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Hobo on Fire
Dec 4, 2008

So this is from a few posts back but this:

TF CURES GENERATOR posted:

Cpl. Two Finger - killed by an improbable crit while in a superior firing position with full cover.

..is A Thing in XCom 2 because of how hits and crits are calculated.

EU Aim Rolls posted:

..in XCOM 2, hits, crits and dodges shares a single roll, so if the crit chance is higher than hit chance, it always crits as long as the target can't dodge, dodge is less affected because the dodge roll is calculated based on dodge stat * hit chance.

In short: By default 10% hit 10% crit means 10% of your shot will crit, 0% normal hit, 90% miss.

I copied the text from the description of this mod, which breaks up the calculations so they actually make sense, since the vanilla behavior is kinda bullshit even by :xcom: standards.
https://steamcommunity.com/sharedfiles/filedetails/?id=1123516056

EU Aim Rolls posted:

With this mod 10% hit 10% crit means 1% of shot will crit, 9% normal hit, 90% miss.

This concludes your public service announcement from someone who spends more time modding games than actually playing them.

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