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trucutru posted:The great wheel of Shitsara, according to the backers. This is so perfect, bravo undercover goon. You are doing god’s work.
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# ¿ Sep 14, 2019 01:13 |
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# ¿ Apr 27, 2024 19:14 |
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Fidelitious posted:Really though? I don't think my heart can handle this revelation. While that is prime rubbing material, I find it difficult to believe.
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# ¿ Sep 17, 2019 17:20 |
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That Death Stranding demo was amazing. They put so much attention into detail, yet nothing looked remotely fun. The baby stuff was creepy and so pointless, plus combat was laughably bad... hold on, is this the "successful" version of Star Citizen?
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# ¿ Sep 19, 2019 21:04 |
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Iceclaw posted:But what is the real expert's opinion? What does Lethality thinks about it? That project is too real to fall under his scope.
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# ¿ Sep 20, 2019 17:31 |
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I started a new char in Fallout 4, fully modded, with all DLCs and the unofficial patch, to see how the extra content looked. Then I soon found myself reading all dialogue fast, but skipping the recorded voices. Every time i'm clicking to skip and the char is like "uh-huh, uh-huh", I remember Chris Roberts' magnum opus and its endless mocapped scenes. I'm completely unable to grasp how pointless it all is. Then again, i'm a gaming dad without time for nonsense, so SC/Squadron 42 are definitely not for me.
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# ¿ Sep 24, 2019 20:30 |
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chaosapiant posted:What is the ship buying stuff supposed to look like, supposedly, when this game...ahem..."launches"? Like, if a ship costs $800 of real world dollars, but another player can earn it in the same time an Elite player can earn, say, an Anaconda, won't the $800 dollar poorer person be both poorer and mad? And if the $800 ship is a totally awesome ship worth the price...somehow....isn't that the absolute worst form of pay to win? I'm not sure I understand the intent. Well, Chris Roberts already waved this problem away. There is no winning in Star Citizen, you win by having fun. Check-mate, you are dismissed FUDster.
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# ¿ Sep 25, 2019 18:57 |
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Lladre posted:That was a lot of words that one guy typed to try and justify his poor decision in buying thousands in ships. Yeah, I always read his diatribes as "I'm not scammed, I'm not scammed! You are scammed!
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# ¿ Sep 30, 2019 19:03 |
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rePool posted:Maybe it's my embarrassing 2 or 3 thousand hours of playtime from the 2.6 days but an avenger chasing a bucc? They have it all wrong, don't make me go all fanboy on that dumb image! And we get a new community manager to do the weekly write-up. The turnover on those must be insane.
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# ¿ Oct 1, 2019 16:37 |
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Beexoffel posted:How can you play chess with a set where all the pieces are the same colour?! How can you play chess with those wavy hands? The man never played chess in his life. Or maybe it's just lighting making them look the same.
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# ¿ Oct 7, 2019 21:22 |
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FailureToReport posted:LMAO , loving Annabelle, always present to whip the hype train up. Steampunk lol
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# ¿ Oct 8, 2019 15:54 |
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Probably a fake account
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# ¿ Oct 8, 2019 21:44 |
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I agree the whole negative latency thing sounds like BS marketing, but we gotta admit that Google has certainly innovated more than CI so far.
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# ¿ Oct 10, 2019 21:34 |
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Pixelate posted:The best citizen, ever since he was a little boy... I don't have proper clearance to find out who it is, but bravo, whichever goon did this.
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# ¿ Oct 11, 2019 19:30 |
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It's amusing to watch Charlie Hall change over the years. He used to be a massive shill for SC, to the point where Derek went full warlord on him. At this point, he probably realized how pointless internet fights were, since SC would never release anyway, so he went silent for a while. Now, he eventually drops a completely tone deaf article about SC new features, without anything positive or negative about. It's almost like he is doing the bare minimum to be able to claim they still cover SC.
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# ¿ Oct 15, 2019 17:08 |
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And that Cold dude... man he is definitely a goon, he should be writing dreams.txt in the thread instead.
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# ¿ Oct 15, 2019 17:11 |
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It's the stupid vanduuuuuuul ship that looks like a sword. Paging Sarsa to the thread for his funny ship descriptions.
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# ¿ Oct 15, 2019 20:24 |
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peter gabriel posted:Is Star Citizen not poo poo yet? Yes, we are all playing it https://www.youtube.com/watch?v=RNuu4dxu4Rw
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# ¿ Oct 16, 2019 16:13 |
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Sarsapariller posted:Yeah they've done that multiple times. Completing Arena Commander is actually really hard because of all the glitches and poo poo that can go wrong, but for a long time if you did you unlocked the ability to buy a worthless alien fighter for like 300 bucks. Exclusive! You can't make this poo poo up. Thanks CI, you guys are the best.
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# ¿ Oct 16, 2019 21:27 |
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Rotten Red Rod posted:Edit: Oh and veteran players who want the exclusive spacesuit who will probably buy the Aurora and then do the upgrade just for the spacesuit Yeah this is probably it. Whales have most ships already, they don't care about the Aurora or the Mantis, their underlings drive those. Whales are going to be captains of their whale fleets, sitting in the bridge of big chariots, and they need to look special with unique/limited space suits while doing it.
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# ¿ Oct 18, 2019 21:48 |
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I actually prefer Squadron 54, it's original at least.
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# ¿ Oct 21, 2019 22:16 |
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Mozi posted:"Mark, any comment on Squadron 42?" As someone mentioned, he probably expects some royalties from the game, so he should be tracking it. The plot, name and lore, though, are so derivative, he probably forgot what it's about already.
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# ¿ Oct 22, 2019 16:03 |
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Sarsapariller posted:*In a clown's voice* Yeah well, you will find that CIG is actually developing two AAAAA games at the same time. So check mate FUDDY goonie
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# ¿ Oct 22, 2019 21:39 |
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I've finally got around to watching Das Boot and it's pretty dope, I highly recommend it. I also got extremely hyped for Squadron 42, where legendary game developer Chris Robers will hopefully re-create WW2 submarine warfare in the vacuum of space.
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# ¿ Oct 29, 2019 16:15 |
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Hav posted:Details, details. I'm surprised they haven't taken this down like the other design pages. Like, 99% of this stuff is still inside CR's head only.
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# ¿ Oct 30, 2019 17:18 |
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eXXon posted:No, Demon's Souls had a world 'tendency' that got darker (meaning harder enemies) every time you died. The first level also had an enemy that could kill you in one hit - not hidden or anything, just there if you chose to turn left after crossing a bridge instead of the literal right way. It was a sadistic piece of poo poo game. I especially loathed those stupid crystal lizards that spawned once in a playthrough and had some random damage resistance, requiring a very specific strategy to kill them. That meant you either cheated and read a wiki ahead of the encounter, re-rolled or tried again in NG. Come to think of it... it's perfect for Star Citizen. I hope CR manages to implement it, but that seems like a longshot at this point. JugbandDude fucked around with this message at 18:35 on Oct 31, 2019 |
# ¿ Oct 31, 2019 18:33 |
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Loved the Citcon shitshow, so boring and janky. My favorite part was the NPC guard clipping through the door and the player desperately moving the camera away to hide the fact they still can't get doors to work. Around 53:40 mark: https://www.youtube.com/watch?v=fCDOM2UULhE&t=3219s
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# ¿ Nov 25, 2019 23:40 |
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colonelwest posted:It’s strange that someone hasn’t done it. ED is probably as close as we’ll get to a modern AAA space sim for a while, but that game was made on a middling budget and it shows. But maybe they think the numbers just aren’t there, even COD:IW underperformed by series standards, and the rest of the genre usually hangs around 2-3 million sales. Beyond Good and Evil 2 seems to be stuck in development forever as well.
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# ¿ Jan 15, 2020 19:34 |
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DapperDon posted:Folks, I think they have found actual gameplay here. Funny how it's just a black and white slideshow to conceal the jank... or maybe he is just trolling us. This is the beauty of Store Citizen, you can never tell.
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# ¿ Jan 16, 2020 23:37 |
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his nibs posted:lol Anybody asking about SQ42 is a filthy fuddy fudster
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# ¿ Jan 17, 2020 21:03 |
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I'm still kinda divided on the trial. While I'm rooting for Crytek, I wouldn't mind if they were cryRekt. CR would lose a golden way out of this mess and the poo poo show would continue for longer.
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# ¿ Jan 20, 2020 22:30 |
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I believe cultists using the term FUD consider Star Citizen a certain hit, it cannot fail. So when they hear us fuddy fudster challenging that assumption, we are instilling fear, uncertainty and doubt in their minds. Some of them also believe we have been trying to cause a refund cascade, instead of just laughing at a bad non-videogame. So in their minds, our FUD is supposed to drain the project of funds and cause it to collapse. Of couse this is all crazy talk, since CR said they had enough money to finish SQ42 back in 2016 or something and all know CR never lies.
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# ¿ Jan 23, 2020 16:20 |
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Khanstant posted:Maybe I'm missing what's novel about this. Plenty of games let you walk around your ship. In Subnautica it was practical and you could build or place stuff inside the ship you eventually built. Is it just the aspect of being in transit and still able to walk around ship? Those games lack fidelity. If they have fidelity, they don't have all features Star Citizen You need to learn game development. Star Citizen never loses.
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# ¿ Jan 23, 2020 18:42 |
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Why do you need a med-bay? Can't you just stab your space suit with the med pen? Or are we talking about medical gameplay v1 now?
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# ¿ Jan 24, 2020 18:27 |
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It is me, a small indie company fighting the big evil publishers, with my full-time barista and executive assistant to manage meetings/emails, answer calls and book travels for all super busy C-level executives.
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# ¿ Jan 29, 2020 22:49 |
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Rotten Red Rod posted:And this was in 2015, at which time they were barely scraping by with crowdfunding of - let me check my notes - one hundred million dollars. When you think about 6+ legal team, barista, executive assistant, art, lore, animation, sound teams, it's not hard to picture where the money is going. I like to compare this to Paradox, which was a small self funded developer for a long time. Even after releasing several successful titles and becoming a publisher, they still ran a very tight ship, to the point where they openly admitted selling separate DLC to fund specific art teams that could not be funded by regular game sales.
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# ¿ Jan 29, 2020 23:08 |
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I hope Arf shows up as well. I have been calling my parents regularly and being a good son.
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# ¿ Jan 30, 2020 18:02 |
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It's amusing they spend 6 weeks doing planning, but still cannot publish anything resembling their internal roadmap.
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# ¿ Jan 31, 2020 17:03 |
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Rotten Red Rod posted:To give an outside perspective, I was never into flight or space sim games as a kid, and even I heard a lot about how good the X-Wing games were, particularly Tie Fighter. I think I might have heard the name Wing Commander a few times, but all I knew about it was that it was that game with the weird cat guys. Back in the early 90's, all games took a while to reach my country. While I was playing mostly SNES, I started to dabble with my parent's 386 here and there. I got into it with Test Drive and also remember buying a Flightstick Pro specifically for X-Wing on my first PC. So I believe I was late for the Wing Commander party, plus had plenty of other excellent games to keep my attention. So none of the WC sequels really caught my attention back then.
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# ¿ Jan 31, 2020 17:10 |
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DapperDon posted:Does this janky rear end star citizer universe only have moons in their solar systems? Lots and lots of moons, but yet no planet, no lifeforms, nothing. Just one more thing NMS beats them at I guess. It's also amusing their big highlight is concept art development in year 8 of development. I mean, shouldn't all of this be locked already?
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# ¿ Jan 31, 2020 17:20 |
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# ¿ Apr 27, 2024 19:14 |
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On games that exist, I'm really enjoying Warhammer 40k: Mechanicus. I'm not a huge fan of Warhammer 40k, yet the over the top culture makes me chuckle. Going past that, the game itself has great design and engaging leveling/combat mechanics.
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# ¿ Jan 31, 2020 18:36 |