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Beet
Aug 24, 2003
Just started a new save the other day, finally hit the Space Anomaly. Was a bit short on cash and nanites trying to get everything running, so I start taking some nexus missions. Pirates for trash and nanites here, then I figure, gently caress it, you know what I'll take an Ancient Bones nexus quest even though neither of the systems I've discovered have it. After 40m on a toxic world in some impoverished war-torn Vy'Keen backwater:



That's not counting the like ten odd more blue bits I have in the trunk. All the high end ones came from two massive clusters I just stumbled upon. I also only hunt ancient bones with the biggest terrain modifier bubble nowadays. And I'll get 300 odd nanites for making all these units.

edit: the whole lot was just a few units shy of 10,000,000

Beet fucked around with this message at 18:07 on May 26, 2020

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Beet
Aug 24, 2003

The Unlife Aquatic posted:

One minor note: The shipframe will repeat, but the tier will vary. S-Tiers spawn extremely rarely. Be prepared to sit in a trading post or space station for a while, waiting for another S-Tier.

Agreed, it's way better to wait for an A-class to spawn of the look you want and grind out the 50k nanites to get it to S if you're really fixated on getting a good S class ship. A-class ships still have maxed slots for their styling and spawn about 5-10x more frequently than S-class depending on the wealth level of the system. And grinding 50k nanites honestly doesn't take that long if you're to the point you're trying to grind out a max-level ship, maybe an hour or two if you just raid a bunch of abandoned buildings or scrap ships if you've got that kind of cash to burn.

Beet
Aug 24, 2003

AirRaid posted:

Wait, abandoned building never give me more than like, 120 Nanites, how are you supposed to casually grind 50k in a couple of hours?

Oh right, you have to either fight or glitch the horrors that spawn to collect Larval Cores from Whispering Eggs (larval cores refine to 50 nanites per). Glitching is easiest, and way easier than all those stupid people on Youtube would say. You don't have to dig tunnels or anything like that, you just jump back in your starship. That's it. When you jump out the horrors should be docile. If not, try it again. It's never taken me more than like three tries of getting in my ship and back out to turn the horrors into puppies. Then you just run around lasering eggs and collecting cores as the crowd of green puppies chases you around curiously. Just don't hit the save beacon or anything or that breaks the spell. A big building (like one with more than one "room") can have anywhere from 25-30 larval cores surrounding it. That translates to 1250-1500 nanites per exercise, which, if you're not fighting them, takes 5m tops.

Edit: That is on top of whatever you collect if you actually hit the building/damaged machinery that often spawns in abandoned buildings (and the attendant salvage data). In case any newer players weren't aware, if you ever see a Damaged Machinery, 99% of the time there is a buried tech module within like a 30u radius underground, and it shows up if you just look around on the ground usually. Sometimes it even spawns outside of the ground. Those are my favorite.

Beet fucked around with this message at 18:04 on May 27, 2020

Beet
Aug 24, 2003
Is it just me or does it kinda feel like there was a stealth nerf to jetpack stacking in this last update? It just feels like it's taking way longer to regenerate, both on the space station where it was super fast and on planet (I probably travelled 4000u by foot/air in the last 45m). This is a save I had started just a few weeks ago, got up to 3x3 on S Movement modules as is tradition and suddenly I feel slower than before.

Beet
Aug 24, 2003

Bob Socko posted:

Looks like there are derelict ships in space now.

https://twitter.com/nomanssky/status/1283749456282890241?s=21

The derelict ship frames in space themselves have been there for a while, but yeah, looks like this is the latest in what seems to be Hello Games' thing of just spontaneously dropping an update with zero lead up. I only discovered it about an hour ago when Steam suddenly wanted to download a 5GB update and then I searched and here's the official info page with all the bells and whistles described: https://www.nomanssky.com/desolation-update/

Beet
Aug 24, 2003
In the end, I never figured out what niche the exocraft were supposed to fill when, honestly, in a similar amount of gameplay time, you can just start stacking S-class movement modules on your person and have unbelievable mobility across planetary surfaces if that's what you're looking for.

Beet
Aug 24, 2003

Saxophone posted:

Well, butts. Thanks for telling me, game.

My only complaint getting into this after having bounced off it at launch is that there seem to be a lot of systems and such that either aren't readily explained, or are tucked in menus and feel like they've expected you to have been playing the whole time.

You can move installed tech around after the fact as long as you have an open slot, you just select the tech and hold E (or whatever button the use action is mapped to) and it will pick the tech up just like any other item in your inventory.

Beet
Aug 24, 2003
You can absolutely mass craft. Just hold down D (or whatever your strafe right button is) once you're on the little pop-up that shows you how many materials are needed to craft the item and it will make as many as you want (or can fit in a stack in that type of inventory slot maybe?)

Beet
Aug 24, 2003
Yeah the random pulse encounter ones have been in the game for a long time, they aren't dungeons like the ones from the new scrap merchant detectors, they're just decorative (or maybe they have cargo pods you can shoot for loot? Honestly I don't remember)

Beet
Aug 24, 2003
Teleporting is buggy as poo poo in general. I only started playing this game back around the start of quarantine and the one thing I've noticed is that the longer an individual session goes, the more likely I am to get random popups when teleporting, whether it's station to base or station to station or whatever. And by random popups, I mean random items or words or nanites when going through a teleporter. It happens so reliably I kinda consider it a feature at this point. And I totally kept the S-class upgrade a teleport randomly gifted me with once.

Edit: I don't think I've ever had the game crash because of a teleport, or really anything for that matter. I can count the number of crashes I remember in a few hundred hours of time on one hand. Not sure where you're getting this teleporter instability from.

Beet fucked around with this message at 04:36 on Aug 25, 2020

Beet
Aug 24, 2003
Huh. Heads up if you're doing a "hunt monstrosities" mission from the Nexus, don't wipe out all of the whispering eggs at the first building it sends you to. In my lust for larval cores, I wiped all of them out, and then the second location sent me back there for the third stage, and I couldn't spawn any new horrors. Had to blow through five or six planetary charts to find a fresh abandoned building before I could complete the mission.

Beet
Aug 24, 2003

Happy Hedonist posted:

Welp I guess it's not for me then. Dying 3 times in a row to mechanics that haven't yet been described to me seems pretty dumb.

But... the game is literally explaining the mechanics and what to do to you when you start? "Hey your hazard protection is low, scan for the stuff that refills it it" "whoops it's broken collect these things to fix it" "okay cool now press these buttons to fix it" "it's fixed, scan for the stuff now" "okay you found some sodium, now press these buttons to refill your hazard protection" like, I'm not sure how much more explicit you need the game to describe its mechanics to you.

Beet
Aug 24, 2003
I dunno if it's a bug or intentional re-balancing, but they've definitely hosed with some of the resource quantities outside of just the mining beam stuff mentioned in the patch notes. On a fresh save, I'm getting huge amounts of condensed carbon from mining the crystals of it, and not the really big ones either since I don't even have the advanced laser yet. Like, 600+ after knocking out a handful of the medium-large ones you can mine with the basic laser. Hostile flora also seems to have been majorly amped up as well, the little pods you can grab from the explodey ones are giving 200+ oxygen per and the plant itself like 120, so if you grab all three and laser the plant you end up getting over 700 oxygen from one plant.

Beet
Aug 24, 2003
One minor thing I've noticed in terms of variation is that shelter contents are no longer uniform on the same planet. Got excited when I found the first shelter on my paradise planet had a standing dispenser in one and a word thing in the one with the nanite dispenser, next set I hit just had the standard nanite dispenser and nothing else.

Beet
Aug 24, 2003
Looks like the experimental branch just got pushed to main, just had a ~40MB update on Steam and there's this on the official site: https://www.nomanssky.com/2020/09/origins-patch-3-01/. Doesn't look like it includes any other fixes.

Beet
Aug 24, 2003
Also re: launch thrusters, find a planet with uranium. Launch thrusters can be recharged with raw uranium, so just mine up a big stack of it, throw it in your ship and never worry about having to craft launch fuel again. It's super efficient too, like 40 uranium for a full charge or something like that. Same goes for pyrite, it can substitute for tritium in the pulse engine at a way more efficient rate.

Beet
Aug 24, 2003
Speaking of those new planetary mega-stations, they seem to have, uh, forgotten a few checks for NPC ship landing behavior:

Beet
Aug 24, 2003

Thundarr posted:

I guess bases no longer have fixed multi-tool displays. I found one a five second flight from my base that had a class A rifle with full slots unlocked, but now that I have the money it's been replaced with a poo poo pistol. :negative:

Speaking of, if I get a multi-tool and "add it to my collection", how do I see the rest of my collection? Can I transfer mods between tools or do I have to build everything over again?

The multi-tool cabinets have set number of designs they cycle through per system (I think four?), but the class is always the same per cabinet. I'm not a hundred percent sure how to reset beyond save->reload for the first cycle. I think if you manually warp out and back in it will keep cycling? So you should be able to get back to the cool gun you saw the first time.

Beet
Aug 24, 2003
No need to hire additional specialists, they just sort of exist at every single base with a terminal at once.

Beet
Aug 24, 2003

Sipher posted:

I haven't played in about 2 years and can't remember jack/everything has changed.


Tech slots in ships/backpack - are those just extra slots just for tech? Does tech in my regular backpack/ ship inventory work? Are there still bonuses for stuff being next to eachother?

Can I roll my ship with the keyboard?

Not only are the tech slots for tech, you can double dip on the good stuff. There's a limit of 3 procedural upgrades before it does that "overload" thing, but this only applies to each individual inventory. So you can have three, say, jetpack upgrades in your general inventory and three in your tech inventory (in addition to the installed upgrades that you have to build) and basically be able to fly. This is also good for stuff like shield upgrades, allowing you to facetank sentinels. Also hazard protection elemental shields, though that's not really worth doubling up on considering how long the S classes last and how cheap they are to recharge. Same goes for ship (and freighter) stuff, if you want absurd Hyperdrive range or whatever.

Ship rolling works, yeah. If you're WASD it should be A and S by default.

Beet
Aug 24, 2003
To find a portal, you need to interact with a monolith, get the positive outcome for the puzzle, then interact with it a second time and give it a Gek Relic, Korvax Casing or Vy'keen Dagger depending on the species in the system. It will then put a waypoint on that planet's portal(there is only one per planet).

Beet
Aug 24, 2003

ughhhh posted:

Do different solar systems have different yeilds from plants and minerals? I recently dropped into a blue solar system and needed some carbon. A few clicks on some trees and I had a full stack.

Different plants and rocks can have different yields, but nothing so extreme as filling a stack off of a few trees (assuming you're talking about 10k stacks in normal mode). There was a bug with the big update (fixed with the latest patch) that was causing some planets to give thousands of carbon and oxygen and such, though, so that's probably what you ran into.

Beet
Aug 24, 2003

Poniard posted:

i used this mod for the pop-in and it looks a bit better https://www.nexusmods.com/nomanssky/mods/1316

One caveat is that the most recent Ultra release is way more resource-intensive than previous versions of Ultra were, apparently because of how the author had to go about fixing some serious display bugs in the earlier Ultra version for Origins. Like, it took it from perfectly playable to practically a slideshow. Lite seems to work fine, though, and I haven't seen any bugs.

Beet
Aug 24, 2003

Black Pants posted:

Also is it just normal to get hundreds of carbon from random plants now? Is that a starting planet thing?

There was a bug in the release version of Origins that caused some planets to always give insane amounts of carbon (and oxygen from hostile flora) randomly. It's supposed to have been fixed but if you discovered that planet before it got patched out the effect seems to be permanent.

Beet
Aug 24, 2003

dennyk posted:

That might be within the normal range for resources; the amount isn't relative to the physical size of anything at all. On my home base planet, blow up a towering tree several times your height and you'll get like 40-50 carbon. Tiny mushroom the size of your fist? 80+ carbon!

Yeah this sounds accurate. The bug back last fall was sources giving you multiple hundreds if not thousands of carbon and oxygen. Trees and condensed carbon crystals would yield nearly a thousand per and the explodey oxygen plants would give you a couple hundred per pod you grabbed and another large three digit amount if you lasered them down. First time I saw it was on a paradise planet so I just figured it was some new buff, but no. Anywhere from 20-100 per thing mined sounds within the expected range for normal play though.

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Beet
Aug 24, 2003
Or just get lucky like me and literally see a crashed freighter on the horizon from your ship site on the starting planet.

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