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Tunicate
May 15, 2012

Just skimmed the rules, looks like you can be a frenchman who hates germans and that gives you extra character points?

Okay, that's my character. The frenchest guy who ever lived, out to kill Hitler.


Jean Paris Eiffel

A Parisian. A member of the French Resistance. And formerly a brother to the best little sister in the world.

The Germans took everything from him, and he knows - somewhere - that Hitler is laughing, having gotten away scot free. One day he's gonna find that son of a bitch and show him the edge of Madame Guillotine.

In the mean time, he'll take down as many Germans as he can. Nobody will mind - they're all Nazis. And - if possible - he'll use a rapier, the Frenchest of all weapons.


Stats (total 130)

ST: 10 00
DX: 13 60
IQ: 13 60
HT: 11 10

Advantage:
Lucky (15)

Skills (total of 72):
Outdoorsman(40) Camouflage, Naturalist, Navigation, Survival, and Tracking.

Shadowing IQ+3 8
Observation IQ+3 8
Missile Weapon (Gunner/Rifle) DX+3 8
Melee Weapon (Fencing/Rapier) DX+2 8


Disadvantages (total of -17)

Intolerance (Germans) -5
Delusion (-5) and Obsession (-5): Believes Hitler somehow survived getting nuked, wants to hunt him down and kill him
Quirk: Outrageous French Accent (-1)
Quirk: Eats Snails (-1)

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Tunicate
May 15, 2012

chitoryu12 posted:

Yep! Advantages cost points, but you can take Disadvantages to gain points back in return for either suffering penalties or being forced to roleplay otherwise inadvisable decisions.

When we vote for a base location (which I think I'll wait on until we have at least 5 or 6 players), take a look at New France as an in-character vote. There's a lot of expatriate French living there and a general French Creole culture, so he'd fit in. It's also got some complications of its own!



How's this?



You mentioned a translator thing - is gurps a system that tracks what languages you know?

Tunicate
May 15, 2012

I'll go for Sunshine State

Miami has a lot of French-speakers, good early game opportunities and room to expand.

Tunicate
May 15, 2012

chitoryu12 posted:

Basically, almost every experimental weapon from WW2 and shortly after is part of this setting. Jets are much more rare due to how hosed up the economy has been with America breaking up and all, but several of the starter planes are experimental projects like the Bell XP-77 (a simplified lightweight fighter made from wood) and you'll also see stuff like the Curtiss XP-55 Ascender and the Bell YFM-1 Airacuda.

I just noticed that there's one actual superpower listed (jumper), and now I sort of want to make a character called Phil A. Delphia who gained it when he fell off a boat.

I bet kojima already did it in some spinoff though

Tunicate
May 15, 2012

chitoryu12 posted:

Oscar asked this, so I'll let everyone know: you guys can tweak your characters all the way until we finish our initial base and army purchases. Once we start receiving missions, your characters are locked in. Until then, you can feel free to mess around with it as long as you stay within that 200-point limit and let me know of any updates.

Okay, took a couple extra quirks so I can speak English


Name: Jean Paris Eiffel
Player: Tunicate

Stats (total 130)

ST: 10 00
DX: 13 60
IQ: 13 60
HT: 11 10

Language: French (Native), English (Accented)


Advantage:
Lucky (15)
Speaks Accented English: (2)

Skills (total of 72):
Outdoorsman(40) Camouflage, Naturalist, Navigation, Survival, and Tracking.

Shadowing IQ+3 8
Observation IQ+3 8
Missile Weapon (Gunner/Rifle) DX+3 8
Melee Weapon (Fencing/Rapier) DX+2 8


Disadvantages (total of -17)

Intolerance (Germans) -5
Delusion (-5) and Obsession (-5): Believes Hitler somehow survived getting nuked, wants to hunt him down and kill him
Quirk: Outrageous French Accent (-1)
Quirk: Eats Snails (-1)
Quirk: Unironically Enjoys Mimes (-1)
Quirk: Wears a Beret (-1)

Tunicate fucked around with this message at 00:20 on Jun 25, 2018

Tunicate
May 15, 2012

quote:

"Says here you had a Frenchman ask for it based on the name?"

Jean was quite familiar with how to keep soldiers motivated.

"Ze Mouillee in proximity to 'url=https://www.google.com/maps/@41.9226409,-83.2814611,14z?hl=en]Breast Bay[/url]' will be good for morale, no?"


quote:

"Boss, why not use boat? If the boat is big, we can land planes on. Lots of room for guns and people."
"Perhaps in ze future we can locate ze Canadian prototype for project Habakkuk."


Jean leaves for an expatriates bar, trying to see if he can get any leads from his fellow countrymen about the local mercenary competition. It is important to know your enemies. Any one of them could be backed by secret nazi gold.

Tunicate
May 15, 2012

"Ze runway is so expensive. Why bother with it?" Jean asks, gesturing over the ocean "We already have ze perfect surface to land seaplanes. This iz the Great Lakes, non? Why not pick fighter planes that can land anywhere? And if we get a carrier, zey will already be perfect for it."


Found a photo of a 1940s seaplane field in detroit http://www.airfields-freeman.com/MI/Airfields_MI_Detroit_S.htm#garland

Being constrained to seaplane variants shouldn't be that much of a difference compared to planes that can land on a swampy dirt runway - especially in a world where all the one-off prototypes are available (they made a seaplane spitfire for norway, for instance).

Tunicate fucked around with this message at 22:41 on Jun 25, 2018

Tunicate
May 15, 2012

Oh, and when does the office discount kick in? The 25% probably justifies only setting up a tiny base right now, and building the rest of our stuff next turn.

Basically do a shakedown mission with a smaller group of guys first, then recruit once we've had some experience with how the game system works.


Also would be nice to know how much a plane would cost before budgeting out the base, since pilots without planes can't really do their thing.

Can we build a Quonset for housing and then convert it into an infirmary (as per description)? I'd assume the conversion price would be the difference in prices, so 80k?

Tunicate fucked around with this message at 23:11 on Jun 25, 2018

Tunicate
May 15, 2012

"I think we should have a shakedown mission before major construction. We can get ze lay of ze land first, and let ze monkeys in ze office bargain on supplies. We alzo need to consider ze price of heavy equipment. A runway without ze planes is useless."

code:
Month 1:
Building		Price	Upkeep	Units
Office			70000	3000	4
Firing Range		3000	300	5
Chapel			70000	200	3
Quonset			20000	15	2
Officer’s Quarters	N/A	100	N/A
			
Gourmet French Cuisine		300*Population	

Month 1 Total		163000	3515+300*pop	14


Month 2
Building			Price	+Upkeep	Units
Large Barracks			157500	100	12
Rebuild Quonset into Infirmary	60000	385	4
Command Center			300000	8000	6
Movie Theater			67500	500	2
Kill house			60000	400	6

Turn 2 total			645000	+9385	30

Overall Total			808000	13000+300*pop	44

Tunicate fucked around with this message at 23:31 on Jun 25, 2018

Tunicate
May 15, 2012

Acebuckeye13 posted:

New plan: We get a PBY Catalina and load it up like an AC-130 for ground support.

Sacre Bleu! Catalinas can apparently do anything!

quote:

http://www.dtic.mil/docs/citations/ADA600728
The availability, versatility, and survivability of the aircraft made it an indispensable asset. The innovation of the crews and maintainers allowed the aircraft to accomplish far more than what it was intended tp do. By the end of the war and in the most austere and deadly conditions, PBYs conducted reconnaissance, surveillance, electronic intelligence, image intelligence, forward air control, close air support, convoy escort, harassment missions, transport, secret insertion and extraction, antisurface, and antisubmarine missions.


Maybe we can get one catalina and two fighters for our three pilots? I guess it really depends on how much aircraft cost. I feel like going heavily into air support is a good niche for a small mercenary company - the difference between 'some planes' and 'no planes' is huge, and being the cheapest way to go from one to the other will make us a must-hire for smaller skirmishes.

If people want us to sink some confederacy barges, for instance, we can just zoom by and drop some torpedoes, and never even get in range of their shots.

Tunicate
May 15, 2012

Oh hey, found an official catalina sheet from gurps WWII



... I have no idea what half of that means

Tunicate
May 15, 2012

Don't have finalized numbers for all of these, but rough overall budget:


Military vehicles are super expensive, so I propose our initial vehicles should be upconverted civilian ones.

Like any good shoestring budget military, we'll be mechanizing our ground forces by sticking a machinegun onto a pickup truck.

1947 Chevrolet Pickup: $5000
"chitoryu15: the M37 would be around $3000 "

Add the machine gun, it's upgraded into a technical with a base price of $8k.

Similarly, the civilian Bell 47 costs $140,000 base, but if we add two machine guns on it, it gets reclassified as a H-13 Sioux, for a price of 146,000.

Since this is detroit, we get vehicles for half-off. Four technicals and two helicopters should be enough to fully mechanize our entire initial strike force for the first few missions. Certainly having choppers with guns will open up a lot of opportunities.


I am also going to propose we recruit 15 grunts, and assume that they are middle of the road for hiring bonus and upkeep (at 1k each), and that we average 2,500 a person on equipment for everyone (including the PCs). Rough numbers but should be reasonably close to the real ones.


code:
Building		Price		Upkeep		Units
Office			$70,000		$3,000		4
Firing Range		$3,000		$300		5
Mess Hall		$60,000		$150		3
Quonset			$20,000		$15		2
Officer’s Quarters	N/A		$100		N/A
			
Other:			
Two Bell H-13 Siouxes	~$146,000	??	
Four Technicals		~16,000		??
15 Grunts (Estimate)	~$15,000	~$15,000	
French Cuisine for 26	N/A		$7,800	
Equipment Estimate	~$65,000		

Turn 1 Total		379000		26365		14

This will leave us a significant amount of leftover money for next turn, when we can set up more expensive buildings (like the big barracks), with the office discount.


It's june, so it's pretty unlikely we'll have any seasonal weather disasters this month - I think we can risk not buying dedicated buildings for the copters for the first turn. Even if we lose them first turn, the savings of buying the hangar with an office discount would mean we only lost a net of $40k.

Tunicate
May 15, 2012

OscarDiggs posted:

It looks like if we build the Large Barracks after the Office, we'll save $52500. ($210000 into $157000). Given that a Small Mess is already $60000, plus whatever cost there is for our interim Barracks, we're not saving anything by waiting. But apart from wanting to build the Large Barracks first, I think I'm mostly in favour of Tunicate's plan.

The interim barracks can just be upconverted into an infirmary for the price difference.

I'm fine replacing the mess hall with a chapel (or seeing if we can just convert that into something else as well).

Tunicate
May 15, 2012

Mycroft Holmes posted:

Reginald
Making some calculations, Reginald nods. "I'm inclined to agree with Jeans plan, so long as we replace the technicals with regular jeeps mounting .50 cals. Jeeps are better suited to the harshness of military life than civilian vehicles. As to the Helicopters, I propose one be fitted with .50 cals and the second with bazookas or recoiless rifles for a heavier punch."

"I can live with that."


code:
Plan: Give 'Em Hellicopter

Building		Price		Upkeep		Units
Office			$70,000		$3,000		4
Firing Range		$3,000		$300		5
Chapel			$70,000		$200		3
Quonset			$20,000		$15		2
Officer’s Quarters	N/A		$100		N/A
			
Vehicles			
Two Bell 47s		$140,000		
2x guns for Copters	$3,000	
2x bazooka for copter	$4,000	
Installation Estimate	$10,000??		
			
			
4x Willys CJ-2A Jeep	$13,800		
2 guns for jeeps	$3,000		
1 mortar for jeep (ish)	$2,500		
install estimate x3	$1,500??		
			
			
15 Medium Grunts 	$15,000		$15,000	
Equipment Estimate	$65,000		

Turn 1 Total		$414,800	$18,615		14

Tunicate fucked around with this message at 21:37 on Jun 26, 2018

Tunicate
May 15, 2012

I'm obviously going for Plan: Give 'Em Hellicopter, because we want to have money available for new circumstances, and there's no point spending a bunch of extra undiscounted money to get +1 morale for exactly one turn.


If people really want to get fresh food they can go fishing.

Tunicate
May 15, 2012

Fixed an issue with my sheet

Name: Jean Paris Eiffel
Player: Tunicate

Stats (total 130)

ST: 10 00
DX: 13 60
IQ: 13 60
HT: 11 10

Language: French (Native), English (Accented)


Advantages:
Night Vision (1)
Lucky (15)
Speaks Accented English: (2)

Skills (total of 71):
Outdoorsman(30) Camouflage, Naturalist, Navigation, Survival, and Tracking.

code:
Skill				Value	Points
    Camouflage 			  IQ+3	1
    Driving    			  IQ-1	1
    Explosives			  IQ-1	1
    First Aid			  IQ	1
    Naturalist 			  IQ+1	1
    Navigation 			  IQ+2	1
    Survival 			  IQ+2	1
    Tracking 			  IQ+2	1
    Shadowing 			  IQ+3	8
    Stealth 			  DX-1	1
    Observation 		  IQ+3	8
    Missile Weapon (Gunner/Rifle) DX+3 	8
    Melee Weapon (Fencing/Rapier) DX+2 	8
Disadvantages (total of -17)

Intolerance (Germans) -5
Delusion (-5) and Obsession (-5): Believes Hitler somehow survived getting nuked, wants to hunt him down and kill him
Quirk: Outrageous French Accent (-1)
Quirk: Eats Snails (-1)
Quirk: Unironically Enjoys Mimes (-1)
Quirk: Wears a Beret (-1)

Tunicate
May 15, 2012

While the rest of the group is huddled over their camp stoves, eating American spam and grumbling about it, Jean slips away from the camp.

A few minutes later, gunshots ring out. The heavily armed group of mercenaries immediately reconnaissances in force, and soon find themselves waving their guns at Jean, and the corpse of a moose.

https://rolz.org/info?X34451908

"You Americans and your processed food. Try somezing fresh!"

Tunicate
May 15, 2012

Discord chat:

quote:

Plan: A Tanker in Every Squad

Five Tankers
Five Demomen
Twenty Soldiers
fills up our allotment. We can replace generic soldiers with any more-skilled recruits that show up.


Jean

"Ze value of ze experienced tank drivers cannot be overeztimated. I am certain zis full mechanization plan iz ze best path forward."

He adjusts his beret.
"Zat stated, I am certain some of my countrymen will be quite willing to join ze company."

https://rolz.org/info?X34459888

tunicate rolls 3d6 = 9 #whatever I roll to try to find more french recruits

Tunicate fucked around with this message at 00:47 on Jun 29, 2018

Tunicate
May 15, 2012

Jean

"I am sorry, Kang, but we lack ze rezourses for so ambitious a deployment as of yet. We can afford helicopters, but so far only ze small ones."

"On ze other hand, I have juzt heard back from Pierre. His band of maquisards are in need of a new employer. He iz very reliable."

Expatriate French Soldier
A former French Army soldier who fled to America after the atomic bombing of Paris and has found himself stuck in New Orleans with nowhere else to go. His English is shaky, but he’ll take whatever job he can get.
Combat Level: 3
Driving Level: 1
Pilot Level: 0
Social Level: 1
Hiring Cost: $1500
Monthly Cost: $1200
Starting Equipment: MAS-36 (7.5x54mm French)
French Translator

(turns out I didn't actually need to roll for this)

Tunicate fucked around with this message at 03:26 on Jun 29, 2018

Tunicate
May 15, 2012

I'm fine with the Solid Core.

Tunicate
May 15, 2012

We have multiple PC pilots, so we're fine on that front.

Tunicate
May 15, 2012

I suggest we replace the rookies in the core plan, now that we have more options.

If we change from Factory Workers to Sunshine Old Fishermen, we trade the starter pistol and $600 up-front for Naval training and -100 upkeep, which is an improvement IMO. We're gonna be issuing better weapons anyway.


Confederacy tankers have the same stats and lower upkeep, but gently caress those guys

Tunicate fucked around with this message at 19:11 on Jun 29, 2018

Tunicate
May 15, 2012

Jean

Jean is an old hand at sneaking around and trying to find who and where the men with the guns are. Even in a new city, it doesn't take much effort to to scope out the competition.

Shadowing 16:
3d6=10 https://rolz.org/info?X34479192

He also saw Grun wander off, but was confident the Amsterdamer knew what he was doing.

Tunicate fucked around with this message at 23:07 on Jun 29, 2018

Tunicate
May 15, 2012

chitoryu12 posted:

Jean sees a man walking down the street in a gray uniform with a red patch on his shoulder. Slipping through the crowd and grabbing a newspaper for a careful disguise, he follows the soldier into a hole-in-the-wall dive where he meets a group of five men in identical fatigues.

He listens in on them talking. There's a mention of negotiations to use them for a blockade with Canada.

His ears perk up. Always good to know your competition. He orders a beer (by the simple expedient of pointing at the cheapest thing on the menu - it isn't like he'll drink this american swill) and listens in. Hopefully he can get an idea of how their force is broken down, and details on how the blockage is being negotiated.


Observation 16:
3d6=6
https://rolz.org/info?X34480472

Tunicate
May 15, 2012

chitoryu12 posted:

"What are we putting out there?"

"Elco every two miles from Mackinac to Harbor View. We don't have much else for it, but gently caress it. We're getting paid anyway."

"How long?"

"Till the employer says we're done. I think it's some trade war bullshit, so we could be rotating boats out for months. We'll get ROE once we have our full briefing back home."

Competition would be tied up on boat duty. That was good to know.

Jean left to meet up with the others

Tunicate
May 15, 2012

Edit: okay boat driver heavy looks fine, I'll support this plan

Tunicate fucked around with this message at 17:30 on Jul 1, 2018

Tunicate
May 15, 2012

Core plan is my pick

Tunicate
May 15, 2012

quote:

Anyway vehicle wise...some APCs and Helis for battlefield insertion/extraction seem prudent.

Apparently the military chopper doesn't have any guns, and the upgunned bell-47s IRL had engine issues due to recoil from machine guns

so clearly the option is to still go with the bells, and stick some of these guys on instead: https://en.wikipedia.org/wiki/Folding-Fin_Aerial_Rocket

Tunicate
May 15, 2012

wedgekree posted:

Speaking as a voyeur in the thread, what are folks generally thinking of when it comes to the normal sort of arms that they'd like to have available and what istheir logic?

I use four criteria for my personal weapons

1) How
2) French
3) They
4) Are

Tunicate
May 15, 2012

Had to guess on a few price for Jean's personal equipment (I used http://www.tdbd.net/gurps/GURPS%203rd%20TL7%20Equipment.pdf as a reference)

M1 Rifle 800
Folding stock 100?
-2 Baffle Silencer for it 500
Survival Knife 160
M37 Demo Pack 160
Bolt Cutters 50
First Aid Kit 50
Swiss Army Knife 25
Rapier 500
Hip flask Whisky 50
Rope 20
Compass 5
Gauloises brand Lighter 5
Waterproof notebook+pen 5

total of 2430, though there might be great lakes discounts on that.

Does that look good?

Tunicate
May 15, 2012

chitoryu12 posted:

I'll let you get 50% off on the M1 Carbine with a folding stock, so that's $450.

Okay, cool, so that's 1980 total then.

I'm going to vote for Gnoman just because I don't like the idea of having people with only revolvers

Tunicate
May 15, 2012

ah my eyes just skimmed over that

still makes sense though, especially since we'll get a discount on guns next turn

Tunicate
May 15, 2012

Seems like the type of info gathering and killing Jean would be well-suited for.

Is the discord down for anyone else?

Tunicate fucked around with this message at 21:09 on Jul 16, 2018

Tunicate
May 15, 2012

"No need for ze heavy vehicle on ze escort. It is supposed to be classy, non?"

Jean will naturally join the assassination effort, but purchases a cane sheath for his rapier ($500) in preparation.

Tunicate
May 15, 2012

chitoryu12 posted:

Didn't the Discord go over in detail about how the Mighty Mouse is so inaccurate that their only usage caused incredible collateral damage on a small town in California?

That was because the automatic radar targeting was offline, and when they switched to manual the pilots found that the gunsights had all been removed.

Anyway, I'm fine with Davin Valkri's plan, and if I'm not on to say anything, assume Jean is up for doing stakeouts and stalking, he has the skills for assassinating people.

Tunicate fucked around with this message at 06:30 on Jul 20, 2018

Tunicate
May 15, 2012

I have first dibs on moose meat, you other guys can decide who the other 3 mooseeaters are.

Tunicate
May 15, 2012

Jean sends away for a correspondence course to get a detective's license, and starts training on how to search areas. He also starts heavy PT training.

Sadly the stress has made him start to chain-smoke.


Jean Paris Eiffel

ST 10
DX 13
IQ 13
HT 11

Advantages

Night vision +1
Lucky (reroll 1/hour)
Accented English

Stalker +1 (Disguise, Observation, Shadowing, Stealth, Search, Tracking)
Outdoorsman +2 (Camouflage, Naturalist, Navigation, Survival, and Tracking.)
Craftiness +2 (Acting, Camouflage, Disguise, Holdout, Shadowing, Stealth )

code:
Skill				Level
Acting				14
Camouflage			17
Disguise			15
Driving				12
Explosives			12
First Aid			13
Holdout				14
Melee Weapon (Fencing/Rapier)	15
Missile Weapon (Gunner/Rifle)	16
Naturalist			13
Navigation			14
Observation			16
Search				13
Shadowing			17
Stealth				15
Survival			14
Tracking			16
Disadvantages
Addicted (Nicotine)
Intolerance(Germans)
Delusion and Obsession ( Believes Hitler somehow survived getting nuked, wants to hunt him down and kill him)
Quirk: Outrageous French Accent (-1)
Quirk: Eats Snails (-1)
Quirk: Unironically Enjoys Mimes (-1)
Quirk: Wears a Beret (-1)

Unspent points: 4

Tunicate
May 15, 2012

From the discord

Our current bank total is $1,470,153
And currently monthly expenses are $114,670

Tunicate
May 15, 2012

OscarDiggs posted:

We have the Office now so everything should be 25% cheaper.

We Definetly Need To Get;
Command Center (6 units, $400,000, $8000 a month), for the additonal chance of NPC mission success.
Two-Story Barracks (Large) (12 units, $210,000, $100 a month), so we can expand our operation successively and actually feed everyone.
Dirt Runway (30 units, $100,000, $40 a month), because 4 of us are pilots and it's about drat time they got to do pilot things.

We Should Probably Get Now Or Soonish;
Infirmary (4 units, $100,000, $400 a month), because Rupert got shot on the Special Op and our Soliders are dying. Healing is going to be necessary in the future and the extra morale is useful.
Kill House (6 units, $80,000, $400 a month), again to improve the abilities of our soldiers, but also because a good part of PC improvement is how they spend their time on their off hours. A Kill House is going to get our PC's better, faster.
One of the other Morale Buildings; better rolls, better success, more money.
Gourmet Rations, because Rupert is not eating this swill any more.

That's around a million before applying the 25% off. That gives plenty left over to keep us operation for a few months, to pick up some more equipment, some more soliders and a starter plane.


we'll be getting more building options, but here's what's there so far
code:

Building			Price			Upkeep		Units
Two-Story Barracks (Large)	$157,500		$100		12
Rebuild Quonset into Infirmary	$60,000			$385		4
Command Center			$300,000		$8,000		6
Movie Theater			$67,500			$500		2
Kill house			$60,000			$400		6
Dirt Runway			$75,000			$40		30
			
			
TOTAL				$720,000		$9,425		60

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Tunicate
May 15, 2012

Mathed out the building expenses with the discount (and included replacing poor boatytwoe R I P ).

Note that we have to manually pay the monthly expenses as part of this turn's purchasing.
code:
Building			Price			Upkeep		Units
Two-Story Barracks (Large)	$157,500		$100		12
Rebuild Quonset into Infirmary	$60,000			$385		+2 (upgrade to 4 units from 2 units)
Command Center			$300,000		$8,000		6
Movie Theater			$67,500			$500		2
Kill house			$60,000			$400		6 
Dirt Runway			$75,000			$40		30
Hangar				$300,000		$600		20
Machine Shop			$60,000			$300		3
Ammo Workshop			$37,500			$500		2
Replacement Boat Driver 2	$1000			$1,000

Dismantle Outdoor Range		$-1500			-$100		-5

Current Monthly Expenses	$113,170
TOTAL				$1,233,170		$11,725		78

		
New Monthly Expenses		$126,395

Remaining Money for equipment and more hiring: $238,483

Tunicate fucked around with this message at 02:55 on Aug 8, 2018

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