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So, rF/rC are getting moved to "1 pip is near immunity" or "maximum of 25% resistance" because I'm betting it's the latter and . Also, where's the most up to date online Gooncrawl build?
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# ¿ Feb 7, 2019 12:11 |
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# ¿ Apr 27, 2024 08:26 |
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ZeeToo posted:There is, indeed, a 0.23 tournament on now. I'm even running a team and sort of half-heartedly trying to put a win or two on the board, because, heck, I still like trying to be competitive. If you have space, I'll join in and give you a bunch of VS 15-runers.
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# ¿ Feb 11, 2019 01:29 |
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The dispersal traps can be triggered by monsters multiple times. I barely cleared Tomb because of it, although that was also my fault for doing the "Bring the Orb to Tomb and get the rune" challenge. It's almost as asinine as the shadow creature traps from a few versions ago. DCSS is a finished game at this point, there's no going back to the good ol' days. Play Gooncrawl if you want a fun and challenging game. Play 0.23 only if you solemnly swear to only roll VS of Gozag so you can clear Pandemonium on one pip of resistances, the way Duvessa intended.
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# ¿ Feb 11, 2019 06:00 |
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ZeeToo posted:Sure. Use ZeeToo as team captain and let me know your name. In as rednecknazgul.
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# ¿ Feb 12, 2019 05:53 |
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gishou posted:Does anyone know if - tele items work on dispersal traps? In theory, they should prevent you from being blinked. In practice, they're still going to blink everything around you and disrupt your targeting priorities.
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# ¿ Feb 12, 2019 22:31 |
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ZeeToo posted:I've got you added, and you haven't shown up, and I gave it some time, and I still don't see you, so... I threw it in there, I don't know why it's not showing up.
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# ¿ Feb 16, 2019 03:35 |
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Poison/Hexes, create a Leda's Liquification-esque pool at a targeted area. Enemies within the pool are slowed and take damage each turn, with a chance of poison/corrode.
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# ¿ Apr 3, 2019 17:22 |
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Hooplah posted:I guess I've never thought about it - is rCorr very common among enemies seen in a typical 3-runer? Corrosion seems like an obvious effect for high level poison spells. Main fork of Crawl has always been against putting Acid into the Poison Magic school. In their view, Poison Magic is an early game tool that is supposed to fall off and adding acid damage options would give the school longevity. Acid's not very well resisted outside of Slime but there's very little sources of it on the player side: All I can think of are one part of Makhleb's Lesser Destruction, wands of acid, yellow draconian breath, acid bite mutation, and I think there's an unrandart bow with an acid brand.
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# ¿ Apr 3, 2019 17:40 |
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Prism posted:Punk, it's a fustibalus. Does 2d4 acid damage on top of normal sling damage and corrodes. Hellcrawl turned it into a shortbow and it's crazy strong there. It also occurs to me that Poison could also get a bit of an upgrade by adding in Curare/Frenzy effects.
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# ¿ Apr 3, 2019 18:13 |
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Level 5 seems like a good point for a single-target curare spell: You're still limited by rPois, you're only hitting one thing at a time, and you're probably not going to kill any big threats with one shot of curare. If it needs further balancing, make it require a poisoned target.
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# ¿ Apr 3, 2019 19:03 |
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Have some dumb ideas that will be impossible to code. 1. You start with a random weapon, random defense (including Stealth), and two random magic skills automatically training. These are your other head's skills and they advance like a Gnoll. You may not untrain them. 2. If confused or mesmerized, your other head takes control and acts like an intelligent AI, using consumables/spells/invocations. You regain control when the status ends. 3. You get an extra spell slot per level, but your other head will attempt to memorize a random spell that you could cast (under a certain failure threshold) when you pick up a spellbook. It will prioritize the other head's chosen skills if possible. 4. You may worship any god. You will still incur any penance or wrath for the actions of your other head. Your other head does not know or care about god conducts, i.e, it will chug a potion of haste while you worship Chei, it will happily learn Necromancy while worshipping TSO, and Trog will happily get mad at you for existing. redneck nazgul fucked around with this message at 23:23 on Apr 3, 2019 |
# ¿ Apr 3, 2019 23:21 |
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Araganzar posted:But no one in their right mind is ever going to use it, even on a high HP race. I would throw that on in a heartbeat if I was doing extended on a Vine Stalker of Gozag. Torment is one of the few things that can actually threaten a well geared character and removing that makes Pan/Hell/Tomb/Zigs much more tolerable. Being able to clear Tomb 3 without spending upwards of 30000 gold in potions would be nice.
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# ¿ Apr 8, 2019 18:04 |
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I have a Gooncrawl run where I'm carving my way through extended as a Vine Stalker with the Gong Shield and Singing Sword. 3/4 Hell branches are cleared. I cannot wait to see how nasty Tomb's death curses are going to be when the entire level is both pissed and dying to the sonic wave effect.
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# ¿ Apr 9, 2019 15:13 |
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I splatted my Vine Stalker Noise Knight on floor 25 of my second ziggurat. Hubris in a Tartarus-themed floor with seven silent spectres.
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# ¿ Apr 10, 2019 04:23 |
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Shady Amish Terror posted:Having beaten my head on this puzzle a few times, I don't know if there's a truly Zig-proof loadout; Mummy floors, spider floors, and as you've seen, undead/hell/pan floors can always potentially generate some combination of units that you just plain need at least a little luck in overcoming, and the problem becomes more severe the deeper you go into further zigs. Multiple areas of silence OR sustained terrible RNG where Gozag refuses to offer heal wounds without berserk are the only things that would kill that character. Gozag is currently way stronger than old school Nemelex/Pakellas. He breaks the concept of limited resources.
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# ¿ Apr 10, 2019 12:55 |
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Hooplah posted:Just got nightstalker 2 on my Ds skald at xl 4, and found a very early dith altar. Currently pumping axes. What do you guys think? I'm not sure if nightstalker and dith actually have strong synergy, or if they're mostly accomplishing similar things in different ways. Nightstalker reduces visible sight range (which is Very Good because things can't hit you if they aren't in your sight range) and provides a sizable Stealth boost. Dithmenos' umbra provides a sizable Stealth boost and gives enemies in the umbra a hit penalty (unless they meet certain requirements). I'd grab a branded dagger and throw some points into that because you're going to be a stabbing machine, especially once you get Shadow Step up and running. Save the axe for groups/anything that lives through a stab.
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# ¿ Apr 12, 2019 18:52 |
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Arivia posted:Okay, need some feedback again. Here's where I'm at after clearing Elf, Crypt, and Zot: https://crawl.kelbi.org/crawl/morgue/Arivia/Arivia.txt You have extended-quality gear right there. I'd go Slime -> Abyss -> Pan -> Hell -> Tomb -> Zig (if you're feeling ballsy), in that order. As far as hybridization goes, I'd start with getting your permabuffs on: Song of Slaying, Regeneration, Repel/Deflect Missiles.
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# ¿ Apr 15, 2019 17:16 |
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Arivia posted:Okay, so what's the order of priorities? Do Slime with Okawaru, use Abyss/Pan to get Makhleb's piety up since infinite spawns = infinite piety. You could also go Gozag and use Abyss/Pan/Hell as an infinite money generator for all the consumables.
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# ¿ Apr 15, 2019 18:36 |
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Araganzar posted:Fencer's gloves weren't all that great, I had crap EV but even on an EV character I can't see why they are just +0. I guess people made some abusive builds around riposte? I mean at +2 or +3 would they be more overpowered than Assassin Boots or Gauntlets of War? It could probably be made +2 without too much issue, honestly. Riposte can get crazy depending on your weapon type, but if you're in a situation where you can make good use of riposte while dealing with multiple enemies surrounding you, you don't need it.
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# ¿ Apr 17, 2019 22:43 |
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I am sad that Okawaru's ammo returning doesn't work with the Damnation crossbow. Probably for the best, especially because you can fire it at the ground with . to avoid blowing yourself up with it. edit: if you don't like wear-IDing things/curses, go play Hellcrawl.
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# ¿ Apr 22, 2019 15:41 |
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I feel like you want the cursed brands to have some potential upside, simply because there should be some niche cases that can use a cursed weapon to their benefit. Alternatively, keep the current brands but have cursed versions apply some sort of malus/debuff to the wielder: Cursed freezing prevents potion drinking ala Ozocubu's Refridgeration, cursed flaming has a chance to explode in a fireball on hit, cursed speed has a chance to haste the target on hit, and so on.
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# ¿ Apr 22, 2019 18:58 |
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someone awful. posted:these are all insanely dangerous and i would absolutely never, ever, ever wield-ID a weapon without remove curse around again if they were the case I don't know about the coding feasibility of "new brands" or "cursed things work like this", but I feel like there's enough design space to come up with "potentially useful but deadly enough that you don't want to use it unless you're feeling lucky" solutions. I view it like eating the purple: Not optimal by any stretch of the means, but can pay off in a gamble. If it's not worth it from the developer standpoint, so be it. I'd much rather gamble on "okay, this +3 dagger has a non-zero chance to explode on me if I hit something with it, let's see if I can find remove curse before it kills me" as opposed to "oops, I wield-ID'd a -3 short sword, time to flail ineffectively until I find remove curse".
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# ¿ Apr 22, 2019 19:13 |
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Gorelab posted:Also it's been a long time since I've played, after getting the Swamp rune what all should I do before going into the Spider Nest? rPois is highly recommended. rCorr, Reflect, and see invisible are also useful but not as important.
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# ¿ Apr 24, 2019 14:56 |
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You have Ozocubu's Armour and Deflect Missiles available to memorize. Start putting some points into Charms and get those both up and running because you're in Lair with 5 AC.
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# ¿ Apr 25, 2019 19:43 |
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now make damnation not consume the bolt on firing
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# ¿ May 4, 2019 00:10 |
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the +0 cloak of Disappointment (rN+)
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# ¿ May 5, 2019 06:29 |
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characters aren't real until they join Gozag's pyramid schemecode:
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# ¿ May 6, 2019 21:29 |
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Captainsalami posted:So I haven't played or won in ages. Since I got the fencers gloves in my box what weapon type should I go? Short answer: A non-Long Blade. Long answer: Long Blades come with riposte by default, I don't think they stack, so using a Long Blade (that isn't a game winning one by default) is counterproductive. Ripostes can trigger weapon effects, so something nifty (Arc Blade, distortion, vampirism) can trigger really quick if you're surrounded. Make sure you have a bit of EV, since riposte only triggers on dodging a hit, not blocking or just armor tanking it. Comedy answer: Grab an amulet of the acrobat and the dark maul. Don't intentionally swing at people. The dark maul is slow but ripostes are instant. edit: if the gloves and the sword stack, I'm going to feel real dumb every time I went "I don't need those gloves, I have a long blade".
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# ¿ May 7, 2019 01:39 |
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Araganzar posted:You really made up a lot of time in extended though, you got to Lair pretty slowly compared to your end turns and also had to back track to slime. Decent run for the server overall, actually. I think part of that is going in with the standard route I usually follow and then realizing "Wait, I could do this way faster". My usual route is a lot of backtracking and grossly underestimating my actual equipment. And wow, I feel really dumb. Reaaaaally dumb, especially all the times I had both Singing Sword and Fencing Gloves.
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# ¿ May 7, 2019 01:53 |
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Einwand posted:I wonder what the "best" start for a 15 rune high score would be, I'd guess an archeologist getting a singing sword from the box would be extremely far up there. Singing Sword Arga or Arc Blade Zephyr or Penetrator Elemental Staff in that order, I think. Zephyr and Penetrator are arguable just because you're required to go Okawaru for the first chunk of the game in order to have a good ammo supply. Elemental Staff falls behind in the damage department but you're covering so many resists and defenses that I feel obligated to mention it.
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# ¿ May 7, 2019 05:13 |
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icantfindaname posted:Do you basically have to take Makhleb as a melee deep dwarf? I tried a run with Trog and I found you had to be very sparing with the healing ability to conserve piety so you don’t miss out on gifts. Also can’t really use Trogbros for the same reason. And so outside of Trog there’s really no other option but Makhleb or Necromancy? It also sucks that the axe aptitude is just 1, wasn’t it higher in the past? *yells "Gozag!" from under a mountain of gold and chugging five potions a turn from petition abuse*
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# ¿ May 8, 2019 02:41 |
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Araganzar posted:fr: add lawn darts, work like regular darts but land on target square 3 turns after being thrown. chance based on dex for dart to land in an adjacent tile instead. should add a movement debuff and bleeding damage if the lawn dart hits something
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# ¿ May 12, 2019 21:59 |
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bring back Twist
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# ¿ May 14, 2019 04:24 |
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Araganzar posted:Holy mcballs I need to do something about Morg. They can't all be winners, looking at you laj of order and your rMut, but seriously. Morg should cast Haunt or Grasp on hit. Or evocable Necromutation.
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# ¿ May 15, 2019 14:36 |
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PMush Perfect posted:Just finished clearing out the lungs. Do I take the win or do I poke my head into a zig for the first time. Anything I should know if I do? A: Hubris will kill you. B: Water nymphs are surprisingly deadly with their smite-targeting water attack. It does bonus damage if you're above water and they spawn it. A room full of them will hurt. C: Silent specters are usually a very good thing to prioritize, especially if you have some javelins of penetration or something non-spell or invocation to hit them. They're usually tucked away behind seven Hell Sentinels. D: Hubris will kill you. E: Pan Lords can use both Silence and Singularity. I lost a VS with 50 AC/30 EV/30 SH, full resists in everything including Torment and rMut to that combination, which leads to point F. F: Hubris will kill you.
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# ¿ May 20, 2019 22:29 |
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Vine Stalkers are real good. Gyre and Gimble are real good. Crown of Eternal Torment is real good. Singularity is real good. Tornado is real good. https://crawl.kelbi.org/crawl/morgue/rednecknazgul/morgue-rednecknazgul-20190525-051251.txt Long story short, cleared 7 zigs, maxed all of the skills, undoubtedly could have kept going but . High point was sitting on the entrance stairs on floor 27 of the seventh Zig, alternating between Singularity and Tornado to clear out over fifty Pan Lords.
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# ¿ May 25, 2019 06:20 |
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Yeah, I burst out laughing when I saw that in the victory screen. The game probably choked somewhere on generating 150+ pan lord names.
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# ¿ May 28, 2019 07:01 |
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Can we make Damnation not mulch the ammunition?
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# ¿ Jun 11, 2019 22:20 |
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icantfindaname posted:I finally got a statue form octopode off the ground with Gozag, now I'm wondering if it's worth it to switch to another god for extended? Should I spend all my Gozag gold on shops or can I use it to bribe hell branches? You can bribe branches, sure. If your resists/damage/defenses are all good, save up for bribing branches or infinite consumables via petition. edit: this is a pretty good "Reasons to play Gozag" morgue file redneck nazgul fucked around with this message at 02:32 on Jul 20, 2019 |
# ¿ Jul 20, 2019 02:08 |
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# ¿ Apr 27, 2024 08:26 |
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Floodkiller posted:Changed permabuffs: Instead of just spell level, permabuffs will now reserved based on the total spell levels reserved, your Int, and your Dex. Breaks my current game with a VSAc, probably due to having a bunch of permabuffs already on.
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# ¿ Jul 30, 2019 02:16 |