Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Spite posted:

Each character actually being unique goes a long, long way for me. Plus there are more enemy types than just "human soldier"

There's actually a big amount of enemy types in Fire Emblem Warriors though. Myrmidons, Soldiers, Mages, Paladins, Knights, Wyvern Riders... etc. etc.

ThisIsACoolGuy posted:

Folt is a staunch defender of Fire Emblem Warriors so expect him to dunk (or attempt to) on HW each chance he gets. Take it with a grain of salt.
(Sorry Folt my dude)

What can I say? I recognize a more polished game when I see one.
(No offense taken. I can handle good natured ribbing.)

Calaveron posted:

lmao that he says hw feels rushed and incomplete compared to fire emblem only like 11 movesets and half the dlc characters are clones of regular characters warriors

And almost all those 19 movesets were expertly made and had a purpose, which is far more than I can say for a good deal of Hyrule Warriors's movesets.

Adbot
ADBOT LOVES YOU

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Jade Mage posted:

Speaking of movesets, am I playing Linkle's Boots wrong, or are they just kinda bad. I mean, like, I even use the Baton and it just seems like the Boots don't have speed, range, or movement. Which is strange considering they're boots.

Also you can't flip down the hood which is a goddamn travesty.

The Boots are best at killing strong officers if I remember correctly, though I don't think they're a combo weapon. They have some of the most worst crowdclearing in the game though, and is probably the clear second worst Lightning weapon since a good amount of weapons are just more versatile or do what the Boots do better.

Pierson posted:

Speaking of grade-A poo poo-wrecking are there any 'easy' level 3/4 weapons I can quickly grab without having to slowly grind through the adventure map? Would just like a bit of a headstart on some chartacters.

Most people go get Sheik's Lv. 4+ weapon early, then take Cia's Lv. 4+ in Grand Travels since those are pretty early on squares that aren't too difficult. (They then proceed to scour the Grand Travels map for the other Lv. 4+ weapons that lie there since the Golden Train removes character restrictions.)

Folt The Bolt fucked around with this message at 19:10 on Jun 4, 2018

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
I'm sorry to interrupt your little talk to post something I should have posted ages ago, but to all you guys saying Definitive Edition definitely wasn't rushed, I distinclty remember Ganondorf's WW Robes not being this stiff in Legends:

https://twitter.com/Folt99/status/1003704673801342978

There are other examples too, but this is just the most ridiculous one. :allears: (And thus is the most appropriate one for a dying comedy forum.)

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Oxyclean posted:

Is it just me, or is Link's 4+ fire rod hiding in the locked centre area of Grand Travels? I think the 4+ Spinner is SW Lorule, 4+ Great Fairy is SE Lorule (Don't try that mission with a rank 1) and the 4+ Hylian Sword is central North Lorule. I think the 4+ Gauntlets were on Kohlint? I got them with a 5 star rank 1 gauntlet at level 100ish.


:eyepop: Been working on this map but totally missed that. I assume Golden Trains can't be purchased from the shop though?

Yep. It's there, along with the 4+ Baton and Trident.

And yes, can't be purchased from the shop, which makes it one of the item cards to use on squares with the stones that give you a duplicate of the item card.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
Whew, had a wild ride recently. My tier list document got spammed with child porn due to a group of people abusing the commenting feature, so I have now made it view only and "rejected" all their suggestions.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

FPzero posted:

Oh, their description made it seem like they would give you any item of your choosing. That's decidedly less useful but a free item is a free item I suppose.

Gold Trains can't be bought in the shop. Gold Trains lift character restrictions. There's a good use for them.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Rirse posted:

Is it me or Lorule not that bad so far? Managed to get both Ravio and Yuga without any issues with Linkle and Link, who are both level 65 with Linkle with her level 2 crossbow and Link with Master Sword.

That's... pretty overleveled for getting Ravio and Yuga honestly.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Oxyclean posted:

That quiz level feels totally awful. I might have to give it another stab but it felt like getting an A would be a total struggle.


Can you unlock 4+ weapons this way, or will you still need the character present to unlock their stuff, like with heart pieces?

You can still unlock 4+ weapons with a different character. It's only Heart Pieces where the character whose reward it is must be present.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Pixeltendo posted:

Can only one Spider spawn per game? Or could both spawn at the same time if you fill out both criteria?

One per battle I'm afraid. And it's always the 1000 KOs spider first.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
I just did all the maps where I am forced to use the characters with that characters.

Then again, I do know just about all the tricks.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
Finally got 90 Skulltulas to fully unlock the Bazaar's options and the 4000 KO skills. Ganondorf is at last kitted out with a 5* Magical Key with Finishing Blow+ and Hasty Attacks and only needs No Healing for maximum carnage! :unsmigghh:

(Still haven't touched Legend Mode beyond completing the Twilight Princess and Skyward Sword sections of the second act.)

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

YggiDee posted:

No Heart Power?

My first 5* 8-Slot Magical Key weapon came with Heart Power. In exactly the spot I wanted it to as well for aesthetic purposes, so I didn't even need to delete it and put one of my spare Heart Powers on it.

W.T. Fits posted:

Koholint Island, G-6. All the boot upgrades are on Koholint for some reason.

Because the Boots were the DLC weapon of the Link's Awakening Map. :ssh:

Folt The Bolt fucked around with this message at 05:05 on Jun 6, 2018

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Silver Falcon posted:

HyWar Impa looks more like Skyward Sword Impa to me. Totally agreed about Groose though. Why can't we have both? I just really dislike Lana.

Well, because Sheik is technically repping OoT too, alongside Impa technically repping SS to get around OoT and SS only having 2 actual characters repping their franchises despite being focus games of the base HW game.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

chumbler posted:

Lana is cool and strong and my friend, and I will not hear any disagreement.

Meh. I like her better than Linkle, probably because of the magic user vibe she has going for her.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Rirse posted:

Maybe we get Hyrule X Fire Emblem Warriors next? Hopefully without most of the FE cast being from two games.

Also was doing Master Quest to get the level 3 weapon for Linkle and Impa until I hit the tiles that need the harp to progress. Hit several spots and now the only one that I can go is a Agatha only map with no blocking. :suicide:

Gotta wait for a couple sequels to Fire Emblem Warriors then so that other characters get movesets as well. I doubt they'd want to debut Ike and Roy in a crossover with another Musou before appearing in a proper Fire Emblem Musou.

EDIT: BTW the No Guarding Rule also removes the Damage Taken Rank so only KOs and time matter.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Silver Falcon posted:

IFite me, Linkle is the best.

YO~TA!

YO~TA!

YO~TA!

YO~TA!

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
Now that I think of it, a Hyrule Warriors x Fire Emblem Warriors crossover do need to overcome some not-insignificant hurdles.

How would stats be handled? Movesets? What would be the best way to make playing Zelda characters feel like you're playing a Zelda character and playing a FE character feel like you're playing an FE character, while still working off of the same core mechanics? How would an FE character interact with elements that are indubitably Zelda and vice versa? How would weapons work?

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Zore posted:

The obvious answer would be to create a new system that doesn't fit perfectly into either but rather hybridizes it.

So instead of a Sword/Lance/Axe weapon triangle you could do a Edge/Pierce/Blunt one which could encompass most weapons. The real oddballs and magic can still be their own bespoke category outside of this that interacts with it like Magic does in Hyrule Warriors. (You'd also kill a few sacred cows by making Axes into clubs/hammers to fill out the blunt damage for the FE characters)

I would also take a page from Super Robot Wars and keep the Zelda characters all have their own weapons while the Fire Emblem characters are defined by being able to move the weapons around to other characters in their weapon class. Alternatively, you could just go full unique weapons for everyone since I didn't really find the generic weapons compelling and FE warriors eventually gave everyone a unique special weapon anyways.

You could probably make that work overall if you had to mash the two games together. I'd also probably go for an expansion of the elemental system and tie it into weaknesses. So enemies would be weak to an element (So fliers would be weak to lightning which would be the innate element of all bows) etc.

I'd actually prefer to keep the elemental effects separate from the -slayer weaknesses. Just keep them as skills if you need to. Might be best to remove elemental weaknesses altogether.

On the other hand, letting the Zelda characters have their own weapons while the FE characters simply select from a pool of generic weapons (+ their Prf which would be their ultimate weapon) would be ace.

Actually, giving this, I'd say the Zelda characters should only have one weapon each (while making Link's Master Sword into the ultimate weapon of the Hylian Sword line for this). While losing options hurt, most characters are better off with their primary weapon.

Also, if we're simplifying the triangle that way, I'd say Ganondorf (with the Great Swords as his weapon) should be a Magic type character despite his weapon. All of his moves that aren't string and C2 are basically magic attacks (including C4 which is just slashing to make a pseudo-barrier to blast away).

Also, we'd all love it if they weren't in, but if Giant Bosses do appear, we'd need to find a satisfactory way to make both Zelda and FE characters interact with them.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Zore posted:

I like the elemental system and wanted to keep it even if some of the effects should be reworked. It fits even with the FE characters, most of them have an elemental affinity with their attacks anyways.

Maybe for attack purposes, but when being attacked, most FE characters don't really need an elemental weakness due to the weapon triangle system.

Zore posted:

This I heavily disagree with however. What is even the point of making Link just another sword dude when he already has a bunch of other fun movesets like the Gauntlets or Spinner? Like you don't need to borify Zelda just because FE Warriors kinda sucked on this. I'd be happier if they expanded the FE movesets.

To make this short, it has to do with the Edge/Pierce/Blunt system you mentioned. If Link had every weapon he used in Hyrule Warriors here, he would have loads of way to get around the system (even compared to characters from his own franchise) which means people would flock to him above all others. Also, for purposes of the triangle, he'd always be a sword user when facing him anyways.

If you really want the Zelda characters to have multiple weapons, I think it's better that they all exist outside the triangle system.

Zore posted:

Sure. I'd like if they also had the Trident as a pierce weapon because I love the Trident moveset

It would be that, wouldn't it?

Zore posted:

Giant bosses rule :colbert: Honestly you could do a BOTW style Sheikah slate to summon various things, simplify the secondary weapons down to Bombs, Stasis, Magnesis and have them apply to multiple big bosses? IDK

Not really.

On another topic, should there exist physical and magical damage, like in Fire Emblem Warriors, or should there be just one attack stat. I think the answer to that would determine what we would need to do think about, in terms of choice characters, more carefully.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Tae posted:

That's what Musou all stars was and it was bad

The difference is that Smash Bros. roster is inherently good. Yes, even the OG Smash roster.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

FPzero posted:

Yeah just always keep an eye on the gauge under his special and let up on your attacks as it gets almost full. His C1 > X is great for stacking the darkness effect on a target and the C1 > Y is hilarious for large groups. Just make sure you don't do another combo without depleting it first. Thankfully his basic combo is pretty good. And don't do his C5 (the slamming hand one) because it's so slow to fill the gauge or deal damage (might actually be good but I don't know? this is just my observation).

C5 can be used as a combo ender. Launch them with the first part of C2 (dodge-canceling after the mask pops up does not increase gauge) and the resulting string afterwards will connect with enough hits to keep the enemy occupied to let you transition into C5 with little to no issues and let you hit with the entirety of the move for good damage (i.e. you can keep it going until you get one full gauge).

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Oxyclean posted:

Yeah, Koholint and Grand Travels is a decent way to pick up some higher grade weapons. Marin's 4+ is funny because it's pretty easy, short and it's like 2 tiles away from her 4 mission which is much harder/more restrictive. Early parts of Lorule aren't too bad either and a fair bit of the map is cheesable with a strong Link.

Or a strong Great Swords!Ganondorf. Even with a Lv. 2 Great Swords. (Heck, I'd probably go as far and say I could probably have cleared his Great Swords Lv. 4+ mission using only a Lv. 1 Great Swords because of the strength of his moveset.)

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

FPzero posted:

His basic combo just tears through things. I like to use the C5 (energy ball) to charge the gauge since it's really fast to charge up and will continue charging a little bit once you release the button, meaning you can let the attack go once the meter hits about 75% full and it'll still finish filling while he's actually doing the attack. Then get in big groups and unleash the meter and watch as you get 75 KOs instantly. His C6 (dark beast) has a huge AoE at the expense of a long windup and vulnerability during it. His special also feels super strong and has great range.

If the enemies are ridiculously dense, his C6 can get upwards of 150 KOs. It's great. Plus, the knockback is incredible, so the move is actually safer than it appears to be.

Also, almost every move is dodge-cancelable at any point in the Great Swords moveset (which in turn makes it an incredibly safe moveset). Two dodge-canceled C4s basically equals one fully charged C1 and while his combos are a bit on the slow side, his damage output with any of them are higher than average for moves of their kind. C1 also instantly applies the Darkness effect to enemies and C1ing an enemy while their WPG are out let's you WPS them "with" the Darkness effect active which translates to a lot of damage (especially since Great Swords also has one of the strongest WPSes in the game).

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
Phantom Ganon Strats:

Phase 1: Dead Man's Volley (or beat back one of the dark barrage projectiles)

Phase 2: Attack his back consecutively. Like, three or four times. Bombs in their unpowered state can be used for this since it turns him around and deals multiple hits.

All of this, and due to the lightning balls being glitchy, makes him by far the most annoying Giant Boss to face this time around.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
That reminds me, which IP crossing over with the Warriors formula would you like to see next? I hope I get to see a crossover with Super Mario Bros. since there'd be a lot of cool elements that could be added to the Warriors gameplay and the HW and FEW games are pretty much the best, most high-quality ones I've played in this franchise.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Rirse posted:

Wait the bombchu can FIGHT? I was laughing when I saw "Bombchu is attacking Cucco Chick", but when I went to save it, the thing was chasing it around in the keep.

What's hilariously worse is that it actually does decent damage too.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Sockser posted:

Is there some trick to Young Link that I’m missing? He seems completely useless in combat

1. Buld up special. 2. Use X to convert special into magic. 3. Max out magic. 4. Use Focus Spirit. 5. Enjoy destruction of all things.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Zore posted:

Upgrade his magic and special bars ASAP. Stay in Fierce Diety form as much as possible

He only really shines on maps with tons of enemies that let you stay in FD mode indefinitely. On like quiz or duel maps without mooks he's pretty bad

Toon Link actually has very effective combos outside of the meter, so he's still better than most characters in his untransformed state.

The Moon Monster posted:

How about Toon Link? He probably has killer combo potential or something but as a bad he just seems weak and boring.

:confused:

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

tithin posted:

I hope they announce fire emblem vs Hyrule Warriors at e3 tomorrow

Concerns about how the gently caress they are going to reconcile the two playstyles aside, it would be loving awesome. :allears:

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

The Moon Monster posted:

Wasn't Bowser Jr. also officially revealed post release or maybe just prior to release?

Every secret 3DS/U character except Lucina (who was announced before launch to detail her differences as a clone character from Marth) was revealed after the game was released. Smash Ultimate is the only Smash game to reveal multiple secret characters before the game released (because the entire roster except the classics are secret characters in Ultimate).

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Sudden Javelin posted:

Didn't Brawl reveal Snake and Sonic then make them unlockable?

Ah, true, but they were guest characters, weren't they?

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Kin posted:

So I've picked up a bunch of 4+ weapons from that second last map.

But I finding they're not that useful on the master quest map because I'm locked into specific weapons.

Do you still get locked into the weapon types on the other 4+ ones on things like the termina map?

Like can I use the 4+ fire rod for link to unlock the 4+ epona, which I then use to get the lv 3 epona?

Or is it easier to just try and cheese all the missions with a second player?

Everything above Lv. 2 Weapons locks you to that particular weapon. Usually. Some missions that now has Lv. 4+ weapons did not have requirements (or in some cases were restricted to a different character) in the Legends version of this, and those requirements are still there (a decent amount of 4+ weapon missions still let you take along a second character who can be any of the peeps you got a Lv. 4+ weapon for).

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

BIG BUFF MAN posted:

Somebody explain to me:

- What does King Daphnes' meter do?

- How does the Dominion Rod work it's confusing as hell

- Is the Spinner amazing? It seemed awesome the one time I used it.

- Is the horse terrible? Because it seems impossibly complicated and weird.

- It gives him an attack speed buff. You want to keep it up all the time when you don't have Hasty Attacks and not touch it except for when whittling down Boss WPGs when you do have Hasty Attacks.

- C1 can summon one of the two statues randomly and a summoned statue will affect your attack string (hammer statue is based around focused damage, owl statue damages things all around you), C2 and C5 always summons and refreshes the owl statue, C3 and C4 always summons and refreshes the hammer statue, and C6 does not refresh any of the statues but is your usual combo ender and your highest damage dealer. You want to have a statue around when fighting enemies.

- It's pretty great, competing with the Gauntlets for the second best lightning weapon (best being Yuga's Picture Frame).

- Horse is on the lower end of Link's weapons, but someone who knows it well can make good use of it. It is also Link's easiest Light option for taking Ganon's WPG from full to 0, requiring only leading with C5, then doing another C5 (the only other weapon in Link's arsenal that can take Ganon's WPG from full to 0 is the aforementioned Spinner, Master Sword can also do it, but requires full HP).

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Leal posted:

Got a 4+ for Linkle. Whats the best way to get a 5 star version? I slapped slots and stars onto the freebie.

That's half the work done. The rest requires a Weapon Rank mixture (preferably Weapon Rank III though the lesser ones will do if you don't have that one yet) and battling on a red square, preferably somewhere that drops a lot of weapons, and on a mission that does not take a lot of time.

I'll note that I have been using Lorule missions for this. Any of the divisive missions on the Lorule Map featuring Yuga (the recommended one), Wizzro (:suicide:), and Cia work well, but any red square mission will work (though red square missions belonging to maps of higher difficulty work better).

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
A poster on GameFAQs who has previously compiled lots of information on Hyrule Warriors and Hyrule Warriors Definitive Edition has made pictures of all the Adventure Mode Maps so that you're able to see what square has what color (alongside additional information such as general KO and damage taken requirements on zones). It should prove helpful for letting you know what squares to grind your Lv. 4/4+ weapons on.
https://imgur.com/ciyclbX

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

FPzero posted:

That's an extremely useful guide. Thanks for linking it! Question though: What do those mentions at the bottom right mean? Do you get double materials for playing missions on the Twilight map? Or do you unlock double material drops when you clear it?

The former. It's a very good place for farming materials, much like Grand Travels is a very good place for farming Food (and Termina and Lorule are very good places for farming weapons).

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.
Came back to it after a break playing Octopath Traveler and got the final Lv. 4+ weapons for every character. This means I could potentially get every weapon to drop for me, unlocking them and fulfilling the requirements for unsealing the Master Sword skills before I even get that drat sword.

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

turnways posted:

Playing this game with kiddos is a treat. I've been playing with my girlfriend's oldest son and I love the stories he comes up with as we play. He loves playing as Ganondorf, except he's a good Ganondorf, and it's his evil brother that's taken over Hyrule. But his evil brother destroyed his swords which is why he "can only" use the Trident :3:

This makes me think of the Adventure Mode Credits sequence: https://www.youtube.com/watch?v=cX2BWKVpC0Y

:3:

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Zore posted:

Most Warriors games don't have lock on

And thank God that both Nintendo Warriors series have it.

Adbot
ADBOT LOVES YOU

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Zore posted:

Yeah. I tried to get into DW8 after really liking Hyrule Warriors and boy do you miss lock-on in that

I tried One Piece Pirate Warriors 3 after playing Hyrule Warriors. The good news is that it had lock-on. The bad news? The lock-on mechanic in that game is bad. Really bad. :negative:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply