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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

what the fucc lmao

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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

I know, I learned math from visual studio and Visual Basic when I was a kid and it’s the thrill of electricity and the scene for me, I just have social problems so I can’t really thrive in college

I’ve been sending my code to universities and corporations, under the bsd license, but 0 response aside from the sa forums :(

I’ll dig through the git docs, i need to implement a struct with double long integers with arrays for holding data

Maybe if Jesus exists he can write me a scheduler for large portions of dma

Please do not randomly send code to organizations like that

if there is an open source project you can contribute to ok, but you're doing the equivalent of mailing scripts to Hollywood writers. Don't do that

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

gonadic io posted:

Let's start with these #includes:

#include "sys.h"

What do each of these files do and refer to? What is the function of #include?

hahhaa

unidef freeman posted:

include sends the file to the compiler, sys.h is a header file for system macros, structures, variables. the code should be in sys.c

sys.h/c is where I’d put platform specific code, like the l1 thing I’m gonna research

lmao oh no

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

It’s more of a proof of concept of what binary trees can do

i don't think this is needed in 2019

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Silver Alicorn posted:

op have you tried writing any game mods?? good way to get noticed by Valve

Have you heard of this great one called counters strike, I think?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Silver Alicorn posted:

narbacular drop

gently caress yeah

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

I’d prefer to grandfather quantum computing, much less work but more stress

that's not how the grandfather paradox works

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

holy poo poo the thread leveled up

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

graph rename thread to "gently poke fun at my attempts to cook a prime rib"

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'


big lmao

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

Don’t be afraid to throw the handle abhja Kalaani around, it’s a fake name

why did you think that was a good email to send

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Pham Nuwen posted:

even if it's not intentional, this definitely counts as art:


i mean to paint such a vivid portrait of someone who doesn't know anything about quantum computing, b-trees, binary trees, or the Linux kernel but still sets out to make a quantum b-tree (or possibly binary tree) and integrate it into the Linux kernel scheduler... goddamn. look at this bit of code, the only function actually implemented in the library:


it wraps printf, but makes it worse by 1. not allowing you to insert variables into the message and 2. not passing up printf's return value.

it is art. i want to frame it all and hang it on my wall.

it's fuckin' something all right

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

Made some headway, adding 2d binary tree functions (head/tail)

I’m afraid of how much work just throwing a function that allocates a top/bottom at random indices, it reminds me of the hookshoot in wow bfa for rogues

why is this desirable in an OS scheduler

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

A scheduler organizes application side resources, having a character string attached to each node with updates and debugging resources would be desirable to the Linux world

are you sure? about any of what you've said here?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

Lol you sound like Daffy Duck

:thunk:

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

While we’re prodding, has anyone noticed how monolithic ide’s have become? They used to be intuitive and now there’s a stack of intuition

i prefer a heap of intuition

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

CRIP EATIN BREAD posted:

this is the best thread in ages

i love it so much

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

ribs of erastothenes

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

qhat posted:

Challengering the status quo

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Pham Nuwen posted:

imagine 4 pointers on the edge of a cliff. say the pointer nearest the cliff is sent to the back of the queue of pointers and takes the place of the first pointer. the formerly first pointer becomes the second, the second becomes the third, and the fourth falls off the cliff. this could be useful for hyperspace.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

Tomorrow I’m going to try to write some code in

Todo:
Find out whatever *malloc() returns and create a proper function (or sadly a macro) that allocates a neuron
Figure out this multidimensional binary tree (where and how do I implement multi heads and multi tails? Please god no macros, I’m thinking of a multidimensional array)
Build tools for database management (including random characters generator to fill up databases in ram)

what's wrong with /dev/urandom

why would you want to use random data rather than 0s or flag values

beyond all that, you're working far below the level of a database if you're talking about mallocs

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

The tool is mainly for benchmarking, and this isnt a sql database, it’s something concoceted by me

if you are talking about "databases" people will assume that you are talking about traditional rdbms; terminology is important

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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

unidef freeman posted:

you can do void to void but I settled with a macro

post the macro

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