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CommaToes posted:So I bought a switch and got Mario Kart 8 and Overcooked 2 so I'd have something to play with my girlfriend, but I feel they're better served as multiplayer games. Of course. And even the two lead titles (Mario Odyssey and Zelda: Breath of the Wild) are designed so you can get a power moon or two or find and complete a new shrine in about five minutes and then quit. Other suggestions would include massochistic-difficulty platformers, notably Celeste and Super Meat Boy where completing a single level or screen is an achievement you may die a dozen or more times on, and bullet hells like Ikaruga (you will die lots). And gentle paced games like Stardew Valley. Dead Cells is worth ten minute runs at a time of course. And you can do that in Hollow Knight.
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# ¿ Oct 24, 2018 03:18 |
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# ¿ May 20, 2024 16:42 |
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And for the harcore Pokemon Let's Go Magicarp.
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# ¿ Nov 16, 2018 19:54 |
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DanZX posted:Hey guys I just got a Switch. Which games are the must haves? My wife already got me Kirby because I love the pink little guy Nintendo's classic lines have all been awesome on the Switch - Super Mario Odyssey, Super Mario Odyssey, and Mario Kart 8 Deluxe are all arguably the best those three franchises have ever been and Splatoon 2 has firmly put Splatoon up there alongside Mario Kart and Smash as one release per console and expect it to do amazingly. The just launched Pokemon Let's Go! (which is the best entry to Pokemon) and next month's Super Smash Bros Ultimate are almost certain to turn that big 4 into a big 6. After that it depends what sort of games you want and whether you had a Wii U and/or have other consoles. Some of the recommendations:
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# ¿ Nov 19, 2018 22:06 |
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Kly posted:Why is there an ir sensor at all? Because Nintendo. And because it was cheap to put in and they wanted to see what people would do with it. If it works then it will make its way into the Dualshock 5. Seriously, with every new Nintendo console they go back to the drawing board of what a controller should be and experiment, coming up with something new. Nintendo experiment more than any other gaming company and we basically remember their successes but it's also how we end u p with the Virtual Boy. Nintendo main cotrollers for their consoles are shown below: And for those who aren't aware the only sensible looking one in that list is the Wii U pro controller, and it looks sensible because it isn't the default controller. The standard Wii U controller is below. The difference between the IR sensor and the Kinnect is that the kinnect probably cost $150 to make. And to agree with others, I think that the Switch was what the Nintendo hardware division wanted to create when they made the Wii U - which is why they started making the Switch basically as soon as a system-on-a-chip that was powerful enough and cheap enough turned up. Edit: I'm not even slightly joking when I say the 2020 mid-generation upgrade to the Switch should be a literal mobile phone which runs about a dozen apps, and can take Switch carts as well as phone sims. neonchameleon fucked around with this message at 01:59 on Nov 25, 2018 |
# ¿ Nov 25, 2018 01:56 |
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Neddy Seagoon posted:The general theory is that it'd be a fully-integrated Vita-sized handheld... and that's just flat impossible to do, because the baseline assumption for development is two detachable joycons for controls. Even already there's a few Nintendo games like Super Mario Party that wouldn't be playable on it without paying for an extra JoyCon, and at that point you may as well get a regular-sized Switch anyway. Why would you want to fully integrate the JoyCons? Rather than make the thing mobile phone sized with the JoyCons by default along the long axis rather than the short ones? What I want from a Switch Mini is for it to not just be mobile phone sized - but to be an actual mobile phone. And I want Netflix, Amazon Prime, a web browser, Kindle, and Gdocs options (and possibly Facebook and Whatsapp) for my Switch to make it a workable tablet.
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# ¿ Jan 27, 2019 15:44 |
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Quantum of Phallus posted:Buy a loving iPhone then Let me know when my iPhone will play Smash or Mario Odyssey.
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# ¿ Jan 27, 2019 19:33 |
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El Mero Mero posted:anyone here played Starlink? Is it any good? Solid B-grade game in a genre we don't see that much of right now - and probably the best Starfox game since 64. Full price it wouldn't be worth it but at $20 it's a bargain.
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# ¿ Feb 24, 2019 03:34 |
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Suspect Bucket posted:I bought my Brother In Law's Switch, he got it at launch but never really played it. It's coming with Breath Of The Wild. What's 3 other games I should get? Multiplayer is preferable, trying to get my non-gamer boyfriend to play with me. Not too interested in online multiplayer. Mario Odyssey, Smash Ultimate, and Mario Kart 8 are the obvious ones with Smash and Mario Kart being multiplayer (and Odyssey technically having a multiplayer). Also Overcooked and Snipperclips if you want co-op games.
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# ¿ Mar 3, 2019 02:00 |
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Blotto_Otter posted:Skateboard games too! All _____boards games are now illegal. It's a shame because I'd kill for a Skate 4 or a THPS 5. I've been saying for a while that the Inklings and Octolings would be the perfect mascots for Nintendo to make a skating game. It's not as weird as Nintendo making a multiplayer shooter.
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# ¿ Mar 7, 2019 02:22 |
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American McGay posted:They already hired the man in charge of the two worst console launches ever seen to do that job. Two of the three. The Sega Saturn was the worst.
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# ¿ Apr 8, 2019 22:09 |
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DanZX posted:Is NSMBU good? I played 1 and kinda enjoyed it and 2 was boring as hell. Wii was ok I guess. Every level of NSMBU is good - and it's designed with co-op in mind in a way other Mario isn't (hence no real flying), and it's at least based on Mario World not Mario 1. But although every level is good you can see the four phase level design in it and the lows are higher than the highs lower than probably any other 2d Mario game. It's probably the third best in the series but has no real ambition to challenge 3 or World for the title of best.
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# ¿ Apr 13, 2019 21:51 |
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Smirking_Serpent posted:I think everyone has a different retro threshold depending on their age. I'm going to half disagree. I grew up with NES stuff - and there are a seriously limited number of NES-era games that are still good - especially if you put a decent filter on rather than leave things with square pixels. SNES stuff on the other hand looks excellent. And with few exceptions N64/PS1/Saturn stuff looks a lot more painful than NES games. Oh, and Atari 2600 level retro is simply nails on a blackboard level painful (and for evidence I submit Pac-Man; the Atari could iiterally only draw one ghost per frame).
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# ¿ Apr 22, 2019 12:19 |
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Nostalgia4Dogges posted:Looking for a fun LAN co-op drop-in game If you want a 2d platformer and are going to be playing by LAN (so lag isn't an issue) what about Mario Maker?
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# ¿ Jul 26, 2019 06:56 |
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rear end posted:As an ex-pro (self-proclaimed) competitive Crash Team Racing player I can vouch for the remake being good enough. Besides the horribly long loading times, what are people bitching about right now? All I know is that they're throwing fits at it for not being a true remake or something. Activision adding microtransactions to the game post-launch (they should have just shown up on your system). They didn't have them at launch to avoid both the early reviews and to avoid having to declare they existed for rating purposes and on the box.
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# ¿ Aug 11, 2019 01:33 |
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a.lo posted:I guess we can't expect a new Zelda then Mario Kart has literally never come out twice for the same console and neither has Smash - and I'm pretty sure that Nintendo's two new big online games, Splatoon and Mario Maker, won't either. The games are simply better with more players and Nintendo doesn't want to split the player base. Zelda, meanwhile, being essentially a story-focused games has had 1 & 2 on the NES, Ocarina and Majora's Mask on the N64, Twilight Princess and Skyward Sword on the Wii, Oracle of Seasons and Oracle of Ages on the Gameboy Colour, Phantom Hourglass and Spirit Tracks on the DS, and A Link Between Worlds and Tri-Force Heroes in the 3ds.
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# ¿ Sep 1, 2019 20:20 |
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Endymion FRS MK1 posted:What if I'm not paying for online, but instead paying for an official SNES emulator and have online as a bonus What if I'm not paying for online or an official SNES emulator, but I got it free from my Twitch subscription - and I got my Twitch subscription free from Amazon Prime? In other news for the SNES we've almost everything we want from Nintendo for the SNES so what else do we want? My list is the following:
There isn't therefore that much even in the second tier of games that we didn't just get.
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# ¿ Sep 6, 2019 18:28 |
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Mercury Crusader posted:They were good in the NES days. Probably the best game on the Atari 2600 (and the second best selling game on the entire system) was 1982's Pitfall! https://www.youtube.com/watch?v=MhXMYw1lXY0 Three years later Super Mario Bros came out with the NES. That was the jump from Atari 2600 to NES - and it makes the difference between the NES and the SNES look tiny. The best selling game on the entire system, of course, was the legendary Atari 2600 port of Pac-Man that arguably destroyed the entire North American video game market in 1982. https://www.youtube.com/watch?v=HL2p2ANFlQ4 (The reason the ghosts appear to jump around is that the limits of the Atari 2600 meant that only one ghost could be displayed on any frame.) And then there are the RPGs. Before The Legend of Zelda and Dragon Quest 1 came out in early 1986 RPGs were a PC-exclusive thing driven by walls of text and normally more math than you could shake a stick at. Compared to the NES the SNES was a disappointment - yes it was a better system, but the NES was revolutionary and groundbreaking, while the best games on the SNES are mostly sequels and logical iterations, and almost any standard by which the NES is short of good games is one in which good games almost did not exist at all before the NES showed what could be done. (And Clu Clu Land was arguably the second best example in its genre of Pac-man like move-and-dodge vertically and horizontally single screen games with extreme and relevant hardware limits. Calling it good is fair, as is being glad the genre disappeared).
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# ¿ Sep 8, 2019 04:51 |
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Detective No. 27 posted:The caveat with the Gamecube controller is that it only works with games that are designed specifically for it. Metroid Prime>? Brilliant. Super Metroid on VC? You're in for a bad time. The Gamecube controller doesn't need games to be designed specifically for it. It needs both a priority order of which buttons are useful and for at least a vague amount of thought to have been put into playing the game with the Gamecube controller. There are four face buttons - A is your natural and basic action right in the center of the pad that can be used with any other button; in Smash this is your normal attack button. B is the big red button off to one side that's a game changer; in Smash this is the special/smash attack. It can't be combined with anything except your main button. X and Y are your technical buttons off to the side of the main button; in Smash these are the jump buttons. If the Virtual Console Super Metroid had thought put in to how to use with the Gamecube controller then it would have been superb - but the control scheme is just wrong. A to jump is fine - Super Metroid is a game about walking and jumping so it being the main button makes sense. B to run on the other hand is just wrong on the gamecube. It's a useful action but not a gamechanging one - it belongs on either X or Y (and the run/jump combination being an easy thumb action makes perfect sense). On the other hand X as shoot makes even less sense. Shooting is a big and gamechanging action that you should always be able to find under pressure. It's thus a perfect fit for the red 'B' button. The only downside this might have is taking away simultaneous dashing and shooting as you can't hold B and Y at the same time with your thumb on the gamecube controller without a specialised claw grip (but it allows the jump/cancel combination as A and Y together become possible). There are a few games where the buttons are intentionally meant to have about the same priority where the Gamecube controller just doesn't work - but these are pretty rare. A good example would be Street Fighter II - where the buttons map to light, medium, and heavy punches and kicks. This just doesn't work on the gamecube controller, but I'm trying to think of other games outside the fighting game genre where this would apply. The gamecube controller doesn't require the game to be designed for it. It just requires a little (about five minutes) thought to be used on its control scheme rather than assuming it's the same as any other post-SNES gamepad except the Wiimote. But if even Nintendo couldn't get it right with the virtual console it's not surprising no one else did.
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# ¿ Sep 8, 2019 20:18 |
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404notfound posted:Canonically Smash is some kid making his Nintendo figures fight with each other, and his hands are Master/Crazy Hand. To be fair though I think they pretty much dropped that whole concept after Smash 64 Not even close - it's just that the kid grew up and, according to several theories, is actually Sakurai himself. Master Hand was the kid's hand in Smash 64, and Crazy Hand was added in melee as the slightly older kid's more impulsive, destructive, and self-critical impulses - and the trophy room is an older teenager's room. Brawl kicks the story into a much higher gear with an attempt to blow up the Smash universe, and the hands being controlled by Tabu because for someone who isn't a kid to play with toys is literally taboo and the story mode is about overcoming that. Smash 4 has Master Core, who seems to be a metaphor for Sakurai's own depression, at various points turning into a dark mirror of the character. It's also important to note that you outlast Master Core as much as defeating it - and at one point you travel into something that resembles a large humanoid to over a pit of acid to defeat a ball of energy that looks to me like an ulcer - and its final form is a smash ball that doesn't fight back. I'm just not sure what Galeem the Lord of Light controlling and then burning up dozens of Master Hands or its opposite number Dharkon is in Smash Ultimate. There is a theory that Galeem (the six winged angel/seraph) is a representation of Nintendo (lit: Leave Luck to Heaven) and at least the Game Theorist youtube channel claims that Dharkon is the fanbase, seeking to control Ghaleem and the characters.
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# ¿ Oct 3, 2019 19:58 |
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Live Free posted:I got every single moon in odyssey and ive been desperate for more odyssey for a long time, but the only two similar switch games both involve jontron and I'm not going to lower myself to that Spyro Reignited came out last month?
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# ¿ Oct 20, 2019 23:06 |
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ExcessBLarg! posted:At least, I think that's the deal. I've never played Pokémon. In 1998 I was convinced it was a fad, and a scam given that Nintendo was releasing two nearly-but-not-the-same games at the same time and they obviously intended you to buy both of them. I'm actually still convinced it's a fad, but a drat long running one. It's a whole lot sneakier than convincing people to buy both of them. It's trying to convince you to convince your friends to buy them, then put together a group of people both competing and working together. Far more lucrative long term.
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# ¿ Nov 8, 2019 00:13 |
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# ¿ May 20, 2024 16:42 |
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Even Sakurai didn't seem that enthused by Byleth. At least Byleth appears to play more like Simon/Richter than Marth/Roy/Ike/Chrom/Lucina.
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# ¿ Jan 16, 2020 21:34 |