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lol star citizen is gonna cost a billion dollars
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# ¿ Oct 2, 2019 16:47 |
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# ¿ Apr 26, 2024 04:18 |
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looking up SC videos and poo poo, theres a creepy corporate/capitalist worshipping vibe to the whole thing. i dont just mean the jpeg buying aspect, but the ***LORE***; like the car advertisements and the preoccupation with "luxury", consumerism and status. the theme of corporate dystopia has been used a lot in sci-fi but in SC it seems to be completely in-earnest (and utterly naive) which is actually kind of fitting for a game funded on predatory salesmanship. the unification of these ludo- and meta- narratives is very impressive. in summary chris martin is a genius
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# ¿ Oct 3, 2019 19:40 |
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the corporate entities (HURRston dynamics, Repetitive Strain Injury etc.) become characters in-and-of themselves, and are omni-present around the 'verse (universe). the overarching corporate power structure is 100% taken for granted by the player and the whole setting seems to embrace and promote it. its a universe without culture, with entire planets carpeted in 40 story used car dealerships and fascist iconography. the most terrifying part is that this apparently represents utopia for large amounts of pudgy middle-aged men zebedy fucked around with this message at 19:51 on Oct 3, 2019 |
# ¿ Oct 3, 2019 19:47 |
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of the near endless possible futures of humanity, chrisberts chooses the one featuring the Citadel from HL2, operated by Bear Stearns. all thats missing are some PBR anti-homeless bench bars. https://www.youtube.com/watch?v=JqXBO72WQ2c&t=1293s
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# ¿ Oct 3, 2019 20:00 |
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Bumble He posted:i think that this complete clusterfuck off lore/vision/fiction and reality is exactly what the cultists crave. there are definetly different types of “gamers“ out there. i love “run and gun“ games, pure simple fun. i give a rat's rear end about story, levelling up my character or collecting trophies/loot/etc. but that's what most gamers really enjoy. to me the iconography in that youtube video i posted signals "dystopia". its creepy and authoritarian. but as far i can tell its played totally straight? i dont think christmas roberts is making a point about the dangers of corporatism run amok, probably the opposite (unconsciously, because hes a hack). similar imagery was used in Star Wars - one of his """""""""inspirations""""""""" - but for the BAD GUYS. ok ill stop posting weird poo poo now zebedy fucked around with this message at 23:08 on Oct 3, 2019 |
# ¿ Oct 3, 2019 23:04 |
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btw where did the chris-roberts-as-a-bear thing come from i must have missed that partZazz Razzamatazz posted:Chris Roberts' target audience is guys who watched Starship Troopers and didn't realise it was a satire.
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# ¿ Oct 3, 2019 23:27 |
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Introducing Chris Roberts' Zombo Com: The Game, a Chris Roberts game.
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# ¿ Oct 4, 2019 01:02 |
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iospace posted:I come bearing a message from Beet: glitched star citizen NPC in the background
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# ¿ Oct 4, 2019 10:58 |
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Bofast posted:Ah, yes. Aegis. I can't even keep track of all the stupid fictional corporations at this point. They are all so bland and generic it's almost impossible to remember. thats the one that really punches above its weight
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# ¿ Oct 4, 2019 11:51 |
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i have information that will lead to the downfall of star citizen
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# ¿ Oct 5, 2019 14:09 |
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Incitatus posted:well?
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# ¿ Oct 5, 2019 14:24 |
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skeletors_condom posted:I hope for his own sake that he is BSing. MY OFFICERS
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# ¿ Oct 6, 2019 12:05 |
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Liquid Dinosaur posted:And what's slated for Citizencon?
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# ¿ Oct 21, 2019 08:08 |
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eXXon posted:Last year was caves, this year is going to be caves, but underwater. they are already underwater, technically
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# ¿ Oct 21, 2019 13:31 |
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a subtle nod to kirk v gorn, chris you've done it again!
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# ¿ Oct 23, 2019 04:44 |
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the "simulation" aspect only extends as far as awkwardly arising from your Hugo-Boss branded wank chamber and hypothetical space-rape mechanics. the actual gameplay looks like go-karts in space. they keep talking about pilot skill but its the most basic, boring shite. zebedy fucked around with this message at 02:08 on Oct 24, 2019 |
# ¿ Oct 24, 2019 02:05 |
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can someone please link me that thread recap website?
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# ¿ Oct 24, 2019 02:09 |
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BRB pooping posted:Seven years of devtime high fidelity loving food courts. CONSUME CONSUME CONSUME CONSUME
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# ¿ Oct 25, 2019 23:27 |
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jaegerx posted:https://reddit.com/r/aws/comments/dn1sjr/aws_and_star_citizen_game_bar_citizenmeetup_at/ he hits all the talking points in his first response: more content in alpha than other full games, the company had to grow, blah blah. its like a script
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# ¿ Oct 26, 2019 09:42 |
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im the guy solemnly moonwalking and twitching in place during a video game funeral seriously are the animations/netcode getting worse? lmao
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# ¿ Oct 26, 2019 19:11 |
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i wish they would shut up about the fact it has space and planet landings. its not groundbeaking, it has been a solved problem for years. space engine was made by one crazy russian guy (proper size, not this 1/10th scale poo poo). the guys who made infinity battlescape have been showing off their technology since like 2008 (with plans to make a space MMO - basically starcitizen). outerra has the full planet earth rendered from height data, with procedural details down to cm scale (again programmed by one person). obviously elite dangerous has this stuff too, not to mention the original frontier games. and 100million km^2 of empty space does not count as content you dumb gently caress zebedy fucked around with this message at 14:08 on Oct 27, 2019 |
# ¿ Oct 27, 2019 13:57 |
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Object Container Streaming! they are going on about having the server not simulate every object in the universe all at once like its some technological breakthrough! its such a basic and obvious thing that the noone ever bothered to name the concept until star citizen. this """company""" is Streaming Objects out of their rear end.
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# ¿ Oct 27, 2019 14:06 |
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colonelwest posted:realistic/hard sci-fi space sim I agree that such a game would be interesting, but the idea of Star Citizen being (or ever seriously trying to be) a sim is a myth. There is nothing realistic about jet fighters in space. These nerds want a game set in space, except they remove everything that would make it interesting (thinking about how space combat might actually work, proper gravity simulation, time dilation and traveling huge distances etc). For them, simulation is just a euphemism for "like Star Wars", but where you can listen to your high-poly Fascist bunkmate doing buggy motion-captured wanking while stationed off the moon of Rebus V or whatever the gently caress. zebedy fucked around with this message at 19:00 on Oct 30, 2019 |
# ¿ Oct 30, 2019 18:54 |
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Games › Star Citizen: Trust Me!
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# ¿ Oct 30, 2019 19:30 |
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lots of game development non-understanders here, sad. the STARENGINE was designed by chris specifically for large scale space MMOs - refactoring it to make a traditional FPS like SQ42 is going to take time. once they finish the conversion from double to single precision (chris is personally working on this) we can expect MUCH faster development.
zebedy fucked around with this message at 04:28 on Nov 2, 2019 |
# ¿ Nov 2, 2019 04:24 |
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uhh well you see the computer has like a "list" of, uh, characters. and we have to look at the list and say to the computer to uhhhh look at the list but then we need to put the uhhh guy back inside the list and the computer gets confused.
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# ¿ Nov 5, 2019 02:43 |
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do u think chris lies in bed, sleepless, getting panic attacks at the 300 million house of cards he has failed into. his only comfort, sandis boney shoulder. nah he probably thinks hes a legend
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# ¿ Nov 5, 2019 03:34 |
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There's a certain type of personality you see a lot online, especially in gaming communities. They are very prone to black-and-white thinking and basically can't handle nuance or context. To them, the word "scam" means "evil person plans and knowingly executes lies and trickery to steal". They don't see evidence which meets this impossible standard so it's "WELL ACTUALLY SIR THATS TECHNICALLY NOT A SCAM". They usually end up becoming alt-right types, where bad-faith arguments serve them well. It is a scam. Regardless of Chris Robloxs early plans, or conscious awareness of what he and his elite team of Lost Boys are doing, it is functionally a scam.
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# ¿ Nov 10, 2019 15:49 |
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Spiderdrake posted:It's interesting realizing that this is the clearest evidence this is a scam. I mean I know it's a scam, but actually articulating it in a paragraph or two is irritating. I think they do believe they are telling the truth. Sure, they missed all their latest deadlines, but if they just really get down to it in the next few months they can make huge progress. They really mean it this time! This is why they keep going on about "pipelines" and Hail Mary tech like OBJECT CONTAINER STREAMING and SERVER MESHING (BY CHRIS ROBERTS DO NOT STEAL). I think they are just as brainwashed as the citizens and a £300,000,000 means a lot of motivated reasoning (can you imagine the stress of realizing you are loving it up).
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# ¿ Nov 11, 2019 13:08 |
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why do they have citizencon? was it a stretch goal? utter insanity
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# ¿ Nov 12, 2019 17:51 |
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and blockchain
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# ¿ Nov 15, 2019 12:07 |
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Colostomy Bag posted:https://www.reddit.com/r/starcitizen/comments/dx99h6/datamined_new_info_from_ptu_372a/ The Something Awful Forums > Discussion > Games > Star Citizen: VendingMachien_Puzzle_Restock
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# ¿ Nov 17, 2019 02:21 |
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CIG have pioneered the use of both underscore and PascalCase, this is revolutionary
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# ¿ Nov 17, 2019 02:25 |
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Dementropy posted:[url=https://old.reddit.com/r/starcitizen/comments/dy5i79/who_is_ready_to_see_those_anvil_girls/] Sorry, just to be clear here - this is them roleplaying a controversy about their in-game corporation and expo "boothbabes"? am I right?? wwhat the gently caress???
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# ¿ Nov 19, 2019 01:49 |
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honestly this deeply, deeply internalized consumerist/corporate mindset is the creepiest thing about STAR CITIZENS
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# ¿ Nov 19, 2019 01:52 |
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Zaphod42 posted:Yeah, filling 100 real scale planets with content is absolutely impossible. GTA can barely do a scale version of a single city, even as detailed as those games are. Red Dead's cities have to be scaled down in order to have a bigger overall space. Trying to do a single city to actual, 100% fidelity scale is still unrealistic, much less literally thousands and thousands of cities. really makes the scale comparisons they like to do totally ridiculous. like, a large team has a certain capacity for content creation - GTA chose to use those man hours on a single city. the sheer size of the universe in units is totally meaningless, otherwise space engine is the greatest game ever. procedural terrain is cool, but its not content zebedy fucked around with this message at 10:26 on Nov 19, 2019 |
# ¿ Nov 19, 2019 10:23 |
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Zaphod42 posted:Star Citizen planets have assholes you could fit the entirity of Skyrim in one planets butthole
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# ¿ Nov 19, 2019 10:24 |
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# ¿ Nov 19, 2019 22:39 |
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daddy chris pulled it out of his planet-arse and doesn't know what he's talking about, hope this helps mate
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# ¿ Nov 20, 2019 01:58 |
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# ¿ Apr 26, 2024 04:18 |
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no_recall posted:Looking back at the raffle spreadsheets, this thread has given more game than Star Citizen has. $251,000,000
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# ¿ Nov 21, 2019 13:11 |