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sullat
Jan 9, 2012


The Borderlands of the old world. Infested with foul beasts, far from the touch of civilization. Free from confining laws, like "Labor for your just Lord", or "Please don't meddle with the forces of chaos". The Borderlands have always attracted their share of the desperate, the foolish, and the crazy alike. And you, of course. Rumors of the discovery of gold in a remote settlement have reached your ears. For whatever reason, you have decided to seek your fortune in the Borderlands. Even if you're not a miner, the opportunity to claim some of that wealth, and to rise above your station is yours for the taking! Or possibly merely ending up dead in the trackless wastes.


----


Was thinking of trying my hand at running a Border Princes game in the WFRP 2e world. As far as character creation is concerned, let's start at the beginning and see how far we can go! Maybe one day you'll end up master wizards or noble lords! For now though, you'll probably start out as a dirt farmer. You can either choose the traditional "Man Mode" where I roll up a race/career combo for you, or you can do the standard method spelled out in the core rulebook. If you pick "man mode", you can take an extra fate point, in honor of your willingness to let the dice lead the way. Strike the Earth!

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Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Never really played WFRP so let's give it a shot.



It's hard to grow up with a half dozen siblings. There's no privacy, no attention when you actually want it, and never enough food to go around. Eventually the time came when Karina had to pull her own weight. Sadly that was pretty early in her life, given the sorry state of affairs in the Ruprecht household. The older kids, including her, went off to apprenticeships of one sort or another. Her older brother Karl actually became a priest, if you can believe that. Karina, however, joined the circus.

Okay, it wasn't a circus, but the traveling band of entertainers was functionally the same. Acrobats, costumed clowns, singers, jesters. The whole gamut packed up in wagons at the end of the day and riding out to the next town. Karina was naturally nimble. She took to acrobatics fairly easily but it was her ability to play to the crowd that got her a place in the show. Wearing her gaudy outfit reminiscent of the silks of Araby, she'd call out the acts, summon up volunteers to help the performers out, help them drive up the excitement in the crowd and was damned good at it.

Rumors of a boom down surrounding a mine is what got her attention. A few of the others decided to strike out for it with Karina. After all, out in the middle of nowhere there's not much to spend your wages after a hard day in the mines. After a few weeks of letting the gold burn a hole in your pockets, you start to think you can safely part with some for a bit of a luxury. Why not take in a show? Karina's got the showmanship to put it all together. All she needs is a place to do it. A gold mine with nowhere else to go within dozens if not hundreds of miles is just the place to be.

pre:
Name: Karina Ruprecht
Race: Human
Height: 5'9"
Weight: 148
Hair: Brown
Eyes: Green
Mark: Missing Nail
Sign: Big Cross - Sign of Clarity
Age:  22
Career: Entertainer

Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 30 | 32 | 26 | 30 | 32 | 28  | 28 | 37 |
Advances  : |  5 | 10 | -- | -- | 10 | --  |  5 | 10 | 
Taken     : | -- | -- | -- | -- | -- | --  | -- |  5 |
Current   : | 30 | 32 | 26 | 30 | 37 | 28  | 28 | 42 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 13 | 2  | 3  | 4  | 0   | 0  | 3  |
Advances  : | -  | 02 | -  | -  | -  | -   | -  | -  |
Taken     : | -  | -- | -  | -  | -  | -   | -  | -  |
Current   : | -  | 13 | -  | -  | -  | -   | -  | 3  |


Skills

Blather
Charm
Common Knowledge (Empire) +10
Evaluate
Gossip
Perception
Perform (Dance)
Perform (Lute)
Sleight of Hand
Speak Language (Reikspiel)
Swim

Talents

Lightning Reflexes
Public Speaking
Specialist Weapon Group (Throwing)
Strong Minded

Trappings: 

Light Armor
Lute
3 Throwing Knives
2 Throwing Axes
Good Clothes
Trade Tools (Performer)
Tattered cloak
Dagger
Backpack
Blanket
Wooden tankard
Wooden cutlery set
Good Bow
 - 10 arrows

28 gc Starting gold: 4d10 28

Advances

*+5 Fellowship

Vicissitude fucked around with this message at 03:37 on May 27, 2018

professor_curly
Mar 4, 2016

There he is!
Man Mode me up.

sullat
Jan 9, 2012
Professor_Curly, you are a HUMAN SQUIRE, gov'ner

AnAnonymousIdiot
Sep 14, 2013

Alrighty. Give me MANMODE.

Who What Now
Sep 10, 2006

by Azathoth
MAN. MODE.

sullat
Jan 9, 2012
AnAnonymousIdiot: You are an Elf Noble

Who What Now: Dwarf Runebearer

Bee Bonk
Feb 19, 2011

Manmode, s'il vous plaît. Can't wait to roll for eyebrow color and distinguishing odors.

sullat
Jan 9, 2012

Bee Bonk posted:

Manmode, s'il vous plaît. Can't wait to roll for eyebrow color and distinguishing odors.

Halfling Pilgrim.

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
I have no idea what's happening. But outlandish westerns hold a special place in my heart.

MAN MODE ME!

But please, make it eccentric.

sullat
Jan 9, 2012
It's the wild west except with Renaissance level tech. And magic, dark gods, the usual fantasy races. As for eccentricity, that is up to you and your Halfling Tradesman to create.

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!

sullat posted:

It's the wild west except with Renaissance level tech. And magic, dark gods, the usual fantasy races. As for eccentricity, that is up to you and your Halfling Tradesman to create.

That sounds like an outlandish western to me. Quick question though. Tradesman as in trading or Tradesman as in odd jobs?

sullat
Jan 9, 2012

KhediveRex posted:

That sounds like an outlandish western to me. Quick question though. Tradesman as in trading or Tradesman as in odd jobs?



A craftsman. Skilled laborer.

LazyQ
Feb 22, 2011

If you still got room, MANMODE me up!

Bee Bonk
Feb 19, 2011


Prospects were dim for Eva, born a seventh child in an insular haflling enclave deep in steep walled neighborhoods of Carroburg, despairingly prone to fainting at the sight of blood, and married off with a quickness to Abelard Schimmelpfennig, a miserly landlord forty years her senior. That is, until a chance market-day meeting with a disreputable troubadour and a one-eyed abbess derailed her life of joyless day-drinking and plucking her husband's prodigious ear hair forever.
Fleeing to the south, leaving a trail of her husband's gold, liberated, and the trappings of her old life, discarded, she finds herself chasing the stations of the rogue's pilgrimage in a distant lawless land, trying to find herself while not being found.

pre:
Name: Eva  Schimmelpfennig
Race: Halfling
Height: 3'5"
Weight: 90#
Hair: Ash Blond
Eyes: Dark Brown
Mark: Huge Nose
Sign: Grugni's Baldric, Sign of Martial Pursuits
Age: 24
Birthplace: Carroburg
Career: Pilgrim (Pilgrimage of Fingers)

PROFILE
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 27 | 44 | 25 | 25 | 49 | 29  | 28 | 45 |
Advances  : | 5  | 5  | 5  | 10 | 10 | 10  | 10 | 10 | 
Taken     : | -- | -- | -- | -- | -- | --  | -- | 5  |
Current   : | 27 | 44 | 25 | 25 | 49 | 29  | 28 | 50 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 9  | 2  | 2  | 4  | 0   | 0  | 3  |
Advances  : | -  | 4  | -  | -  | -  | -   | -  | -  |
Taken     : | -  | -- | -  | -  | -  | -   | -  | -  |
Current   : | 1  | 9  | 2  | 2  | 4  | 0   | 0  | 3  |


SKILLS
Academic Knowledge (Genealogy/Heraldry)
Animal Care
Common Knowledge (Halflings)
Common Knowledge (Border Princes)
Consume Alcohol
Gossip
Haggle
Navigation
Outdoor Survival
Perception
Performer (Storyteller)
Speak Language (Classical)
Speak Language (Halfling)
Speak Language (Reikspiel)
Trade (Cook)

TALENTS
Lightning Reflexes (+5 AG)
Night Vision
Resistance to Chaos
Seasoned Traveler (+10 Common Knowledge and Speak Language)
Specialist Weapon Group (Sling)
Very Resilient (+5 T)

TRAPPINGS
Religious Symbol (Ranald - Notched Coin)
Common Clothing
Tattered Cloak
Quarterstaff
Dagger
Sling
Blanket
Wooden Tankard
Wooden Cutlery
10 GC

ADVANCES
Free: +5% Fellowship

Bee Bonk fucked around with this message at 04:21 on May 30, 2018

Lux Anima
Apr 17, 2016


Dinosaur Gum
Hello, does anyone have any helpful links or resources for someone wanting to play this game? What is the necessary reading?

I'd like to at least roll up a Man Mode character, if there's still time and space!~

WereGoat
Apr 28, 2017

Could you man mode me up too?

Dachshundofdoom
Feb 14, 2013

Pillbug
MAN MODE ME

John Dyne
Jul 3, 2005

Well, fuck. Really?
I'll be back from vacation in a day or so but in the interim GIVE ME A MAN MODE

Who What Now
Sep 10, 2006

by Azathoth

Prince of Space posted:

Hello, does anyone have any helpful links or resources for someone wanting to play this game? What is the necessary reading?

I'd like to at least roll up a Man Mode character, if there's still time and space!~

Presumably the rule book would be a good start. Otherwise you could check out the Lexicanum website or 1d4chan

I'll have my sheet up this weekend

Who What Now fucked around with this message at 00:59 on May 25, 2018

sullat
Jan 9, 2012


LazyQ: Human Outlaw
Prince of Space: Halfling Militiaman
Weregoat: Human Bounty Hunter
Dachshundofdoom: Dwarf Bodyguard
JohnDyne: Halfling Grave Robber

sullat
Jan 9, 2012


Going camping this weekend, so no rush on getting characters ready. Let's say by next Friday? Ask away with any questions. I think there's a Warhammer discord or ICQ channel, don't know what it is but they can also answer gameplay questions there or in the 40k thread in trad games.

Lux Anima
Apr 17, 2016


Dinosaur Gum
:krad:

Thanks for the responses (I felt it couldn't hurt to ask)! I've got a good amount of reading ahead of me, but I'll have a sheet up once it's all rolled and formatted and such.

Dachshundofdoom
Feb 14, 2013

Pillbug

Thoki Ironjaw

4 months ago I found myself out of a job. If I'd actually failed in my duty, then I'd have taken the Slayer Oath and that would be that. But no: never had I considered that my ward might just die naturally. drat fool fell off his horse and cracked his skull open on a rock. And his son, an even bigger fool, decided that a dwarf wasn't a fitting bodyguard. Ha! Imagine, that scrawny lad, heir to a vast merchant fortune, walking the streets and roads of the Old World with cutthroat thugs and thieves watching his back. All because he thinks height is synonymous with strength! Anyone with even a drop of sense knows that a proper dwarf can outfight any human, will never betray you, will give his life for you! Besides, I ain't even that bloody short! Half the reason I quit mining is because of all the times I banged my dome on a crossbeam!

Well, fie on him and everyone like him. I'm sick and tired of all these city-born Umgi with more money than sense. They've never known an honest day's labor, and judging by the way they decorate they wouldn't know fine craftsmanship if you clubbed them over the head with it. But I'm not going back to Karak Norn just yet. When I left a decade ago, I swore I wouldn't come back until I'd seen the world and had my share of adventure. And if I found a fair share of gold while I was at it, that would suit me just fine. Since I spent the past 5 years making sure that slackjawed merchant didn't wander down the wrong alley and catch a knife in his gut, I haven't had much in the way of adventuring or seeing the world. Nor gold, now that I test the weight of my coinpurse. The prices these humans charge for that grog they call proper alcohol...

Well, it doesn't matter now. I'm free of obligations and on my way to the Borderlands, where there's been talk of gold. There's no finer miner than a dwarf, and even if the humans exaggerate the size of their find as usual, I'm sure that whoever is getting rich could use a little hired muscle. I'm guessing it'll be whoever's selling shovels and pickaxes.

pre:
Name: Thoki Ironjaw
Race: Dwarf
Career: Bodyguard
Height: 5' 1"
Weight: 140 lb
Hair: Red
Eyes: Brown
Distinguishing Mark: Tattoo (Heart with "Mom" on Bicep)
Siblings: None
Sign: Grungni's Baldric (Martial Pursuits)
Age: 50
Birthplace: Karak Norn (Grey Mountains)


Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP| FEL|
Starting  : | 38 | 31 | 31 | 49 | 21 | 33 | 39 | 18 |
Advance   : | 10 | -- | 05 | 05 | 05 | -- | -- | -- | 
Taken     : | -- | -- | -- | -- | -- | -- | -- | -- |
Gained    : | -- | -- | -- | 05 | -- | -- | -- | -- |
Current   : | 38 | 31 | 31 | 54 | 21 | 33 | 39 | 18 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1 | 12  | 3  | 4  | 3  | -   | -  | 3  |
Advance   : | 1 | 03  | -  | -  | -  | -   | -  | -  |
Taken     : | 1 | --  | -  | -  | -  | -   | -  | -  |
Current   : | 2 | 12  | 3  | 5  | 3  | -   | -  | 3  |

Skills:

Common Knowledge (Dwarfs)
Dodge Blow
Heal
Intimidate
Perception
Speak Language (Khazalid, Reikspiel)
Trade (Miner)

Talents:

Dwarfcraft
Grudge-Born Fury
Night Vision
Quick Draw
Resistance to Magic
Specialist Weapon Group (Parrying, Throwing)
Stout-Hearted
Street Fighting
Strike to Stun
Sturdy
Very Resilient

Trappings:

Battle Axe (Hand Weapon)
Knuckle-dusters
Buckler
Throwing Axes (x2)
Dagger
Light Armour (Leather Jack)
Common Clothing
Tattered Cloak
Backpack w/ Blanket
Wooden Tankard + Cutlery
Coinpurse (7 gc)
Healing Draught (Purchased for 5 gc)

XP + Advances: 00/00

Attacks +1 (Free)

Characteristics, Wounds, Fate (Shallya's Mercy on Strength)
Starting GC
Background Charts

Dachshundofdoom fucked around with this message at 03:04 on Jun 2, 2018

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


Hit me with a little of that MAN MODE action!

WereGoat
Apr 28, 2017



"Gold? Don't believe a word of it. But rumours like that, that's gonna draw all the worst sort. And whatever excuse for law exists out here is overrun. Easy money. Bring in the small ones alive. Shoot the big ones dead before they see you coming. Prospectors won't strike it big out here, but I certainly will.

Don't get me wrong, just because I kill for a living doesn't mean I don't respect the dead. You have to in this line of work, that's what my old man taught me anyway. Make sure the dead are good with Morr, treat them right. My brothers should've paid more attention to that, they might be alive now. Mauled by undead, except the youngest, Otto. I think it messed him up to see that. And it sent my sister Elise off the deep end, she's out wandering the empire 'spreading the word'.

Otto's still alive, I think. He's out here somewhere, holed up in some cave looking for enlightenment. Why, have you heard anything about him?"


pre:
Name: Jarla Redlich
Race: Human
Career: Bounty Hunter
Height: 5' 5''
Weight: 155 lb
Hair: Light brown
Eyes: copper
Distinguishing mark: ragged ear
Siblings: 5 (sister, 30, zealot; brother, 16, anchorite; 3 dead brothers 25, 33, 35)
Sign: Vobist the Faint, sign of Darkness and Uncertainty
Age: 35
Birthplace: Hochland Market Town

Character Profile
Primary   : | WS | BS | S  | T  | AG | INT| WP | FEL|
Starting  : | 33 | 35 | 33 | 34 | 36 | 31 | 33 | 31 |
Advance   : |  5 | 10 |  5 | -- | 10 | -- |  5 | -- | 
Taken     : | +5 |+10 | -- | -- |+10 | -- | -- | -- |
Gained    : | +5 |+10 | -- | -- |+10 | -- | -- | -- |
Current   : | 38 | 45 | 33 | 34 | 46 | 31 | 33 | 31 |

Secondary : | A |  W | SB | TB | M |MAG| IP | FP|
Starting  : | 1 | 11 | 3  | 3  | 4 | - | -  | 3 |
Advance   : | - | +2 | -  | -  | - | - | -  | - |
Taken     : | - | -- | -  | -  | - | - | -  | - |
Current   : | 1 | 11 | 3  | 3  | 4 | - | -  | 3 |

Skills:
Common Knowledge (the empire)
Follow Trail
Gossip
Intimidate
Outdoor Survival
Perception
Search
Shadowing
Silent Move
Speak Language (Riekspiel)

Talents:
Lightning reflexes
Marksman
Resistance to Disease
Rover
Sp.Wpn. Entangling
Sharpshooter

Trappings:

Wide brimmed hat
common clothing consisting of a shirt, breeches, and worn boots 
Belt
a tattered cloak 
Purse w/ 9gc 8ss 6bp
Crossbow w/ 15 bolts
Good Sword
w/ 2 silver coins nailed to the pommel.
Net
Best quality Bolas
Boot dagger
Light armour (L. Jerkin & Skullcap)
Manacles
sling bag
5 wooden spikes
10 yd rope
poor quality tent
poor quality tinderbox
blanket 
Waterskin
a wooden tankard 
a wooden cutlery set 

XP + Advances: 00/05
Shallya's Mercy on Intelligence
Stats rolls
gold gold gold gold: 2d10 9
more gold, too few dice?: 2d10 9 Nope, removed
Background charts

WereGoat fucked around with this message at 21:39 on Jun 27, 2018

sullat
Jan 9, 2012

Tricky posted:

Hit me with a little of that MAN MODE action!

Dwarf Shieldbreaker

Who What Now
Sep 10, 2006

by Azathoth
URIST URISTSON CCCLXXXVII


"Thar ain't nothin' an Uristson can't outrun!" -Famous last words of Urist Uristson XXIX just prior to being crushed by a charging giant.

When you need a message sent to an allied clan, you send a courier. When you need a missive sent to an allied Hold, you send a Runebearer. When you need something, anything, sent anywhere and absolutely need it to arrive and can't afford to have it stopped by greenskins, ratmen, or even elves, you send an Uristson.

Just don't expect it to always arrive in one piece.

The Uristson clan is a strange one among the dwarfs of the World's Edge Mountains, because they are afflicted by the dire curse of all, wanderlust. Since the beginning of history, when the halls of Karaz-a-Karak were still freshly chiseled, Urist first of his name, was a trusted messenger of King Snorri Whitebeard and died at the hands of goblins delivering an order for more beer to the brewers of a neighboring hold. His only heir, Urist Uristson II bravely recovered the runes from his father's body and safely transported them to their destination, ensuring that the King's throat would not grow parched that season. He was lauded a hero, a living exemplar that all future Runebearers would strive to emulate.

Of course no such tales exist outside of Clan Uristson, but that has never been a problem for a family as pig-headedly stubborn and lacking in common sense as they. And while it's widely accepted by other dwarfs are, to put it politely, idiot liars to the dwarf, they are shockingly reliable when it comes to delivering just about anything and everything, a fact the Uristson clan takes enormous pride in. The messages or goods will get to their intended recipients no matter what, even at the cost of the Uristson's own life if need be. This does mean that they tend to die young, but thanks to uncharacteristic charm (for a dwarf) and their dogged determination, Uristsons also tend to have no problem wooing dwarf maidens into dalliances and eventually marriage.

Urist Uristson, 387th of his name, is a quintessential member of his clan. Quick to laugh, quick to drink, quick to fight, quicker to flee, and quick to spin a tall tale out of the four, he is an enigmatic dwarf that yearns to explore. So far he has lived dutifully up to his name and clan expectations, never failing to complete his deliveries to the neighboring Holds. But now that he is nearly through his fourth decade of life, Urist looks for more out of life. And when a call from the Lord of Zhufbar Hold comes that a message is needed to be sent to Dwarf traders in the Borderlands Urist petitions his Thane, Urist Uristson CCCXLIX, for permission to undertake the quest.

And once his duty is complete, he will find a greater destiny.

pre:
Name: Urist Uristson CCCLXXXVII
Race: Dwarf
Height: 4'4"
Weight: 160
Hair: Brown
Eyes: Light Brown
Mark: Ragged Ear
Sign: Dragomas the Drake - Sign of Courage
Age:  45
Career: Runebearer

Character Profile:
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 40 | 28 | 34 | 43 | 25 | 27  | 33 | 21 |
Advances  : | -- | -- | -- |  5 | -- | --  | -- | -- | 
Taken     : | -- | -- | -- |  5 | -- | --  | -- | -- |
Current   : | 40 | 28 | 34 | 53 | 25 | 27  | 33 | 21 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 11 | 3  | 5  | 3  | 0   | 0  | 4  |
Advances  : | -  | -- | -  | -  | -  | -   | -  | -  |
Taken     : | -  | -- | -  | -  |+1  | -   | -  | -  |
Current   : | -  | 11 | 3  | 5  | 4  | -   | -  | 4  |


Skills:
Common Knowledge (Dwarfs)
Dodge Blow
Navigation
Outdoor Survival
Secret Signs (Scout)
Speak Language (Khazalid)
Speak Language (Reikspiel)
Swim
Trade (Smith)



Talents:
Dwarfcraft - +10% to dwarf trade skills
Flee! - +1 M when fleeing dangerous situation for 1d10 rounds
Fleet Footed - Permanent +1 Movement
Grudge-born Fury - +5% WS vs Orcs & Goblins
Night Vision - 30' low-light vision
Orientation - Always know north, +10% to Navigation
Rapid Reload - Halve the action to reload ranged weapons
Resistance to Magic - +10% WP to resist magic
Stout-hearted - +10% on Fear, Terror tests, +10% WP vs Intimidate
Sturdy - No Move penalties for heavy armor
Very Resilient - Permanent +5% Toughness


Trappings: 
Common clothing set
Backpack
Healing Draught
Lucky Charm
Bottle of dwarfin vodka

Light Armor (Leather Jerkin)

Hand Weapon [Axe]
Crossbow
-60 Bolts

5 gold crowns
19 silver

Advances:
Free Advance (+5% Toughness)

Stat Rolls, Mercy on Fellowship
Wound and Fate
Gold Roll

Who What Now fucked around with this message at 23:02 on May 26, 2018

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Cerzi Foecleaver

From a young age, Cerzi felt called towards the more martial side of dwarf culture. From her childhood working with her father in the family forges to her entrance into the ranks of the Shieldbreakers, she was far more comfortable with a blade in hand than tending house. If events hadn't proceeded as they did, she would have surely lived and fought and died beneath the earth, alongside her brothers and sisters in arms. Of course, being much more personable than her peers, she ended up being chosen to accompany a party out towards the Borderlands in search of gold and a prized position for a new hold.

Unfortunately, due to heavier than expected opposition along the way, Cerzi soon found herself alone and aimless. Still honorbound to find the gold, yet with the growing suspicion it would prove an impossible task.

pre:
Name: Cerzi Foecleaver
Race: Dwarf
Height: 5' 0"
Weight: 140 lbs.
Hair: Red
Eyes: Copper
Mark: Nose Ring
Sign: Grungi's Baldric - Sign of Martial Pursuits
Age:  35
Career: Shieldbreaker

Character Profile
Primary   : | WS | BS | S  | T  | AG | INT| WP | FEL|
Starting  : | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 |
Advance   : | 10 | -- | 05 | 05 | 10 | -- | 05 | -- | 
Taken     : | -- | -- | -- | -- | -- | -- | -- | -- |
Gained    : | -- | -- | -- | -- | -- | -- | -- | -- |
Current   : | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 |

Secondary : | A |  W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1 | 12  | 3  | 4  | 3  | -   | -  | 3  |
Advance   : | 1 | 02  | -  | -  | -  | -   | -  | -  |
Taken     : | 1 | --  | -  | -  | -  | -   | -  | -  |
Current   : | 2 | 12  | 3  | 4  | 3  | -   | -  | 3  |

Skills:
Common Knowledge (Dwarfs)
Speak Language (Khazalid)	
Speak Language (Reikspiel)
Trade (Smith)
Dodge Blow
Navigation
Perception
Scale Sheer Surface
Shadowing

Talents:
Dwarfcraft
Grudge-Born Fury
Night Vision
Resistance to Magic
Stout-Hearted
Sturdy
Acute Hearing
Orientation
Strike Mighty Blow
Strike to Injure
Strike to Stun

Trappings:
Crossbow with 10 bolts
Medium Armour (Mail Coat, Leather Jack and Leather Leggings)
Shield
Grappling Hook
10 Yards of Rope
Water Skin
Common Clothing
Tattered Cloak
Backpack w/ Blanket
Wooden Tankard + Cutlery
Coinpurse (3 gc)

XP + Advances: 00/00

Attacks +1 (Free)
Characteristics, Wounds, Fate (Shallya's Mercy on STR)
Starting GC

Tricky fucked around with this message at 05:06 on May 30, 2018

Lux Anima
Apr 17, 2016


Dinosaur Gum

Jakob Surrety, Halfling Militiaman

As skinny as a rake and just about as tall as one, Jakob Boswell Surrety joined the Moot's main militia when he was only thirty-three years old. Before that point in his life, Jakob had spent the majority of his early adulthood apprenticed under the local bowyer, his father Thomas Charles Surrety. Jakob's mother Hanna Melinda Surrety died of a terrible illness when Jakob was still just a boy of sixteen, and afterward Jakob's father had his hands full trying to raise three rowdy halfling boys into being upstanding young members of Moot society. Patient and deliberate, Thomas the bowyer taught each of his sons the ways of the family business and trained them all in the use of the bows they created, and for the most part he did a good job. All of his sons grew up to be accomplished bowyers, each reasonably talented in archery.

The middle child of Thomas' three boys, Jakob was born under Grungni’s Baldric - the sign of Martial Pursuits - and for the first three decades of Jakob's life the boy had proven himself to be thoroughly average in most regards. Despite his inability to stand out among his peers, Jakob found that he excelled especially at getting into fights with things bigger and stronger than himself, which - over time - made him somewhat tougher and more abrasive than the average halfling. This unfortunate habit of his also led Jakob into to the string of events that caused his nose to be broken, but he doesn't like to talk about that story unless he's good and drunk and ready to provide the appropriate embellishments.

All the years of increasingly combative behavior only proved to Jakob what he already knew: that he'd developed a stubborn and strong-minded way of looking at things, atypical of the average halfling. He joined the Moot Militia so that he'd have an outlet for his strange battle-hungry tendencies, and he seemed to take to it quite readily. The militia gave Jakob the opportunity to spar with others, to practice his shooting and his weapon skills, and to hear news from the outer reaches.

When Jakob heard about there being a "gold rush" in the Border Princes, it was all he could think about. He took the first opportunity he could to travel outside the Moot for the first time, to make his way outside his ancestral homeland in order to strike it rich.

pre:
Name: Jakob Surrety
Race: Halfling
Height: 4’0”
Weight: 80 lbs.
Hair: Ash Blonde
Eyes: Brown
Mark: Broken Nose
Siblings: 2
Sign: Grungni’s Baldric - Sign of Martial Pursuits
Age: 36
Birthplace: The Moot
Favorite Pie: Beef & Beer
Career: Militiaman

PROFILE:
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 21 | 40 | 20 | 27 | 42 | 30  | 29 | 36 |
Advances  : | 10 | 05 | 05 | 05 | 10 | --  | -- | -- | 
Taken     : | -- | -- | -- | 05 | -- | --  | -- | -- |
Current   : | 21 | 40 | 20 | 32 | 42 | 30  | 29 | 36 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 10 | 2  | 3  | 4  | 0   | 0  | 3  |
Advances  : | -  |  2 | -  | -  | -  | -   | -  | -  |
Taken     : | -  | -- | -  | -  | -  | -   | -  | -  |
Current   : | 1  | 10 | 2  | 3  | 4  | 0   | 0  | 3  |


SKILLS:
Academic Knowledge (Genealogy/Heraldry)
Animal Care
Common Knowledge (Halflings)
Dodge Blow
Gossip (+10%)
Outdoor Survival
Perception
Search
Speak Language (Halfling, Reikspiel)
Swim
Trade (Bowyer, Cook)

TALENTS:
Night Vision
Rapid Reload
Resistance to Chaos
Strike Mighty Blow
Strong-Minded
Specialist Weapon Group (Sling)

TRAPPINGS:
Leather Armour (Leather Jack, Leather Skullcap), Uniform
Common clothing (Shirt, Breeches, Worn Boots, Tattered Cloak, Belt) 
Sling Bag
Blanket
Wooden tankard & cutlery set
Rations (1 week)
Water Skin
Rope (20 yards)
Tinder Box (6 uses)
24x Matches
30x Marbles
Dagger
Sword (hand weapon)
Shield
Moot-Leather Sling (with ammunition)
Bow (with 20 Arrows)
Coinpurse: 18 11 s 

Purchases: Shield [10gc], Sling [4gc], Rations [6s], Water Skin [8s], Rope [1gc], Tinder Box [30s], +10 Arrows [2s], 24x Matches [2s], 30x Marbles [1s]

ADVANCES:
Free: +5% Toughness
Halfling Militaman:
Starting Weapon Skill: 10+2d10 16 Shallya’s Mercy: 21
Starting Ballistic Skill: 30+2d10 40
Starting Strength: 10+2d10 20
Starting Toughness: 10+2d10 27
Starting Agility: 30+2d10 42
Starting Intelligence: 20+2d10 30
Starting Willpower: 20+2d10 29
Starting Fellowship: 30+2d10 36
Starting Wounds: 1d10 9
Starting Fate Points: 1d10 1
Starting Random Talent: 2#1d10 6 9
Height, Weight, Hair, Eyes, Marks: 1d10 8 2#1d10 10 8 3#1d10 1 7 4 Marks pt2: 1d10 5
Origins: Siblings, Star Sign, Age, Birthplace: 1d10 2 2#1d10 3 6 2#1d10 4 1 2#1d10 3 9
Character Name: 2#1d10 3 9
Starting Coinpurse (c): 2d10 18
Favorite Kind of Pie: 1d10 8

Lux Anima fucked around with this message at 09:36 on May 31, 2018

Who What Now
Sep 10, 2006

by Azathoth
I think my character is finished, let me know if the sheet is missing anything and if the backstory is too light-hearted for the tone you're going for, I can rewrite some stuff while staying true to what I'm envisioning.

sullat
Jan 9, 2012

Who What Now posted:

I think my character is finished, let me know if the sheet is missing anything and if the backstory is too light-hearted for the tone you're going for, I can rewrite some stuff while staying true to what I'm envisioning.

Looks good. This is a setting where you can accidentally sterilize your family tree with a bad dice roll, so I think it isn't meant to be taken too seriously. One of the princes in these borderlands is a dwarf, so expect a fair amount of dwarf fortress references.

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
Hepador LaLoche
Picture to come

Life in the capital city is all about busy work. Peddling your wares, scratching together a living, fighting for the next day. Everyday. Even when you're at the top of the game, there's always an army of hungry competition just one step beneath you. And the guy in second place always fights harder. Hepador had seen it from all sides. He started in a tiny cloth-roofed stall in a noisy corner of the pedestrian market just like all the dreamers. He used to sell his jewelry right between the goose carcass stall and "Fitzbergwhenner's Iodine Tonics". That was a chapter of his life he didn't miss.

Hepador was an exquisite jewler, his engravings unmatched in any of the common markets of the capital. He could cut so many facets into a saphire, it would shine like a diamond. Woven gold brooches smoother than lace, adorned with beads of azurite polished brighter than stars. Platinum lockets bejeweled in needle point like the mosaics of ancient times, every one unique. He made the ornaments of royalty. It should have been a thriving business. And yet, weeks passed into months which passed into years and Hepador made exactly enough to float along as a back alley tradesman. It didn't matter how exceptional his wares were, it was a good day if he sold a single silver ring. And if he sold anything more expensive than two golden crowns, his customers wanted it for half-price. The haggling! Its no way to make a living!

He got low. He got bitter. Perhaps it's best to say, he got desperate. A man can only ignore a growling stomach for so long before there are consequences. So, in the middle of one unbearably hot, unbearably long summer, Hepador broke. He smelted down more than half of his wares, took the raw gold and started crafting counterfeit golden crowns. It was the best mistake he ever made. And he learned something really curious. No one haggles over the value of a golden crown. You don't need to convince anyone that they should want your golden crowns. It was the easiest product he'd ever sold, easiest to peddle and easiest to produce. A single brooch used to take him days to complete. Now he could mint 50 gold crowns in an afternoon. It changed the course of his entire life. Especially once he got caught.

Sure, the local law enforcement treated him like a common criminal. Put him in shackles, laughed about their victory, told him he'd spend the rest of his life in a bleak stone cell with no windows and one pillow. But the Empire's special investigator gave it to him straight. Hepador was producing the finest counterfeits in the Empire. Even after catching him, they couldn't tell his crown's from the King's. Which meant they couldn't take them out of circulation. They recognized the quality of his art, and decided his talents were wasted in a cell. So they offered him a new profession.

Hepador became a numistician. A coinsmith. The King gave him a cozy office in the capital city's Mint, a regular salary, a staff to supervise. They had moved Hepador from an outer pulmonary of the Empire's bustling economy into it's beating heart. They watched him carefully for many years but, Hepador was successful now. What reason did he have to break the law? More than that, he found that he loved working at the Mint. Designing the engravings for coin faces, hand crafting the proofs, inspecting the gold, monitoring circulation. It was the dream he never knew he had. It was better than his dream. Unfortunately, as a former convict, a criminal ward of the Mint, he didn't have any prospects for advancement. No one was going to promote him no matter how completely he outclassed his coworkers. And as years ticked on, that knowledge began to grate.

Then one day, the news barkers on the street began calling out the word of a new land. An undeveloped land. A land rich with gold. Tucked into a desolate corner of the Empire and all but forgotten to anyone but dusty frontiersmen, this new land was the land of promise. The land of opportunity. What were they to do with all of this recently discovered gold? Sell it back to the capital? Squander their natural resources for twenty five years of prosperity? A man with discerning talents and the right experience could forge a much brighter future than that. He could see it now, his own Mint. Brand new, prestigious, a beacon of prosperity on the far edge of the Empire. He could print thousands of gold crowns in a day if the rumors of their mineral wealth were accurate. He could singlehandedly turn that dust bowl town into the chief hub of trade outside the capital. And he could do it all without anyone's supervision, as the Chief Director, designing his own coins, his own future, the future of the West!

All they needed was a good numistician. Fortunately for them, he was a great numistician. It was a match made in heaven.

TLDR : Started as a jeweler, didn't make enough money. Started counterfeiting coins so well the government offered him a job at the Mint after they caught him. He took it and excelled. Now he's going to the wild west so he can start a brand new Mint and be the Director.

I bullshitted a sheet together! Please let me know if I made any really obvious glaring errors and I'll be happy to correct them.
Reasonably speaking, I'd call this sheet a work in progress. Because I fully anticipate having to fix things.

Name: Hepador LaLoche
Race: Halfling
Height: 3'4"
Weight: 115
Hair: Sandy Blonde
Eyes: Dark Blue
Mark: Freckles
Sign: Vobist the Faint - Sign of Darkness and Uncertainty
Age: 31
Career: Tradesman (Jewler / Coinsmith)

Character Profile:
Primary : | WS | BS | S | T | AG | INT | WP | FEL|
Starting : | 17 | 43 | 24 | 23 | 41 | 33 | 40 | 41 |
Advances : | - - | - - | 5 | 5 | 10 | 5 | 10 | - - |
Taken : | - - | - - | - - | - - | - - | - - | - - | - - |
Current : | 17 | 43 | 24 | 23 | 41 | 33 | 40 | 41 |

Secondary : | A | W | SB | TB | M | MAG | IP | FP |
Starting : | 1 | 10 | 2 | 2 | 4 | 0 | 0 | 3 |
Advances : | - - | 2 | - - | - - | - - | - - | - - | - - |
Taken : | - - | - - | - - | - - | - - | - - | - - | - - |
Current : | 1 | 12 | 2 | 2 | 4 | 0 | 0 | 3 |


Skills:
Academic Knowledge (Genealogy/Heraldry)
Common Knowledge (Halflings)
Gossip
Speak Language (Halfling)
Speak Language (Reikspiel)
Trade (Cook)
Animal Care
Drive
Haggle
Evaluate
Perception
Read/Write
Secret Language (Guild Tongue)
Trade (Jewler)
Trade (Coinsmith)


Talents:
Night Vision
Resistance to Chaos
Specialist Weapon Group (Sling)
Mimic
Dealmaker


Trappings:
Common Clothing Set
Backpack
Engraving Kit
Gold Panning Kit
Lock of Orcish Hair
Pouch of Apples
Live Goat
Leash
Simple Saddle and Pack

Light Armor (Leather Jerkin)

Hand Weapon [Dagger]
Sling

8 gold crowns (Career Gold Roll.)
7 gold crowns (Starting Gold Roll)
(minus the cost of the above inventory items)

Advances:
Free Advances: +5% Agility

https://orokos.com/roll/m-KhediveRex - My Rolls.

KhediveRex fucked around with this message at 22:56 on May 27, 2018

Lux Anima
Apr 17, 2016


Dinosaur Gum
I think everyone needs to check to make sure that they aren't adding their Advance schema to their Starting stats.

Ex: If you have 30 WS as your Starting stat and +10 WS as part of your Advance schema, you start the game with 30 WS as your Current stat until you buy up +5% WS with your experience points (up to +10%).

Someone please correct me if I've gotten that aspect of character creation wrong.

Dachshundofdoom
Feb 14, 2013

Pillbug
Nope, you're correct. You get all the skills and talents (or half of any "or" talent pair, you can buy the other talent later on if you want it). You only get 1 free advance.

Who What Now
Sep 10, 2006

by Azathoth
Haha, what kind of idiot didn't know that?

*furiously edits sheet*

John Dyne
Jul 3, 2005

Well, fuck. Really?
Posting this here from my old WFRP recruit, since it should help people out; I know Sullat mentioned our IRC channel so I left in the bit about our Discord and channel as well. I'll make a chat channel for your thread in our Discord as well, Sullat.


:siren:QUICK AND DIRTY CHARACTER CREATION RIGHT HERE:siren:


:siren:IN ADDITION TO CAREER TRAPPINGS, EVERYONE STARTS WITH::siren:
    common clothing consisting of a shirt, breeches, and worn boots
    a tattered cloak
    a dagger tucked in a boot or belt
    a sling bag or a backpack containing a blanket
    a wooden tankard
    a wooden cutlery set
    a hand weapon (axe, club, sword, etc.)
    a purse holding 2d10 Gold Crowns (gc)


If you need help or advice, we are in #acolyte on synirc.net, or you can join the Acolyte discord - https://discord.gg/xXpSEDj

John Dyne fucked around with this message at 22:37 on May 27, 2018

John Dyne
Jul 3, 2005

Well, fuck. Really?

Scott Diestelmeyer

Ever since he was a child, Scott was fascinated with death and the human form. His father was a tender in the Garden of Morr, and it was from him that he learned the basics of being a mortician. But Scott’s interest was beyond the spiritual; he thirsted for knowledge and understanding.

With the money his family had saved, he went to school. He learned to read, to write, and to think critically. He had made an attempt at barber-surgery, and it had certainly helped his knowledge of anatomy, but the people he worked with moved too much. He settled in as a tender, much like his father, and learned from the dead. But after some time, death in the civilized world became mundane. It was almost always one of three same causes of death: age, stupidity, or disease.

So, hearing of opportunity in the veritable wastes of the world, Diestelmeyer packed up his meager belongings and passed the torch to another young man. He went west, towards the call of gold, where he was sure people were going to die in fun and interesting ways.


pre:
Name: Scott Diestelmeyer
Race: Human
Height: 6'4"
Weight: 173
Hair: Black
Eyes: Black
Career: Embalmer

Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 34 | 32 | 31 | 31 | 30 | 29  | 26 | 27 |
Advances  : | -- | -- | 05 | 05 | -- | 15  | 10 | 05 | 
Taken     : | -- | -- | -- | -- | -- | 05  | -- | -- |
Current   : | 34 | 32 | 31 | 31 | 30 | 34  | 26 | 27 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 10 | 3  | 3  | 4  | 0   | 0  | 2  |
Advances  : | -- | 2  | -- | -- | -- | --  | -- | -- |
Taken     : | -- | -- | -- | -- | -- | --  | -- | -- |
Current   : | 1  | 10 | 3  | 3  | 4  | 0   | 0  | 2  |

SKILLS
Academic Knowledge (Necromancy, Science)
Common Knowledge (the Empire)
Evaluation
Gossip
Haggle
Heal
Perception
Read/Write
Sleight of Hand
Speak Language (Reikspiel, Classical)
Trade (Apothecary)

TALENTS
Ambidextrous
Dealmaker
Hardy
Resistance to Disease
Surgery

TRAPPINGS
common clothing consisting of a shirt, breeches, and worn boots
a tattered cloak
a dagger tucked in a boot or belt
a sling bag or a backpack containing a blanket
a wooden tankard
a wooden cutlery set
a good craftsmanship weapon suiting your combat style (axe, club, sword, longbow, etc.) 
a purse holding 4d10 Gold Crowns (gc)
abacus
ether-soaked apron
spare hand
trade tools (barber-surgeon)
writing kit

Advances
Int +5  FREE
Stats, Wounds, Fate, Random Talents (Respectively): 8#2d10+20 34 32 31 23 30 29 26 27 1d10 3 1d10...
Talent Re-Roll due to double talents: 1d100 9

John Dyne fucked around with this message at 14:36 on May 31, 2018

Successful Businessmanga
Mar 28, 2010



Time flows differently in the strange land of Athel Loren. Any citizen of the Empire or Bretonnia living near its borders would warn you to stay away lest you enter and find yourself immediately shot full of holes, or even less fortunately find yourself wandering right back out moments later, only to find decades had passed and all you'd known previously was now lost to the past.

Lisethi's presence in one of the gold rush expeditions can be drawn back to one of these unwanted guests. One of the parties wishing to join the rush had gotten it into their head they needed an elven pathfinder, so the humans had gathered up prisoners slated for execution, loaded them down with written and spoken offers of work, and sent the poor bastards running into the forest's edge in hopes of snagging the right elf's attention.

The asrai would typically never accept such a task so blatantly insulting, but the lure of gold was especially potent in these trying times. The substance was useful for a great many rituals related to maintaining the forest's borders, which had been greatly strained by the increasing numbers of beastmen incursion, and the local sources of it were not producing it as fast as the asrai needed it.

Typically every bow in a kithband is needed to safeguard Athel Loren's borders, but as the newest member of her band Lisethi was spared a brief reprieve from her duties to fulfill the human's request. She wasn't happy about it, but when her people needed something, she was bound to provide.


pre:
Name:  Lisethi
Race: Elf
Career: Kithband Warrior
Sign: Mummit the Fool
Distinguishing Mark: Missing tooth
Character Profile
Primary   : | WS | BS | S  | T  | AG | INT | WP | FEL|
Starting  : | 26 | 49 | 36 | 35 | 41 |  31 | 23 | 24 |
Talent    : | -- | 05 | -- | -- | -- |  05 | -- | -- |
Advances  : | 05 | 05 | -- | -- | 10 |  10 | -- | -- | 
Taken     : | -- | 05 | -- | -- | -- |  -- | -- | -- |
Current   : | 26 | 59 | 36 | 35 | 41 |  36 | 23 | 24 |

Secondary : | A  | W  | SB | TB | M  | MAG | IP | FP |
Starting  : | 1  | 11 | 3  | 3  | 5  |  -  | 0  | 1  |
Advances  : | -  | 02 | -  | -  | -  |  -  | -  | -  |
Taken     : | -  | -- | -  | -  | -  |  -  | -  | -  |
Current   : | -  | 11 | 3  | 3  | 0  |  -  | 0  | 1  |

Skills:
Elf:
Common Knowledge (Elves)
Speak Language (Eltharin)
Speak Language (Reikspiel)

Kithband
Concealment
Dodge Blow
Follow Trail
Search
Outdoor Survival
Perception
Scale Sheer Surface
Silent Move

Talents:
Elf
Weapon Group (Longbow)
Saavy: +5% Int
Excellent Vision: +10% to sight perception/lip read
Night Vision: See out to 30 yards at night

Kithband
Marksman- +5% BS
Rapid Reload- Reduce reload actions by a half step

Trappings:
Kithband
Leather Jack
Elfbow
Range: 36/72 
Damage: 3
Armor Piercing: ignore 1 armor
Exceptional Quality: +5% BS
10 arrows

Generic
Common clothing 
A dagger tucked in a boot or belt
A Handweapon: sb damage
A sling bag or a backpack containing a blanket
A wooden tankard
A wooden cutlery set
A purse containing 3 gold pieces and 18 silver.

Bought
Leather Leggings- 10gc
Skull Cap- 3gc
10 arrows- 2 silver

Career Exits: 
Scout

Advances
5% BS (Free
Assumed some basic shopping with my starting cash is okay, but I can reset easy enough.

Stats: 6, 19, 16, 15, 11, 3, 3, 4 (Mercy on int)
Wounds/Fate: 11 wounds & 1 fate.
Starting Gold: 23 Whoops previous game rolled with bonus cash.
Proper gold roll: 17
Mark/Star sign: Missing Tooth/ Mummit the Fool

Successful Businessmanga fucked around with this message at 02:23 on May 28, 2018

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mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Manmode me

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