|
The Borderlands of the old world. Infested with foul beasts, far from the touch of civilization. Free from confining laws, like "Labor for your just Lord", or "Please don't meddle with the forces of chaos". The Borderlands have always attracted their share of the desperate, the foolish, and the crazy alike. And you, of course. Rumors of the discovery of gold in a remote settlement have reached your ears. For whatever reason, you have decided to seek your fortune in the Borderlands. Even if you're not a miner, the opportunity to claim some of that wealth, and to rise above your station is yours for the taking! Or possibly merely ending up dead in the trackless wastes. ---- Was thinking of trying my hand at running a Border Princes game in the WFRP 2e world. As far as character creation is concerned, let's start at the beginning and see how far we can go! Maybe one day you'll end up master wizards or noble lords! For now though, you'll probably start out as a dirt farmer. You can either choose the traditional "Man Mode" where I roll up a race/career combo for you, or you can do the standard method spelled out in the core rulebook. If you pick "man mode", you can take an extra fate point, in honor of your willingness to let the dice lead the way. Strike the Earth!
|
# ? May 23, 2018 05:44 |
|
|
# ? Apr 26, 2024 22:51 |
|
Never really played WFRP so let's give it a shot. It's hard to grow up with a half dozen siblings. There's no privacy, no attention when you actually want it, and never enough food to go around. Eventually the time came when Karina had to pull her own weight. Sadly that was pretty early in her life, given the sorry state of affairs in the Ruprecht household. The older kids, including her, went off to apprenticeships of one sort or another. Her older brother Karl actually became a priest, if you can believe that. Karina, however, joined the circus. Okay, it wasn't a circus, but the traveling band of entertainers was functionally the same. Acrobats, costumed clowns, singers, jesters. The whole gamut packed up in wagons at the end of the day and riding out to the next town. Karina was naturally nimble. She took to acrobatics fairly easily but it was her ability to play to the crowd that got her a place in the show. Wearing her gaudy outfit reminiscent of the silks of Araby, she'd call out the acts, summon up volunteers to help the performers out, help them drive up the excitement in the crowd and was damned good at it. Rumors of a boom down surrounding a mine is what got her attention. A few of the others decided to strike out for it with Karina. After all, out in the middle of nowhere there's not much to spend your wages after a hard day in the mines. After a few weeks of letting the gold burn a hole in your pockets, you start to think you can safely part with some for a bit of a luxury. Why not take in a show? Karina's got the showmanship to put it all together. All she needs is a place to do it. A gold mine with nowhere else to go within dozens if not hundreds of miles is just the place to be. pre:Name: Karina Ruprecht Race: Human Height: 5'9" Weight: 148 Hair: Brown Eyes: Green Mark: Missing Nail Sign: Big Cross - Sign of Clarity Age: 22 Career: Entertainer Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 30 | 32 | 26 | 30 | 32 | 28 | 28 | 37 | Advances : | 5 | 10 | -- | -- | 10 | -- | 5 | 10 | Taken : | -- | -- | -- | -- | -- | -- | -- | 5 | Current : | 30 | 32 | 26 | 30 | 37 | 28 | 28 | 42 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 13 | 2 | 3 | 4 | 0 | 0 | 3 | Advances : | - | 02 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | - | 13 | - | - | - | - | - | 3 | Skills Blather Charm Common Knowledge (Empire) +10 Evaluate Gossip Perception Perform (Dance) Perform (Lute) Sleight of Hand Speak Language (Reikspiel) Swim Talents Lightning Reflexes Public Speaking Specialist Weapon Group (Throwing) Strong Minded Trappings: Light Armor Lute 3 Throwing Knives 2 Throwing Axes Good Clothes Trade Tools (Performer) Tattered cloak Dagger Backpack Blanket Wooden tankard Wooden cutlery set Good Bow - 10 arrows 28 gc Starting gold: 4d10 28 Advances *+5 Fellowship Vicissitude fucked around with this message at 03:37 on May 27, 2018 |
# ? May 23, 2018 12:54 |
|
Man Mode me up.
|
# ? May 24, 2018 00:19 |
|
Professor_Curly, you are a HUMAN SQUIRE, gov'ner
|
# ? May 24, 2018 02:08 |
|
Alrighty. Give me MANMODE.
|
# ? May 24, 2018 03:07 |
|
MAN. MODE.
|
# ? May 24, 2018 03:13 |
|
AnAnonymousIdiot: You are an Elf Noble Who What Now: Dwarf Runebearer
|
# ? May 24, 2018 03:29 |
Manmode, s'il vous plaît. Can't wait to roll for eyebrow color and distinguishing odors.
|
|
# ? May 24, 2018 03:46 |
|
Bee Bonk posted:Manmode, s'il vous plaît. Can't wait to roll for eyebrow color and distinguishing odors. Halfling Pilgrim.
|
# ? May 24, 2018 05:03 |
|
I have no idea what's happening. But outlandish westerns hold a special place in my heart. MAN MODE ME! But please, make it eccentric.
|
# ? May 24, 2018 05:24 |
|
It's the wild west except with Renaissance level tech. And magic, dark gods, the usual fantasy races. As for eccentricity, that is up to you and your Halfling Tradesman to create.
|
# ? May 24, 2018 05:36 |
|
sullat posted:It's the wild west except with Renaissance level tech. And magic, dark gods, the usual fantasy races. As for eccentricity, that is up to you and your Halfling Tradesman to create. That sounds like an outlandish western to me. Quick question though. Tradesman as in trading or Tradesman as in odd jobs?
|
# ? May 24, 2018 05:41 |
|
KhediveRex posted:That sounds like an outlandish western to me. Quick question though. Tradesman as in trading or Tradesman as in odd jobs? A craftsman. Skilled laborer.
|
# ? May 24, 2018 14:50 |
|
If you still got room, MANMODE me up!
|
# ? May 24, 2018 20:04 |
Prospects were dim for Eva, born a seventh child in an insular haflling enclave deep in steep walled neighborhoods of Carroburg, despairingly prone to fainting at the sight of blood, and married off with a quickness to Abelard Schimmelpfennig, a miserly landlord forty years her senior. That is, until a chance market-day meeting with a disreputable troubadour and a one-eyed abbess derailed her life of joyless day-drinking and plucking her husband's prodigious ear hair forever. Fleeing to the south, leaving a trail of her husband's gold, liberated, and the trappings of her old life, discarded, she finds herself chasing the stations of the rogue's pilgrimage in a distant lawless land, trying to find herself while not being found. pre:Name: Eva Schimmelpfennig Race: Halfling Height: 3'5" Weight: 90# Hair: Ash Blond Eyes: Dark Brown Mark: Huge Nose Sign: Grugni's Baldric, Sign of Martial Pursuits Age: 24 Birthplace: Carroburg Career: Pilgrim (Pilgrimage of Fingers) PROFILE Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 27 | 44 | 25 | 25 | 49 | 29 | 28 | 45 | Advances : | 5 | 5 | 5 | 10 | 10 | 10 | 10 | 10 | Taken : | -- | -- | -- | -- | -- | -- | -- | 5 | Current : | 27 | 44 | 25 | 25 | 49 | 29 | 28 | 50 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 9 | 2 | 2 | 4 | 0 | 0 | 3 | Advances : | - | 4 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | 1 | 9 | 2 | 2 | 4 | 0 | 0 | 3 | SKILLS Academic Knowledge (Genealogy/Heraldry) Animal Care Common Knowledge (Halflings) Common Knowledge (Border Princes) Consume Alcohol Gossip Haggle Navigation Outdoor Survival Perception Performer (Storyteller) Speak Language (Classical) Speak Language (Halfling) Speak Language (Reikspiel) Trade (Cook) TALENTS Lightning Reflexes (+5 AG) Night Vision Resistance to Chaos Seasoned Traveler (+10 Common Knowledge and Speak Language) Specialist Weapon Group (Sling) Very Resilient (+5 T) TRAPPINGS Religious Symbol (Ranald - Notched Coin) Common Clothing Tattered Cloak Quarterstaff Dagger Sling Blanket Wooden Tankard Wooden Cutlery 10 GC ADVANCES Free: +5% Fellowship Bee Bonk fucked around with this message at 04:21 on May 30, 2018 |
|
# ? May 24, 2018 21:44 |
|
Hello, does anyone have any helpful links or resources for someone wanting to play this game? What is the necessary reading? I'd like to at least roll up a Man Mode character, if there's still time and space!~
|
# ? May 24, 2018 23:12 |
|
Could you man mode me up too?
|
# ? May 25, 2018 00:36 |
|
MAN MODE ME
|
# ? May 25, 2018 00:52 |
|
I'll be back from vacation in a day or so but in the interim GIVE ME A MAN MODE
|
# ? May 25, 2018 00:53 |
|
Prince of Space posted:Hello, does anyone have any helpful links or resources for someone wanting to play this game? What is the necessary reading? Presumably the rule book would be a good start. Otherwise you could check out the Lexicanum website or 1d4chan I'll have my sheet up this weekend Who What Now fucked around with this message at 00:59 on May 25, 2018 |
# ? May 25, 2018 00:56 |
|
LazyQ: Human Outlaw Prince of Space: Halfling Militiaman Weregoat: Human Bounty Hunter Dachshundofdoom: Dwarf Bodyguard JohnDyne: Halfling Grave Robber
|
# ? May 25, 2018 03:47 |
|
Going camping this weekend, so no rush on getting characters ready. Let's say by next Friday? Ask away with any questions. I think there's a Warhammer discord or ICQ channel, don't know what it is but they can also answer gameplay questions there or in the 40k thread in trad games.
|
# ? May 25, 2018 03:55 |
|
Thanks for the responses (I felt it couldn't hurt to ask)! I've got a good amount of reading ahead of me, but I'll have a sheet up once it's all rolled and formatted and such.
|
# ? May 25, 2018 04:13 |
|
Thoki Ironjaw 4 months ago I found myself out of a job. If I'd actually failed in my duty, then I'd have taken the Slayer Oath and that would be that. But no: never had I considered that my ward might just die naturally. drat fool fell off his horse and cracked his skull open on a rock. And his son, an even bigger fool, decided that a dwarf wasn't a fitting bodyguard. Ha! Imagine, that scrawny lad, heir to a vast merchant fortune, walking the streets and roads of the Old World with cutthroat thugs and thieves watching his back. All because he thinks height is synonymous with strength! Anyone with even a drop of sense knows that a proper dwarf can outfight any human, will never betray you, will give his life for you! Besides, I ain't even that bloody short! Half the reason I quit mining is because of all the times I banged my dome on a crossbeam! Well, fie on him and everyone like him. I'm sick and tired of all these city-born Umgi with more money than sense. They've never known an honest day's labor, and judging by the way they decorate they wouldn't know fine craftsmanship if you clubbed them over the head with it. But I'm not going back to Karak Norn just yet. When I left a decade ago, I swore I wouldn't come back until I'd seen the world and had my share of adventure. And if I found a fair share of gold while I was at it, that would suit me just fine. Since I spent the past 5 years making sure that slackjawed merchant didn't wander down the wrong alley and catch a knife in his gut, I haven't had much in the way of adventuring or seeing the world. Nor gold, now that I test the weight of my coinpurse. The prices these humans charge for that grog they call proper alcohol... Well, it doesn't matter now. I'm free of obligations and on my way to the Borderlands, where there's been talk of gold. There's no finer miner than a dwarf, and even if the humans exaggerate the size of their find as usual, I'm sure that whoever is getting rich could use a little hired muscle. I'm guessing it'll be whoever's selling shovels and pickaxes. pre:Name: Thoki Ironjaw Race: Dwarf Career: Bodyguard Height: 5' 1" Weight: 140 lb Hair: Red Eyes: Brown Distinguishing Mark: Tattoo (Heart with "Mom" on Bicep) Siblings: None Sign: Grungni's Baldric (Martial Pursuits) Age: 50 Birthplace: Karak Norn (Grey Mountains) Character Profile Primary : | WS | BS | S | T | AG | INT | WP| FEL| Starting : | 38 | 31 | 31 | 49 | 21 | 33 | 39 | 18 | Advance : | 10 | -- | 05 | 05 | 05 | -- | -- | -- | Taken : | -- | -- | -- | -- | -- | -- | -- | -- | Gained : | -- | -- | -- | 05 | -- | -- | -- | -- | Current : | 38 | 31 | 31 | 54 | 21 | 33 | 39 | 18 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 12 | 3 | 4 | 3 | - | - | 3 | Advance : | 1 | 03 | - | - | - | - | - | - | Taken : | 1 | -- | - | - | - | - | - | - | Current : | 2 | 12 | 3 | 5 | 3 | - | - | 3 | Skills: Common Knowledge (Dwarfs) Dodge Blow Heal Intimidate Perception Speak Language (Khazalid, Reikspiel) Trade (Miner) Talents: Dwarfcraft Grudge-Born Fury Night Vision Quick Draw Resistance to Magic Specialist Weapon Group (Parrying, Throwing) Stout-Hearted Street Fighting Strike to Stun Sturdy Very Resilient Trappings: Battle Axe (Hand Weapon) Knuckle-dusters Buckler Throwing Axes (x2) Dagger Light Armour (Leather Jack) Common Clothing Tattered Cloak Backpack w/ Blanket Wooden Tankard + Cutlery Coinpurse (7 gc) Healing Draught (Purchased for 5 gc) XP + Advances: 00/00 Attacks +1 (Free) Starting GC Background Charts Dachshundofdoom fucked around with this message at 03:04 on Jun 2, 2018 |
# ? May 25, 2018 05:44 |
|
Hit me with a little of that MAN MODE action!
|
# ? May 25, 2018 06:34 |
|
"Gold? Don't believe a word of it. But rumours like that, that's gonna draw all the worst sort. And whatever excuse for law exists out here is overrun. Easy money. Bring in the small ones alive. Shoot the big ones dead before they see you coming. Prospectors won't strike it big out here, but I certainly will. Don't get me wrong, just because I kill for a living doesn't mean I don't respect the dead. You have to in this line of work, that's what my old man taught me anyway. Make sure the dead are good with Morr, treat them right. My brothers should've paid more attention to that, they might be alive now. Mauled by undead, except the youngest, Otto. I think it messed him up to see that. And it sent my sister Elise off the deep end, she's out wandering the empire 'spreading the word'. Otto's still alive, I think. He's out here somewhere, holed up in some cave looking for enlightenment. Why, have you heard anything about him?" pre:Name: Jarla Redlich Race: Human Career: Bounty Hunter Height: 5' 5'' Weight: 155 lb Hair: Light brown Eyes: copper Distinguishing mark: ragged ear Siblings: 5 (sister, 30, zealot; brother, 16, anchorite; 3 dead brothers 25, 33, 35) Sign: Vobist the Faint, sign of Darkness and Uncertainty Age: 35 Birthplace: Hochland Market Town Character Profile Primary : | WS | BS | S | T | AG | INT| WP | FEL| Starting : | 33 | 35 | 33 | 34 | 36 | 31 | 33 | 31 | Advance : | 5 | 10 | 5 | -- | 10 | -- | 5 | -- | Taken : | +5 |+10 | -- | -- |+10 | -- | -- | -- | Gained : | +5 |+10 | -- | -- |+10 | -- | -- | -- | Current : | 38 | 45 | 33 | 34 | 46 | 31 | 33 | 31 | Secondary : | A | W | SB | TB | M |MAG| IP | FP| Starting : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Advance : | - | +2 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | 1 | 11 | 3 | 3 | 4 | - | - | 3 | Skills: Common Knowledge (the empire) Follow Trail Gossip Intimidate Outdoor Survival Perception Search Shadowing Silent Move Speak Language (Riekspiel) Talents: Lightning reflexes Marksman Resistance to Disease Rover Sp.Wpn. Entangling Sharpshooter Trappings: Wide brimmed hat common clothing consisting of a shirt, breeches, and worn boots Belt a tattered cloak Purse w/ Stats rolls gold gold gold gold: 2d10 9 Background charts WereGoat fucked around with this message at 21:39 on Jun 27, 2018 |
# ? May 25, 2018 11:36 |
|
Tricky posted:Hit me with a little of that MAN MODE action! Dwarf Shieldbreaker
|
# ? May 25, 2018 15:01 |
|
URIST URISTSON CCCLXXXVII "Thar ain't nothin' an Uristson can't outrun!" -Famous last words of Urist Uristson XXIX just prior to being crushed by a charging giant. When you need a message sent to an allied clan, you send a courier. When you need a missive sent to an allied Hold, you send a Runebearer. When you need something, anything, sent anywhere and absolutely need it to arrive and can't afford to have it stopped by greenskins, ratmen, or even elves, you send an Uristson. Just don't expect it to always arrive in one piece. The Uristson clan is a strange one among the dwarfs of the World's Edge Mountains, because they are afflicted by the dire curse of all, wanderlust. Since the beginning of history, when the halls of Karaz-a-Karak were still freshly chiseled, Urist first of his name, was a trusted messenger of King Snorri Whitebeard and died at the hands of goblins delivering an order for more beer to the brewers of a neighboring hold. His only heir, Urist Uristson II bravely recovered the runes from his father's body and safely transported them to their destination, ensuring that the King's throat would not grow parched that season. He was lauded a hero, a living exemplar that all future Runebearers would strive to emulate. Of course no such tales exist outside of Clan Uristson, but that has never been a problem for a family as pig-headedly stubborn and lacking in common sense as they. And while it's widely accepted by other dwarfs are, to put it politely, idiot liars to the dwarf, they are shockingly reliable when it comes to delivering just about anything and everything, a fact the Uristson clan takes enormous pride in. The messages or goods will get to their intended recipients no matter what, even at the cost of the Uristson's own life if need be. This does mean that they tend to die young, but thanks to uncharacteristic charm (for a dwarf) and their dogged determination, Uristsons also tend to have no problem wooing dwarf maidens into dalliances and eventually marriage. Urist Uristson, 387th of his name, is a quintessential member of his clan. Quick to laugh, quick to drink, quick to fight, quicker to flee, and quick to spin a tall tale out of the four, he is an enigmatic dwarf that yearns to explore. So far he has lived dutifully up to his name and clan expectations, never failing to complete his deliveries to the neighboring Holds. But now that he is nearly through his fourth decade of life, Urist looks for more out of life. And when a call from the Lord of Zhufbar Hold comes that a message is needed to be sent to Dwarf traders in the Borderlands Urist petitions his Thane, Urist Uristson CCCXLIX, for permission to undertake the quest. And once his duty is complete, he will find a greater destiny. pre:Name: Urist Uristson CCCLXXXVII Race: Dwarf Height: 4'4" Weight: 160 Hair: Brown Eyes: Light Brown Mark: Ragged Ear Sign: Dragomas the Drake - Sign of Courage Age: 45 Career: Runebearer Character Profile: Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 40 | 28 | 34 | 43 | 25 | 27 | 33 | 21 | Advances : | -- | -- | -- | 5 | -- | -- | -- | -- | Taken : | -- | -- | -- | 5 | -- | -- | -- | -- | Current : | 40 | 28 | 34 | 53 | 25 | 27 | 33 | 21 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 11 | 3 | 5 | 3 | 0 | 0 | 4 | Advances : | - | -- | - | - | - | - | - | - | Taken : | - | -- | - | - |+1 | - | - | - | Current : | - | 11 | 3 | 5 | 4 | - | - | 4 | Skills: Common Knowledge (Dwarfs) Dodge Blow Navigation Outdoor Survival Secret Signs (Scout) Speak Language (Khazalid) Speak Language (Reikspiel) Swim Trade (Smith) Talents: Dwarfcraft - +10% to dwarf trade skills Flee! - +1 M when fleeing dangerous situation for 1d10 rounds Fleet Footed - Permanent +1 Movement Grudge-born Fury - +5% WS vs Orcs & Goblins Night Vision - 30' low-light vision Orientation - Always know north, +10% to Navigation Rapid Reload - Halve the action to reload ranged weapons Resistance to Magic - +10% WP to resist magic Stout-hearted - +10% on Fear, Terror tests, +10% WP vs Intimidate Sturdy - No Move penalties for heavy armor Very Resilient - Permanent +5% Toughness Trappings: Common clothing set Backpack Healing Draught Lucky Charm Bottle of dwarfin vodka Light Armor (Leather Jerkin) Hand Weapon [Axe] Crossbow -60 Bolts 5 gold crowns 19 silver Advances: Free Advance (+5% Toughness) Wound and Fate Gold Roll Who What Now fucked around with this message at 23:02 on May 26, 2018 |
# ? May 25, 2018 16:42 |
|
Cerzi Foecleaver From a young age, Cerzi felt called towards the more martial side of dwarf culture. From her childhood working with her father in the family forges to her entrance into the ranks of the Shieldbreakers, she was far more comfortable with a blade in hand than tending house. If events hadn't proceeded as they did, she would have surely lived and fought and died beneath the earth, alongside her brothers and sisters in arms. Of course, being much more personable than her peers, she ended up being chosen to accompany a party out towards the Borderlands in search of gold and a prized position for a new hold. Unfortunately, due to heavier than expected opposition along the way, Cerzi soon found herself alone and aimless. Still honorbound to find the gold, yet with the growing suspicion it would prove an impossible task. pre:Name: Cerzi Foecleaver Race: Dwarf Height: 5' 0" Weight: 140 lbs. Hair: Red Eyes: Copper Mark: Nose Ring Sign: Grungi's Baldric - Sign of Martial Pursuits Age: 35 Career: Shieldbreaker Character Profile Primary : | WS | BS | S | T | AG | INT| WP | FEL| Starting : | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 | Advance : | 10 | -- | 05 | 05 | 10 | -- | 05 | -- | Taken : | -- | -- | -- | -- | -- | -- | -- | -- | Gained : | -- | -- | -- | -- | -- | -- | -- | -- | Current : | 43 | 36 | 31 | 42 | 15 | 32 | 31 | 28 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 12 | 3 | 4 | 3 | - | - | 3 | Advance : | 1 | 02 | - | - | - | - | - | - | Taken : | 1 | -- | - | - | - | - | - | - | Current : | 2 | 12 | 3 | 4 | 3 | - | - | 3 | Skills: Common Knowledge (Dwarfs) Speak Language (Khazalid) Speak Language (Reikspiel) Trade (Smith) Dodge Blow Navigation Perception Scale Sheer Surface Shadowing Talents: Dwarfcraft Grudge-Born Fury Night Vision Resistance to Magic Stout-Hearted Sturdy Acute Hearing Orientation Strike Mighty Blow Strike to Injure Strike to Stun Trappings: Crossbow with 10 bolts Medium Armour (Mail Coat, Leather Jack and Leather Leggings) Shield Grappling Hook 10 Yards of Rope Water Skin Common Clothing Tattered Cloak Backpack w/ Blanket Wooden Tankard + Cutlery Coinpurse (3 gc) XP + Advances: 00/00 Attacks +1 (Free) Starting GC Tricky fucked around with this message at 05:06 on May 30, 2018 |
# ? May 25, 2018 16:52 |
|
Jakob Surrety, Halfling Militiaman As skinny as a rake and just about as tall as one, Jakob Boswell Surrety joined the Moot's main militia when he was only thirty-three years old. Before that point in his life, Jakob had spent the majority of his early adulthood apprenticed under the local bowyer, his father Thomas Charles Surrety. Jakob's mother Hanna Melinda Surrety died of a terrible illness when Jakob was still just a boy of sixteen, and afterward Jakob's father had his hands full trying to raise three rowdy halfling boys into being upstanding young members of Moot society. Patient and deliberate, Thomas the bowyer taught each of his sons the ways of the family business and trained them all in the use of the bows they created, and for the most part he did a good job. All of his sons grew up to be accomplished bowyers, each reasonably talented in archery. The middle child of Thomas' three boys, Jakob was born under Grungni’s Baldric - the sign of Martial Pursuits - and for the first three decades of Jakob's life the boy had proven himself to be thoroughly average in most regards. Despite his inability to stand out among his peers, Jakob found that he excelled especially at getting into fights with things bigger and stronger than himself, which - over time - made him somewhat tougher and more abrasive than the average halfling. This unfortunate habit of his also led Jakob into to the string of events that caused his nose to be broken, but he doesn't like to talk about that story unless he's good and drunk and ready to provide the appropriate embellishments. All the years of increasingly combative behavior only proved to Jakob what he already knew: that he'd developed a stubborn and strong-minded way of looking at things, atypical of the average halfling. He joined the Moot Militia so that he'd have an outlet for his strange battle-hungry tendencies, and he seemed to take to it quite readily. The militia gave Jakob the opportunity to spar with others, to practice his shooting and his weapon skills, and to hear news from the outer reaches. When Jakob heard about there being a "gold rush" in the Border Princes, it was all he could think about. He took the first opportunity he could to travel outside the Moot for the first time, to make his way outside his ancestral homeland in order to strike it rich. pre:Name: Jakob Surrety Race: Halfling Height: 4’0” Weight: 80 lbs. Hair: Ash Blonde Eyes: Brown Mark: Broken Nose Siblings: 2 Sign: Grungni’s Baldric - Sign of Martial Pursuits Age: 36 Birthplace: The Moot Favorite Pie: Beef & Beer Career: Militiaman PROFILE: Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 21 | 40 | 20 | 27 | 42 | 30 | 29 | 36 | Advances : | 10 | 05 | 05 | 05 | 10 | -- | -- | -- | Taken : | -- | -- | -- | 05 | -- | -- | -- | -- | Current : | 21 | 40 | 20 | 32 | 42 | 30 | 29 | 36 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 10 | 2 | 3 | 4 | 0 | 0 | 3 | Advances : | - | 2 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | 1 | 10 | 2 | 3 | 4 | 0 | 0 | 3 | SKILLS: Academic Knowledge (Genealogy/Heraldry) Animal Care Common Knowledge (Halflings) Dodge Blow Gossip (+10%) Outdoor Survival Perception Search Speak Language (Halfling, Reikspiel) Swim Trade (Bowyer, Cook) TALENTS: Night Vision Rapid Reload Resistance to Chaos Strike Mighty Blow Strong-Minded Specialist Weapon Group (Sling) TRAPPINGS: Leather Armour (Leather Jack, Leather Skullcap), Uniform Common clothing (Shirt, Breeches, Worn Boots, Tattered Cloak, Belt) Sling Bag Blanket Wooden tankard & cutlery set Rations (1 week) Water Skin Rope (20 yards) Tinder Box (6 uses) 24x Matches 30x Marbles Dagger Sword (hand weapon) Shield Moot-Leather Sling (with ammunition) Bow (with 20 Arrows) Coinpurse: Starting Weapon Skill: 10+2d10 Starting Ballistic Skill: 30+2d10 40 Starting Strength: 10+2d10 20 Starting Toughness: 10+2d10 27 Starting Agility: 30+2d10 42 Starting Intelligence: 20+2d10 30 Starting Willpower: 20+2d10 29 Starting Fellowship: 30+2d10 36 Starting Wounds: 1d10 9 Starting Fate Points: 1d10 1 Starting Random Talent: 2#1d10 6 9 Height, Weight, Hair, Eyes, Marks: 1d10 8 2#1d10 10 8 3#1d10 1 7 4 Marks pt2: 1d10 5 Origins: Siblings, Star Sign, Age, Birthplace: 1d10 2 2#1d10 3 6 2#1d10 4 1 2#1d10 3 9 Character Name: 2#1d10 3 9 Starting Coinpurse (c): 2d10 18 Favorite Kind of Pie: 1d10 8 Lux Anima fucked around with this message at 09:36 on May 31, 2018 |
# ? May 25, 2018 19:47 |
|
I think my character is finished, let me know if the sheet is missing anything and if the backstory is too light-hearted for the tone you're going for, I can rewrite some stuff while staying true to what I'm envisioning.
|
# ? May 25, 2018 23:52 |
|
Who What Now posted:I think my character is finished, let me know if the sheet is missing anything and if the backstory is too light-hearted for the tone you're going for, I can rewrite some stuff while staying true to what I'm envisioning. Looks good. This is a setting where you can accidentally sterilize your family tree with a bad dice roll, so I think it isn't meant to be taken too seriously. One of the princes in these borderlands is a dwarf, so expect a fair amount of dwarf fortress references.
|
# ? May 26, 2018 03:08 |
|
Hepador LaLoche Picture to come Life in the capital city is all about busy work. Peddling your wares, scratching together a living, fighting for the next day. Everyday. Even when you're at the top of the game, there's always an army of hungry competition just one step beneath you. And the guy in second place always fights harder. Hepador had seen it from all sides. He started in a tiny cloth-roofed stall in a noisy corner of the pedestrian market just like all the dreamers. He used to sell his jewelry right between the goose carcass stall and "Fitzbergwhenner's Iodine Tonics". That was a chapter of his life he didn't miss. Hepador was an exquisite jewler, his engravings unmatched in any of the common markets of the capital. He could cut so many facets into a saphire, it would shine like a diamond. Woven gold brooches smoother than lace, adorned with beads of azurite polished brighter than stars. Platinum lockets bejeweled in needle point like the mosaics of ancient times, every one unique. He made the ornaments of royalty. It should have been a thriving business. And yet, weeks passed into months which passed into years and Hepador made exactly enough to float along as a back alley tradesman. It didn't matter how exceptional his wares were, it was a good day if he sold a single silver ring. And if he sold anything more expensive than two golden crowns, his customers wanted it for half-price. The haggling! Its no way to make a living! He got low. He got bitter. Perhaps it's best to say, he got desperate. A man can only ignore a growling stomach for so long before there are consequences. So, in the middle of one unbearably hot, unbearably long summer, Hepador broke. He smelted down more than half of his wares, took the raw gold and started crafting counterfeit golden crowns. It was the best mistake he ever made. And he learned something really curious. No one haggles over the value of a golden crown. You don't need to convince anyone that they should want your golden crowns. It was the easiest product he'd ever sold, easiest to peddle and easiest to produce. A single brooch used to take him days to complete. Now he could mint 50 gold crowns in an afternoon. It changed the course of his entire life. Especially once he got caught. Sure, the local law enforcement treated him like a common criminal. Put him in shackles, laughed about their victory, told him he'd spend the rest of his life in a bleak stone cell with no windows and one pillow. But the Empire's special investigator gave it to him straight. Hepador was producing the finest counterfeits in the Empire. Even after catching him, they couldn't tell his crown's from the King's. Which meant they couldn't take them out of circulation. They recognized the quality of his art, and decided his talents were wasted in a cell. So they offered him a new profession. Hepador became a numistician. A coinsmith. The King gave him a cozy office in the capital city's Mint, a regular salary, a staff to supervise. They had moved Hepador from an outer pulmonary of the Empire's bustling economy into it's beating heart. They watched him carefully for many years but, Hepador was successful now. What reason did he have to break the law? More than that, he found that he loved working at the Mint. Designing the engravings for coin faces, hand crafting the proofs, inspecting the gold, monitoring circulation. It was the dream he never knew he had. It was better than his dream. Unfortunately, as a former convict, a criminal ward of the Mint, he didn't have any prospects for advancement. No one was going to promote him no matter how completely he outclassed his coworkers. And as years ticked on, that knowledge began to grate. Then one day, the news barkers on the street began calling out the word of a new land. An undeveloped land. A land rich with gold. Tucked into a desolate corner of the Empire and all but forgotten to anyone but dusty frontiersmen, this new land was the land of promise. The land of opportunity. What were they to do with all of this recently discovered gold? Sell it back to the capital? Squander their natural resources for twenty five years of prosperity? A man with discerning talents and the right experience could forge a much brighter future than that. He could see it now, his own Mint. Brand new, prestigious, a beacon of prosperity on the far edge of the Empire. He could print thousands of gold crowns in a day if the rumors of their mineral wealth were accurate. He could singlehandedly turn that dust bowl town into the chief hub of trade outside the capital. And he could do it all without anyone's supervision, as the Chief Director, designing his own coins, his own future, the future of the West! All they needed was a good numistician. Fortunately for them, he was a great numistician. It was a match made in heaven. TLDR : Started as a jeweler, didn't make enough money. Started counterfeiting coins so well the government offered him a job at the Mint after they caught him. He took it and excelled. Now he's going to the wild west so he can start a brand new Mint and be the Director. I bullshitted a sheet together! Please let me know if I made any really obvious glaring errors and I'll be happy to correct them. Reasonably speaking, I'd call this sheet a work in progress. Because I fully anticipate having to fix things. Name: Hepador LaLoche Race: Halfling Height: 3'4" Weight: 115 Hair: Sandy Blonde Eyes: Dark Blue Mark: Freckles Sign: Vobist the Faint - Sign of Darkness and Uncertainty Age: 31 Career: Tradesman (Jewler / Coinsmith) Character Profile: Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 17 | 43 | 24 | 23 | 41 | 33 | 40 | 41 | Advances : | - - | - - | 5 | 5 | 10 | 5 | 10 | - - | Taken : | - - | - - | - - | - - | - - | - - | - - | - - | Current : | 17 | 43 | 24 | 23 | 41 | 33 | 40 | 41 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 10 | 2 | 2 | 4 | 0 | 0 | 3 | Advances : | - - | 2 | - - | - - | - - | - - | - - | - - | Taken : | - - | - - | - - | - - | - - | - - | - - | - - | Current : | 1 | 12 | 2 | 2 | 4 | 0 | 0 | 3 | Skills: Academic Knowledge (Genealogy/Heraldry) Common Knowledge (Halflings) Gossip Speak Language (Halfling) Speak Language (Reikspiel) Trade (Cook) Animal Care Drive Haggle Evaluate Perception Read/Write Secret Language (Guild Tongue) Trade (Jewler) Trade (Coinsmith) Talents: Night Vision Resistance to Chaos Specialist Weapon Group (Sling) Mimic Dealmaker Trappings: Common Clothing Set Backpack Engraving Kit Gold Panning Kit Lock of Orcish Hair Pouch of Apples Live Goat Leash Simple Saddle and Pack Light Armor (Leather Jerkin) Hand Weapon [Dagger] Sling 8 gold crowns (Career Gold Roll.) 7 gold crowns (Starting Gold Roll) (minus the cost of the above inventory items) Advances: Free Advances: +5% Agility https://orokos.com/roll/m-KhediveRex - My Rolls. KhediveRex fucked around with this message at 22:56 on May 27, 2018 |
# ? May 26, 2018 12:50 |
|
I think everyone needs to check to make sure that they aren't adding their Advance schema to their Starting stats. Ex: If you have 30 WS as your Starting stat and +10 WS as part of your Advance schema, you start the game with 30 WS as your Current stat until you buy up +5% WS with your experience points (up to +10%). Someone please correct me if I've gotten that aspect of character creation wrong.
|
# ? May 26, 2018 20:07 |
|
Nope, you're correct. You get all the skills and talents (or half of any "or" talent pair, you can buy the other talent later on if you want it). You only get 1 free advance.
|
# ? May 26, 2018 21:57 |
|
Haha, what kind of idiot didn't know that? *furiously edits sheet*
|
# ? May 26, 2018 22:52 |
|
Posting this here from my old WFRP recruit, since it should help people out; I know Sullat mentioned our IRC channel so I left in the bit about our Discord and channel as well. I'll make a chat channel for your thread in our Discord as well, Sullat. QUICK AND DIRTY CHARACTER CREATION RIGHT HERE IN ADDITION TO CAREER TRAPPINGS, EVERYONE STARTS WITH:
a tattered cloak a dagger tucked in a boot or belt a sling bag or a backpack containing a blanket a wooden tankard a wooden cutlery set a hand weapon (axe, club, sword, etc.) a purse holding 2d10 Gold Crowns (gc) If you need help or advice, we are in #acolyte on synirc.net, or you can join the Acolyte discord - https://discord.gg/xXpSEDj John Dyne fucked around with this message at 22:37 on May 27, 2018 |
# ? May 27, 2018 03:01 |
|
Scott Diestelmeyer Ever since he was a child, Scott was fascinated with death and the human form. His father was a tender in the Garden of Morr, and it was from him that he learned the basics of being a mortician. But Scott’s interest was beyond the spiritual; he thirsted for knowledge and understanding. With the money his family had saved, he went to school. He learned to read, to write, and to think critically. He had made an attempt at barber-surgery, and it had certainly helped his knowledge of anatomy, but the people he worked with moved too much. He settled in as a tender, much like his father, and learned from the dead. But after some time, death in the civilized world became mundane. It was almost always one of three same causes of death: age, stupidity, or disease. So, hearing of opportunity in the veritable wastes of the world, Diestelmeyer packed up his meager belongings and passed the torch to another young man. He went west, towards the call of gold, where he was sure people were going to die in fun and interesting ways. pre:Name: Scott Diestelmeyer Race: Human Height: 6'4" Weight: 173 Hair: Black Eyes: Black Career: Embalmer Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 34 | 32 | 31 | 31 | 30 | 29 | 26 | 27 | Advances : | -- | -- | 05 | 05 | -- | 15 | 10 | 05 | Taken : | -- | -- | -- | -- | -- | 05 | -- | -- | Current : | 34 | 32 | 31 | 31 | 30 | 34 | 26 | 27 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 10 | 3 | 3 | 4 | 0 | 0 | 2 | Advances : | -- | 2 | -- | -- | -- | -- | -- | -- | Taken : | -- | -- | -- | -- | -- | -- | -- | -- | Current : | 1 | 10 | 3 | 3 | 4 | 0 | 0 | 2 | SKILLS Academic Knowledge (Necromancy, Science) Common Knowledge (the Empire) Evaluation Gossip Haggle Heal Perception Read/Write Sleight of Hand Speak Language (Reikspiel, Classical) Trade (Apothecary) TALENTS Ambidextrous Dealmaker Hardy Resistance to Disease Surgery TRAPPINGS common clothing consisting of a shirt, breeches, and worn boots a tattered cloak a dagger tucked in a boot or belt a sling bag or a backpack containing a blanket a wooden tankard a wooden cutlery set a good craftsmanship weapon suiting your combat style (axe, club, sword, longbow, etc.) a purse holding 4d10 Gold Crowns (gc) abacus ether-soaked apron spare hand trade tools (barber-surgeon) writing kit Advances Int +5 FREE Talent Re-Roll due to double talents: 1d100 9 John Dyne fucked around with this message at 14:36 on May 31, 2018 |
# ? May 27, 2018 03:53 |
|
Time flows differently in the strange land of Athel Loren. Any citizen of the Empire or Bretonnia living near its borders would warn you to stay away lest you enter and find yourself immediately shot full of holes, or even less fortunately find yourself wandering right back out moments later, only to find decades had passed and all you'd known previously was now lost to the past. Lisethi's presence in one of the gold rush expeditions can be drawn back to one of these unwanted guests. One of the parties wishing to join the rush had gotten it into their head they needed an elven pathfinder, so the humans had gathered up prisoners slated for execution, loaded them down with written and spoken offers of work, and sent the poor bastards running into the forest's edge in hopes of snagging the right elf's attention. The asrai would typically never accept such a task so blatantly insulting, but the lure of gold was especially potent in these trying times. The substance was useful for a great many rituals related to maintaining the forest's borders, which had been greatly strained by the increasing numbers of beastmen incursion, and the local sources of it were not producing it as fast as the asrai needed it. Typically every bow in a kithband is needed to safeguard Athel Loren's borders, but as the newest member of her band Lisethi was spared a brief reprieve from her duties to fulfill the human's request. She wasn't happy about it, but when her people needed something, she was bound to provide. pre:Name: Lisethi Race: Elf Career: Kithband Warrior Sign: Mummit the Fool Distinguishing Mark: Missing tooth Character Profile Primary : | WS | BS | S | T | AG | INT | WP | FEL| Starting : | 26 | 49 | 36 | 35 | 41 | 31 | 23 | 24 | Talent : | -- | 05 | -- | -- | -- | 05 | -- | -- | Advances : | 05 | 05 | -- | -- | 10 | 10 | -- | -- | Taken : | -- | 05 | -- | -- | -- | -- | -- | -- | Current : | 26 | 59 | 36 | 35 | 41 | 36 | 23 | 24 | Secondary : | A | W | SB | TB | M | MAG | IP | FP | Starting : | 1 | 11 | 3 | 3 | 5 | - | 0 | 1 | Advances : | - | 02 | - | - | - | - | - | - | Taken : | - | -- | - | - | - | - | - | - | Current : | - | 11 | 3 | 3 | 0 | - | 0 | 1 | Skills: Elf: Common Knowledge (Elves) Speak Language (Eltharin) Speak Language (Reikspiel) Kithband Concealment Dodge Blow Follow Trail Search Outdoor Survival Perception Scale Sheer Surface Silent Move Talents: Elf Weapon Group (Longbow) Saavy: +5% Int Excellent Vision: +10% to sight perception/lip read Night Vision: See out to 30 yards at night Kithband Marksman- +5% BS Rapid Reload- Reduce reload actions by a half step Trappings: Kithband Leather Jack Elfbow Range: 36/72 Damage: 3 Armor Piercing: ignore 1 armor Exceptional Quality: +5% BS 10 arrows Generic Common clothing A dagger tucked in a boot or belt A Handweapon: sb damage A sling bag or a backpack containing a blanket A wooden tankard A wooden cutlery set A purse containing 3 gold pieces and 18 silver. Bought Leather Leggings- 10gc Skull Cap- 3gc 10 arrows- 2 silver Career Exits: Scout Advances 5% BS (Free Stats: 6, 19, 16, 15, 11, 3, 3, 4 (Mercy on int) Wounds/Fate: 11 wounds & 1 fate. Proper gold roll: 17 Mark/Star sign: Missing Tooth/ Mummit the Fool Successful Businessmanga fucked around with this message at 02:23 on May 28, 2018 |
# ? May 27, 2018 04:14 |
|
|
# ? Apr 26, 2024 22:51 |
|
Manmode me
|
# ? May 27, 2018 11:30 |