PoE1.

I have mixed feelings about ship combat. I thought it was entertaining and a fun abstraction leading into encounters with enemy ships, but I do think that it was a bit shallow for many of the reasons other folks put forward. There really isn't a better "tactic" than Jibein' and Firing and then boarding when you see fit. Nonetheless, I enjoyed using that to soften up my targets before moving in. I also liked how the Rathun were always fast and always boarding; that was a welcome reprieve from slightly more repetitive combat. The first time I ran into one of their ships that surprised me. I really wanted to try using the Magranite Flamethrower things, but they didn't really seem to offer much more than the standard cannons. Do they have unique behavior?

Regarding the story, I really liked it. I found PoE1 to be pretty immersive and the lore engaging, so it was really cool to see the world-changing events take place. I also thought that the lack of "agency" in the end beyond telling Eothas what to do with the aftermath was pretty satisfying. I also really liked the small bit about the giant skeletons in the 11 alcoves of the Wheel "machine"--one of each for the gods, and all but three of which still had skeletons. Presumably one of the missing bodies belongs to Abydon, whose skeleton you see in the Abbey of the Fallen Moon in White March. Perhaps the other two are set-ups for further content.

The Beast of Winter was very cool (heh). I think Rymrgand is one of the more interesting deities in the setting.

Some of the bugs are frustrating. Particularly, I was disappointed I couldn't resolve Fruitful Alliance the way I wanted to due to bugs. Additionally, the end boss of the Guardian was totally absent for me, due to my choice to free the sea dragon. Story-wise, I thought it was okay because he saved my butt against him on the approach, but it was still a bummer that I didn't get to fight anyone besides Furrante at the end.

All in all, I thought it was an excellent game with a good story and solid mechanics, despite the bugs. Looking forward to another playthrough and more expansions and hopefully more full games in the setting down the road. I'd happily back a Pillars 3.

DrPop fucked around with this message at 20:49 on Sep 23, 2018

DrPop
Aug 22, 2004


What is the composition of y'all's parties usually like? In my first playthrough, I basically had Eder (Fighter) tanking, Xoti (Priest) as a secondary tank in heavy armor, Aloth (Wizard) in the back, Tekehu (Druid) typically at back as well casting offensive spells, and my PC (Rogue) floating between ranged damage and nasty stabbing up close. Seemed to work okay most times. Trying to figure out what to try in a new run. Is 2 tanks, 2 ranged, and 1 floater good?

Also, I just realized that in my first playthrough I accidentally used my PoE1 save for a character I completed before White March came out, so none of that factored into my Deadfire game. Whoops!

DrPop
Aug 22, 2004


Thanks for the ideas.

Fighter/Rogue sounds like an awesome combo. I avoided multiclasses on my first run because they seemed a bit too much for me to handle at the time, but I'd like to give them a whirl now.

DrPop
Aug 22, 2004


New expansion is buggy as hell. Have encountered missing strings in scripted encounters and crashed right at the beginning.

Taear posted:

That's bizzare. Missing the conversation would have annoyed me but I was pretty loving confused when I had to fight it since the dialogue prompts before had come across like it was dead.
The conversation did feel like a bug though.

Is it worth getting the new DLC if all I care about is story content? I backed Kingmaker so I'm going to be playing that but SSS doesn't seem like it's aimed at me.

It seems to do with Galawain, which might be interesting from a story perspective. He's the one I pledged to in PoE1 and I'm interested.

DrPop
Aug 22, 2004


drat these fights tough as hell. I'm stuck on the third fight in the Rite of Passage pissed-off Maerwald with a mirror of my party. Are those Vessels?

DrPop
Aug 22, 2004


ratchild13 posted:

That one was really tough, I kept way back at the edge of the platform on my 2nd try, and for some reason maerwald didn't engage. I had Pallegina and Eder off tank while i tried to AOE down the mirrors and phantoms, it took a long while, the phantoms weren't bad but the mirrors had pretty high defenses.

I finally managed it by Wall of Colors spamming the mirror party and murking the mirror versions of my Big Hittas first. Was a tough one!

Have made it a few fights past that one. This is challenging as hell and I'm enjoying it. I play on Classic and I can't imagine how hard it is for higher difficulties.

DrPop
Aug 22, 2004


Finished SSS. Liked it as an endgame series of trials. Said it before but I really, really like the world they've built for this game.

DrPop
Aug 22, 2004


Ratios and Tendency posted:

It's about wizards or something iirc.

Based on the stuff with Arkemyr in-game and what's been said about it, I'm guessing it's got to do with the Circle of Archmages or whatever they're called.

There's an interesting aside in Bekarna's Folly. One of the interactions with the telescope leads to Wael talking to you and saying that you shouldn't look too hard at the stars/sky (I think with an air of "lest you see something you shouldn't," but I can't recall exactly). I wonder how things connected to that might play out.

DrPop
Aug 22, 2004


Ravenfood posted:

Is there an actual, decent, reliable source for Pyrite? I have about 15 billion items I want to make superb and can't find the drat stuff even though I have the cash.

I haven't found one, no. I think I found two at once on the luxuries dealer on the street in Serpent's Crown, near the southwest exit.

It's weird how much is gated behind such a difficult to obtain item.

DrPop
Aug 22, 2004


I really liked Galawain in PoE1, but he was too much of a Darwinist Edgelord (this is not a slight against the writing or story, I understand why he had the position he did in PoE1 vs how he is in PoE2) for me to be down with him this time around.

In the end I went with the Hylea/Abydon/Magran option.

I liked Rymrgand in this one, but I agree he was a bit talkative in this iteration.

DrPop
Aug 22, 2004


Yes

DrPop
Aug 22, 2004


Sylphosaurus posted:

So, are there any decent Wizard multiclasses? I´m looking at mixing it up, Gish style, with Rogue or Monk right now and was wondering if the loss of the higher Wizard abilities are worth the gain from the multiclass?

I just finished a second playthrough in which I did a Wizard/Barbarian (Warlock). It was interesting, but I found I hardly used the Wizard abilities. I also gave my barb the Mage Slayer subclass, which was fun. I only played on Classic with no scaling, FWIW.

DrPop
Aug 22, 2004


Yeah even with diverse weapons sets and all that poo poo sometimes I just resign myself to slowly slicing away at something with high armor against everything.

DrPop
Aug 22, 2004


What were Avellone's contributions that made it in-game, beyond Durance? Genuinely asking, I'm not well-informed.

DrPop
Aug 22, 2004


I see.

And hey, it's not like Eothas was well and truly killed by the Godhammer...though it makes sense he was pretty hosed up from it, given the gods' true origins.

DrPop
Aug 22, 2004


16 Nagasakis plus one part Waidwenium-243

DrPop
Aug 22, 2004


Since she doesn't spawn adds, I had my main and off-tank (Fighter or Swashbuckler Eder and heavy armor Priest Xoti) just lock him up while my ranged/rogue dudes switched back and forth between debuffs and trying to hit her with big damage. She's weak to fire, IIRC, so having a caster hit her with Wall of Many Colors or a similar Paralyze spell, drop a Mark of Eothas/Meteor Shower/other high-damage fire spells should mess her up quite a bit.

Also get ready for the really big fight after her :)

DrPop
Aug 22, 2004


I really enjoy talking about Witcher 3 in the Deadfire thread.

I like Deadfire's story, world, and gameplay. I don't really think about it much deeper or differently than that :shrug:

DrPop
Aug 22, 2004


TheAnomaly posted:

this isn't wholly true - the New Bloods faction isn't wholesale okay with Slavery (it's actually against the original code), Furrante is just backing it to increase profitability and try to stake territory and create legitimacy and the other pirate lords don't know. That's why proof of his collaboration is a big deal, the problem is you're shoehorned into backing the New Bloods if you turn evidence on Furrante, where I really think you should have the option of getting both of them whacked and restoring the code)

Can't you split the difference with Two-eyed Pim or whatever his name is in charge?

DrPop
Aug 22, 2004


Zore posted:

It's also an issue of scale. In small villages where everyone knows everyone the Roparu have kinda lovely lives but they are part of the community and are looked after even as second class citizens.

In Neketaka they're all put in their own ghetto and ignored, completely ostracized.

I helped the Roparu as much as I could in my first playthrough (getting the Dawnstars to feed them without relying upon the pirates, etc.) but I really wish there was some way to lead a Roparu uprising against the caste system. A boy can dream.

DrPop
Aug 22, 2004


User posted:

Since a small fishing village is basically family and friends, the Huana socialist system actually works pretty well, but that socialism scales very poorly to a capital city .

I'm just gonna :thunk: at this and walk away

DrPop
Aug 22, 2004


jokes posted:

No it's not lol. You need to learn more about socialism, because what you're describing is straight up monarchy/feudalism.

Besides, the Huana and the local tribes are all basically Polynesian if not specifically Hawaiian during the House of Kamehameha. I don't think socialism or anything resembling it was ever really a part of that culture. It was caste system and rigid taboo poo poo from top to bottom.

Also, that quote you were describing is also similarly grossly misinformed on pretty much all counts. Political ideology is a whole can of worms, but basically the Huana are feudalist assholes operating within a stupid, rigid caste system and it is basically exactly like real life caste systems. And then they're holding court with colonial assholes.

In fact, I feel like I know what that quote is getting at, that the political ideology of a person at different levels of population changes to be more hands off as the population increase, that a person expects governance to occur primarily in the local sphere, even though those political affiliations you mentioned are wrong empirically. In typical polynesian governance as well as in PoE, the decisions were made by the ruling caste. Sometimes they listened to heads of households, if they wanted to, but it was still ruling class doing whatever they wanted.

The Huana are just assholes. They don't REALLY have an issue with scaling up their caste system, what their issue is with is that they're doing it in a deliberate gently caress-the-poor way and the Roparu have no recourse because of the caste system-- in fact, the Roparu believe that basically starving to death as Roparu means they get bonus food in the next life. This is why siding with the Huana is the worst choice among the terrible choices. At least the Roparu can loving eat with other rulers.

Correct

Kassad posted:

All the factions' political systems are poo poo. No gods, no masters.

Also correct

TEENAGE WITCH posted:

daeth to all colonialists

More correct

jokes posted:

Animancers will never be free until the last king is strangled with the entrails of the last king!

Most correct

The Huana socio-economic system is not socialist in even the most lukewarm, fifth-grade civics sense of the term. It is rigidly hierarchical, features a brutally repressive top-down power structure, and its economics are defined by its upward transfer and accumulation of capital and all other resources.

In my first playthrough I sided with the Huana but tried to help the Roparu as much as possible. I figured that one day when the Koiki Farmer-Urban Animancer Workers' Party finally embarks upon their Tarauton Revolution, it would be best if it was as free from colonialist influences as possible.

Come to think of it, some kind of organized animancy-focused political party embarking upon a revolution against one of the entrenched political entities in Eora might be a really compelling story. Featuring special Don't Let It Go Bolshevik minigame

DrPop fucked around with this message at 14:19 on Oct 16, 2018

DrPop
Aug 22, 2004


I can understand where you are coming from somewhat and agree that Marxist Socialism is very much limited by its scientificisms and conditionals and narrow-mindedness. Marx said and thought a lot of things. Marx thought that the greatest hope for the dawn of communism was the industrialized West. History and modern circumstance continues to prove him wrong. His perspective isn't the be-all, end-all of socialism or any radical thought in general.

But at the end of the day, you're going to have a hard time convincing me that a rigidly hierarchical fictional or non-fictional monarchy/priestocracy/gerontocracy has any socialistic aspects beyond "they shared things sometimes."

DrPop
Aug 22, 2004


Furism posted:

I don't know much about Marx' theories, but wasn't he basically saying that capitalism is poo poo and the biggest threat to mankind, would lead to huge inequalities, etc. ? Because if so, I think that bit is right on the money. It's exactly what we're seeing right now.

I think it's safe to say he certainly thought it would lead to huge inequality between the haves and the have-nots, yes.

I was saying that in reference to "Classical Marxist Determinist" view of social progression as Feudalism -> Capitalism -> Communism and This Is The Only Way to Do Things. I find this to be a particularly important part of Marxism to critique, as in my opinion the most promising truly libertarian (in the leftist sense, not the American "consumer's rights"/Gadsden Flag bullshit sense), radical social revolutions have historically occurred in territories that are generally considered economically and socially "underdeveloped." This includes historically anarchist Spain and Catalonia and the left-libertarian elements of the Russian Revolution and contemporarily the Zapatista territories and Rojava.

DrPop
Aug 22, 2004


What's the Voulge?

DrPop
Aug 22, 2004


User posted:

It's one of the obvious things he got wildly wrong and it's yet another example of reversing the arrow of causality. Capitalism doesn't create inequality, but it functions better than other systems in the presence of inequality. That's a pleasant property given that inequality is observably an intrinsic attribute of humans (and fantasy races based on them). The various utopian systems like socialism and communism implicitly recognize this, which is why their adherents tend to obsess on changing the state of observable reality to match their preferred fantasy.

Edit: Put simply, inequality naturally increases as a society grows because that's how probability works. Scale is the dominating factor. Inequality grew in the 20th and 21st centuries because the scale of our societies has exploded.
VVV

Edit edit: In the other direction, mass die-offs from war, disease, famine, and so on inevitably reduce inequality until population sizes recover.

The population wonk has logged on

DrPop
Aug 22, 2004


User posted:

code:
if( disagree ) {
  post(new MangledStrawman().sayAttack())
}


The legion is a failure both morally and pragmatically, so no, I wouldn't say that. And that's even if you grant for argument that military patriarchy is the best chance for survival in the wasteland, because even if it were they're still failing to build a stable military patriarchy.

Go to bed you panglossian loser

DrPop
Aug 22, 2004


From the new patch notes (beta branch), this is pretty cool:

quote:

Spell Shaping
Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows for spell casters to adjust certain AoE spell radii to increase the power level or area that the spell can reach!

Also new Mega Ooze Boss.

DrPop
Aug 22, 2004


I found fire-based explosives to be hugely handy in Beast of Winter. But I often forget to use them, despite what I consider to be their effectiveness.

DrPop
Aug 22, 2004


I think that both well-made RTwP and well-made turn-based can be very good :shrug:

DrPop
Aug 22, 2004


User posted:

I have a creepy stalker. Cool!

This is known as an "ad hominem"

DrPop
Aug 22, 2004


do you like any games made in the past 30 years

DrPop
Aug 22, 2004


Maybe people didn't buy the game because they didn't want to get stuck in day-long conversations with people about whether traps in vidya were good or bad

DrPop
Aug 22, 2004


I think I prefer the Logical Fallacies Chud to trapchat.

Excited for FORGOTTEN SANCTUM

DrPop
Aug 22, 2004


User posted:

Yes, because casual mass murder in pursuit of an nebulously defined progressive goal is way better than taking away suffering. Lovely value system there.

You have been doing this for years and keep getting worse at it, it's astounding. You are unique in that you make this thread genuinely painful to read every time you pipe in with one of your delicious takes

DrPop
Aug 22, 2004


I don't have much to add to the discussion other than that I really liked both PoE 1 and 2. Also I remember that when I first saw the setting description for PoE2, I wasn't that interested. However I think that the game and its story turned out quite well in spite of its unconventional setting and I'm glad that I gave it a go even though it didn't speak to me at first. I wonder if this affected other people in similar ways.

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DrPop
Aug 22, 2004


It's cool to see another game coming that's set in Eora, but that trailer was boring as hell right down to the aping of the Balrog scene from LOTR

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