|
is there anything modern windows does which win95 couldn’t, but is also worthwhile? nothing meets both criteria
|
# ¿ Mar 2, 2019 02:56 |
|
|
# ¿ Apr 28, 2024 13:10 |
|
Broken Machine posted:render modern stuff acceptably fast? that’s for everything to do with hardware advances, other than the os allowing access to hardware that wasn’t conceived of when 95 was released, there’s nothing newer windows brings to the picture
|
# ¿ Mar 2, 2019 05:52 |
|
i love it when computer nerds have these fights of pedantry it makes me feel alive
|
# ¿ Mar 2, 2019 20:35 |
|
a legit from-the-wild computer virus
|
# ¿ Mar 3, 2019 23:39 |
|
|
# ¿ Mar 5, 2019 01:50 |
|
idspispopd
|
# ¿ Mar 5, 2019 02:56 |
|
game spy
|
# ¿ Mar 6, 2019 04:48 |
|
and lol download managers
|
# ¿ Mar 6, 2019 04:48 |
|
Jerry Cotton posted:commodore computer my amiga had decent graphics etc compared to pc of the time but god i got shat on for how often it crashes and also dis(c/k) swapping
|
# ¿ Mar 6, 2019 18:18 |
|
and god commodore hosed up by making the floppy drive the low density version so almost any floppy a pc owner handed to me fail to work because i couldn’t read high density 3.5” like i swear that was the reason we aren’t all in amiga land today also lol “cross dos” i used it to emulate a pc and play blues brothers game and it was frame per minute slow
|
# ¿ Mar 6, 2019 18:20 |
|
akadajet posted:irfanview
|
# ¿ Mar 6, 2019 18:52 |
|
|
# ¿ Mar 6, 2019 18:54 |
|
can someone help me learn : prince of persia on amiga had some extreme kind of copy protection where the disk had to be copied using the most hardcore mode which was mega slow why? and what was that? is it something to do with perhaps it didn’t just use the normal accessible sectors but did something different with the error checking bits that wasn’t standard? like, a disk chunk might say it holds 8kb for example but the reality is that there are like 9kb actual bits per chunk, but if you say write to the disk bits directly (as was possible on my amiga, used it to change the messages in the cracktros) you only have access to the 8kb of data, because the extra bits are hardware controlled error checking bits.. (as far as end user is concerned they don’t even exist) but theoretically you could access them if bypassing the driver and accessing the hardware directly? hmm 🤷♂️ what was kinda cool about amiga and relates to people with their autoexec scripts was that often games weren’t formatted to amigados and from my understanding it was that the game basically disowned the operating system the moment it could and just ran itself in a mostly os-free environment. the ROM was always there I guess but i believe as a programmer you were basically free to release core parts of the OS out of memory was stuff like old playstation etc like this too? perhaps this comes from my understanding from how modern operating systems work, do modern operating systems hand over to a program or does every program give say a single instruction to the OS and the OS determines if it’s a safe and appropriate instruction and then only executes it on its terms? and why isn’t task manager in windows operating at highest priority echinopsis fucked around with this message at 19:06 on Mar 6, 2019 |
# ¿ Mar 6, 2019 19:02 |
|
gently caress that’s cool and interesting. a little bit above my head but it’s fuckin’ cool, and such different “issues” compared to modern games. thanks for that controlling the hardware directly is so badass. how much efficiency could modern games get if they could do that? (disregarding the whole every hardware is different thing)
|
# ¿ Mar 6, 2019 20:55 |
|
Zlodo posted:in themselves, the extra software layers between the game and the hardware aren't adding that much overhead awesome i remember i had a program from one of those public domain things that would just fragment memory until the system was unusable lmao one of my first programs I wrote that accessed the file system was basically this code:
what a revelation it was when i got a hard drive lmao what was the difference between chip and fast ram again? my a500 had 512 chip and 512 fast, my a1200 had 2mb chip i love computers
|
# ¿ Mar 6, 2019 23:08 |
|
thankyou!! the blitter stuff was cool. reminds me of “unpacking”
|
# ¿ Mar 7, 2019 00:23 |
|
lol
|
# ¿ Mar 7, 2019 20:11 |
|
having a 386 with beck-loser.wav as the windows error sound, and taking about three minutes to load it
|
# ¿ Mar 8, 2019 00:20 |
|
flakeloaf posted:hold on i'll look that up in my Grolier Multimedia Encyclopedia, with bonus CD-ROM: The Animals encarta
|
# ¿ Mar 13, 2019 17:25 |
|
~Coxy posted:I kinda miss going to LANs and in the quiet period in the early AM just browsing and leeching people music collections im surprised given the way you smell that you have to miss it at all
|
# ¿ Mar 16, 2019 01:40 |
|
early 3d dates so god drat poorly. i can't ever imagine games made in the future to look 3d retro like pixel art is now.. its tragic the first gran turismo game is abysmal. mario on the other hand is fine
|
# ¿ Mar 16, 2019 09:01 |
|
OldAlias posted:early 3d can be charming but there’s lots of warts (pop out, jittering and rotating low res textures, view fog, tanky controls etc) but it was fuckin rad at the time for sure i will be surprised if games in the future going for a retro look try to replicate early 3d rather than 2d pixel art they’ll probably do modern 3d with pixel art textures
|
# ¿ Mar 19, 2019 00:11 |
|
it looks terrible how modern pixel art will do things like arbitrary rotations and ignore the (large and imaginary) pixel grid Zlodo posted:the biggest problem when reproducing the constraints of old 3d hardware is that you then have to work at minimizing the many artifacts that it causes (like lack of perspective correct texturing or no z buffer at all), because they're what you are after, but not too much, and games from those eras did all they could to minimize them when i was doing rod rocket i just realised that no textures looked miles better than poo poo textures so embraced the clean lines of vector 3d but modern 3d poo poo like bloom etc
|
# ¿ Mar 19, 2019 00:50 |
|
shaking my dick?
|
# ¿ Mar 19, 2019 17:38 |
|
|
# ¿ Apr 28, 2024 13:10 |
|
oh god you guys are totally reminding me : remember cd-rom?
|
# ¿ Mar 19, 2019 20:04 |