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pospysyl
Nov 10, 2012



If SR didn't exist 6v6 single matches would regularly last 50 turns or longer. You need to control switching somehow and Rocks are the most viable way of doing that. Really, there should be more kinds of entry hazards. Rocks only seem unbalanced because 6v6 singles see more switching than the other formats. You very rarely see Rocks in VGC, 6v6 doubles, or 3v3 singles.

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pospysyl
Nov 10, 2012



Cool idea: Stealth Rocks should activate Weakness Policy if they do extra damage.

pospysyl
Nov 10, 2012



Dias posted:

I think they mean one item but you choose the type when equipping. Like a Z-Case or something.

Then you couldn't equip Z crystals on multiple Pokemon, which is rare but viable in competitive. Plus you'd lose any potential collectible or explorational aspect to finding them in game. Navigating the weird sandstorm maze to get Psychium was pretty fun!

pospysyl
Nov 10, 2012



Here's a great VGC match from 2016: https://www.youtube.com/watch?v=B0InJy29qbE. It's the first match in the video, 15 minutes long, and it's worth watching the whole thing.

pospysyl
Nov 10, 2012



ZenMasterBullshit posted:

It's +2 Priority and you're gonna go for the SD anyway so the loss of power compared to QA is lost against the fact that it's a +2 prio STAB+Boost move. Breaking Protect is a bonus.

Feint Pinsir was better in ORAS when Quick Attack Lopunny was more common.

pospysyl
Nov 10, 2012



The White Dragon posted:

please give serperior a move pool that doesn't suck

i hope in gen 8 they include like, bred pokemon inherit the father's signature move even if it's not on their move list. mystic fire eevee wouldn't even be that powerful but it would be cool

It has the five moves it needs: Leaf Storm, Leech Seed, Substitute, Glare, and Hidden Power.

pospysyl
Nov 10, 2012



I do think it would be cool for Rock to be a more defensive type. Right now it's a very good offensive type, but most Rock pokemon are too slow to be very effective offensive pokemon.

pospysyl
Nov 10, 2012



Bonobos, but for Pokemon.

pospysyl
Nov 10, 2012



Poison/Fairy/Levitate is extremely good defensive typing. If Galarian Weezing still gets T Spikes and Pain Split it's got serious potential.

pospysyl
Nov 10, 2012



Room Service basically turns any sweeper into a good Trick Room mon. Not sure Trick Room needed a buff, but I guess a lot of the good Trick Room pokemon (Mega Mawile, Stakataka, Magearna) will probably be gone.

Eject Pack and Neutralizing Field are sick. G-Weezing is a hard Azumarill counter, since without Pure Power Azu can't do anything.

pospysyl
Nov 10, 2012



Even if they were in the game, it's fairly likely that Neutralizing Field wouldn't work on them, like how Simple Beam fails.

pospysyl
Nov 10, 2012



Against all odds in-game Mawile is way worse than competitive Mawile. He doesn't learn a physical Fairy move until level 49 or a physical Steel move until level 45.

pospysyl
Nov 10, 2012



Space Cadet Omoly posted:

Now that is a quality of life improvement.

I wonder if there will still be secret moves that can only be learned at the Move Deleter/Relearner?

pospysyl
Nov 10, 2012



There was this one time way back in OG Silver that after hours of chasing I finally caught Entei, but since my Box was full it was automatically released. :negative:

pospysyl
Nov 10, 2012



Edgar Allen Ho posted:

let's add a cool steel bird and then limit it to the postgame.

also add a hard counter to overpowered psychics and make them exclusive to the post game.

have a pidgey!

Buy a pokewalker and use it with the physical copy I know you're playing with. You can get a Doduo straight away.

Seriously though, I think the reputation HGSS currently has is based on people playing emulator copies when the Pokewalker is designed to address the pokemon distribution problem.

pospysyl
Nov 10, 2012



There are going to be so many sand teams on the ladder.

pospysyl
Nov 10, 2012



With all the returning Gen 5 pokemon I wonder if the leveling and evolutions for the new pokemon will be balanced around Gen 5's arcs. That's what I find the most compelling about dexit, that it allows GF to more carefully design the single player experience like they did in Gens 1, 3 and 5.

pospysyl
Nov 10, 2012



MinionOfCthulhu posted:

Man. They really hosed up the apple dragon with the final evolution. Dire.

WTF are you talking about. He's a sleepy apple pie! What more could you want from a pokemon?

pospysyl
Nov 10, 2012



Ultima66 posted:

Toxapex and Clefable are really bulky pokemon with 50% healing moves. They are both immune to Toxic, eliminating the most consistent way to wear them down. Clefable is immune to stealth rocks and spikes while Toxapex has Regenerator to heal on switches easily.

This means the only consistent way to take them down is a Pokemon that can do 60-70% to them and force the opponent into situations where they have to keep Clefable/Toxapex out. This is a very small subset of Pokemon when you remove every legendary. Like here's the list of Toxapex checks in current OU:

- Tapu Lele
- Lati@s and their mega evos
- Mega Gallade
- Mega Medicham
- Mega Alakazam
- Tapu Koko
- Zapdos
- Landorus-T
- Garchomp
- Gliscor

Literally every one of these pokemon got removed from Gen 8. Non-mega Gallade and Medicham are still in, but they are nowhere near as good without their Megas. Also keep in mind that because of Scald, all physical attackers and especially ground types kind of suck at dealing with Toxapex anyways. Like, seriously suck. Dugtrio actually takes more from 0 defense Toxapex than uninvested Toxapex's Scald does back, neither will ever ohko, and Dugtrio can't 2hko if it gets burned.

Clefable does a similar thing where you can't wear it down at all, they always invest extremely heavily in bulk, and if you can't consistently 2hko it then it will just never die. Clefable is uniquely obnoxious in this regard because like Toxapex's Scald shutting down physical attackers that could be a solid 2hko on it, Clefable has Calm Mind so special attackers need to do around 75% in 1 hit to it consistently or else it usually goes like first hit 60%, leftovers heal to 46% left and calm mind, second hit does 40% taking it down to 6%, Clefable Softboils, ends turn with leftovers at 62% and with a CM boost and you can no longer touch it.

Also I'll throw in my own 2 cents and say be aware of Ferrothorn + Toxapex as a defensive core. Toxapex resists fighting and fire, Ferrothorn resists psychic and electric and is neutral to ground (though almost all ground attackers are phys and Ferrothorn has insane phys def, also as I pointed out ground types actually aren't that good at checking Toxapex).

E: OU obviously has to have a banlist anyways and I'll be glad if they finally ban Toxapex because it's been incredibly lovely for OU since its inception. Aegislash is in Sword/Shield and there is no way Aegislash should be allowed in any OU, both because of power level and creating absolutely miserable RPS situations.

Clef and Toxapex also both have means of nullifying set-up, though Unaware Clef can't heal as reliably. That being said, in Gen 7 OU Toxapex did have a number of very common checks that made it frustrating, but not impossible to deal with. Gen 8's going to have, what, Excadrill from the old guard and from the new guard, possibly the electric fossils, Galarian Confagrigus, Galarian Rapidash, that Electric-Poison guy (the most likely check)?

As for Clef, here's hoping Duraldon has Mold Breaker as a hidden ability, I guess.

pospysyl fucked around with this message at 23:56 on Nov 5, 2019

pospysyl
Nov 10, 2012



I'll never use any of these features, but I'm very glad they're in the game.

pospysyl
Nov 10, 2012




No Retreat is nuts if it blocks phazing.

pospysyl
Nov 10, 2012



How would you trade if not through a GTS? There's no way they took out trading from the game period. Would you only be able to trade if you had friend codes?

edit: never mind, I'm dumb.

pospysyl
Nov 10, 2012



Edgar Allen Ho posted:

Also people were talking about mons having silly heights earlier- friendly reminder that charizard is 5'7" and blastoise is 5'3"

All pokemon heights are relative to a 10 year old boy. If they're taller than 4 feet tall they're huge, if they're around 4 feet they're big, and then everything else is pet sized.

pospysyl
Nov 10, 2012



Brother Entropy posted:

a mainline game with nothing but doubles? a very brave thought

Pokemon Colosseum and XD were very good.

pospysyl
Nov 10, 2012



ThisIsACoolGuy posted:

Thanks for the answers, yeah I wouldn't of grinded the intro hoping for a slightly different sobble or whatever but I am bored enough half the time to try and breed one just for fun.

Last thing I want to ask, Chansey is my favorite pokemon of all time next to Mew, but I was told Chansey isn't catchable in this game.
Is Corsola in? I know it's useless for the most part but I really like my happy lil lad.

I caught a Chansey in Red when I was a kid and became 'schoolyard famous' as everyone thought it was a legendary with how rare and hard to get it was- so I always felt really attached to it because of that silly memory.
I just really like Corsola and thought it was really cute. I'm a mark for happy pink things I guess.


The answer is "kind of". You'll want to get Shield and you'll probably be fairly pleased.

pospysyl
Nov 10, 2012



Parrotine posted:

Has anyone been able to use galarian darmanitan's zen mode without getting steamrolled before setting up? I keep reading about how this thing has a monstrous 160 attack stat, 135 speed and dual fire/ice typing but has the defense of a wet paper bag and you gotta lose half your drat health to get it going.

The sets I see online or on YT videos take way too much set up to pull off in any real match; things like set up a substitute THEN a belly drum before bringing the pain. I can't think of anyone who would let that happen willingly, they'd probably take your substitute out the same turn since ice has terrible defense and his piddly defense. Maybe if you do two in a row? You'd enter zen mode but lose the second sub, and you better hope your opponent has no priority moves which would kill g-tan regardless of typing.

Feels like a neat idea with no practical use

I was just thinking about trying it out. It would probably work well with support from either Memento or screens. If you set your HP correctly you'll only need one turn to set up, then use Dynamax to get your bulk up and turn Flare Blitz into a move that won't kill you.

Still, it seems like Choice Band/Gorilla Tactics will get you more utility with less hassle. Thing 2HKOs Ferrothorn with EQ, it's insane.

pospysyl
Nov 10, 2012



Flopsy posted:

It doesn't get any STAB to take advantage of it though.

Overdrive is a sound move, but at 80 BP it's still not as strong as Boomburst.

Edit: You're talking about Noivern, aren't you? Alas.

pospysyl fucked around with this message at 01:00 on Nov 27, 2019

pospysyl
Nov 10, 2012



One of the funny things about having so many Ditto on the PS ladder is seeing people discover the hidden mechanic of Ditto not being able to copy Ditto.

pospysyl
Nov 10, 2012



Eimi posted:

Nothing is as dumb as the gen6 villain.



Like the villains in this game are idiots but at least you can say their plan had good intentions? Making it slightly better than most crazy poke plans.

French intellectuals love fascists, the pokemon team really did their research for Kalos.

pospysyl
Nov 10, 2012



Here's your Smogon/PS OU tier:

https://twitter.com/SmogonU/status/1201214380093796352

pospysyl
Nov 10, 2012



Dizz posted:

what about doubles?

No fancy graphic for this one, but if they use the same 4.52% usage cutoff this would be Doubles OU:

code:
 Total battles: 95963
 Avg. weight/team: 1.0
 + ---- + ------------------ + --------- + ------ + ------- + ------ + ------- + 
 | Rank | Pokemon            | Usage %   | Raw    | %       | Real   | %       | 
 + ---- + ------------------ + --------- + ------ + ------- + ------ + ------- + 
 | 1    | Dragapult          | 29.55723% | 56728  | 29.557% | 37175  | 30.543% | 
 | 2    | Corviknight        | 19.16155% | 36776  | 19.162% | 23395  | 19.222% | 
 | 3    | Arcanine           | 16.67778% | 32009  | 16.678% | 21528  | 17.688% | 
 | 4    | Hatterene          | 15.92958% | 30573  | 15.930% | 17626  | 14.482% | 
 | 5    | Ferrothorn         | 15.26265% | 29293  | 15.263% | 19757  | 16.233% | 
 | 6    | Grimmsnarl         | 14.80102% | 28407  | 14.801% | 17667  | 14.515% | 
 | 7    | Excadrill          | 12.95082% | 24856  | 12.951% | 16688  | 13.711% | 
 | 8    | Darmanitan-Galar   | 12.40165% | 23802  | 12.402% | 15864  | 13.034% | 
 | 9    | Tyranitar          | 12.33236% | 23669  | 12.332% | 14627  | 12.018% | 
 | 10   | Gyarados           | 10.77082% | 20672  | 10.771% | 13515  | 11.104% | 
 | 11   | Dracovish          | 10.57282% | 20292  | 10.573% | 14072  | 11.562% | 
 | 12   | Pelipper           | 10.18674% | 19551  | 10.187% | 11575  |  9.510% | 
 | 13   | Rotom-Wash         |  9.79232% | 18794  |  9.792% | 13152  | 10.806% | 
 | 14   | Toxtricity         |  9.29317% | 17836  |  9.293% | 11818  |  9.710% | 
 | 15   | Togekiss           |  8.48139% | 16278  |  8.481% | 10728  |  8.814% | 
 | 16   | Aegislash          |  8.09322% | 15533  |  8.093% | 10226  |  8.402% | 
 | 17   | Barraskewda        |  7.80144% | 14973  |  7.801% | 10196  |  8.377% | 
 | 18   | Whimsicott         |  7.42474% | 14250  |  7.425% | 7635   |  6.273% | 
 | 19   | Gastrodon          |  7.17881% | 13778  |  7.179% | 9604   |  7.891% | 
 | 20   | Alcremie           |  6.41497% | 12312  |  6.415% | 7578   |  6.226% | 
 | 21   | Cinderace          |  6.28367% | 12060  |  6.284% | 7892   |  6.484% | 
 | 22   | Milotic            |  6.25814% | 12011  |  6.258% | 7682   |  6.312% | 
 | 23   | Appletun           |  6.03931% | 11591  |  6.039% | 7276   |  5.978% | 
 | 24   | Sylveon            |  6.01378% | 11542  |  6.014% | 7613   |  6.255% | 
 | 25   | Coalossal          |  5.99033% | 11497  |  5.990% | 7144   |  5.870% | 
 | 26   | Corsola-Galar      |  5.81109% | 11153  |  5.811% | 7097   |  5.831% | 
 | 27   | Copperajah         |  5.79077% | 11114  |  5.791% | 7628   |  6.267% | 
 | 28   | Hydreigon          |  5.74805% | 11032  |  5.748% | 7305   |  6.002% | 
 | 29   | Rotom-Heat         |  5.38697% | 10339  |  5.387% | 7158   |  5.881% | 
 | 30   | Duraludon          |  5.32393% | 10218  |  5.324% | 6760   |  5.554% | 
 | 31   | Braviary           |  5.10457% | 9797   |  5.105% | 5679   |  4.666% | 
 | 32   | Centiskorch        |  5.09467% | 9778   |  5.095% | 6358   |  5.224% | 
 | 33   | Runerigus          |  5.07644% | 9743   |  5.076% | 5489   |  4.510% | 
 | 34   | Scrafty            |  4.81800% | 9247   |  4.818% | 6516   |  5.354% | 
 | 35   | Ludicolo           |  4.78778% | 9189   |  4.788% | 6352   |  5.219% | 
 | 36   | Weezing-Galar      |  4.68253% | 8987   |  4.683% | 5524   |  4.539% | 
 | 37   | Torkoal            |  4.55175% | 8736   |  4.552% | 5929   |  4.871% | 
edit: For high-ladder play, the top 10 used pokemon in OU singles are Ditto (42.6%), Corviknight (40.4%), Excadrill (33.95%), Dragapult (32.7%), Darm-G (31.5%), Ferrothorn (28.4%), Clefable (22.6%), Toxapex (20.7%), Rotom-Wash (18.7%), and Seismitoad (17.22%)

pospysyl fucked around with this message at 21:28 on Dec 1, 2019

pospysyl
Nov 10, 2012



Macaluso posted:

FINALLY. Number 3




He definitely took the longest so far

Why is Snom the meme pokemon this gen and not Toxel?

pospysyl
Nov 10, 2012



Eimi posted:

Snom is tiny and adorable, it appeals to everyone. Toxel has a face that needs a mother's love.

The G-max list for VGC is very weird and I don't see why they don't just allow all of them, because G-max isn't very strong, especially for doubles. The one that looks kinda strong is Snorlax and even then that's iffy to me.

G-Max availability is on a schedule. The ones listed right now are the ones that you can easily find in the game, either through an event or in the wild. The announcement says that as new G-Max forms are made available they'll be legal in VGC.

pospysyl
Nov 10, 2012



They're bringing back the Tapus noooooo.

pospysyl
Nov 10, 2012



Borsche69 posted:

imo the thing to do would've been to wait a year and then drop the 90 dollars on the game + dlc to finally get a full game

This is why I'm disappointed there's no third version/sequel. Instead of paying $60 for a complete, polished edition, I'd have to pay $90. I guess instead I'll be paying $0 for no game.

pospysyl
Nov 10, 2012




Some of the recreated shots from the original look nice, like Mew creeping on Meowth and Ash walking with the rescued Pokemon, but the faces just look so strange.

pospysyl
Nov 10, 2012



Ultima66 posted:

Rhyperior can OHKO TTar but is slower than it. Dusclops can't directly threaten TTar but can Willowisp, in which case I think it can win the 1v1 vs a burned TTar, though it would be a bit risky on both sides.

Since TTar will outspeed and ohko either opposing pokemon, you'd normally target the Rhyperior assuming that you will win a 1v1 against Dusclops, though honestly at that point a burned TTar at -1 attack likely loses the 1v1. If you target the Dusclops and Rhyperior attacked, you just instantly lose.

This means that looking at the turn at a high level, attacking the Dusclops is far less "safe." Knowing that Dusclops vs burned TTar could go either way, her opponent decided to protect Rhyperior and trick room with Dusclops, assuming TTar would try to KO Rhyperior since it was a direct threat. This would have meant the next turn was pretty locked up since at that point Rhyperior goes first and just ohkos the TTar.

Without knowing the calcs off the top of my head, if a burned TTar can actually win the 1v1 against Dusclops at that health range, then Simone's opponent made the only possible play to not lose at that point. If Dusclops can win or it could go either way, then it's more of a judgement call. Either way, Simone predicted that they would go for protecting Rhyperior since that play has a good chance of guaranteeing a win.

It's not not a coinflip, but Pokemon is a double blind simultaneous action game with some amount of hidden information, so coin flips aren't really a proper analogy. It's closer to folding a KQ hand in poker after making a large bet and having an opponent go all in because you read them as having AK or AQ. There's certainly situations where your hand still wins after the flop, and you never know 100% that the opponent has AK or AQ, so in the end there's going to be an element of chance there, but if you've actually been paying attention to how your opponent plays you can intuit that there's a very high chance they're all inning on AK or AQ and therefore you're likely to lose the hand if you call.

This is mostly correct but I think Jason was more likely going for Trick Room so Rhyperior would go first the next two turns. Will o can miss, making it much less safe. As for why they didn't double attack, Dusclops is a utility mon, it doesn't have anything that can kill T tar.

pospysyl
Nov 10, 2012



No more main line RPGs, Pokemon is a MOBA franchise now

pospysyl
Nov 10, 2012



THE AWESOME GHOST posted:

This is the team I settled on this month


From the earlier team - changed Dusclops to Porygon 2, added Milotic (great for rain teams and all the Incineroars trying to mess with my Marowak and Cinderace)

Team has so many possible leads. Feels like it’s pretty good and when I lost I made some bad choices

Cool team! What's the thinking behind Coil on Milotic? Is it to improve Muddy Water and Hypnosis' accuracy?

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pospysyl
Nov 10, 2012



Informal poll: When playing the older single player campaigns (pre Gen 6), do you tend to grind to outlevel bosses or face them underleveled? I'm playing through Drayano's Blaze Black hack and it's reminding me of how much I enjoyed puzzling out how to beat pokemon of much higher level than my team in the earlier games. Then again, I can see how spamming healing items and manipulating the trainer AI would strike some people as tedious.

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