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ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
:siren: :siren::siren: :siren:




Thread title by DeNA
Megathread Updated: 09/24/2018
Official Goon FFRK Discord: Here!

Final Fantasy Record Keeper is a Free to Play Mobile game developed by DeNA. Its gimmick is that it's a nostalgic goonfest where you make a party of five 16 bit sprite (FF6) versions of all the Final Fantasy characters from every Final Fantasy (including some not from FF) and engage in fun party-based boss fights.

It's notable for being actually good. Unlike almost every other F2P Mobile game. The level of skill and methodical party planning is as deep as any full-price game out there.

Not only that, the Freemium currency, Mythril, is plentiful -- especially for newcomers -- so maintaining a completely Free to Play account that can clear content is absolutely possible. You never need to spend a dollar, for any reason.

With this OP update, this remains true. Not only are people clearing the tip-toppest high-end content F2P, but many players also engage in hilarious no-SB challenge runs just to prove they can.




If you really love nostalgia. If you really love micromanaging a team of absolute asskickers, squeezing out every last drop of power from them to overcome seemingly unbeatable challenges. If you are looking for a fun phone game that requires as little as 10 or so minutes a day, or a game that you can play for hours on end. If you like gambling with fake money and your emotional well-being.




The Acolyte's Archives has finally come and with it has ushered in Record Dungeons and a much easier Newbie starting situation that offers :siren: dozens of free relics for everyone :siren: Record dungeons are the game's original story and plot and include Elarra, the current best healer in the game and the girl whose smile you will want to protect



The Record Dungeons are basically mini-puzzles where you will be given a specific loadout of characters, abilities, and levels and it's up to you to beat them with what you have. Contrasted to the tense, stressful endgame, Record Dungeons offer a relaxed and interesting play on the FFRK experience. The plot itself is charming but the real reason you're here is for the awesome recreations

https://www.youtube.com/watch?v=OGFhMItcNUk&t=236s
https://www.youtube.com/watch?v=FqrsLHW7Ij0&t=120s
https://www.youtube.com/watch?v=M-srXH_Zwvo&t=2389s

In recent news:

:siren: :piss:Spring Fest is here!:piss: :siren:

Do all your Realms on Parade, do the luckies, strike out on banners, and farm for orbs and crystals! Now is the best possible time to join FFRK!

:tif:5* Magicites have also arrived!:tif:

Get your poo poo pushed in by Savage Hurl and attempting to do 10k+ to quits!

The GL/JP Divide

FFRK kicked off in Japan six months before the rest of the world and it's clear that there's different agendas at work in terms of festivals and Japan-specific events. "Global and JP are two different games" is a prominent saying in every FFRK community and for good reason. There are pros and cons to both GL and JP, and several goons here have an account with both servers.

If you are at all interested in playing an untranslated Japanese video game, click here



Battle System


FFRK uses the classic ATB battle system from Final Fantasies IV to XII. A characters ATB Bar fills up, they choose an action. You can choose to Attack, Defend, use one of two abilities you have equipped on a character, or use a Soul Break.

Realm Synergy
Now, remember, all the characters, bosses, and stages, are from past Final Fantasy games. This isn't just fanservice, it's enshrined mechanically. If a relic or character is from the game being adapted, it gains Synergy. So they have higher stats, and get more EXP.



This is Cloud if I'm using him in a stage based off Final Fantasy 7. You can tell if something is effected by Synergy if it has a blue aura around it. So while his Organics and Hero's Belt get it, because their items from FF7, the Kaiser Shield does not get Realm Synergy in this case, because it's an item from Final Fantasy Tactics.

Soul Breaks are used when a character does enough actions and/or gets hit enough times to fill up a bar on their Soul Break meter. These are basically the Limit Breaks/Overdrives/Trance Attacks/Quickenings/Etc from past FF games. Generally, however, the Soul Breaks that characters naturally have aren't that good. The only way to get better Soul Breaks for characters is with the Gatcha system, which I will talk more about below.

Characters



There are a lot of characters in FFRK. Since its using every single Final Fantasy game as a source, you can imagine how big the playable cast is.



Each character can equip one weapon, one armor, and one accessory. Each character obviously has their own unique equipment list. Cloud, for instance, can equip Knives, Swords, and Katanas. Obviously he's never gone to use a Harp. Abilities are also based off the character you have. There's the Final Fantasy mainstays like Black Magie, White, Magic, and Summoning. But also more unique skill sets to translate mechanics from other FF games like Samurai, and Knight.

Abilities


There are a lot of abilities in FFRK. There's the classic Black Magic, White Magic, and Summoning. But there's also esoteric abilities like Knight and Support.

Abilities are made using the Orbs you get from all the Dungeons. You acquire the required Orbs, select the ability you want to make, and you use it!

However, each ability can only be used so many times in a Dungeon. Most abilities you make, you can use twice before you run out and your character has to settle for "Attack." However, you can extend the number of uses your abilities have by "Honing" them. Once honed they gain more uses. However, honing takes more Orbs then it would take to make a second copy of the ability! It's up to you to decide if more orbs are worth it rather then just spread around the ability to multiple slots. (Since you only have 10 slots, this is usually the case though.)

Abilities are key to the success of any party, so make sure you're always selecting the best abilities for your party and honing them up as much as possible.

A Wise Man posted:

You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try!

So Flare Strike, you take your 35% doublecast chance, minus Omega Strike's damage cap break chance and you got an 8 1/3 chance of winning at Magicite. But then you take Omega Drive's 75% chance of breaking the damage cap, if they was to go one on one, and then add 66 2/3 per cents, it's got 141 2/3 chance of winning at Magicite. See Delita, the numbers don't lie, and they spell disaster for you at Magicite.

That doesn't help at all! There's too many! What do I make?

Don't worry. When you're starting out, simply make a set of 3* and 4* abilities that a large number of characters can use and go from there. You won't want to touch 5* abilities unless you have an endgame capable character to use them with. For instance, if you have no 6* relics, simply make abilities like Double Cut, Launch, and the Breaks. If you got Bartz USB1 for instance, you'd eventually want to make and hone every 5* Spellblade ability for every element he can use -- Fire/Earth/Water/Wind Quadstrikes. In this game, it ultimately depends on the relics you have.

That being said, here's a great list to begin with. Prioritize bolded abilities:

2* Abilities

Double Cut
Wind Slash
Jump
Retaliate
Every Spellblade
Every Black Magic ability
Cura

3* Abilities

Armor, Magic, Mental, Power, Mind Break
Launch
All the 'Buster' abilities you can create as they appear on medal conditions
Tempo Flurry
Draw Fire - (Potent when combined with Retaliate: attract all physical hits to you and dodge+counter every one)
Kick
Every Spellblade
Every Black Magic ability
Curaga
Dispel

4* Abilities [endgame usable in Italics and Bold]

Lifesiphon - (I use 3 fully honed. You should make more than one)
Pound
Armor, Magic, Mental, Power, Mind Breakdowns - Essential abilities.
Wrath - Lifesiphon for Casters. Essential. Adds a +3% Atk buff which actually nerfs PHY characters, so don't use this on people who swing swords.
Banishing Strike
Every Spellblade
Every Black Magic Ability
Quake
Ruinga
Curaja
****Protectga/Shellga AKA Proshell. You will literally use these every fight.
Slowga
Valefor
Maduin
Every 4* Dancer Ability
Dark Bargain
Memento Mori

5* Abilities for anyone

While you want to mostly tailor these to who you have good relics for, here are some evergreen abilities at this tier:

Full Break
Entrust
Multi Break
Enfeebling Jitterbug
Ultra Cure

6* Abilities

Lots are really bad. Here are the evergreens:

****Curada
Meltdown
Omega Drive
Dervish
Valigarmanda
Snowspell Strike
Affliction Break

And here's a breakdown of 6* abilities by our boy NZT

quote:

There's been a lot of questions and discussion about 6* abilities on our discord lately. There wasn't anything wrong with Oxybeles' guide (which is in the OP) at the time of writing but with time the situation has changed somewhat.

As a general note remember that 6* abilities create very high amounts of SB gauge. And of course that this is just, like, my opinion, dude.

Everyone should have the following abilities:

Curada.

Reason: Once a player's healers move from the BSB phase to USB phase you need an ability to cast between your SB casts and Curada's healing capability is unmatched. The HP stock lets you ignore a character for some turns after use which allows for enough sustain to last until your next powerful USB.
Hone suggestion: R3 for 8 uses should be enough to last all fights.

Meltdown.

Reason: Extremely powerful black magic spell hitting three elements.
Hone suggestion: R3 but even up to R5 if you have ability double USBs or other hone synergy SBs.

Valigarmanda (Tritoch).

Reason: Powerful multi target summon magic hitting three elements. The skeleton key against most multi target fights.
Hone suggestion: R3-R4

Snowspell Strike (SSS)

Reason: Powerful dual elemental spellblade. There is no 5* spellblade for ice.
Hone suggestion: R3 plus another copy at R1-2

Affliction Break.

Reason: Preventing status effects is a lot better than trying to fix the situation after damage has already been done. Affliction break combined with status resistance accessories usually allows for a problem-free fight.
Hone suggestion: R1-R2



Good abilities:



Allegro con Moto.

Reason: Quickcast is powerful for mage teams. Can be challenging to fit to a party.
Hone suggestion: R2

Mug Bloodlust.

Reason: A self buff and an enemy debuff for thieves.
Hone suggestion: R1-R2, debuffs are weak against magicite.

Stitch in Time.

Reason: A self buff and / or instant cast SB gauge builder for ninjas.
Hone suggestion: R1 for self buff, possibly up to R5 if used for SB gauge buildup purposes (Edge SSB2 spam for example)

Omega Drive.

Reason: A strong NE damage source for Cloud USB. Works with Noctis' stuff too.
Hone suggestion: R3, do not hone if you have no users.


Abilities to avoid:


Ultima.

Reason: Strong NE AoE damage for black mages who have limited options of dealing multi target damage. Preferably use summons instead but not everyone has summon access.
Hone suggestion: R2, do not create unless you absolutely need (can't use summons and somehow can't change to a character who can).

Sky High.

Reason: A strong dragoon wind ability that gives more SB gauge than other 6* abilities. Ignore the text about dragoons in the air. The advantages over Aerial Dive unfortunately are not sizable enough to warrant the use of crystals.
Hone suggestion: Do not hone, R3 if you want the extra edge over Aerial Dive.


Lifebane.

Reason: A strong NE damage source for Master.
Hone suggestion: Do not hone because of the high demand crystal types used. If you have Master things and want to use lifebane... R3.


Neo Bahamut.

Reason: There's not enough demand for a NE AoE sweeper and you can just use the 5* Bahamut when necessary for a good enough effect.
Hone suggestion: Do not create.

Dervish.

Reason: Dervish unfortunately does not have a good user currently and thus does not have a reason to exist.
Hone suggestion: Do not create.

Quadruple Foul.

Reason: Bosses are immune to status effects so trying to use them is a waste of time.
Hone suggestion: Do not create.

Penalty Snipe.

Reason: Same as above.
Hone suggestion: Do not create.

Aegis Strike.

Reason: Seemingly reasonable skill when observed from a distance but falls entirely apart because of the ridiculous atk and def mixed multiplier and mostly lack of application.
Hone suggestion: Do not create or R1 for FFT (old) torment / some random usage

Demonsblood.

Reason: Non elemental samurais don't exist and retaliate mostly doesn't work.
Hone suggestion: Do not create or R1 for a use here and there

Reraise.

Reason: Reraised party members lack all buffs and will just die again.
Hone suggestion: Do not create.

Northern Cross.

Reason: Stop and interrupt do not work on bosses, weak as a damage ability.
Hone suggestion: Do not create.

Crushdown.

Reason: Instant KO obviously does not work on bosses. NE damage is weak as it is and AoE NE is too niche.
Hone suggestion: Do not create.

e: added Ultima+Reraise+Northern Cross+Crushdown which I forgot, that should be all of them now.

ceaselessfuture fucked around with this message at 11:21 on Nov 25, 2018

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ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."


First off, one of the most important things to keep in mind is :siren: DON'T SPEND ANY MYTHRIL :siren: If there's a good banner available, we'll tell you. If the best banner is coming in a week, we'll tell you. Pulling blind on a banner isn't necessarily bad, but it is helpful in the beginning to get the best chances at the best gear. Worst case scenario, you pull on the Newcomer banner or a banner with Cyan garbage on it thinking it's good. Just wait. If you feel like you need good relics to progress (you don't), we can tell you which to immediately select.

When you're starting out, FFRK is a game of beating as much as you can with whatever team you can scrounge up. Always prioritize any content that you can clear that's ending soon. You can look under the titles of any event to see when exactly it ends. Realm Dungeons will be your primary method of generating both Stamina and Mythril, so don't neglect these either. You can join raids immediately and play with goons! We'll carry you, so be sure to hit up our Discord!

:siren: IMPORTANT: if you're new, work on these as much as possible! FFRK players are generally helpful and will absolutely carry you through most of the MP fights, especially if you come play with goons. This isn't WoW. Raiding isn't the endgame and it isn't always difficult. That being said, Raids do not recur! so always try to clear them when you can! :siren:

Reddit has a great and comprehensive guide for specific progression here

In general, your path to success will include the following:

1) Completing any and all Event content you can.
2) Raid as much as you can, and goons can carry you.
3) Continually pushing the ~1000 Realm Dungeons when you're finished all the time-sensitive content. You'll need to level up your Stamina readily as well.

:siren: At the start of every month, there is a Realm Dungeon Update, which adds new stages and makes all dungeon stamina cost 50% less. Try to run them during this period, if possible! :siren:

4) Continue pushing your Event clears further and further, until you're reliably finishing d180 content
5) Start on Nightmare dungons (most of these have been power creeped pretty hard nowadays)
6) Fully Clear Events and Nightmare dungeons
7) Start Magicites
8) Start d240 Torment battles
9) Work up to clearing all 4* Magicites and all d240/d280 Torment battles
10) Kid yourself into thinking you can clear 5* Magicites and d$$$ Torments!
11) congrats, you're now a salty vet!

So how exactly do I get through content?

Starting out, you're going to want to have a solid A-Team. This will be comprised of 3 of your most effective DPS, a solid Support character, and a great Healer. At this point, the relics you're trying to look for are:

Hastegas (Soul Breaks that offer Hastega to the party. While this is now an ability, having it on an SB is still useful)
Medicas (Party-wide healing, especially Instant ones)
Boostga/Faithgas (To buff your team)
Wall (+100DEF/+100RES buffs. You immediately get one for free from the Archives called Sentinel's Grimoire. Enjoy using Tyro!)

From there, you'll be able to tackle lots of content.

Getting into the endgame, you'll need specific relics for specific content and as such you'll pull on banners based on what you need in order to progress further. This is highly dependent on your current account.

Okay, I'm at Endgame (or planning on Endgame). What do I do?

With the rise of 5* Magicites, DeNA has decided that everyone will need a Physical and Magic team for every element in the game (Fire/Ice/Wind/Earth/Lightning/Water/Holy/Dark). If you're thinking with absolute endgame in mind, look for the strongest Element SBs for both Physical teams and Magic teams.

For Magicites, you'll want to have at least one well-developed Element team. This way, you'll be able to beat one then make the rest of the magicites much easier by collecting their magicite. Think Mega Man.

I'm getting my rear end kicked! What the hell am I doing wrong?

You're probably not aware of

Buff Stacking

This gets its own section because it's pretty important.

Now, the way FFRK handles buffs and debuffs is different from most RPGs I've seen. The way it works is that each Buff/Debuff has its own ID, based off what stats it effects. So, an ability that reduces the Enemy's attack and one that raises the user's attack would have the same ID, because they both effect just Attack. You can't have two effects with the same ID on the same character, the new one will just overwrite the old one.

So if you use Attack Breakdown, then Attack Break, you'll just end up undoing your Attack Breakdown for the lesser Attack Break. So don't do it.

However, two Buffs/Debuffs that effect different stats will stack. So Attack Buff/Debuff and Magic Buff/Debuff will stack. And here's where things get crazy. Some abilities give Buffs/Debuffs that effect multiple stats at once. These then have their own unique ID. So let's say you have three Debuffs to inflict on the enemy. An Attack one, a Magic one, and one that decreases Magic and Defense. Then you throw on a buff that increases your Party's Attack, then one that increases their Magic, then another that increases both Attack and Magic. All three will stack since all three have separate IDs. This is important to know because high end FFRK content pretty much requires the ability to be able to stack up multiple buffs and/or debuffs.

More details on stacking:

KataraniSword posted:

Does this stack?
  • Buffs/debuffs generally only stack if they affect a different "set" of stats - an ATK/MAG boost stacks with both ATK and MAG boosts, but not another ATK/MAG. Full Break stacks with Breakdowns, but not another skill that reduces ATK/MAG/DEF/RES. And so forth. There's a few ultra-niche exceptions to this, but for 99.9% of cases it holds true. Multiple buffs or debuffs suffer diminishing returns past a softcap, however, so stacking too many won't be very efficient.
  • Protectga and Shellga stack with all other DEF/RES buffs and aren't subject to any soft caps. They're important to have, as of such.
  • Elemental Resistance equipment does not stack, it only takes the highest resistance off of all your equipment. (For example, if you're wearing a piece of armor with a Minor Water Resistance and the Gigas Armlets, which have a weakness to Water, the Minor Water Resistance would overwrite the weakness. If you were wearing a Moderate Water Resistance accessory, though, that would be the resistance that applies.)
  • Status resistance equipment does stack, though the specifics involve a lot more math than you'd really generally want to go into. If you have two moderate resists, they both apply, however.
  • Doublecast Legend Materia and Record Materia roll independently, so they technically stack. If both go off, you get three casts, not four. (In other words, each Doublecast proc gives you +1 casting, and triplecast procs give you +2 castings.)
  • Elemental Resistance Legend Materia sometimes stacks - single-element resistance (for example, Warrior of Light's LM1) does not stack with equipment, but all-element resistance (for example, Relm's LM2) is a flat damage reduction and does stack with equipment.

Fister Roboto posted:

Should probably add something about crit buffs too, like

*Effects that set the critical hit rate or critical hit damage to a certain percentage do not stack and are known as crit fixes and crit damage fixes respectively. Abilities that have an innate critical hit rate or critical damage bonus (like Sky Grinder or Gaia Rush) have their bonuses added on top of fixes. So for example, using Gaia Rush (+20% crit rate) with a 50% crit fix results in a 70% crit rate.

ceaselessfuture fucked around with this message at 13:07 on Sep 23, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."










This game, like a lot of Japanese F2P games, uses a Gatcha system. Rather then just buy what you want, you instead buy a chance to get what you want.

Unlike a lot of Gatcha games, however, this game does not tie characters to the Gatcha. Equipment is what the Gatcha gets you. You pay for a roll on the Gatcha and you have a chance to get a "Relic", which is what gear is called in this game.

Gear is ranked. From 1 star, to 8 Star. However, the Gatcha will only give you gear from 3 to 6 Star. You get 7 and 8 Star gear from combining two of the same relic. Two of the same 4 star Relic will make a 5 Star Relic, and so on. However, these "Combined Relics" will not be as strong as a relic that's naturally that ranking.

What do I do with all my Three and Four star relics?
Get rid of them. There's corner-case arguments for 3* relics like Icebrand, but if you sell every single one of them you'll never be punished for it. Use whatever is the best for you, sell the rest, and leave it at that.

The ability to draw is paid for by two currencies. Mythril and Gems. Mythril is given out for free. Clearing out any Realm Dungeon and most Event Dungeons will give the you a Mythril. This is one of the main things FFRK has over most F2P Mobile games. It's incredibly generous with this free currency. There are hundreds of Realm Dungeons out now, and each Event gives 10 Mythril throughout its Event Dungeons every 7 days. You're given 1 Mythril a day, with 3 days out of 10 giving you a second one. Additionally, there are always promotions and giveaways (Apology Mythril!) that boost the count up as well.

Gems are the currency you buy with IRL cash. The rate is simple enough, 1 US Dollar = 100 Gems. Both Mythril and Gems are used to buy the same things, and there's no difference in effect. For Gatcha pulls you can even use a mix of Mythil and Gems if you don't have enough of one or the other. (1 Mythril = 60 Gems.)

When you finally choose to make a pull, you are then given a 14% chance of given a 5 Star relic. Does this sound low? Yes, yes it is. But remember, this is actually pretty high compared to a lot of F2P Gatcha games. Plus, there's one major change recently added to the game that makes the game a lot more worthwhile. You see, you can pay for a single pull with 5 Mythril or 300 Gems (100 Gems if it's your first pull on that "Banner") You could pay for three pulls at once for 15 Mythril or 900 Gems, or you could pay for 11 pulls for the price of 10, 50 Mythril or 3000 Gems. Oh yeah, one more recently added bonus for the 11 Pull.

:sparkles: If you do an 11 Pull, you are guaranteed a 5 Star or better Relic! :sparkles:

So with a 11 Pull, it goes from a 14% chance, to one 100% chance at least. And remember, the game is incredibly generous with Mythril. Even if you do nothing but log in each day you'd be able to do around 1 Pull a month.

Relics are the source of new Soul Breaks for your characters. Some Relics offer "Shared" Soul Breaks, which can be used by any character that can equip the relic. However, most Soul Breaks are unique to a single character. They're far more powerful then the default Soul Breaks your character has, and which characters you get to use will be defined largely by what relics you pull. As you fight battles with the Soul Break equipped, it'll gain experience. Once its EXP bar is maxed out, the character has Mastered the Soul Break, and can now use it without having the Relic Equipped. Now, not all Relics are created equally naturally. Even within 5 Star relics there's been a fair amount of variation. There's your Soul Breaks, and then there's the better stuff.

So what banners do I pull on?

Firstly, ask in the thread or in Discord whenever possible, since we're always talking about current banners and their strengths. In general, here are the banners you will always want to pull on, with a few exceptions:

- Every AA draw. Keep the selections for when you need them and ask us for advice about them
- Every Lucky draw. These happen at least once a month and are half-off (25 Mythril). They are always a good option
- Any Festival banner is usually a safe bet
- Any banner we're going nuts about

But how do I know if a banner is right for me?

Dupes are the perennial problem for anyone in FFRK. While you can combine dupes to make them stronger, you never really want a dupe. A rough system that's been bandied about in Discord and in the megathreads has been a mathematical one:

Look at the banner and count individual relics:

4 for something utterly gamechanging and meta-defining (ask us)
3 for something great
2 for something OK
1 for anything you don't have
0 for a dupe or something you absolutely don't want

Add them all up, and divide the number by [Items on the Banner]x3. This'll give you a percentage. Any banner over 70% is a great idea to pull on.

It's not perfect, but it gives you a good idea of the strength of the banner for you.

Most importantly, when in doubt, ask in Discord/This thread! We all hyper-obsess about the best ways to use our stash, so you'll always get updated and relevant information.

I still don't get it. Give me a general mythril spending guide. I'm F2P and want to maximize my pulls!

There are three general strategies that we all use when planning ahead about how to spend mythril. They are:

1) Save up for fests
2) Hit a bunch of really good banners
3) waifu

They all have their pros and cons if you follow them to a T, but we all do a combination of all three. Generally, your absolute best bang-for-buck strategy is to hoard all your mythril for three months and spend it all on fests, but there are exceptions to this rule, which I've talked about above. With proper planning you can get a large amount of the top-end equipment and do great.

What you absolutely should NOT do, however, is just pull willy nilly on whatever looks good. Don't do that, because if you don't pull according to your needs you're going to get burned. You don't need Josef USB when you have a decked out OK, and it's almost useless if you do.

Most importantly, always remember





SA Discord Great fun, great times, come in and shitpost with us.

RW FRIEND DATABASE! Very important to get your proper RWs.

The FFRK subreddit A great discussion group that has weekly megathreads and Q&A posts. A great resource.

the Gamefaqs FFRK Boards Mostly bad, but one poster there, SolitareD, does weekly banner rundowns that are exceptionally informative.

The FFRK pdf maintained by a redditor, this document is the ultimate grognard bible that we all reference on a daily basis. Contains all kinds of statistical and strategic information so you can really get into the nitty-gritty of the game.

Enlir's Spreadsheets Another brilliant wealth of FFRK knowledge. Details basically everything in the game, in long form.

The Reddit Ability Guide An outdated but still surprisingly comprehensive guide to FFRK skills. When you start needing 5* skills, you may want to ask in the thread for updated information, but the core 3* and 4* skill information and progression is invaluable.

a List of upcoming events Helps to plan pulls.

For more specific Banner dates

FFRK Damage Calculator A great resource to sim a character's or party's damage on a variety of targets.

A list of must-have Realm Materia. Very helpful once you have your A-team broken to level 99.

:burger: 3* Magicite Deck information. Just make one and go farm 4*s for now.

4* Magicite Deck information.

5* Lightning Magicite Preparation thread. :burger:



FFRK is a fantastic game with fantastic communities and it really makes you feel like you're accomplishing something when you finally beat that boss you're stuck on. I started a year ago now and I've logged in every day since. FFRK really makes you reevaluate your life and make you wonder where it all went wrong~

Come join us and blame God when you go 1/11 offbanner Fran LMR on your favourite character's banner!

ceaselessfuture fucked around with this message at 05:31 on Aug 1, 2018

Attestant
Oct 23, 2012

Don't judge me.
ground floor

Grozz Nuy
Feb 21, 2008

Welcome to Moonside.

Wecomel to Soonmide.

Moonwel ot cosidme.
kongbakpao's not updating anymore as far as i know, i've been using this list for keeping up with future events

Hogama
Sep 3, 2011

It's a bonanza for the lesser-ran VI characters this event!
The long-awaited new Legend Spheres:

Legend Materia posted:

Gau LM1: PHY Damage +10%
Gau LM2: 35% chance to Dualcast Combat & Celerity abilities
Gau LMR: Once per battle when HP falls below 20% HP, full HP recovery & Quick Cast to user

Umaro LM1: Ice Damage +10%
Umaro LM2: 35% chance to Dualcast Ice abilities
Umaro LMR: En-Ice for 25 seconds at the start of battle
These continue the new banner format from the fest: fewer relics (almost no on-banner BSBs anymore), but higher off-banner chance for featured character relics.

Banner 1 has a bunch of elemental boost: Sabin AOSB: Fire+ Fist, Edgar AOSB: Fire+ Light Armor, Locke ASB: Fire+ Dagger, Sabin USB: RS Fire+ Fist, Edgar Glint Confuse+ Gun, Edgar LMR2: Fire+ Sword, Relm LMR2: Holy+ Bracer, Locke LMR: Fire+ Bracer
Umaro's USB is an Ice+ Hammer, Gogo's USB is an Earth+ Sword, and Gogo's LMR2 is an Earth+ Robe.

Banner 1 posted:

Sabin's Ehrgeiz [AOSB, +10 ATK] - 3 single-target Fire Overflow physical attacks
Edgar's Model [AOSB, +10 ATK] - 20 single-target Poison/Fire/Lightning ranged physical attacks & single-target Poison/Fire/Lightning Overflow ranged physical attack
Locke's Orichalcum [AOSB, +10 ATK] - 20 single-target Fire ranged physical attacks & single-target Fire Overflow ranged physical attack

Locke's Pirate Gear [USB, +10 ATK] - 10 random Fire physical attacks, Imperil Fire, Thief Damage +30% & Brave Mode to user
Condition: Use Fire abilities
Level 0: Single-target Fire physical attack
Level 1~3: Single-target Fire Overflow physical attack

Sabin's Avenger [USB, +10 ATK] - 10 single-target Fire/NE physical attacks, En-Fire, Instant Cast 1, ATK & RES +30% and Blazing Pummel to user
Blazing Pummel: When using Fire abilities, chases with 3~6 single-target Fire/NE physical attacks, number of hits is dependent on user's ATK

Sabin's Headband [Glint, +10 ATK] - High Quick Monk & Monk Ability Boost to user, Instant Cast
Edgar's Noiseblaster [Glint, +10 ATK] - Critical = 100% for 2 turns & High Quick Cast 2 to user, Instant Cast
Relm's Angel's Brush [Glint, +10 MND] - h55 heal to party, Instant Cast

Sabin's Sonic Knuckles [LMR, +10 ATK] - En-Fire for 25 seconds at the start of battle
Edgar's Sword [LMR, +10 ATK] - When using Machinist abilities, 20% chance to inflict minor Imperil Fire
Relm's Jade Armlet [LMR, +10 MND] - 25% chance to Dualcast White Magic abilities
Locke's Armguard [LMR, +10 ATK] - En-Fire for 25 seconds at the start of battle

Off-Banner 6* (0.1699% each):
Sabin OSB
Edgar USB
Locke USB2 / USB1 / OSB
Relm USB

Off-Banner 5* (0.202% each):
Sabin BSB / LMR1
Edgar BSB2 / BSB1 / LMR1
Locke FSB / BSB2 / BSB1
Relm BSB / LMR1

Banner 2 posted:

Strago's Wizer Rod [USB, +10 MAG] - 10 single-target Water magic attacks, 75% Water Radiant Shield & Instant Cast 1 to party
Gau's Dual Claw [USB, +10 ATK] - 12 single-target Wind/Lightning/NE physical attacks, Critical = 100% and Celerity & Combat Ability Double to user
Umaro's Behemoth's Bone [USB, +10 ATK] - 10 random Ice/NE ranged physical attacks, En-Ice, ATK & RES +30% and Snowball to user
Snowball: After using Ice abilities, chases with 5 single-target Ice/NE ranged physical attacks, higher critical rate with Mog in party
Gogo's Falchion [USB, +5 ATK & +5 MAG] - ATK/MAG/RES +30% & Haste to party, Instant Cast, Brave Mode to user
Condition: Use Black Magic or Combat abilities
Level 0: Single-target NE physical or magic attack, 0.825s CT
Level 1: Mimic, 0.825s CT
Level 2: Dual Mimic, 0.825s CT
Level 3: Triple Mimic, 0.825s CT


Strago's Professor's Robe [CSB, +10 MAG] - Activates Water Limit Chain (150) & 50% Water Field, MAG +50% to party

Mog's Faerie Tail [BSB, +10 MND] - MAG & MND +30% and Haste to party, Burst Mode
Attack -> Single-target h80 heal & High Regen, Instant Cast
Defend -> Single-target Holy white magic attack, MAG -50%

Umaro's Bone Club [BSB, +10 ATK] - 7 AOE Ice/NE physical attacks, En-Ice, Burst Mode
Attack -> 40% max HP heal & Instant Cast 1 to an ally
Defend -> 3 single-target Ice/NE physical attacks, ATK +30% & RES -30%

Umaro's Gaia Hammer [LMR, +10 ATK] - En-Ice for 25 seconds at the start of battle
Gau's Dual Mask [LMR, +10 ATK] - Once per battle when HP falls below 20% HP, full HP recovery & Quick Cast to user
Gogo's Mimic Robe [LMR, +5 ATK & +5 MAG] - Mimic Damage +25%
Strago's Wonder Wand [LMR, +10 MAG] - En-Water for 25 seconds at the start of battle
Strago's Faith Rod [LMR, +10 MAG] - 25% chance to Dualcast Water abilities

Off-Banner 6* (0.3399% each):
Strago OSB
Mog USB2 / USB1

Off-Banner 5* (0.3366% each):
Strago BSB
Gau BSB
Gogo BSB / LMR1
Mog LMR2 / LMR1
5* Thief: Slash & Burn" - 4 Fire physical attacks (0.85 each), 0.95 multiplier when equipping a dagger.
"Heat Bite

Hogama fucked around with this message at 03:48 on Jul 1, 2018

Aurora
Jan 7, 2008

is there a costume of the girl keeper yet

NGDBSS
Dec 30, 2009






How is Dervish in NZT's avoid category but Omega Drive isn't? It's comparable to Omega Drive in most respects (including that nonelemental business), but you want to pull out OK for it rather than Noctis/Cloud/Firion.

Grozz Nuy
Feb 21, 2008

Welcome to Moonside.

Wecomel to Soonmide.

Moonwel ot cosidme.

Aurora posted:

is there a costume of the girl keeper yet

she's not a costume, she's a separate character. she was released as part of the new story content that came out a few weeks ago and just got her first relics earlier at the beginning of the festival that's currently going on.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

NGDBSS posted:

How is Dervish in NZT's avoid category but Omega Drive isn't? It's comparable to Omega Drive in most respects (including that nonelemental business), but you want to pull out OK for it rather than Noctis/Cloud/Firion.

I would agree that Dervish is good, but it's only good for OK. If you don't have, specifically, OK's pUSB, it's pretty underwhelming.

OD is good because all you have to do is push ATK values, and pretty much everyone has Combat.

Avalerion
Oct 19, 2012

NGDBSS posted:

How is Dervish in NZT's avoid category but Omega Drive isn't? It's comparable to Omega Drive in most respects (including that nonelemental business), but you want to pull out OK for it rather than Noctis/Cloud/Firion.

Because OK should have better things to do, I think. Maybe when he gets a physical usb...4? 5?.

Avalerion fucked around with this message at 08:57 on Jun 29, 2018

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
hello ffrk friends

A surfing dog?!
Apr 23, 2006

So I got on for the first time since Agrias came out I think? That's the newest thing I can remember anyway. Which of these banners are worth using my mythril/gems on as a returning player? My stuff was pretty good at the time, but I know my poo poo is obsolete by now. I already did the 3 pull on the misc. Final Fantasy summer banner because I love me some Tactics and got a Brigandine.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

A surfing dog?! posted:

So I got on for the first time since Agrias came out I think? That's the newest thing I can remember anyway. Which of these banners are worth using my mythril/gems on as a returning player? My stuff was pretty good at the time, but I know my poo poo is obsolete by now. I already did the 3 pull on the misc. Final Fantasy summer banner because I love me some Tactics and got a Brigandine.

Do all the realms on parade, you won't get any dupes so worth a shot.

A surfing dog?!
Apr 23, 2006

RagnarokAngel posted:

Do all the realms on parade, you won't get any dupes so worth a shot.

Alright, sounds good. And that banner with all those free rainbows was crazy! They'd never be that generous back when I played lol

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

NGDBSS posted:

How is Dervish in NZT's avoid category but Omega Drive isn't? It's comparable to Omega Drive in most respects (including that nonelemental business), but you want to pull out OK for it rather than Noctis/Cloud/Firion.

Two reasons.

One is, as stated earlier, accessibility. A lot more people like having Omega Drive as filler in omniresist/low-difficulty content due to having Combat 6* access.

The other is future sight. Dervish is good, but we're going to be getting another 6* Celerity skill down the wire with nu-torments that is actually feasible to use in content like Magicite. Omega Drive doesn't have anything unseating it at this time.


A surfing dog?! posted:

So I got on for the first time since Agrias came out I think? That's the newest thing I can remember anyway. Which of these banners are worth using my mythril/gems on as a returning player? My stuff was pretty good at the time, but I know my poo poo is obsolete by now. I already did the 3 pull on the misc. Final Fantasy summer banner because I love me some Tactics and got a Brigandine.

Congratulations on getting the best Legend Materia relic in the game. Ramza is very fast now.

All of those Realms On Parade draws are good for a new player, and any of the festival banners are top-notch pulls. The FF4 banners are good, but they're more geared toward higher-end play, so they might be worth considering if you want it, but generally they'll lose out at least minorly to the remaining fest offers.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
With two new chains this fest im only missing chains for earth, holy, and dark 🤔

Though not sure how to slot greg into an isegbend team since he's got no fire ranged and ive no other tech for him other than his csb and bsb1 🤔🤔

rabidsquid
Oct 11, 2004

LOVES THE KOG


against my better judgement i did a pull on banner three and went Cloud LMR/11. hell i only got a single 4*, and nine 3

fridge corn posted:

With two new chains this fest im only missing chains for earth, holy, and dark 🤔

Though not sure how to slot greg into an isegbend team since he's got no fire ranged and ive no other tech for him other than his csb and bsb1 🤔🤔

with basically only fire samurai skills he seems less than optimal, i guess you have to look at him as an almost entirely useless support

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

Hogama posted:

The FFVI event is almost fully known. Just need some Legend Materia info for Gau and Umaro.
These continue the new banner format from the fest: fewer relics (almost no on-banner BSBs anymore), but higher off-banner chance for featured character relics. (So for instance there's a better chance at yanking one of Locke's bursts on banner 1 or Mog's USBs on banner 2 than, say, Vayne's OSB.)

Banner 1 has a bunch of elemental boost: Sabin AOSB: Fire+ Fist, Edgar AOSB: Fire+ Light Armor, Locke ASB: Fire+ Dagger, Sabin USB: RS Fire+ Fist, Edgar Glint Confuse+ Gun, Edgar LMR2: Fire+ Sword, Relm LMR2: Holy+ Bracer, Locke LMR: Fire+ Bracer
Umaro's USB is an Ice+ Hammer.


5* Thief: Slash & Burn" - 4 Fire physical attacks (0.85 each), 0.95 multiplier when equipping a dagger.
"Heat Bite

I want to point out that with this event Gau has finally stopped being a joke. To put it into perspective Gau USB is a straight copy of Orlandeau USB, only swapping Double Knight for Double Combat/Celerity.

Hogama
Sep 3, 2011

YoshiOfYellow posted:

I want to point out that with this event Gau has finally stopped being a joke. To put it into perspective Gau USB is a straight copy of Orlandeau USB, only swapping Double Knight for Double Combat/Celerity.
Goes rather swimmingly with his LM2, as well.

Avalerion
Oct 19, 2012

YoshiOfYellow posted:

I want to point out that with this event Gau has finally stopped being a joke. To put it into perspective Gau USB is a straight copy of Orlandeau USB, only swapping Double Knight for Double Combat/Celerity.

Eh... seems like that would still run into the non-elemental problem, would the high hones on Omega drive/Dervish required to make ability double work be worth it?

Avalerion fucked around with this message at 10:08 on Jun 29, 2018

A surfing dog?!
Apr 23, 2006

I'm not entirely sure which characters are good with the things I pulled, so I'm just gonna list them and see what you guys think.

Serah's Lunar Stinger with Moonfrost Arrows
Vaan's Orichalcum Dirk with Ark Blast
Vivi's Flame Staff with Proof of Existence
Laguna's Arcturus with Ragnarok Buster
Yuffie's Magic Shuriken with Guardian of Wutai
Cyan's Riot Blade with Bushido Oblivion (Have they actually made Cyan not the worst yet?)
Golbez's Gigant Axe with Master of Baron
Minwu's Stardust Rod with Seal of Heaven
Haurchefant's Kite Shield with Live to Serve
Shantotto's Tactician Magician's Cuffs with Play Rough
Ignus' Aegis Shield with Oathsworn Espada
Kimahri's Bright Armlet with Undimmed Spirit
Gogo's Helm of Wonders with Punishing Meteor

I only listed the stuff I got with Ultra and Burst because I'm assuming Super is outdated by now. It's kinda tough for me to make sense of which ones are good and which aren't since everything has a ton of different effects now. I'm trying to decide who to fit in my main non-series specific team, and I've always run with Ramza with his Shout and Y'shtola with her Stoneskin II but I'm pretty lost otherwise. I'm probably just going to mess around with Record Dungeons til I get the hang of this game again.

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

Celerity can hit Wind and Lightning with Ripping Blast/Bolt & Quick Disaster.

Neutral Zone Trap
Nov 6, 2011

It's in the garbage. Where it belongs.
If Cloud USB1 wasn’t a thing (and even Ultra Cross Slash with combat is virtually useless against tougher opponents) I’d be reluctant to recommend even Omega Drive. Could make due with Barrage or something if combat must be used for some reason. The state of NE damage and the combat school in general is a sad one. I’d expect the new JP 6* combat to be great but we’ll see once it’s released.

Banner 3.

Zack’s CSB is, as far as we know, gone forever after this banner so if you’re on the fence about pulling that might be something to consider. There won’t be a wind chain up for grabs for six months and even then it’s Alphinaud’s magic wind chain.

On the other hand since we started with 5* lightning magicite wind will be one of the last elements needed if that’s where you’re at. And of course Cloud’s stuff will be constantly available since he’s a popular protagonist.

The gen1 chains are pretty much all gone and done outside of lucky banners after this fest which might for example affect your banner 4 pulls. Rikku’s CSB is in my opinion worse than Tidus’ CSB especially considering how strong Tidus himself is and how weak Rikku is. However if you don’t have Tidus’ chain already it’s very likely you’re not getting it anymore.

Since being worse than Tidus isn’t exactly a rare position to be in Rikku CSB is of course a great thing to have.

Avalerion
Oct 19, 2012

YoshiOfYellow posted:

Celerity can hit Wind and Lightning with Ripping Blast/Bolt & Quick Disaster.

Alright, that actually does sound great then. Though I just realized the off-banner change means you could just pull his bsb instead. :D

Avalerion fucked around with this message at 10:18 on Jun 29, 2018

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!
Whoo Aerith LMR and Noctis AOSB. Now I might use them both, Aerith moreso on a team that I can get Last Stand elsewhere (putting her on an earth team with Dingus CSB springs to mind). Noctis I'm curious about anyway because I have his SSB so I am looking forward to putting him in some teams.

Bell_
Sep 3, 2006

Tiny Baltimore
A billion light years away
A goon's posting the same thing
But he's already turned to dust
And the shitpost we read
Is a billion light-years old
A ghost just like the rest of us
Neither of Aerith's relics want to drop. Are they coming back any time soon?

I picked up Elarra's LMR and USB from banner 1, which should do for a while, but I was really hoping for these.

NGDBSS
Dec 30, 2009








Someone mentioned in the last thread that BSBs were good for their longevity against the Weapons, and after trying out these folks I can't disagree. The start was a bit touchy with Y'shtola being forced to hardcast both her BSB and Shellga, but overall having those bubbles and instacast CMD1 heal evened out. The plan was to use Noctis SSB to fire anything with a longer cast time, like SBs/Dr. Mog RM/Full Charge. Curilla USB/BSB was also around for extra ATK buffs and Radiant Shield - she didn't actually use many of her BSB commands because she was juggling utilities.

YoshiOfYellow posted:

I want to point out that with this event Gau has finally stopped being a joke. To put it into perspective Gau USB is a straight copy of Orlandeau USB, only swapping Double Knight for Double Combat/Celerity.
Oh holy balls that's wonderful. :allears: I have Gau BSB and it's staggering in how awful it is.

Avalerion
Oct 19, 2012

Bell_ posted:

Neither of Aerith's relics want to drop. Are they coming back any time soon?

Her usb is on the second banner of the Seph/Vincent event. Might not be worth pulling on over the main banner though...

Nihilarian
Oct 2, 2013


The biggest advantage of Rikku CSB is that it frees up Tidus to use his other powerful water Soul Breaks :v:

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
With a legend dived cloud with LMR does that give his bsb2 burst commands a chance to triple cast?

Avalerion
Oct 19, 2012

fridge corn posted:

With a legend dived cloud with LMR does that give his bsb2 burst commands a chance to triple cast?

Yes though if you do the math the results aren't as impressive as his other options.

Blockhouse
Sep 7, 2014

You Win!
came back after a month of not logging in and instantly blew all 100 of my free mythril

livin that life

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:

Avalerion posted:

Yes though if you do the math the results aren't as impressive as his other options.

Ive got his usb1 too

saltylopez
Mar 30, 2010

quote:

Snowball: After using Ice abilities, chases with 5 single-target Ice/NE ranged physical attacks, higher critical rate with Mog in party

More mechanics like this please. Flavor stuff like this is cool.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Whats the easiest 220+ Event to do for AA book 9? Tried event Emerald, got immediately hit for 9999 to everyone and wasted in a single turn. Everyone seems to get destroyed in raids as well.

No Friend of Gravity
Feb 24, 2006

This week is the single best time in the game's history to start playing. If you start before July 7, you'll be able to catch the end of the Summer Fest. I rerolled an alt account yesterday; here's a quick start guide.

  • As soon as you get out of the tutorial, pick up your 100 mythril from the Item Chest. Then go to Relic Draw and pull on the Summer Sun Relic Draw (free!) and on each of the fifteen Realms on Parade Relic Draws (15x5 = 75 mythril). You now have 23 5* and 6* relics.
  • Auto-equip your party; Tyro (or whatever you named your main character) is now be able to one-shot everything in the first fifty realm dungeons. Finish the Book of Trials I to unlock Events.
  • Go to the Summer Sun Festival 2018 in the Event Dungeons and do all the Gift Dungeons, the Music Record Dungeons, and the Quiz Dungeons.
  • Go to the Annex, to the Hall of Rites, and pick up FFT's Ramza. Use two of your Memory Crystal Lodes on Ramza and Tyro, and your two Memory Crystal II Lodes on Ramza and Tyro. (You won't regret this; these will be plentiful shortly.)
  • In the Upgrades screen, use your Growth Eggs to get Ramza and Tyro to level 65 and break their second level caps. Then bring them to every realm dungeon at least until they drop their RM2s, Dr. Mog's Teachings and Battleforged.
  • Turn on auto-battle by default in the settings and do something else while you annihilate as many Realm Dungeons as your brain will let you.
  • After you finish Book of Trials II, put your new Sentinel Grimoire on Tyro and keep it on him until you've mastered Wall.
  • I would recommend spending at least some of the huge piles of mythril you get on the Summer Sun Phase 5 Relic Draw (which starts in three days), but that's up to you.
  • I recommend, once you finish the Book of Trials III, that you get Arc's Word of Kindness. It's the most useful SB on the list, you'll use the armor forever on some teams, and it gives you a Medica (full party heal) in the off-chance that you didn't get one from your pulls earlier.
  • I also recommend, once you finish the Book of Trials V, that you get Ramza's Shout from the Relic Selection and put your Dr. Mog's Teachings on him. (Exception: if you happened to pull Onion Knight's Forbidden Power or Ramza's Battle Cry, use that instead.)
  • You now have the Trinity: Wall, Hastega/Boostga, Medica. That will be more than enough, with your other relics, to smash through the D120s and 140s in Events that give you more MCII and MCIII Lodes.

One more thing: not all soul breaks are created equal, and especially as a new player you'll get more mileage out of a good BSB than a decent USB. So if you do this and you post the list of relics that you get in the thread or in Discord, we'll tell you which characters to build teams around.

No Friend of Gravity fucked around with this message at 14:13 on Jun 29, 2018

No Friend of Gravity
Feb 24, 2006

MarquiseMindfang posted:

Whats the easiest 220+ Event to do for AA book 9? Tried event Emerald, got immediately hit for 9999 to everyone and wasted in a single turn. Everyone seems to get destroyed in raids as well.

Try a Jump Start, those are much easier. If you get on Discord and ask for help, you'll also find people who'll be happy to carry you through a 220 raid dungeon.

Indecisive
May 6, 2007


MarquiseMindfang posted:

Whats the easiest 220+ Event to do for AA book 9? Tried event Emerald, got immediately hit for 9999 to everyone and wasted in a single turn. Everyone seems to get destroyed in raids as well.

The weapon fights are kinda intended for older players, not saying you CAN'T do it, the 220's are definitely manageable, but they're perhaps more intense than a 'normal' 220. I'd suggest the FF4 event that's going right now, Triumph over Darkness, the 220 fight is the Magus Sisters. I just overpowered it but I've heard that you can RW one of Celes' "Runic" soul breaks (preferrably USB) to mostly trivialize it (or Exdeath's Neo Grand Cross which has a similar effect).

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MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Cheers, managed to down (and Master!) Jumpstart Rubicante with the help of a truly massive Ramza chain ending in a 185% P.Cecil AOSB.

As soon as I finish off all the mote dungeons I'm going to immediately pop all the AA9 objectives at once.

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