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Music: Ranger Base![]() ![]() Music: Rank Up! ![]() This unlocks Rock assists. Take a guess as to where we're going next. I love how ridiculously stylish every rank up is. Music: Ranger Base ![]() ![]() Plusle is now even more dangerous!* ![]() *Does not apply on some types 50% more ![]() ![]() Looks like, for once, we don't have anything to do. Which is why we talk to NPC leisurely. ![]() ![]() ![]() I know keeping the ocean safe is important, but isn't it equally important to keep the jungle safe? You really should work on that ![]() Forget about the ocean and jungle... it sounds like these guys barely keep the resort town they live in safe! ![]() ![]() Based on this, I'm predicting "after the next mission" for a bus pass. ![]() Why not use "The Wingull Flier"? Music: Summerland ![]() From: Spenser To: Circe I have a new job for you. I need you in Fall City immediately. Eh, I don't think a direct boss' order is a good excuse not to talk to NPC. If you're the type that doesn't talk to NPC at every opportunity (you monster) then you can scroll to when you see Spenser. We can claim that every NPC in Summerland was between us and the Lapras. ![]() No, we picked it up in a jungle. Somehow. ![]() ![]() ![]() They do have enough people. They just chose not to. Get rid of Cameron and the problem will largely fix itself. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Maybe it sensed the Watcher within you? Maybe it's getting ready to storm and the Phanpy is afraid of rain because of ground's water weakness. ![]() ![]() If the sand castle is the same one on the beach, then Murph did that mission splendidly. ![]() ![]() ![]() ![]() ![]() Circe's tip: write 100 letters to Cameron about how you want to be a Ranger. I bet if you just showed up to the beach trials/games or whatever they're called and asked Cameron, you could get in to the Summerland rangers that way. ![]() With our Music: Fall City Harbor ![]() ![]() ![]() ![]() Looks like we got permission to wander around ![]() In fact, the rest of this update will just be talking to various people in Fall City. ![]() ![]() ![]() Tropical paradises are ideal places for a nap. That Snorlax knows what he's doing! ![]() ![]() ![]() ![]() ![]() ![]() Truly, Go-Rock Squad must be stopped. Music: Fall City ![]() ![]() Falling Leaf Fountain. That's an even worse name ![]() ![]() ![]() ![]() Her husband? ![]() ![]() ![]() ![]() ![]() I see that it still has the AABC pattern. I'm sure someone is bothered by this... I wonder what that one guy would do if the rhyme before his ended with "-ies". Would he still mess it up? ![]() ![]() ![]() ![]() ![]() The Capture Arena is still closed, though ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There is no way to read this line that isn't creepy as gently caress. Just how old is Circe supposed to be, anyway? She looks to be a bit older than the PC in the mainline games. So 13-15 years old? He may just be reminiscing about his younger days, you know. Being a young teenager arguably makes it worse. And there's still no way to read that line that isn't creepy as poo poo. ![]() ![]() I'm sure you all can guess where we're going next. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Why do you keep preventing us from these snacks, game ![]() ![]() ![]() ![]() ![]() ![]() ![]() Next time, we're going to see why we're called back here. I can't wait for the fakeout where we're suddenly sent to Wintown instead of Krokka Tunnel. 1234567890num fucked around with this message at 14:43 on May 1, 2019 |
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# ? Apr 14, 2021 17:41 |
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...yeah, the old guy is creepy as gently caress. I bet he wouldn't have said it if we were accompanied by something more intimidating than a goddamn Plusle.
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1234567890num posted:
I think you put the wrong screenshot here, since both it and the text say the same and it doesn't seem like it'd start there.
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1234567890num posted:Why not use "The Wingull Flier"? 1234567890num posted:Maybe it sensed the Watcher within you? Now is the time to feel the love of the Pokémon. A deep love. A great love. A love powerful and formidable. A love that crushes like a rollout!
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Music: Ranger Base![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Mission Received! ![]() Before we embark, let's finishing our talk to everyone. Spenser has nothing interesting to say, though. Countdown until we get assigned to work with that snobby jerk Aria... ![]() ![]() ![]() Music: Fall City ![]() ![]() Music: Mission Start! ![]() I just realized that this screen has a special description that doesn't appear anywhere else. There's absolutely nothing in this screen, so we go inside the tunnel. Music: Krokka Tunnel ![]() ![]() ![]() Good thing there's no random encounters in this game. Otherwise, a tunnel mission would've been a nightmare. Good old "take two steps, meet a zubat". ![]() ![]() Quite a lot of these assists are clones of each other ![]() ![]() ![]() ![]() The Marine Challenge involves us going through the sea on a Lapras. It's not a spoiler since it's told 5 updates ago. ![]() In addition to the ones we've seen (Bellsprout, Magnemite, Poliwag, Paras), there's new wild Pokemon here. ![]() ![]() Spoiler: By bailing out on us, she just missed the chance to investigate more about the Squad. Change my name to phone because I called that poo poo. ![]() These are the rocks that basically started the whole game. ![]() I don't think Diglett has any attacks. Diglett's movement doesn't break our line, which is nice. Spoiler: We're still not going to see Diglett hides under the ground ![]() ![]() Required Loops: 2 Possible EXP: 22/26/30/36 Good old Diglett. Nothing like a useless capture to drain our batteries! ![]() Like before, we have to take the detour through Poliwag's room. ![]() We could use Poliwag here, but... ![]() ...Geodude randomly turns into a rock, so we can just go to another room. Hahaha. They deliberately set that up to mess with newbies at least once. ![]() Beside that trick, there's nothing interesting about Geodude. ![]() Required Loops: 8 Possible EXP: 20/25/30/36 ![]() Looks like Aria destroyed the rockfall blocking the upper path. Let's go there first. Music: Go-Rock Quads! ![]() See what you missed by bailing out, Aria? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Y'know, the joke stops being funny after the third or fourth time. Hopefully they don't run it into the ground... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Good thing they don't know about our early missions. ![]() ...Go-Rock Squad would've won if they just used Pokeballs. Is their plan really the Underpants Gnomes plan? Step 1: Steal Styler Step 2: Catch Legendary Pokemon Step 3: ??? Step 4: Profit! ![]() *They leave, including Billy this time* Music: Krokka Tunnel ![]() Going up the fork, we see a Magneton, It's no longer a full heal, but it's still nice to have. That's all we can do here, so we go to the other way. ![]() Music: Go-Rock Squad! ![]() Dealing with a Geodude is easy. Dealing with three of them at once is not. Music: Go-Rock Squad Battle (Weak Grunt) ![]() Poliwag/Bellsprout/Paras works well here. Yes, Grass assist works even though Geodude are clearly levitating. I guess they're not levitating high enough? Music: Krokka Tunnel ![]() ![]() Krokka Tunnel has great color schemes. ![]() There seems to be lots of 2 star rock smash field moves required. I'm pretty sure this is our first, though ![]() I wasn't paying close enough attention and mistook the boulders for 2 star rock smash obstacles. ![]() Machop only has this basic attack. It's much less tedious than Machoke. ![]() Required Loops: 6 Possible EXP: 25/28/31/35 ![]() We can't use Poliwag this time, but this rock works just like Geodude. ![]() ![]() Graveler is pretty much just as easy as Geodude. ![]() Required Loops: 11 Possible EXP: 42/49/56/66 Looks like we we don't need to catch Hariyama for the wall, after all. ![]() ![]() Who's that Pokemon? It's Kirlia. A Jigglypuff seen from above! ![]() ![]() It can teleport and it attacks with light around it. Teleporting isn't actually that bad since they still need some time to fully materialize (and break our line). ![]() Required Loops: 5 Possible EXP: 36/42/48/56 Kirlia will be very useful against Hariyama. Once we manage to find them, that is. ![]() Music: Go-Rock Squad! ![]() I'm going to be skipping most of these. Snubbull only needs 4 loops. 2 with Machop. Needless to say, they're dealt with quickly. Music: Krokka Tunnel ![]() ![]() ![]() Moving up, we find... ![]() ...gently caress ![]() Oh come on! I was joking earlier! Well, phone, that's what happens when you tempt fate...
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Sheesh Aria, just because your Castlevania was better than Circ
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It isn't a cave without Zubat. Even in spinoffs.
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I wonder if the Quads have a few grunts waiting off-screen just to throw all that confetti.
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Blaze Dragon posted:It isn't a cave without Zubat. Even in spinoffs. ![]() BisbyWorl posted:I wonder if the Quads have a few grunts waiting off-screen just to throw all that confetti. You mean like the Rangers who throw confetti every time we rank up? ![]() Also, I found some website with scans of the dungeon's map. Here's the one for Mission 1. ![]() 1234567890num fucked around with this message at 12:15 on May 5, 2019 |
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Music: Krokka Tunnel![]() I really don't want to deal with these Zubat right now, so let's see what's up with the Poliwhirl on the left... ![]() ...gently caress. Guess we have no choice ![]() ![]() Fortunately, Zubat is very easy to deal with. And they're just in this one room. That's... extremely kind of the game. ![]() Required Loops: 2 Possible EXP: 18/22/26/30/34/38 Of course Zubat has no Field Move and the worst Poke Assist type. Why did you think it'd be useful? ...nevermind. ![]() Zubat's beam will confuse us which means that our controls are randomized. It lasts for like 12 seconds and the controls are randomized every 2 seconds. And there's no way to get rid of it other than waiting it out. And the duration is renewed every time we get hit. In short: it's annoying and bad. And it's even worse in future games where getting hit will reduce our Energy ![]() Okay, what the gently caress? ![]() Looking at the bright side; at least they don't shoot the beam that often. Even with 4 Zubat, it's rare to see more than one beam at once. ![]() As to Poliwhirl, it will jump back out after a while (this isn't the one from the previous picture). This also applies to Poliwag, but Poliwhirl is faster. ![]() It has the same water jet, but it will do it multiple times rapidly. ![]() It also has a jump, but it's so short that it doesn't actually affect anything. ![]() ![]() ![]() Required Loops: 5 Possible EXP: 35/41/47/55 We could use it to get Graveler if we didn't figure out the trick. ![]() ![]() Anyway, looks like we found Hariyama's spot. It's cute that Hariyama's little spot is called its dojo. ![]() Music: Wild Pokemon Capture ![]() Hariyama's attack just like Crawdaunt (chases after our line) it takes a very long time. Music: Capture Complete ![]() Required Loops: 12 Possible EXP: 70/76/82/90 If you haven't known how to maintain your stylus even when attacked, then Hariyama will be a huge roadblock with that huge 12 loops. Plusle will be very helpful here if that's the case! Music: Krokka Tunnel ![]() Down the stairs, there's two Hariyama, making it 3 in total here. That means we don't have to go back and forth through the Zubat cave! ![]() With Kirlia, we can take both of them simultaneously. Without it, it's pretty much impossible due to their long attack duration. They're easy to bait out, though. Plusle and Kirlia both. ![]() ![]() Just outside the Hariyama Dojo, we find this mushroom. There's unfortunately no Pokemon with Gust, so we'll have to leave this for later. I'm imagining that Parasect has Cut, But Better. Parasect has Cut, But Exactly The Same ![]() Going through Zubat is either a huge headache or a non-issue. There's no inbetween. ![]() The path south of where we fought the grunt with Snubbull brings us to some shortcuts, both the right and the wrong end. ![]() Remember this statue? It's been a long time, hasn't it? Music: Go-Rock Squad! ![]() ![]() Music: Go-Rock Squad Battle (Weak Grunt) ![]() Speaking of Crawdaunt, it's here in case you still don't get the message. And no, Plusle won't trivialize it (right now) since it's Dark type and thus not weak to Electric. Just a couple missions ago, it was a bonus boss, and now it's just something we find in our path. We're moving up in the world! Music: Krokka Tunnel ![]() Yes ![]() ![]() ![]() We still can't get any fish ![]() Does... does he have more fish than before? Yes, he does. It doesn't matter since we can't take them, though. Music: Go-Rock Squad! ![]() That's not a fish ![]() ![]() As a reminder, Zubat needs no loops. And status effects in battles only affects the Pokemon. Music: Krokka Tunnel ![]() ![]() And that's the last grunt in this tunnel. Now all that's left is to destroy the rockfalls. ![]() Like I said before, Hariyama's attack takes a long time. ![]() Apparently there's Spinarak under the rock. I have no idea how they got there ![]() Finding insects under rocks is a common thing! So it makes sense that we'd find the arachni-sect down there. ![]() The last rock is downwards from the Dugtrio Statue, right before the exit to Lyra Forest. I forgot about it and spent 10 minutes looking for it. ![]() From: Spenser To: Circe I got word that the Go-Rock Squad is active in the Krokka Tunnel. I will get there as soon as possible. If you've cleared the rockfalls, let's meet at the Dugtrio statue near the Ringtown-side exit. Video: Camerupt Music: Go-Rock Quads! ![]() ![]() Oh, right. We haven't had our boss fight yet. ![]() ![]() ![]() I would play a Pokemon rhythm game spinoff. Elite Beat Rangers Crypt of the Necrozma Gitaroo Mankey ![]() ![]() And then we get a chance to move around, save, and catch some Pokemon. It's nice how the game decides to give us this opportunity, especially since Camerupt is HARD. Camerupt is a Fire type, so Ground/Rock/Water works well, all of which can be found in this tunnel. Not a good choice to bring to a cave, Tiffany ![]() ![]() New Music: Go-Rock Quads Battle ![]() Camerupt only has this one attack, but it's a dangerous one. It erupts fireballs from its back. It's dangerous because the fireballs spreads a wide area. And it erupts multiple times in a row, so even if you lucked out the first time, you're still not safe. My first thought when I saw the screenshot was that its fireballs orbited around it like Options. I'm also not 100% convinced that won't happen later anyway... ![]() Catching it without assists involve holding the line during attacks, reducing the line to avoid attacks, and luck. It's definitely doable on an actual DS, but there's a much easier way. ![]() And that is to use assists. Poliwhirl lasts the longest time, so I went with that. Using assists in this game normally have two results:
It's very useful and a great help in simultaneous capture, but in single encounters it feels broken. The sequels fixed this, but that's for another LP. It's a single player game for actual children. Let stuff be broken! ![]() ![]() One thing this series does very right is that it gives you immense satisfaction from a completed capture. Music: Capture Complete ![]() Required Loops: 10 Possible EXP: 150/156/162/168/174/180 That's certainly a lot of EXP. Not enough to level us up, though. Music: Krokka Tunnel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *They both leave* ![]() ![]() Don't you know anything about the Underpants Gnome plan? ![]() ![]() Music: Mission Clear! ![]() *They both leave* Music: Lyra Forest ![]() ![]() *They all leave* 1234567890num fucked around with this message at 17:56 on Jun 14, 2019 |
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Instead of closing an [i] tag, you closed an [url] tag on Gitaroo Mankey, causing italic errors later on.
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Music: Ranger Base![]() ![]() Music: Rank Up! ![]() With this rank, we 'gain' access to Flying assist. And nothing else ![]() But we did get 6 fancy stars! That's gotta count for something. Music: Ranger Base ![]() You know what that means: it's time to make the rounds. ![]() What a backhanded compliment. ![]() ![]() Music: Ringtown ![]() ![]() ![]() I don't know... They look just like recolored versions of each other. Well, according to 10 seconds of Google research, fraternal triplets are more common than identical! ![]() ![]() ![]() ![]() ![]() It's sad when the elderly develop dementia. Also I'm pretty sure that's gonna be our next task. ![]() ![]() If writing letters is too much work, then you won't be able to find the Skitty or go into the sewers. ![]() ![]() ![]() ![]() ![]() ![]() Almost all this region's problems could be solved with pokeballs. Get some moderately courageous trainers and the Go-Rocks would not be a problem in the least. Or preteens. Preteens are good at dismantling pokemon gangs. ![]() ![]() ![]() gently caress no, yo! ![]() I prefer Pokeran ![]() That introduction and sales pitch had 8 "yos" in it. ![]() ![]() Music: Ranger Base ![]() ![]() Music: Mission Received! ![]() Why do you always give escort missions ![]() Non senior staff get the worst jobs. ![]() Music: Mission Start! ![]() Since we have nothing more to do in Ringtown (Field Challenge doesn't count), we'll just...is that Lunick? Music: Lyra Forest ![]() ![]() Been a long time? This is actually our first time taking a walk together outside Ringtown. ![]() ![]() I'm glad we're assigned to Ringtown Base ![]() Otherwise we're stuck with rear end in a top hat Aria, Pathetic Percy, Lazy Leilani, or the Forgettable Fall City Rangers. Even if he keeps giving us escort quests, at least Spenser does stuff! ![]() ![]() Chikorita, Zigzagoon and Mudkip are all still here, but they're not worth bothering right now. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Going ahead, passing through Torchic... ![]() ![]() Like usual, I was kidding when I mentioned the old man being senile. This game is very easy to predict at times. ![]() *Jigglypuff appears for a second before leaving* ![]() ![]() Lunick won't allow us to go toward Krokka Tunnel, so we go through the bridge that was blocked earlier. ![]() Going down the fork, past this Mudkip... ![]() Who's that Pokemon?! ![]() I'm genuinely surprised if you're able to guess that. You don't typically find Marshtomp in forest meadows, no. ![]() Required Loops: 7 Possible EXP: 36/40/44/50 With that done, we'll go up the fork. New Music: Deep Lyra Forest ![]() Reminder that the map is completely useless. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Eh, it's not as bad as Machoke or even Politoed. Anyway, this area is laid out in a circle with a few short paths to the side and a few to the center. I'm starting to think the Ringtown Rangers should erect a gate in the path of the labyrinth forest to prevent people from wandering in. They don't do that because otherwise they'd be out of job. ![]() Unlike the rock in Krokka Tunnel, this one DOES block a path. There's nothing that can break it right now, though. ![]() Moving counterclockwise, we find our final Johto starter. ![]() Cyndaquil attacks around itself with a deceptively short range. It will attack consecutively, though. ![]() Required Loops: 3 Possible EXP: 22/26/30/36 ![]() I see we're skipping Bulbasaur here. ![]() It has the same attack as Tangela with the same reaction, but Ivysaur's accuracy is a lot worse so it's not that bad. At least in my experience. Required Loops: 6 Possible EXP: 36/40/44/50 ![]() Oh look, we found Jigglypuff already. That was painless. Music: Wild Pokemon Capture ![]() ...Nevermind ![]() ![]() Music: Capture Complete ![]() Required Loops: 7 Possible EXP: 23/28/33/38/43/48/53/58/63/68/73 Who would go for 10 bonus style circles on the Jigglypuff? It's me. When on a DS. Music: Deep Lyra Forest ![]() The exit of the area is at the left side, but we can't progress right now. ![]() There's Phanphy, which we can use to tackle the trees. ![]() I forgot to mention that, in addition to its Rollout, it can also Tackle. ![]() There are three trees in this area: two in the middle and one on the top right. This one and the one on the top right contain Beedrill. ![]() The third one contains a Ninjask, which can only be found by tackling trees. It is also the only Pokemon with that status. ![]() And it can fly through the thick bush ![]() ![]() Skipping the 2 minutes I spent chasing it... ![]() Ninjask has no attack, but it moves extremely fast. It only needs 1 loop, though, so it's doable on an actual DS. ![]() Using the right assist trivializes it completely, though ![]() ![]() Required Loops: 1 Possible EXP: 60/64/68/74 That's everything here, so let's get back to that girl. That's a lot of XP for a single loop. I'm guessing you can't grind on those? We can, actually. But we have to chase it everytime we want to do that. Not to mention capturing Phanphy to tackle the trees in the first place. ![]() ![]() Yes, she said it that many times. Jigglypuff: Pu puuuh. ![]() ![]() ![]() ![]() ![]() ![]() ![]() I know I keep beating the "senile" drum, but when the evidence is this overwhelming... *The two leaves* With that, we can go on ahead. ![]() ![]() From: Spenser To: Circe I just received additional information about the missing senior citizen. He appears to have become lost as a result of being chased around by wild Weepinbell in the forest. The Weepinbell of the Lyra Forest try to scoop up intruders and spit them up outside their territory. Keep that in mind, Circe. Good luck with the mission. So we have a maze without a map combined with a stealth mission. Terrific... ![]() A maze, stealth mission, escort quest... Are you sure you want to claim this game isn't as bad as it sounds? Because this description isn't helping your case any! I maintain that this game is still fun (albeit very difficult) to play. And, like I said before, the escort part of the mission has absolutely no effect on the mission. As for the rest...well...you'll see.
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1234567890num posted:A maze, stealth mission, escort quest... Are you sure you want to claim this game isn't as bad as it sounds? Because this description isn't helping your case any! It bears repeating that the sequels are much, much better. But I agree with 1234567890num here, even the original Ranger is fun, it's just...really rough around the edges. But you can say the same of a lot of first installments in otherwise great franchises.
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I know it's because you don't have the best setup, but you could mention why you seem to dislike the capture challenges so much. I do think they're kinda fun, but I don't feel there's any real way to puzzle out how everything connects, and since there's not much time, it does get pretty repetitive.
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Crosspeice posted:I know it's because you don't have the best setup, but you could mention why you seem to dislike the capture challenges so much. I do think they're kinda fun, but I don't feel there's any real way to puzzle out how everything connects, and since there's not much time, it does get pretty repetitive. The main reasons are that we can't use assists and there's a time limit that persists throughout captures. There are plenty of other reasons, but we'll get to that once I actually tackle those challenges. On another note, here are more maps: ![]() ![]() 1234567890num fucked around with this message at 14:30 on May 18, 2019 |
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Music: Deep Lyra Forest![]() The next area is an actual maze. With stealth. It's still not actually that bad, though. ![]() The stealth part comes from Weepinbell, who will try to swallow us if they see us. We can capture them by approaching them from behind. ![]() ![]() Weepinbell is unremarkable during capture, though. ![]() Required Loops: 6 Possible EXP: 42/46/50/56 ![]() Captured Weepinbell will become harmless until we release them and leave the area (which causes them to respawn), so we can reduce the stealth required this way. Lemme guess... if Circe gets swallowed, the area resets and all the Weepinbell return? You'll see later. On another note, that tree is another Ninjask tree. ![]() That Weepinbell was at a down/left fork, so we go down here. ![]() Both Swellow and its gust moves very fast. That would be a problem if we don't have Plusle ![]() ![]() Required Loops: 6 Possible EXP: 42/47/52/59 ![]() The only thing at the end of this path are a Beedrill tree and Pikachu. ![]() ![]() Required Loops: 2 Possible EXP: 9 Less loops than Magneton but restores more same health? Looks like we found a better battery ![]() ![]() ![]() Going the other path, we see this sign that would've been useful if it were placed before. ![]() This sign is actually at another fork, this time a left/up one. The upper path has our last Ninjask tree and a Swellow. In other words: nothing interesting. The left path, on the other hand, has another fork! And it's a three-way one. The upper one also has nothing interesting. ![]() The path downwards has a bush (which we can't do anything about because for some reason Ninjask can't Cut) and a Weepinbell (which is actually our last one). Honestly, it's not too hard not to get caught. Circe moves faster than them, and they have no peripheral vision. ![]() That's not to say that this stealth is good. I'm just saying that it's not that bad. At least the area doesn't reset. It still doesn't excuse a stealth section in a game that wasn't made with it in mind, however. ![]() Basically, to get through the maze we just have to go left at every fork. The opposite of the usual "just keep making rights" advice! New Music: Dusk Factory ![]() ![]() ![]() ![]() ![]() ![]() He sure is...something. Totally the leader of the Go-Rocks. Music: Deep Lyra Forest ![]() The mission description spoils his appearance, which is why I didn't show it. ![]() And while we're at it, this is the assist we just unlocked. It's amazing when dealing with multiple Pokemon. ![]() Since the Ringtown Rangers can't be bothered to make a ladder, we have to go even deeper. Music: Wild Pokemon Capture ![]() Unlike Cyndaquil, Quilava doesn't attack consecutively. Its fire are still lit just to gently caress with us. Music: Capture Complete ![]() Required Loops: 6 Possible EXP: 36/42/48/54/60/66 Music: Dusk Factory ![]() ![]() ![]() ![]() Well, Spirit of Justice is an Ace Attorney game with an amazing second case and a great third. Mediocre DLC, though ![]() Justice, by the way, is the name of the main character in that game. And as far as I know, he never changed his name. That should answer your questions. ![]() Circe just doesn't know because 3DS hasn't existed yet ![]() Gordor, was it? Shut, was it? Up, was it? Please, was it? ![]() Gordor's monologue happens before we release the Pokemon for whatever reason. There's still only one way to go, so off we go. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Well, that sure is...something. Holy poo poo, this dude has problems. ![]() ![]() ![]() ![]() ![]() Gordor's Laugh: 3 Music: Deep Lyra Forest ![]() Oh joy, an area that manages to be worse than the stealth section. ![]() Beedrill are basically Corphish 2.0. Both are faster than Circe and there's not much room to wiggle around them. I'm not sure which is worse, that someone playtested this and decided that, yes, a maze stealth escort quest followed by unavoidable annoying battles that waste resources was good design, or that the developers ignored their testers who complained about it. No part of this is excusable. Between this and the sewer mission, which one would you think is worse? Sewers are probably worse because they have ice physics. ![]() It's pretty much impossible to avoid an encounter here, which is why I didn't bother using Phanphy to tackle their trees earlier. ![]() This isn't as useful as the last few, but still neat nonetheless ![]() ![]() Required Loops: 3 Possible EXP: 32/36/40/46 ...I could've used this to crush the rock in the Jigglypuff area, couldn't I? ![]() ![]() There are three trees here. The middle one has a Meowth for whatever reason. Is this supposed to be a "cat stuck in a tree" joke? (Notice how the capture won't initiate when we're Target Clearing.) There are four Beerill here. Six if you count the ones in the trees. You'll get two if you're lucky. Thankfully, this is the only area with free-roaming Beedrill. Please tell me the game stops being this spiteful at some point. At some point, sure. Does it count if that point is right at the end of the game? ![]() ![]() ...I could've captured Meowth to cut this bush, couldn't I? ![]() Oh, by the way, there's Hoppip here. I always forgot Hoppip exists for some reason. ![]() Required Loops: 4 Possible EXP: 10/16/22/28/34/40 Hoppip is Jigglypuff but less extra EXP. And less dickish. At this point I remembered to talk to Gordor. ![]() ![]() ![]() Such a lovely guy ![]() Lovely's certainly one word for it. 1234567890num fucked around with this message at 19:13 on Jun 14, 2019 |
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I feel DoubleNegative is doing some serious living up to his name here. The game isn't nearly as bad as it looks from a distance.
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Blaze Dragon posted:I feel DoubleNegative is doing some serious living up to his name here. The game isn't nearly as bad as it looks from a distance. I realized after this one that I'm basically making GBS threads on the game the same way I did King's Quest V. So starting with the next update I'm endeavoring to be more positive about it.
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What I'm reading it as is that it's a heavily flawed game, but you still love it and find it enjoyable. Your commentary on plot stuff and dialogue feels pretty invested in the goofy, nonsensical little world even if you don't let it's flaws escape unmentioned.
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Music: Dusk Factory![]() *Murkrow flees* ![]() Music: Deep Lyra Forest ![]() Sign <Labyrinth Grove> This scenery is confusingly similar. There are other signs like this, too. Even though we're done with the actual maze, we're still not out of the woods yet. Going up... Music: Dusk Factory ![]() ![]() That's right; we now have a Lost Woods situation! And there's no indication whatsoever to which one are the correct paths! ![]() Trying to not be so down on the game and yet... ![]() Music: Deep Lyra Forest ![]() Good thing that the game indicates which area we're in. The first area has the sign and save point while the second has Nincada. ![]() Do you know that if you release the Styler when it's underground, the capture won't count? I didn't! ![]() ![]() Required Loops: 3 Possible EXP: 25/31/37/45 I still don't know why Ninjask don't have Cut while Nincada does. Ninjask are too busy getting faster to worry with trivial stuff like cutting grass! ![]() In any case, we can now open the bush in the meadow. Looks like we don't need Meowth after all. ![]() Our first fully-evolved starter! ![]() ![]() ![]() Venusaur attacks with the Grass equivalent of a puddle. ![]() But of course Venusaur isn't as simple as Muk or Marshtomp. Its 'puddle' lasts longer than other Pokemon. ![]() The first vine mine will fade after the third one is made. The second after the fourth, and so on. ![]() Required Loops: 10 Possible EXP: 130/140/150/160/170/180 With that done, back to the forks we go. That's quite a lot of XP! It is. In fact, this is a good opportunity to EXP grind. ![]() The third and final area has a Taillow and a Swellow. If you're wondering, the correct paths are down-up-down. They're not randomized, thankfully. I defended some things in this game, but this part is just pure guesswork ![]() At least it's only three screens, and if you pay attention you can quickly see you're making no progress. As far as Lost Woods scenarios go, this is downright friendly. Music: Dusk Factory ![]() *Murkrow went up the tree* ![]() Crows really do hold grudges! Be mean to one crow, and the rest of their murder will also bear the grudge. ![]() There's no more forks here, so we'll just take the exit... ![]() Goddammit! ![]() *Murkrow went up the tree* ![]() We noticed ![]() ![]() ![]() The game is kind enough to provide Phanphy around if we didn't carry one all the way back from Jigglypuff's area. ![]() ![]() Video: Murkrow ![]() Well, Murkrow should be easy. Fire Assists pretty much trivializes any Pokemon not resistant to it. ![]() Music: Wild Boss Pokemon Encounter ![]() ...Or maybe not. ![]() Well, Spinarak are all still weak to Fire, but... ![]() Fire assist only works if we managed to make a loop around the Pokemon. Which is easier said than done with 5 Pokemon around. Again, it's doable on an actual DS, but on a mouse it's very hard. ![]() Murkrow's attack is pretty basic; it's pretty much just the dark version of Koffing's attack, down to obscuring the screen. ![]() Anyway, since Fire isn't working out, let's try out Flying. ![]() It's...messy, to say the least. ![]() Pokemon hit by Flying assist's tornado (and Fire assist's loop) won't break our line, which makes them extremely useful. ![]() Flying assist works only on Pokemon outside the loops, while Fire assist works oppositely. Could you just doodle tiny circles and summon a bunch of tornadoes, or would that be casting too wide of a net? Tiny circles work, but we can just draw lines to make them. Shame the same can't be said for Fire assist, though. ![]() The key here is to focus on the Spinarak first. Each of them only requires 3 loops, so they should be caught quickly. Divide and conquer! ![]() Music: Capture Complete ![]() Required Loops: 9 Possible EXP: 48/52/56/62 This is actually a very fun and hectic capture. And the best part is that using Flying/Fire aren't the only correct answers. I didn't record it, but I managed to capture them (using a mouse) with Venusaur's help even though Spinarak are resistant to Grass. Music: Dusk Factory ![]() ![]() Didn't you notice during the capture? We wouldn't have been in this position had he not tormented the murkrow! ![]() ![]() ![]() ![]() ![]() All right, all right! Sheesh... Music: Go-Rock Squad! ![]() *The grunt flees* Music: Dusk Factory ![]() You're welcome ![]() You asked me privately if I wanted to toxx over my guess that Gordor is the leader of the Go-Rocks. While I'm still not willing to commit $10, if this dude isn't the leader, then he's certainly high up in their organization. ![]() ![]() ![]() Music: Mission Clear! ![]() ![]() Gordor's Laugh: 6 ![]() ![]() ![]() ![]() It's probably because she thinks she's more competent than she actually is. ![]() *The two leave* Some of Gordor has rubbed off on Circe. She could not care less about Murph's troubles. ![]() 1234567890num fucked around with this message at 19:14 on Jun 14, 2019 |
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1234567890num posted:Some of Gordor has rubbed off on Circe. She could not care less about Murph's troubles. Can't wait to see her fwahahaing.
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I don't think anyone else mentioned it, but I love the stupid little dance Circe does. ![]()
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Music: Ranger Base![]() ![]() For some reason I'm having trouble believing that ![]() Seconded. I get the feeling that Gordor doesn't like Circe very much. ![]() Music: Rank Up! ![]() That's more like it. This also lets us use Dark and Ghost assists. Rank 7 is the spooky rank! Music: Ranger Base ![]() ![]() ![]() ![]() ![]() Two actually useful rewards at once! Can this rank be any better? Hot drat! That almost... almost makes up for the forest. ![]() ![]() From: Cameron To: Circe Thanks for helping Percy out with that Politoed rescue. If you're not on any important mission, can you come out to Summerland's Ranger Base? I've got something for you. It's something really awesome, so you can look forward to it, seriously! ![]() ![]() Turns out it can! It's an early Christmas! ![]() ![]() ![]() ![]() Poor Murph... ![]() Spenser is at least trying to give him missions that are at his skill level. Though, yeah, poor guy. ![]() We can't go outside, so we'll just grab our reward. ![]() ![]() ![]() ![]() Just seven? That's surprisingly few, honestly. ![]() ![]() If we say no, we can get some more NPC dialogue. ![]() ![]() There's absolutely nothing else to do, so let's do this. ![]() ![]() Oh boy! A boss with no Friend Pokemon to assist us. I'm sure it'll go swimmingly. Kind of a dick move, not gonna lie. Music: Wild Pokemon Capture ![]() ...That's not sarcasm, by the way. Dragonite is like Ninjask but less severe. ...or not. Music: Capture Complete ![]() Required Loops: 3 Possible EXP: 100/106/112/118/124/130 And, to make it even easier, it's a Flying type instead of Dragon. Savor this mercy, because the game is about to be cruel very soon ![]() Music: Ranger Base ![]() ![]() *Dragonite cries* ![]() So we can't go to Wintown? That's a bummer... ![]() ![]() ![]() Music: Summerland ![]() *Percy and Politoed go inside* ![]() ![]() ![]() Uh oh... why do I have a bad feeling about this gift all of the sudden? *Leilani and Circe go inside* Music: Ranger Base ![]() ![]() ![]() ![]() ![]() ![]() Um, thanks? ![]() He gave us metal from the seafloor as a gift. Salt water does terrible things to structural integrity, so even fixed this submersible will be a death trap. It's the thought that counts ![]() ![]() ![]() ![]() ![]() Eh, I kinda don't want to go through those Gligar again. ![]() ...Fine. But thou must... ![]() ![]() ![]() And now we're free to talk to people. We can't go upstairs because of Lunick, though. ![]() ![]() ![]() Countdown until we're forced to clear all four trials... ![]() Despite Lunick stopping us from going upstairs, he won't stop us from going into people's houses for whatever reason. Music: Summerland ![]() ![]() ![]() ![]() ![]() Those are amazing powers, sure, but I don't think it's beyond imagination. Articuno, Zapdos, and Moltres? Suicune, Entei, and Raikou? On second thought, shouldn't bringing lightning and calling fire be basic moves for Lightning/Fire type Pokemon, respectively? ![]() ![]() I just now realized that Plusle has a plus shaped tail. ![]() ![]() ![]() ![]() ![]() ![]() ![]() I never swim in the beach long enough to find out. ![]() ![]() ![]() Can I retroactively flag a line for rewriting? Because this one needs a little more time in the oven. ![]() ![]() ![]() That's everyone, so into the jungle we go. Music: Olive Jungle ![]() The guy near the vines isn't there anymore and now Wurmples can be found here. Everything else stays the same, though. ![]() ![]() ![]() ![]() ![]() ![]() Music: Trouble ![]() ![]() *Minun and Plusle get off of Snorlax* If Belly Drum is anything to go by, Snorlax can retaliate hard. That would require it to wake up, though, so I don't think it'll happen. I doubt the comatose Snorlax even feels two tiny mice jumping on its belly. Music: Olive Jungle ![]() ![]() ![]() ![]() Minun: Mai maaaai! Plusle: Pla plaaah! ![]() *Minun and Plusle jumps* ![]() ![]() With that encouragement, we go to Jungle Relic. ![]() ...Of course, there's still some troubles on the way. I stand by my previous statement about Gligar ![]() ![]() *Lunick looks around the statue* ![]() ![]() The relic opens while the screen shakes ![]() Of course we'll go inside. ![]() This, folks, is the point where many people stopped playing this game. ![]() ![]() If you've been wondering about what people have been talking about behind spoiler tags, it's about the thing we'll find downstairs: the hardest Pokemon in this game. ![]()
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...Ominous.
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Yeah, this part. This part. I've complained about the complaints but what's coming is well deserving of scorn. It's when the game's roughness in battle shows. It's the kind of thing that wouldn't happen in the sequels thanks to a much better battle system. I completed it anyways but it was very much not fun.
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This is what made me quit as a kid. Of course, I had just relied on friend assists up until this point, so I wasn't very good at the other tricks you can use to beat what's about to happen, but still!
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this made me quit for a while too, iirc
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First there came the Steelix, then there's this next set of challenges, then there's the rest of the game. No wonder my screen got scratched to hell.
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I honestly can't remember if I had trouble with this part the first time I played but when I went through it again recently it was pretty easy. The part that really stuck in mind as being a lot of trouble from the first time I played is a ways away.
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I actually... don't remember having any trouble here? Of course, I might have blocked it out. It probably helped that screen protectors were a must for my poor DS after the debacle of HM: DS and cow petting.
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I'm still really glad my DS screen protector never fell off. Last time I was straightening up my stuff, I found my old DS and the screen protector practically had a rut in it from the circles that Elite Beat Agents asked me to draw.
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I beat the game, but I think I remember having some problems with this section...
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This series, for all the hard captures in it, still ruins my DS less than EBA and Ouendan somehow. Those spinners are harsh.
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Music: Mission Start!![]() New Music: Jungle Relic ![]() ![]() ![]() ![]() I sure wouldn't. Let's see what we have here... Awww yeah. I love underground jungle ruins and caverns. It's an aesthetic that almost never pops up, though. ![]() If only we can bring Primeape here, we could've gone through here. The doors leads to the challenges, but we'll explore this area first. ![]() ![]() There's another set door and boulder above the previous one. The door has a different symbol, though. ![]() There's essentially two halves of this area connected by this bridge. ![]() ![]() ![]() Seems like Lunick is reciting Entei's Pokedex entry from Silver or FireRed. ![]() It's an old abandoned jungle ruin. Maybe they worshipped Entei? Statue It's a statue of an Entei. It appears ready to give its mighty mane a shake and roar at the skies. Nothing we can do with it right now, so let's move on. ![]() ![]() ![]() ![]() ![]() Yep. They're totally legitimate scientists who perfectly knows what they're doing and are definitely not related to Go-Rock Squad. At least they aren't a "One always tells the truth, the other always lies" puzzle. I hope. I'm pretty sure that kind of puzzles are impossible with only 2 people. ![]() If we brought Treecko or Grovyle, we could've cut this. But apparently this is considered a different environment to the jungle. Unlike Lyra Forest with Krokka Tunnel... Makes sense. They didn't want you "cheating" in the challenges by bringing in outside help. Making it a new environment means they'll know at all times what you have access to. ![]() And here's the door to the last challenge, along with the second save point (the first was just by the entrance). The other path here isn't blocked, but it just leads to a dead end. You might notice that there's no wild Pokemon we can capture here, so we'll have to make do with Plusle. ![]() Looks like we have Challenges of Water, Earth, and Wind with the Challenge of Fire blocked off. We'll do it from the easiest to hardest, which means we'll start from the one right here. It had to be Earth, Water, and Wind huh? It couldn't have been Earth, Wind, and Fire? Video: The Challenge of Wind (Flygon) ![]() ![]() ![]() ![]() By "no records saved", the game means that even quicksaving is disabled inside these rooms, so no cheating by making backups of them. It doesn't prevent savestates, though I won't be using them anyway. ![]() Despite what it seems, this challenge is not a maze, though. Both paths have no forks and both leads to the exit. The left path is shorter but narrower and vice versa for the right. ![]() There's also the wind to test our movement skills, but it's not a big problem. It's easier than the ice physics from the sewers, actually. So far this doesn't seem too bad. And judging by the video, it doesn't even seem too hard to stay on the path? No, this one isn't hard at all. Remember that I'm doing this from the easiest. ![]() I feel for Circe here. Having long hair in especially windy areas sucks. At the end of each challenge, we're going to face a boss. Our boss this time is... ![]() ...Flygon. You know, the Ground/Dragon Pokemon? A Flying Pokemon would've been more fitting. Such as, for example, Salamence. Music: Wild Boss Pokemon Encounter ![]() Just like the trials, the bosses also tests an aspect of our skill. In this case, it's pattern recognition. ![]() Flygon files around very quickly. And, unlike Ninjask, it needs more than 1 loop. Plusle won't help because of its type. This means there's no chance of looping it during this time. ![]() This means that the only safe time to loop is during its attack. It shoots out tornadoes 2-4 times consecutively, so the time between those shots are when we should loop. Additionally, if we don't keep our line short, there's a bigger chance of Flygon flying into it, so this capture also tests that technique. That... doesn't sound like a good test. ![]() Even with all that, Flygon is the second easiest Pokemon we'll face here. Music: Capture Complete ![]() Required Loops: 6 Possible EXP: 350/356/362/368/374/380 Though the rewards are pretty good! ![]() *The pedestal fades* ![]() ![]() ![]() Goodbye, level 3 Gust ![]() Music: Jungle Relic ![]() Up next, The Challenge of Water. Video: The Challenge of Water (2 Kingdra) ![]() ![]() ![]() ![]() The reason this challenge is potentially much faster than the last one, but the main difficulty here is... ![]() ...seeing the evolved fish, again out of our reach ![]() ![]() Oh, and those evolved fish shoots waterballs that can knock us off the platform. ![]() ![]() This brings us back to the stairs at the room with the tablet. Which means that we have to start over the challenge every time we fall. This applies to all of them, but Lunick will only say this the first time. Owww... if you break your tailbone, that's the sort of injury that can't easily be mended! Poor Lunick. ![]() Basically, this challenge tests our projectile-dodging skill (and patience). A timing challenge doesn't seem too bad, either. On an emulator? It's not too hard. On an actual DS with its small screen and no savestates? This can take a while. ![]() And our boss this time is... ![]() Music: Wild Pokemon Capture ![]() Yes, 2 Kingdra. As you might've guessed, this tests our ability to deal with multiple Pokemon at once. ![]() This is the first time we see it, but some Water Pokemon can dive. It's pretty much just like Ground Pokemon's dig, right down to not being able to be captured during it. This is a big reason Marine Challenge sucks, by the way. But we'll talk more when we get to it. ![]() Hydro Pump is Kingdra's only attack. It's very basic. You might remember that Kingdra is a Water/Dragon Pokemon, so there's a 50-50 chance of Plusle actually being useful. This doesn't sound too bad so far. Basic attacks, two pokemon... sounds like some challenges we've already faced and conquered. It's less hectic than the Murkrow + 4 Spinarak, that's for sure. ![]() Jackpot! ![]() ![]() ...gently caress. ![]() ![]() I ended up doing this regular way. When one of the Kingdra is underwater, the other is ripe for capture. They only require 6 loops each, so it should be done quick. ![]() ![]() I even manage to get maximum EXP for the second one ![]() ![]() ![]() ![]() Music: Capture Complete ![]() Required Loops: 6 Possible EXP: 160/166/172/178/184/190 ![]() *The pedestal fades* ![]() ![]() ![]() Goodbye, level 3 Soak ![]() ![]() I'm waiting for the other shoe to drop. These challenges so far if anything sound like "final exam" boss fights. So now I'm curious about what makes this so onerous. 1234567890num fucked around with this message at 05:53 on Jun 11, 2019 |
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Yeah this was about the point where I ended up putting the game down for a good while. And about the point where anyone coming from Ranger 2 and 3 to 1 would also probably put the game down, if they didn't get fed up with everything else beforehand.
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...What's with all this "we" stuff from Lunick? Circe's doing all the hard work!
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I don't remember having any issues with Flygon, Kingdra or their respective challenges. These really are the easy ones. Can't wait for the next update! There the fun begins. Oh boy does it... Also, 1234567890num posted:
It sure is a very looking Pokemon. Blaze Dragon fucked around with this message at 02:51 on Jun 11, 2019 |
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serefin99 posted:...What's with all this "we" stuff from Lunick? Circe's doing all the hard work! That's the price for having no gameplay repercussions from escort missions, I guess... ![]() Blaze Dragon posted:I don't remember having any issues with Flygon, Kingdra or their respective challenges. These really are the easy ones. Should be fixed now. Before the next update, here are some more maps. ![]() ![]() ![]()
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# ? Apr 14, 2021 17:41 |
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And now the update will be on the next page.
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