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Super shill Jorunn makes a video praising his messiah https://www.youtube.com/watch?v=WuuQH9-V73g https://i.imgur.com/mwl73eQ.mp4 Quavers fucked around with this message at 01:42 on Sep 21, 2020 |
# ? Sep 21, 2020 01:36 |
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# ? Apr 27, 2024 02:48 |
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L. Ron Hoover posted:Oh my god this is gold! I highly recommend people read it all. I wonder how this bold experiment in development without time limits went? "Do you feel you've learnt from your mistakes?" "Oh, certainly. Certainly. I've learnt from my mistakes and I'm sure I could reproduce them exactly."
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# ? Sep 21, 2020 02:20 |
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Star Citizen will potentially give many of us a game to play for the rest of our life posted:I'm drinking a little bit but hear me out. How long ago did WoW come out? And people are still playing it religiously to this day. Think about it. Not only that but the potential for immersion from the world CIG is building details to is insane. Once this project is done many will realize this is how a VIDEO GAME is made (Some are even realizing it now). Sure there are many types of games for different people, but this I really feel will be the mainstream one day because again look at World of Warcraft. quote:Being 50, I'm quite happy for another 10 years of development and feature creep - will be ideal for my retirement! (Genuine comment) quote:35 here and right with ya on that sentiment! quote:36 and you can count me in! Our retirement homes will hopefully have VR and we can space travel! quote:As an original backer, I have always called it my retirement game. Just sitting here, continuing to pledge a bit more now and then and let them develop it. Looking forward to my future years! quote:I'm only 25 and expect to play SC for decades, if not until I die. quote:I have been playing Ultima Online since my older brother got into the beta test in '97. quote:I agree to the extent that this is the exact reason this game HAS to succeed. it's setting the bar and will rescue the mmo world from sad pathetic cash grabs with little content and no staying power. or games that cater to the chinease/anime crowd with ridiculous flashy colors nothing but female characters and overly large weapons. in games that lack depth and content.
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# ? Sep 21, 2020 03:37 |
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Mirificus posted:I'm only 25 and expect to play SC for decades, if not until I die. This game started dev when he was like 17. Just lol
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# ? Sep 21, 2020 03:48 |
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Looks like Michel Ancel who was working on Beyond Good And Evil 2 is quitting game dev https://www.gamesindustry.biz/articles/2020-09-18-michel-ancel-quits-games-development Safe to say it'll still release before sc
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# ? Sep 21, 2020 04:11 |
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quote:or games that cater to the chinease/anime crowd
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# ? Sep 21, 2020 05:27 |
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if theyre planning on spending the next several decades playing sc and they also want making GBS threads to be a mechanic, how much of their lives do they plan on spending watching their spaceman go poop?
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# ? Sep 21, 2020 05:32 |
The Titanic posted:When I think of doctors and my hospital adventures, I always wonder why nobody just pulls out a gun and shoots me.
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# ? Sep 21, 2020 06:18 |
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The Titanic posted:The only important lore is the fact that every celebration in the Galaxy results in space ship sales. Me: Grandpa's funeral today, followed by a wake... CIG: A wake is a celebration.. Me: ....... CIG: Buy a ship
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# ? Sep 21, 2020 07:14 |
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So, did crobblers miss again his own schedule to answer a question this weekend? E: just saw this: https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/ask-the-chairman
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# ? Sep 21, 2020 08:55 |
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MedicineHut posted:So, did crobblers miss again his own schedule to answer a question this weekend? Sexy Bear posted:@Rainwalker wins! I haven't read it, it's too early to immerse myself in quantum economic nonsense, but I noticed this again Star Citizen: goal != promise Dwesa fucked around with this message at 09:11 on Sep 21, 2020 |
# ? Sep 21, 2020 08:58 |
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The Titanic posted:When I think of doctors and my hospital adventures, I always wonder why nobody just pulls out a gun and shoots me. Dwesa fucked around with this message at 09:16 on Sep 21, 2020 |
# ? Sep 21, 2020 09:14 |
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quote:In the same way the iCache is not a prerequisite for Quantum, but when online it will allow more fidelity of object state and tracking in the Quantum simulation. Why the gently caress does an object state need loving fidelity?
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# ? Sep 21, 2020 09:17 |
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quote:I spend a fair amount of time reading community discussions and feedback but I shy away from engaging as it can become a full time job, one that I don't have available time for as running a company of 630 people spread around the globe, while directing two projects already takes way more than 40 hours a week, especially as we now have to "over" communicate internally as almost everyone is working from home. Look at him stumbling over excuses trying to cover the lie that he's working more than 40-hour weeks on SC. Me thinks you doth protest too much, sir. So many people under his leadership! How could he possibly find the time?! Its almost like he saw the thread and felt like he had to cover. (not that he reads us lol) quote:Question is "How is the Dynamic Economy shaping up? and is server meshing an essential requirement before Quantas show up?" ...what do you mean increasing? How can you increase something that hasn't shown up yet? This is so much bullshitting and bluster. Also if you weren't making poo poo up, this should be pretty trivial? He's literally saying "We have to connect some servers that do one thing to the game servers" which should just be... a given. So really he's saying "we haven't coded this yet" quote:Linking to various game services; these are specific services for things like shops, commodities, resources, encounters (probability volumes, AI spawns), and service beacons that any DGS can query to get the global state of the universe. Services are how Quantum communicates the state of the universe (what you are calling the dynamic economy) to the various game servers. It’s done this was to not overload Quantum, each service caches and updates the global state of the aspect (say prices of items in shops) it is in charge of from Quantum (which is simulating this in a singular universe view) and then can share that on demand to the various DGS that query it. Is he having a stroke!? quote:Doing this allows us to scale the DGS count and not worrying about overloading the singleton that is the Universe Simulation. ....WHAT? The server mesh is a singleton? You would... overload it? Why? How? What the gently caress? quote:Improving Quanta (the representation of a group of AI in the Universe Simulation) ability for their traits and proficiencies to drive their actions and occupation. Translation: Nothing is coded yet quote:Improving the Star Map and Player analytics so you can have a full view of the player’s activities (travel, combat, purchases etc.) Translation: We also need to code the map quote:Last year’s demo at CitizenCon ( https://youtu.be/_8VFw1F-olQ ) demonstrated the high level simulation approach we are planning to take but a lot of the “plumbing” necessary for a player to feel the effect of a dynamic universe shared by all players (not just solitary 50 player instances) wasn’t in, so the work that has happened since then was a necessary step to link it back to gameplay so people can see the cause and effect that a dynamic universe will bring. So what we showed you was a bullshit concept demo, it wasn't real gameplay, and we had to since then actually start coding some stuff to make it real, but we haven't finished it yet. quote:Over the next couple of quarters the team is going to work on further fleshing out Quanta behaviors and variety (tourists, entertainers, blue-collar workers, white collar office workers, etc.) and continue linking the overall simulation to the services to allow it to start to drive things in the game you are playing I thought you just had to increase it Chris?! quote:Fuel and repair costs are likely to be the first instance of pricing driven by the backend simulation (versus a formula in the service which it is now). What will it mean to have "quantum" fuel costs, if that's the only thing on the market that's dynamic? Won't all fuel supplies go down, which means all prices will go up, unless other agents and commodities are also in the quanta system? quote:Tony’s goal (goal != promise ) is to have elements of the Dynamic Universe start to come online next year, likely towards the back half of the year, where player’s actions can impact both the Dynamic Economy and other players. HAHAHAHAHAHAHA END OF 2021 JUST TO GET THE DYNAMIC MARKET GOING AND THAT EVEN ISN"T A PROMISE I AM DEAD
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# ? Sep 21, 2020 09:18 |
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quote:or games that cater to the chinease/anime crowd Somebody's totally missing why people play those. Hint: It's not fidelity.
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# ? Sep 21, 2020 09:34 |
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Star Citizen: (goal != promise )
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# ? Sep 21, 2020 09:34 |
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Shameless. Next year, back half. Maybe. No promises. Buy Idris.
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# ? Sep 21, 2020 09:44 |
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L. Ron Hoover posted:Oh my god this is gold! I highly recommend people read it all. I wonder how this bold experiment in development without time limits went? I know, right? So much of it is Crobbler.txt. 23 years ago.
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# ? Sep 21, 2020 09:45 |
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Bootcha posted:Why the gently caress does an object state need loving fidelity? Objects in a "quanta" state are managed on a abstract way, it's only when players get close to them that they are instanced. So, if box of X is being delivered by the quanta engine and you get close, it'll become an actual box you can interact and modify. But unless you have iCache what you did won't be saved when you move away. So with iCache you can do things like putting a tracker inside that box, which will be afterwards be delivered to someone else by the quantum simulation, so when they put the box in their ship you'll be able to track 'em. This is what backers believe.
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# ? Sep 21, 2020 09:49 |
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AbstractNapper posted:Shameless. The biggest weasel words in there are quote:is to have elements of the Dynamic Universe Not the dynamic universe but elements of it, like the super-position engine allocation hyper matrix, or the quantic absolute director oversight system, or anything else that is something that players cannot actually observe.
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# ? Sep 21, 2020 09:54 |
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posted:Reading this , you can almost believe Sc is someday going to see the light of day. Almost. posted:This is the nature of large software development projects - the output is exponential, even though development happens at a steady rate (presuming steady headcount, etc)... posted:In games like BFV the two biggest hacking groups by a million miles are,” Chinese and Russian”. SC better have some amazingly secure anti-cheat systems in place. lolno
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# ? Sep 21, 2020 10:07 |
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Zaphod42 posted:
LOL I look forward to the inevitable clip of SaltEMike's response once he hears this news ...
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# ? Sep 21, 2020 10:08 |
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I am working multiple years on dynamic simulation of economy of the universe containing a single solar system
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# ? Sep 21, 2020 10:15 |
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Dwesa posted:
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# ? Sep 21, 2020 10:26 |
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POP QUIZ: Is this reply from... a.) 4 years ago b.) Today?
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# ? Sep 21, 2020 10:42 |
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*edit* double post removed
IcarusUpHigh fucked around with this message at 10:47 on Sep 21, 2020 |
# ? Sep 21, 2020 10:45 |
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Shroud Of The Avatar news Portalarium, Inc. - "Right to Transact Business Forfeited" From the Texas Secretary of State - PORTALARIUM (DELAWARE), INC. Mailing Address 124 WASHINGTON ST STE 101 FOXBORO, MA 02035-1368 Right to Transact Business in Texas FORFEITED File missing reports, information reports and/or payments https://comptroller.texas.gov/taxinfo/franchise/webfile_franchise.html State of Formation DE Effective SOS Registration Date 06/25/2012 https://mycpa.cpa.state.tx.us/coa/ So good old Port either didn't pay some state taxes or fees, or didn't submit required filings, and now officially is no longer operating. What a shock. Your Seedinvest is just fine, I am sure!
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# ? Sep 21, 2020 10:51 |
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I think they sold the game to somebody else, no?
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# ? Sep 21, 2020 10:55 |
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quote:We're slowly approaching the point where we'll see the big items starting to appear, and the whole game starting to shape up. We've likely got a couple of years to go still before it really starts looking like the game we're hoping for (and that's just to start looking like it - not to finish it), but we do seem to be approaching the start of the up-curve. This was too good: "a couple years to go", "just to start looking like it - not to finish it" Who of you posted it really?
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# ? Sep 21, 2020 11:27 |
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Star Citizen: Nothing is coded yet
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# ? Sep 21, 2020 11:40 |
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If funding ever dries out and the project collapses from lack of funds, Chris will say "There just wasn't enough money", and his disciples will agree that his ambition was too great for the shoestring-budget he was afforded, and that the game would have been amazing and complete if people weren't so stingy and just coughed up the 2 billion dollars they needed.
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# ? Sep 21, 2020 11:50 |
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Quavers posted:Shroud Of The Avatar news So many parallels. No crossbow then, for the investment savvy Citizen who backed both games.
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# ? Sep 21, 2020 12:09 |
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Arms_Akimbo posted:I think they sold the game to somebody else, no? Not quite, they technically did but in a really sketchy underhanded way. Another employee started up a new company which they then sold to that person.
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# ? Sep 21, 2020 12:44 |
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quote:Tony’s goal (goal != promise ) is to have elements of the Dynamic Universe start to come online next year, likely towards the back half of the year Somewhere there is a picture of TonyZ standing over his boardgame visualization on how the intergalactic market might work circa 2013. Progress! lol
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# ? Sep 21, 2020 12:52 |
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Dwesa posted:I haven't read it, it's too early to immerse myself in quantum economic nonsense, but I noticed this again Of course the softest of softball questions mysteriously won by a huge margin. So after days of hype from the community for some sort of macro-level explanation of the state of SC; Chris just gave a rambling non-answer for something that was already talked to death. In the end, commodity prices will just randomly tick up and down, and CIG will claim that it’s the result of a dizzyingly complex simulation.
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# ? Sep 21, 2020 12:59 |
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I said come in! posted:Not quite, they technically did but in a really sketchy underhanded way. Another employee started up a new company which they then sold to that person. quote:In October 2019, the assets and rights to Shroud of the Avatar were sold to Catnip Games, a company owned by Portalarium CEO Chris Spears. lol
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# ? Sep 21, 2020 13:06 |
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jarlywarly posted:Star Citizen: (goal != promise ) And you guys said he wasn't a programmer.
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# ? Sep 21, 2020 13:12 |
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yeah basically they cant pay their taxes, so they are just playing the tax evasion game by moving the ownership around endlessly.
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# ? Sep 21, 2020 13:26 |
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colonelwest posted:
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# ? Sep 21, 2020 13:43 |
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# ? Apr 27, 2024 02:48 |
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Zadda posted:Looks like Michel Ancel who was working on Beyond Good And Evil 2 is quitting game dev https://www.gamesindustry.biz/articles/2020-09-18-michel-ancel-quits-games-development Well, that first line really got me excited because it says his plans are related to 'wild life' which sounded like his retirement was set to be focused on drug binges and elaborate parties. But then it turned out to be 'wildlife' which is only like half as interesting.
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# ? Sep 21, 2020 14:00 |