|
Mr.PayDay posted:Ask him how many stretchgoals are done and what you can do in the SC PTU that you could not do in other games. Giving 250 million to this guy. What could possibly go wrong?
|
# ¿ Jan 5, 2020 12:43 |
|
|
# ¿ Apr 28, 2024 20:08 |
|
Second largest, german mainstream IT news site Golem covers the lawsuit in an article. 10 comments, 7 are from the SC defense force. Even the new Fujitsu Happy Hacking Keyboard gains more attention there. I slowly get the feeling that the whole SC-"community" is a tiny, very vocal bunch with pretty deep pockets. The remainder of the gaming/IT world, let alone normal people, don't seem to care about it much.
|
# ¿ Jan 7, 2020 21:31 |
|
Nowher posted:The general public has completely lost all interest in Star Citizen, it is now seen as either a complete scam or an odd novelty. The delusion that once SC releases there will be thousands of players around to work as space janitors on a whale yacht is even more hilarious. Yeah, and one has to be especially delusional to think that SQ53 (which is probably dead, anyway) will be a success on the scale of GTA V or the latest Call of Duty. But in a way Chris already succeeded, he created the best game ever because it's something different for everyone and lives to 90% in peoples dreams. The remaining 10% that is real might be a buggy mess, but enough to let the dreamers imagine what could be and let them have a hell of a time buying ships and theorycrafting. A SQ53 release would destroy that, so I think the lawsuit is quite good for CRs exit strategy in regards to SQ53.
|
# ¿ Jan 7, 2020 23:28 |
|
biglads posted:How's the tank gameplay coming along? My Tumbril Cyclone is gathering dust since 1.5 years
|
# ¿ Jan 7, 2020 23:56 |
|
TheAgent posted:hello Exactly like speculated in this thread. Everyone working in software engineering knows the feeling of sitting in front of a huge pile of over-engineered code, sprinkled with hacks, shortcuts and the like, trying to fix this one bug and ends up building another balcony after 2 months to solve this specific issue while creating 3 more in the future. The whole development was never sustainable in the first place. What does "better regs" mean, better regulations or do they switch to a requirement driven dev model? I can imagine that the latter would be exactly the thing an overpaid consultant would suggest trying to salvage this mess.
|
# ¿ Jan 8, 2020 23:18 |
|
Quavers posted:https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-feedback-increased-player-cap-to-60 drat, the backers were right. They are making huge leaps. I'll buy an Idris now and drown my anger about missed once-in-a-lifetime opportunities to buy pictures of spaceships in alcohol ggangensis fucked around with this message at 23:27 on Jan 8, 2020 |
# ¿ Jan 8, 2020 23:24 |
|
Popete posted:They clearly haven't done anything to address player limit they just want to see what happens if they bump it up to 60. Hoping they some how incidentally fixed it so it doesn't immediately set the server on fire anymore. Yeah, but changing the player-limit constant from 50 to 60 is probably the only thing their competence allows for these days. And even that is a stretch. "Oops, the size of this array was hardcoded to 50 instead of using the player limit constant and now we have strange memory corruptions. Time for the bugsmashers!"
|
# ¿ Jan 8, 2020 23:30 |
|
Sarsapariller posted:There are goons who play Star Citizen like Alexander D. Large but they don't post in here because they get poo poo on vigorously. Exactly this. One might add: It doesn't only cost too much to play in a meaningful way. The amount of money burnt or funneled into Chris and his families retirement fund is staggering. A halfway decent producer with moral standards and a bit of self reflection and competence could have done amazing things with this kind of money. But yeah, at this point it is just depressing and the ship has sailed a long time ago. Even if they waste half or even a full billion on an unfinished tech demo with SQ42 nowhere to be seen, the backers would be fine with that. Because, you know, Chris fights against the evil publishers. It's somewhat ironic that he has become worse than every publisher could ever be. He is a dictator with no one to answer to. Installing your family in high positions, getting rid of critical voices on the inside, adjusting your salary as you see fit and flying to Monaco with backer money? These are things the CEOs of EA, Bethesda and the such simply could not do, but for some weird reason the Chris 'Robin Hood' Roberts tale is still being told in backer circles and they really seem to believe he still gives a poo poo and fights the good fight out of his 5 million dollar mansion.
|
# ¿ Jan 26, 2020 12:12 |
|
Antigravitas posted:One recurring theme of failed kickstarter projects is getting too much money and scope creeping the project to death. Good point. Having a tight budget forces some moderation and might have saved the project (well, if they kept CR busy with other things at least). With that kind of money the door to enormous waste was opened, a thing some backers don't understand to this day. They really think more money means faster development and more features while the opposite is the case.
|
# ¿ Jan 26, 2020 15:57 |
|
colonelwest posted:Thanks for all of these well thought out hot takes. It definitely opened my mind and I will now stop having a good time making fun of people spending thousands on pictures of spaceships for a failed crowdfunded space game. drat, I liked your pre-edited post No matter how much money you have, aka disposable income, wasting it on Star Citizen (and even call it a great deal) is just that: Waste. What a lot of Citizens don't seem to understand is that people that aren't a rear admiral (or whatever pseudo-military rank in money wasting CR came up with), aren't because they are poor but because they know a bad deal when they see one. It's the same reason my boss drives a Mazda instead of a Porsche. Wasting money to show off wealth is pretty stupid, but coming to reddit, posting a certificate which says "I've burnt 15k dollars" and being proud of it is even more special. In the end, the sentence "a fool and his money are soon parted" holds true... be it the blues lawyer buying a 8000 dollar Gibson guitar to put it on the wall, the daughter of $richman buying 3000 dollar shoes or space dads spending 35k (which I hope are really disposable for them...) on Star Citizen. But I`am honest here, what pisses me off is that Chris is still going strong after 8 years of lying, fraud, nepotism and other shady stuff we don't even know about yet. I have a hard time believing that people still giving significant amounts of money to this hack while all he has to show for is this buggy tech demo and a 5 million dollar mansion. But then, a look into the Gamestar forum where the newest ship sale is hyped up reminds me that, indeed, there are.
|
# ¿ Jan 30, 2020 16:35 |
|
sunaurus posted:I can't get over all the people from the latest p2w reddit thread (there were several) who wrote poo poo like this: What I find more interesting is that I can buy a gal.5.0L Coyote V-8: 460hp for the price of the new Legatus Pack and getting a real car for that money.
|
# ¿ Jan 30, 2020 16:47 |
|
Nah, not fidelitous enough. Have you seen the blocky spaceships? Also, I haven't paid a few thousand bucks for assets in this game, so I`am not really emotionally invested in it.
|
# ¿ Jan 30, 2020 19:37 |
|
Agony Aunt posted:Not sure if you are joking or just not aware, she is in the game as "Pusher"... probably like a drug pusher, but instead pushes JPGs. What game?
|
# ¿ Jan 30, 2020 22:01 |
|
Hav posted:Star Squadron 54. Ah, the one that exists mainly in Chris' head and as a loose collection of art assets and useless mocap data
|
# ¿ Jan 30, 2020 22:21 |
|
Hav posted:It is a vision, yes. They laughed at Tesla when he teleported that Magician, they laughed at Edison when he electrocuted elephants, and they laughed at Chris Roberts. drat, I've just read up on poor Topsy, though stuff. I just hope it does not occur to Chris to motion capture an elephant.
|
# ¿ Jan 30, 2020 22:44 |
|
G0RF posted:Lol at what the latest “Inside Star Citizen” documented... I mean, yeah, I get that bullshit meetings are part of business culture and important for people that don't have any tangible skills despite of talking. Everyone and his dog has an opinion on colors, or clothing for that matter. It doesn't take any skill to say "This jacket should have green stripes", even my grandma could. So this is perfectly up Chris` alley I guess. Just imagine the new Boeing CEO has a meeting with his underlings, discussing the color of the tailplane rudder in great detail while the plane is grounded and widely considered a deathtrap. This is the vibe I get from those pictures.
|
# ¿ Jan 31, 2020 11:10 |
|
Jonny Shiloh posted:This whole thing with the vanishing of Sandi, the diminishing of Chris and previously, the banishing of Ben, is weird. Can't wait to see what happens in Season 8. My bet is that Sandi is just no longer in the mood for SC. She carried enough money away and never liked geeky space-neckbeards to begin with. She now lives in a 5 million dollar mansion with enough money for the rest of her live. So why bother anymore? Chris is obviously in over his head. He is fleeing into designing clothes for some moon inhabitants. What he should do instead is having a long, long talk with his engineering team (if CIG still has something like this). In this talk, Chris should say nothing but listen. And listen carefully. After that, they should come up with a clear idea of what can be salvaged, and if that means that the PU needs to die, so be it. With his funding model, this won't happen, though, so he sticks to superficial poo poo like moon clothing. And Ben has written some lore that was handed out at CitCon, so he is probably happy right now, sitting in his room playing Wing Commander for the 636th time. ggangensis fucked around with this message at 12:17 on Jan 31, 2020 |
# ¿ Jan 31, 2020 12:01 |
|
Inacio posted:https://www.youtube.com/watch?v=BDIK644y6bg Yeah, but can you buy a luxury yacht from the Origin Jumpworks GmbH that shows off your wealth? No? Well then. Also, can I - buy land? - broadcast space news? - witness realistic egg physics? - play a battlefield-esque game mode? - mix drinks? - achieve a rank of wing commander by spending 10.000 dollars? - have fleet battles with 10.000 players? - play a AAAA single player experience? - mod the multiplayer experience? - live without subscriptions? - have no pay to win? * pre:Real quick, Star Citizen is: A rich universe focused on epic space adventure, trading and dogfighting in first person. Single Player – Offline or Online(Drop in / Drop out co-op play) Persistent Universe (hosted by US) Mod-able multiplayer (hosted by YOU) No Subscriptions No Pay to Win
|
# ¿ Jan 31, 2020 13:35 |
|
Truga posted:i don't really doubt chris actually did program wc1, back then a bit of game coding knowledge and some pixel art was all it took to make a basic game, and wc1 was not actually 3d with models and poo poo like elite/xwing etc. at 21 any nerd with a few weeks of time can probably do that, and then it's just a question of getting some artists to make sprites and pictures that'll actually sell. I doubt it. The groundwork for the engine was done by Ken Demarest. Exact info is hard to come by, but due to his work on BioForge I suspect he has a strong graphics programming background and that these parts of Wing Commander were written by him. I don't doubt Chris knew a thing or two about programming 8 bit home computers, but when it came to the much more complex i386 architecture he was clearly out of his league and just "directed" and "produced". Just look at the video where he sits in front of Visual Studio. I doubt this guy has touched a computer keyboard since the mid-90s. Also, I think that WC1, as clunky as it might look from today`s perspective, was quite an achievement. X-Wing came ~2.5 years after Wing Commander, so Wing Commander 3 might be a better comparison since this is the game people remember CR mostly for. Ironically, he had almost nothing to do with the actual gameplay there and mostly directed the cinematics. Objectively, I think Tie Fighter at the time was the superior space sim, but it did not have Full Motion Video. So with WC3 a decent space sim and a decent movie met, which in times of mediocre or just plain bad FMV-games was big deal. This model would have helped star citizen, also. Confine CR to his motion capture adventures and keep him strictly out of development and let this handle by competent people. But this ship has sailed I guess, so here we are. ggangensis fucked around with this message at 15:58 on Jan 31, 2020 |
# ¿ Jan 31, 2020 15:48 |
|
Rotten Red Rod posted:To give an outside perspective, I was never into flight or space sim games as a kid, and even I heard a lot about how good the X-Wing games were, particularly Tie Fighter. I think I might have heard the name Wing Commander a few times, but all I knew about it was that it was that game with the weird cat guys. Yeah, I've sunk some serious hours into Tie Fighter CD as a child. Playing for the empire was awesome, the plot in general was awesome and the missions were really challenging, atmospheric and well thought out. The flying itself felt really fluid and the energy management gave some strategic depth. I've played Tie Fighter before Wing Commander, though for the exact same reasons as you. Nonetheless, I've wanted to try out Wing Commander 3 because my younger self thought that full motion video was cool (well, and it was for a while) and something with that pseudo-militaristic style and the whole "lone carrier vs. the cat people" resonated with me. I've actually enjoyed most of the story, but after playing that many hours Tie Fighter I was a bit bummed how simplistic and wooden the actual gameplay felt. I mean, yeah, they've had texture mapping, but it just did not feel as fluid and fast-paced as Tie Fighter did. The mission design also felt a lot more simple than the ones from Tie Fighter where chasing some shuttle with max power to throttle and just enough energy for the lasers to maintain charge, while some A-Wings are approaching, underlined with that iMuse music, was pretty awesome. So in the end I think WC3 was a decent FMV-title with solid gameplay, but certainly nothing to give a man 250 million dollars to re-heat that formula.
|
# ¿ Jan 31, 2020 18:39 |
|
DapperDon posted:There is in fact much to be gained from it. It puts a factual display of the type of person that is sitting there actively lying to people and profiting from it. No amount of efforposting or blog stating all of the technical bullshit is going to do a single thing to put a pause in their step. You should know, you and Derek have been doing it for years to no avail. But the moment Forbes shows up with the receipts and suddenly "POOF" Chris AND Sandy are gone. Now ask yourself why Forbes was successful and what exactly your approach does other than provide for good reading? I'm not knocking you G-Man but to say it's out of bounds and nobody should ever do it is just plain false. True, and a bit of dirty laundry about the people who scammed ~250 million dollar out of some gullible nerds, well, it seems like a small price to pay for them. Viscous Soda posted:I don't know, my impression of Sandi is that she's addicted to idea becoming a Hollywood big shot actor. I can't picture her giving that up, even if she gets enough money to live the Hollywood lifestyle she's always wanted, it won't be enough. She want's the fame more than anything. I would have agreed to that, but I suspect that after the Forbes article, her less than stellar acting credits and plain and simple her age, she realized that these Hollywood dreams are over. With this realization there is no incentive left to associate herself with CIG/SQ42 or that whole space-nerd-thingie she couldn't care less about in the first place.
|
# ¿ Jan 31, 2020 18:59 |
|
Ok, which one of you guys wrote the WCIII plot summary on wikipedia?quote:The resulting explosion destroys Kilrah and wipes out nearly the entire Kilrathi armada assembled in orbit, but damages Blair's fighter as well; a surviving Kilrathi capital ship tractors him in. Morally devastated by the destruction of their home planet, the Kilrathi, commanded now by Thrakhath's retainer Melek nar Kiranka, surrender to Tolwyn. The surviving Kilrathi begin to colonize a new homeworld and now want to live in peace and harmony with humans while Blair and his romantic interest make plans to start their new lives together. That sounds just hilarious the way it is put. You just committed genocide, killing billions, women and children included? No problem, the race you nearly wiped out now likes you and you can go on screwing your new space gf in peace. The End.
|
# ¿ Jan 31, 2020 22:30 |
|
Popete posted:Seriously these weekly road map updates are just amazing, self owning themselves for all to see. One could think that. But it seems the enthusiasm is unbroken, at least with the paid shills in gaming forums. Automated translation, but well, you get the point: quote:60 is okay now or :wahn:. Who wants another carrack? Should hurry up. Again a price increase when the Flight Ready is - should then be 575 Dollar Store or 684 Dollar incl. VAT. Fresh from Gamestar forum. This dude is also pretty happy about the "megafunding" in January. This is really the most stupid poo poo I've read this year. I really hope for him he is paid by CIG for writing this, since really believing he is making the deal of this life is pretty worrying to be honest. People this dense, being able to operate a PC without supervisor doesn't sit too well with me.
|
# ¿ Jan 31, 2020 22:49 |
|
Beet Wagon posted:
I don't know... this whole Org-thing in a pseudo-MMO with 50 player limit seems strange. Is there even anything in the game remotely related to Orgs or is that just a gimmick on the CI
|
# ¿ Feb 2, 2020 11:09 |
|
Der Shovel posted:Yeah this is one of the biggest tell-tale signs that these idiots genuinely don't understand game (or software) development. Signed. I can considered myself lucky (well, most of the time) working on safety relevant software (in the sense that if something goes really wrong, people will die), so we have crystal clear rules from "above" regarding working hours. If you sit 10 hours a day just once, prepare yourself for a not-so-funny-talk with your supervisor. If there is an accident due to faulty software and the following investigation would turn up crunching developers (which also means a failed project management), a lot of people would be in deep poo poo. You can see this kind of things currently happening with Boeing. But well, it's video games we are talking about. At the end of the day they don't matter much and most of them will be forgotten after a year or so. I don't know if devs like Id or Rockstar really let the engine programmers crunch for longer periods of time or if experience shows that the results get worse and there is nothing to gain by doing that. I`am also not sure if the "hard" engine coding is still an issue a few months before release or if the open points are mainly scripting issues, missing artwork and the such with just minor engine bugs left. I think these romanticizing pictures of a lone John Carmack, buried in a hotel room for 3 weeks straight in the mid-90s, fixing issues with the renderer in Quake are a relic of the past. Development of AAA-games just became too large of an endeavor with way too many people involved that such things are feasible today. When it comes to CIG, well. Their *In the beginning, they framed CR to be this guy, but after that "Is Dennis around here?" cringefest I assume nobody still believes that. I`am pretty sure CR isn't even able to properly type on a keyboard.
|
# ¿ Feb 2, 2020 14:19 |
|
stingtwo posted:Even from the general publics point of view, we actively hate that crunch time exists and will condemn companies that force it on employees when the word gets out even if it happens only towards the end of the projects release, times like the EA spouce letter come to mind. CIG not only does this kind of crunch time all the time whenever they want, with no sense of awareness are happy to say it with smiles, they are praised for it as if people want to work 18-20 hours a day to please the dorks. All part of the narrative. It`s more important the backers believe they are hard at work, having actual results is secondary to that. And maybe the lower decks even are hard at work, with this kind of leadership it all goes to poo poo, though. btw., the last of these "let's photograph a random employee"-twitter-posts Sandi liked to do is from Apr 10, 2019. What happened there? Has some employee told her to gently caress off with that stupid camera or he will shove it up her dumb face?
|
# ¿ Feb 2, 2020 14:44 |
|
TheDeadlyShoe posted:i watched an interesting video about crunch in the VFX industry recently. If anything, it appears to be even worse than for code monkeys. Did not see that particular video, but one that dealt with the question why a lot of VFX in movies looks worse than a lot from, 10 or 15 years ago. They're answer was that VFX became a sweatshop-industry over the years. The demand grew so quickly because everyone and his little brother now makes special effects heavy films. If you look at marvel shovelware movies, it is sometimes hard to tell if these are from a videogame or actual movies. Because of the high demand, exactly what you state happens: Unpaid overtime, rushed productions while operating on a dime. I think there is just one sane way to go with it: Never, ever work for the entertainment industry. It is no secret that the gaming industry doesn't pay well (except you are one of the gifted few in a sea of thousands. Looking at you, Tiago) and the working conditions are often abysmal. The main problem here is that being a "game coder" sounds pretty cool and it's a dream of a lot of young people, mine included a few years back. So what happens when a lot of people want the job and the bulk of applicants is straight from university? Right, it dumps the wages and allows a culture of crunch time. Young people often don't know their rights or just lack the foresight that working yourself into burnout is nothing you will hear even a single "thank you" for. I think this is pretty singular when it comes to software development. Sure, writing backend-stuff for a bank might be boring, but a at least it pays well and you are home by 6.
|
# ¿ Feb 2, 2020 16:25 |
|
Agony Aunt posted:And yeah, my last company had strong words to say about people doing crunch for extended periods. It means the project manager wasn't doing their job right and it led to poor results. This. In the end its a question of company culture, I guess. We still have this time tracking system in place where you sign in when you enter office and sign out when you leave. If you are passing the time threshold the next 2 higher ups receive an automated E-Mail, which would be my supervisor and well, his supervisor. Sure, it's a matter of saying "oops, yeah, I worked on that other thing and forgot time, won't happen again", but well... it's pretty embarrassing and I just don't want to be in that situation. As I've started working there I thought of this as a bit silly, but it works pretty well and nobody talks about it anymore or has issues with it. The overtime hours are in normal ranges, the sickness figures are low, so I guess it does its job.
|
# ¿ Feb 2, 2020 16:34 |
|
Megalobster posted:The video game industry has such a deeply internalized culture of subservience that even in Germany, Crytek employees didn't go to court and kept working for months without pay. I remember reading about this. This is basically the gaming industry in a nutshell. Enthusiastic, young people fleeced until burnout. It doesn't help that engine coding itself is complicated, I think most engine coders could easily work in other industries with better pay and a healthier work environment. But for some reason, they don't. True idealism, who knows. For artists it might be another thing. Knew someone who tried to get a footing as a game artist, but the market is incredibly over-saturated and after a series of unpaid 6-month internships she said gently caress it and is now doing something else. Good riddance. At least when it comes to this, CI
|
# ¿ Feb 2, 2020 16:50 |
|
Scruffpuff posted:I know this might wind up being a controversial opinion, but it matches my experience that developers who truly enjoy coding will enjoy the satisfaction that comes with writing efficient, elegant, optimized code whether it's in a video game or some unknown backend credit card service. Even if they're video game fans. "The dream" of working on video games is something of an illusion, unless your passion exceed normal safety levels. A satisfaction of a job well done writing good code for a small company and getting recognized and appreciated for your work is far better than working endless crunch so nerds can bitch about the end result on Youtube. I wholeheartedly agree with that. To quote Chris here, what is game coding anyway? Writing some serializer that happens to live as part of a game engine isn't necessarily more interesting than writing a serializer that sits in some business application. However, finding an elegant solution to a tricky problem is what counts. As part of some formal regulations, our product ships only with pretty basic compiler optimizations, so writing efficient code is really a must here without sacrificing too much readability. This is quite challenging and a pretty fun part of the job, even if my domain is so far apart from gaming as it could possibly be. If a poor soul that thinks about entering the gaming industry as a software dev reads this: Don't, there are other domains with interesting problems where you aren't treated as a modern slave. Also, the programmers there, in general, aren't worse than your "engine gods", despite the picture some devs try to paint. Bofast posted:I wouldn't be surprised if the whole crunch culture has driven a lot of the best engine programmers out of the video game industry and thus made the overall quality of code drop a bit. Considering the state most modern AAA titles ship in, this is probably true.
|
# ¿ Feb 2, 2020 17:39 |
|
K8.0 posted:I suspect the top talent is either working on the engines themselves (and thus having a more enjoyable job where they're focused on developing and refining technology rather than trying to cobble together a broken game to some incompetent designer's brainless specification) or they're working at smaller studios and getting ownership shares. I see what you did there. Good thing he is now focusing on the important stuff like moon clothing ggangensis fucked around with this message at 18:03 on Feb 2, 2020 |
# ¿ Feb 2, 2020 18:01 |
|
Agony Aunt posted:It makes you think maybe CR, which his experience from decades ago, also thought this, and thought, i can make it work, and then fell into the same trap as many other game dev shops, with the additional hinderance of his own massive ego and demands for fidelity. He thinks if he pushes harder and harder he will get better results... and then can't undertstand it why it all turns to poo poo. And this is why he is spending 16 hours a day rewriting the physics engine. And all of this while also designing moon clothes. This man really is a genius. btw., is there some list of most of the lies told by Sandi, Ben and co. about Chris programming? I remember Sandi saying poo poo like "he coded until early in the morning for that demo" or something along those lines. Ben said something similar. Also, when did they drop the narrative that Chris is doing actual coding on the project? I'm really itching to build a simple fact vs. fiction website about this project, there are too many hilarious tidbits that got lost because of the sheer amount.
|
# ¿ Feb 2, 2020 19:10 |
|
Quavers posted:Are you bored of Facebook, Twitter etc? Want to connect with other people and chat about the inevitable consequences of piracy, lust on your mind, and the worst kinds of electricity? Mhm... it doesn't ask for my credit card number on the front page. Are you sure this is legit? Colostomy Bag posted:Sadly probably not. I'm sure it is all out there but when tackling it all one gets burnout. Many here (bless their souls) have tried. Even our ex-Warlord seems to be done mostly documenting the mess. And even then once that tomb of info ever gets published would need an abridged edition. Otherwise it would make "War and Peace" look like a short story. Agony Aunt posted:Not so much as a list, just an archive That's a pity.... the thing is, the narrative changes so often so fast, having some snapshots in time where one could say "2018 - Chris up all day and night rewriting the physics engine" or "2019 - Chris redesigning moon clothes" would be nice. It came to my mind since one of the biggest whales (and possibly paid shill or idiot of biblical proportions) in the Gamestar forum literally wrote a few days before CitCon they will "for sure" show something related to SQ42. Right after that, the narrative changed: They will show it on the holiday stream you dumb gently caress, how could you not know this? Then they showed this laughable trailer and everything is fine again, just as promised by Chris. I find this kind of open denial and twisting the narrative irritating as well as fascinating, but since there is no real chronicle of all the bullshit told by Chris and CIG, everything blends together in hypnotic trances where often I, myself, don't know what is true anymore. Has Chris rewritten the physics engine? Has Ben played through SQ42 and it's the best game ever? Are egg-physics really the way to go? Is there a secret dev build? Do I want to play Theatres of War? I feel like Colonel Kurtz at times, driven to insanity by a crowdfunded space guru, a code-whisperer wearing black sweaters and clown shoes.
|
# ¿ Feb 2, 2020 19:45 |
|
Bubbacub posted:Because the new mode is a reskin for Crysis Wars and they can pretend like they're actually doing something I can imagine the meeting where the senior software architect (24yrs old) bursts into the room, boasting about how he found the Crysis Wars source folder in their repo. "We reskin it and the backers will be extatic!" Also chances are that when they are building on top of Crysis Wars in a state without CIG hacks sprinkled all over the place it might even work halfway decent.
|
# ¿ Feb 3, 2020 15:49 |
|
Beexoffel posted:At the risk of incurring a probation, I would like to call attention to the anime series 'Keep your hands of Eizouken!'. It is an anime about making anime. And episodes 4 and 5 address exactly the kind of troubles of dreaming versus actually making something. Of wanting to do every scene hand drawn versus 'trickery' and software to fill in the gaps. Of having not to worry about money and time versus having a budget and a plan. That`s the fascinating thing about Chris. He has an infinite amount of money and literally tries to build a plane made of stone. Has it been done before? No. Why? Because it's a stupid idea. But with sheer brute force and obscene amounts of money he was able to build one that`s even able to fly for a few hundred meters before crashing down. Does it change the fact that the whole endeavor is a huge waste of money and energy? No. That also plays into the fact that Citizens like to compare SC with the largest and most successful games of all times like GTA V, CoD or the Witcher. It's like comparing Chris' stone plane to ones that are built from lightweight alloys by sane engineers. They should start comparing it to the largest failures: Duke Nukem Forever (rumored "tens of millions"), APB ("in excess of 100 million") Shen Mue (70 million), Daikatana (30 million), and they would realize that even the most high profile failures in gaming history combined haven't burned through that much money with as little to show for as Chris has. So kudos to studios who can stay on a budget and deliver good or even fantastic games. Sames goes for movies or even music (looking at you, Axl). Chris obviously has neither the right personality nor the competence to achieve such things, and I predict that it will take the backers a few years more to realize that, if ever.
|
# ¿ Feb 3, 2020 23:01 |
|
Ah, an artsy variation of one of the many "we-treat-water-as-space"-related bugs. But the assets look really nice I have to say
|
# ¿ Feb 5, 2020 01:18 |
|
Megalobster posted:https://twitter.com/JamesSACorey/status/1224981231567351813 Ah, excellent, this is the kind of news coverage CIG deserves. "Chris Roberts is not just stealing your money but also your privacy!". After all these paid shill articles from useless gaming outlets, I feel that these are the little things that make a difference in public perception. Also, Chris can consider himself lucky that James did not actually came into contact with the "gameplay" and wrote some tweets about the tedious time wasting, cash-grabbing "mechanics" shining through when not falling through the floor.
|
# ¿ Feb 5, 2020 15:33 |
|
Dementropy posted:: Citizens seem untypically friendly and moderate here, but their characteristic smugness shines through nonetheless. For starters, why is this FoIP thing on by default? This is a stupid decision in times where even the most technically inexperienced users cover up their laptop cameras. It was just a question of time someone takes offense here. Then, why Citizens consider calling CIG out on this a "dick move", while filming the user without permission is fine? It doesn't matter what kind of image data is captured, data that is there will be used and misused, so don't collect it without permission in the first place.
|
# ¿ Feb 5, 2020 15:43 |
|
DapperDon posted:Nothing says good PR like harassing a man that has his own spotlight in the SCI FI community to shine some of it on the insane Citizen defense force. Those citizens are a crazy bunch, aren't they? I mean, seriously, is it that hard to acknowledge that using the webcam to film the user without consent is a bad idea? But yeah, it probably is when you're in for a few thousand bucks and sunk cost fallacy is kicking.
|
# ¿ Feb 5, 2020 22:53 |
|
|
# ¿ Apr 28, 2024 20:08 |
|
AbstractNapper posted:The "report" is full of marketing talk, exaggerated claims, vague progress description, nonsensical (buzz?) words (like yeah "voxelizing"), even more vague mention on work remaining, and nothing at all hinting at any upcoming "release" or transition to beta. The words "beta" or "release" don't even appear in it. At least they apparently had the time to implement a Vulkan renderer. Why have they done this? I don't know neither
|
# ¿ Feb 6, 2020 15:43 |