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Got a heap of Origin games packed in with my Sound Blaster and CD-ROM drive. Ultima 8, Wing Commander, hell yeah The beheading in the first 2 minutes of Ultima was the first time videogame violence made me feel uncomfortable
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# ? Mar 6, 2019 04:28 |
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# ? Apr 28, 2024 18:45 |
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# ? Mar 6, 2019 04:32 |
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https://www.youtube.com/watch?v=xrENmPeHUbc
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# ? Mar 6, 2019 04:36 |
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game spy
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# ? Mar 6, 2019 04:48 |
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and lol download managers
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# ? Mar 6, 2019 04:48 |
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i showed a classmate how to access files on other computers on the network and got in trouble for “hacking” because he ended up deleting grades off a math teachers computer lol
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# ? Mar 6, 2019 06:34 |
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fart simpson posted:i showed a classmate how to access files on other computers on the network and got in trouble for “hacking” because he ended up deleting grades off a math teachers computer lol All the permissions on my school network were public so I set everyone's home folders, including all the teachers, to private and owned by a classmate. He got in trouble for that lol
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# ? Mar 6, 2019 07:05 |
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your command? your orders? yes, sire? yes? my lord? yes? stop touching me stop touching me make up your mind are you still touching me? don't you have a kingdom to run? I do have work to do 'join the army,' they said 'see the world', they said
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# ? Mar 6, 2019 07:29 |
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qhat posted:All the permissions on my school network were public so I set everyone's home folders, including all the teachers, to private and owned by a classmate. He got in trouble for that lol
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# ? Mar 6, 2019 07:42 |
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echinopsis posted:game spy Mplayer.com
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# ? Mar 6, 2019 08:00 |
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echinopsis posted:and lol download managers GetRight with its cute little tray icon progress bars. Download Accelerator Plus which secretly continued downloading while paused, making it seem fast when you un-paused it. Resume support was nice on dialup. Download a zip of a few megs over the course of a week. But only if the host server supported it.
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# ? Mar 6, 2019 11:52 |
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pram posted:C:\CON\CON COPY CON C:\CON\CON when you can't be arsed to fire up the old edlin
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# ? Mar 6, 2019 15:24 |
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commodore computer atari computer hey guys what's the difference between an ibm and a pc??!?!? computer user
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# ? Mar 6, 2019 15:27 |
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had one of these come through our shop around 2001? It was the silvered out Barbie one instead of hot wheels, but same thing. it was DOA so eventually it got the plastic sides pulled off it and became the home of a mini-ITX system. It never did get proper sides other than the sheet metal it was made of they really did exist
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# ? Mar 6, 2019 16:12 |
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Jerry Cotton posted:commodore computer my amiga had decent graphics etc compared to pc of the time but god i got shat on for how often it crashes and also dis(c/k) swapping
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# ? Mar 6, 2019 18:18 |
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and god commodore hosed up by making the floppy drive the low density version so almost any floppy a pc owner handed to me fail to work because i couldn’t read high density 3.5” like i swear that was the reason we aren’t all in amiga land today also lol “cross dos” i used it to emulate a pc and play blues brothers game and it was frame per minute slow
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# ? Mar 6, 2019 18:20 |
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beta 5 was the best because it was the last one where you moved fast
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# ? Mar 6, 2019 18:21 |
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irfanview
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# ? Mar 6, 2019 18:22 |
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aol bots made in vb5 that advertised being able to impersonate the ceo (steve case)
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# ? Mar 6, 2019 18:26 |
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echinopsis posted:got shat on for ... di(c/k) swapping
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# ? Mar 6, 2019 18:37 |
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akadajet posted:irfanview
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# ? Mar 6, 2019 18:52 |
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# ? Mar 6, 2019 18:54 |
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can someone help me learn : prince of persia on amiga had some extreme kind of copy protection where the disk had to be copied using the most hardcore mode which was mega slow why? and what was that? is it something to do with perhaps it didn’t just use the normal accessible sectors but did something different with the error checking bits that wasn’t standard? like, a disk chunk might say it holds 8kb for example but the reality is that there are like 9kb actual bits per chunk, but if you say write to the disk bits directly (as was possible on my amiga, used it to change the messages in the cracktros) you only have access to the 8kb of data, because the extra bits are hardware controlled error checking bits.. (as far as end user is concerned they don’t even exist) but theoretically you could access them if bypassing the driver and accessing the hardware directly? hmm 🤷♂️ what was kinda cool about amiga and relates to people with their autoexec scripts was that often games weren’t formatted to amigados and from my understanding it was that the game basically disowned the operating system the moment it could and just ran itself in a mostly os-free environment. the ROM was always there I guess but i believe as a programmer you were basically free to release core parts of the OS out of memory was stuff like old playstation etc like this too? perhaps this comes from my understanding from how modern operating systems work, do modern operating systems hand over to a program or does every program give say a single instruction to the OS and the OS determines if it’s a safe and appropriate instruction and then only executes it on its terms? and why isn’t task manager in windows operating at highest priority echinopsis fucked around with this message at 19:06 on Mar 6, 2019 |
# ? Mar 6, 2019 19:02 |
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echinopsis posted:can someone help me learn : prince of persia on amiga had some extreme kind of copy protection where the disk had to be copied using the most hardcore mode which was mega slow most amiga copy protections were based on slowing down the disk rotation to write a little more data that a regular drive was able to. Regular drives would still be able to read it because the bits are encoded with a format (mfm) that inserted synchronization bits to compensate for rotation speed discrepancies. But if you tried to write the data with a normal drive, it wouldn't fit and the end of the track would end up overwriting the start if there was only one protection checking track written like this it was usually easy to crack the game by neutralizing that check with a well placed NOP or RTS instruction (or making a branch non conditional) if all the tracks used a higher density with this trick (like psygnosis games often did for instance) it meant that the game could not fit on disks written normally, so crackers had to go to great lengths to extract all the data from the game and repack them on more disks or remove the games intro sequence to make some room It was a pain in the rear end because usually these games used their own homebrew simplistic file system and you had to basically rewrite and patch all their data loading code to read off a normal disk format and yeah most games didn't use the os and they wouldn't even "free" it, they'd just disable all interruptions and then unceremoniously overwrite all the memory with their own code, and do everything (including disk accesses) by programming the hardware directly I had a trick to make those games coexist with Amiga os: I had disassembled a large chunk of exec's initialization code, starting with an hooking address known as "cold capture" up to the memory allocator initialization, and modified the later so it would leave the first 512k of chip ram untouched and allocator things after that, then it would resume normal ROM execution by jumping directly at the right address It allowed me to use devpac ii's debugger to run games step by step even if they used custom track loaders
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# ? Mar 6, 2019 19:41 |
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gently caress that’s cool and interesting. a little bit above my head but it’s fuckin’ cool, and such different “issues” compared to modern games. thanks for that controlling the hardware directly is so badass. how much efficiency could modern games get if they could do that? (disregarding the whole every hardware is different thing)
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# ? Mar 6, 2019 20:55 |
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echinopsis posted:gently caress that’s cool and interesting. a little bit above my head but it’s fuckin’ cool, and such different “issues” compared to modern games. thanks for that in themselves, the extra software layers between the game and the hardware aren't adding that much overhead what can add a lot of overhead is when the api that interfaces the driver with the game works too differently from the actual hardware. for instance before dx12 / vulkan, 3d drivers had to do a lot of magic behind the scenes because the way the api works is too divorced from the way the hardware works if it was possible to program the hardware directly then it would imply that we know exactly what hardware we'd be running on, and that's really the real reason why it could be more efficient (not avoiding the extra software layers like driver and os, but rather knowing in which type of graphic card memory to put which resource and when, how the caches work, that kind of things). but in most games there is probably a lot more to be gained by doing more work on optimizing the game itself anyway (and that is rarely pushed to the limits because of production / time to market constraints) in the amiga days the hardware was still small enough that there was really a clear advantage in getting rid of the cpu and memory overhead of the os (when you had only 512kb of memory and no mmu to remap memory pages around, it made sense to avoid using a general purpose memory allocator where fragmentation would waste a lot of memory), and the hardware was simple enough to program that people could do it themselves
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# ? Mar 6, 2019 21:22 |
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I'd like to see a PC graphics card that has a dedicated CPU onboard so you could offload the entire game to it and get predictable, consistent performance no matter how the rest of the system looked sort of like https://www.youtube.com/watch?v=nb_-hPkvkAk
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# ? Mar 6, 2019 22:19 |
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Zlodo posted:in themselves, the extra software layers between the game and the hardware aren't adding that much overhead awesome i remember i had a program from one of those public domain things that would just fragment memory until the system was unusable lmao one of my first programs I wrote that accessed the file system was basically this code:
what a revelation it was when i got a hard drive lmao what was the difference between chip and fast ram again? my a500 had 512 chip and 512 fast, my a1200 had 2mb chip i love computers
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# ? Mar 6, 2019 23:08 |
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echinopsis posted:what was the difference between chip and fast ram again? my a500 had 512 chip and 512 fast, my a1200 had 2mb chip fast ram is accessible only by the cpu, so it's faster
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# ? Mar 6, 2019 23:17 |
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thankyou!! the blitter stuff was cool. reminds me of “unpacking”
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# ? Mar 7, 2019 00:23 |
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r u ready to WALK posted:I'd like to see a PC graphics card that has a dedicated CPU onboard so you could offload the entire game to it and get predictable, consistent performance no matter how the rest of the system looked it will only take up 4 pcie slots
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# ? Mar 7, 2019 01:09 |
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SET BLASTER=A220 I5 D1 T3 P330 H6
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# ? Mar 7, 2019 16:01 |
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this macamp update will let me play an mp3 and a game at the same time
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# ? Mar 7, 2019 17:58 |
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echinopsis posted:and lol download managers the first movie i downloaded was with one and after a week i played it only to realize it was the matrix in german
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# ? Mar 7, 2019 18:18 |
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running ircd on your faster dialup so everyone can have a private chat network
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# ? Mar 7, 2019 18:18 |
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dad getting frustrated because rebel assault runs at like 2 fps and the goddamn computer is only like two years old
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# ? Mar 7, 2019 20:00 |
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laplink (for trasferring 16-colour porns from a machine with a non-floppy drive to the machine with a floppy drive)
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# ? Mar 7, 2019 20:09 |
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lol
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# ? Mar 7, 2019 20:11 |
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hb2a.gif
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# ? Mar 7, 2019 20:25 |
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# ? Apr 28, 2024 18:45 |
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being a yahooligan
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# ? Mar 7, 2019 21:50 |