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Halloween Jack posted:HOW DID YOU DO THIS Ahahahahahahaha!...Yes.
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# ¿ Sep 3, 2021 22:13 |
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# ¿ Apr 27, 2024 02:28 |
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Everyone posted:Just looking at the math from the table, if you fast one day and then feed on an animal the next day, that's still a net gain of +1 Humanity. A lot of it depends on how badly "not feeding" fucks with your character otherwise. That +2 Humanity will be pretty small ball if your vampire or whatever blows a hunger/frenzy check and eats a kindergarten class. The Humanity system actually works very well in practice. My players spent a lot of time considering whether they should just off an idiot or not.
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# ¿ Sep 6, 2021 17:03 |
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Promethean Animates, like Frankenstein's creation.
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# ¿ Sep 16, 2021 08:02 |
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mellonbread posted:Kudos to the authors for making a pretty tightly focused game about the nightlife in a single city, with factions and locations and other playable elements presented in reasonable detail. I haven't run it in over twenty-five years, but I was the person upthread and ran a five-year-long campaign involving the PCs who were bounty hunters for the Commune taking down Kin that really did not want to play nice with humanity. The game systems ran well enough for a late-80s ruleset, and the world setting was rich enough to be able to expand on it. I thought (and I assume the eight players thought) that the game was cool and I still do. I have never liked WoD (probably because I'm an old punk not a newish goth) but Nightlife had something I really enjoyed.
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# ¿ Sep 17, 2021 20:19 |
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Halloween Jack posted:For information on magic spells, see the Magic supplement, coming soon from Stellar Games! e;FB To be more detailed, magic in Nightlife is loving badass and will wreck poo poo. Short-form is that Sorcerers are humans that have become Kin because of the magic they can control. Witches are still human but have to band together in covens/cliques/groups to draw power from the world in order to cast rituals. The Magic supplement is so very 80s too, but definitely worth using.
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# ¿ Sep 18, 2021 16:16 |
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Halloween Jack posted:I'm working off the 3rd edition. It was the next to last book they ever released, and contains references to several supplements. In 1e, they teased Magic! and In a Musical Vein and did publish both of them. Kinrise and America After Dark weren't teased. EDIT: Concerning Tri-Tac, that was because Rich Tucholka had published Stalking the Night Fantastic aka Bureau 13, which was the first Urban Fantasy RPG back in the early 80s and a lot of the early game devs worked together. He was also one of the first publishers to actually get the concept of digital publishing (contrast that with another Detroit guy, Siembada). I really should write about the early gaming dev scene in the 80s and the people involved. Humbug Scoolbus fucked around with this message at 18:19 on Sep 18, 2021 |
# ¿ Sep 18, 2021 18:13 |
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I ran a weekly campaign of it that lasted for five years. Yes, the ruleset is janky, but in 1989-1990 there were very few rulesets you wouldn't call janky by today's standards, and compared to things like Bureau 13 it was clean and efficient. I still think the setting is great and fits into the late-80s early-90s cultural tone perfectly. You can just imagine heavy key-tar riffs playing in the background, with Kin having blown-out hair and wearing pastels and no socks.
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# ¿ Sep 21, 2021 05:41 |
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PurpleXVI posted:So are the wormholes literally just a subterranean ecosystem or are they meant to be like, an alternate dimension of sorts once you go deep enough? When I ran it, I said they started out as an ecosystem that started blurring lines into other dimensions.
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# ¿ Sep 25, 2021 00:16 |
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90s Cringe Rock posted:I love that cat. The cat's name is Pawtucket.
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# ¿ Oct 7, 2021 22:37 |
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Fiegal also wrote 'Hellas' for Khepera Press (Atlantis the Second Age company) which is actually an interesting multi-generational PCs based game.
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# ¿ Oct 10, 2021 15:38 |
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Cooked Auto posted:SLA has to be Scotland's finest contribution to the RPG hobby. Ooo...What about Tales of Gargentihr?
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# ¿ Oct 29, 2021 21:23 |
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Cooked Auto posted:I don't think I actually know about that one. I'll try to get an post together
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# ¿ Oct 30, 2021 05:37 |
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Tulul posted:
Hey, a Fantasy Games Unlimited joint! Back in the late-70s-early 80s when FGU was a thing, they had a rep for three factors guaranteed to be in any of their games: 1) Cool rear end settings 2) Extremely detailed and ridiculously complex rule sets 3) Insane amounts of typographical errors. They published some amazing games like Villains and Vigilantes the first real superhero game (sorry, Superhero:2044 was not really a game), Aftermath (stupidly complex post-holocaust), Bushido (chambara Japan action), Daredevils (1930s pulp fiction), Flashing Blades (all musketeers, all the time), Psi-World (mutants in hiding in a fascist alternate North America), Year of the Phoenix (a game designed around a metaplot twist), Space Opera (This ruleset could handle pretty any kind of space fantasy you could name and is one of the worst proofread things I have ever seen), Other Suns (furries in space), and others.
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# ¿ Nov 1, 2021 03:16 |
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FMguru posted:Don't forget Chivalry & Sorcery (SCA nerds rewrite D&D) and Bunnies & Burroughs (Watership Down with the serial numbers filed off), both of which are important early RPGs. I also left out War of the Sky Cities, the first Flash Gordon RPG, Skull and Crossbones, Down Styphon (a Lord Kelvin of Otherwhen RPG), Archworld, Bireme, Lands of Adventure...it just keeps going, and I have most of them.
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# ¿ Nov 1, 2021 08:27 |
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Libertad! posted:Someone needs to do an F&F of this if it doesn't have one already. I actually have a copy of the main rules and the Rhodesia Supplement. The rules system isn't any better or worse than any other early 80s RPG, but gently caress the politics.
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# ¿ Nov 2, 2021 01:00 |
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By popular demand posted:Let the spirit of Dr. Liston be with me. "Time me gentlemen!"
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# ¿ Nov 6, 2021 04:31 |
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PurpleXVI posted:I think I'll name my wizard... Colin. Yes. You absolutely can do that and it was done in the campaign I ran.
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# ¿ Nov 8, 2021 16:33 |
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Halloween Jack posted:Kin Draining other Kin brings the Drug Effects Table into play, which is super nasty. Nancy Sez Say No To Drugs! Ignored it, because the downsides to the Kin getting drained are bad enough.
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# ¿ Nov 8, 2021 22:33 |
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There was an errata for Magic! that stated that the -50% against Kin did apply, so we did use that rule.
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# ¿ Nov 15, 2021 20:14 |
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Halloween Jack posted:poo poo, that changes everything. If your chance to resist a save-or-die jumps from 22% to 72%, if anything a lot of spells are underpowered. I'd rather see a lot more "Save for half-damage" so the Sorcerer isn't flinging spells until one hits and drops the enemy. What it did was make the sorcerer in the party a lot more careful in spell use against Kin. Human antagonists were still screwed though.
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# ¿ Nov 15, 2021 21:13 |
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Covermeinsunshine posted:They could have go for "Humanity needs to embrace the eldrith to become on par with other races, but it will likely lose itself in the process". I mean, I can play tentacled transhuman punching space fungus. What I can't enjoy when someone tells me to participate in rape-on-rails adventure and read bad metaplot. Eldritch Skies does that really well...and there is no rape in rules.
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# ¿ Nov 16, 2021 15:53 |
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Halloween Jack posted:I did a F&F of Eldritch Skies back in the day, but I never finished it. I didn't get much feedback on it, I think because it had very little art to draw the eye and was sandwiched between much more exciting F&Fs going on at the time. They've since revised the game, so I'd like to go back and finish it some time. I backed the original Eldritch Skies Kickstarter and the first version used the Cinematic variant of Unisystem (the same version that the Buffy:the Vampire Slayer RPG used). This is a very fast and easy game system and really isn't that much of a pain. The latest edition of Eldritch Skies is using Savage Worlds.
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# ¿ Nov 16, 2021 22:00 |
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Nightlife has so much good stuff in it. If it had had better production values instead of looking like it was printed at a copy shop with art made by a high school metal band member, and a slightly more 'effective' ruleset, it probably would have stomped Vampire. White Wolf understood style over substance so much better though.
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# ¿ Nov 22, 2021 17:49 |
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In all seriousness, "Do not hurt fun of yourself or others nearby in favor of illusions of fragile game balance or adherence to this stupid pile of letters." is probably the greatest piece of gaming advice ever. FATAL & Friends 2022: punch lasers for great justice Humbug Scoolbus fucked around with this message at 16:06 on Dec 19, 2021 |
# ¿ Dec 19, 2021 16:04 |
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Night10194 posted:No, the thread title must obviously be Rule Table Like Amberline Emperor.
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# ¿ Dec 19, 2021 18:08 |
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My white whale of a game system that I've been trying to find is something called Emersonian D&D. It was created at the University of Wisconsin-Madison in either 1977 or 1978. It has math like Authentic Thaumaturgy. If anybody out there has a copy please let me know.
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# ¿ Dec 21, 2021 02:27 |
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hyphz posted:Awaiting the moment when the person who wrote Spellpunk Cyberfight either I like the 5e mechanics Not as much as 4e's, of course, but they're fine.
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# ¿ Dec 21, 2021 20:34 |
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I don't mind 5e. I look forward to running this game that uses 5e for people that like 5e. Why do they like 5e? I don't know, I've tried to get them to play things like Blades or any FATE based system but they don't seem to want to engage and contribute to the narrative and prefer having a dedicated GM and clearly delineated rules. I've been gaming with some of these people for over forty years.
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# ¿ Dec 22, 2021 07:19 |
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CitizenKeen posted:
I love the art in Unbound and I have a poster of the Iconic Brawler Role on my living room wall.
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# ¿ Dec 23, 2021 23:36 |
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lexadant posted:... Hey, I bought SPCF because of Purple's review, and as one of the goons that actually (mostly) likes 5e, I have no problem with it. Glad to see you here, and I would love to know how this insanity got started?
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# ¿ Jan 3, 2022 20:49 |
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lexadant posted:Afore the creation of the book, only in times of great exhaustion or other mental fatigure (or just bad day). All of us are pretty good at speaking SPCF though and sometimes things just come out like that in the day to day now, even by not purpose. As for the translation type -- it was translated only by the biopsychic abilities of the transcribers, not by any mechanical means, for maximal vibe matching to the goal vibes. SPCF is purely about vibes and the language used is as close to transcribing said vibes as possible. I am totally looking forward to running it with my 5e group.
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# ¿ Jan 4, 2022 19:23 |
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Loxbourne posted:The original pre-clix version of Crimson Skies did something similar for their damage system. It was rather like a proto-Warmachine in that it had a damage grid and different weapons filled in different patterns on the grid. That template damage system was first used by FASA with Renegade Legion's Centurion (badass grav tanks) and Interceptor (badass space fighters) games. It has issues with armor being just too drat good sometimes, but it is a neat system.
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# ¿ Jan 8, 2022 19:26 |
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By popular demand posted:I personally only read this thread for the hardcore pornography.
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# ¿ Jan 12, 2022 17:58 |
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Champions is an very good superhero wargame. You can do decent role-playing campaigns with it, but that is not its strength.
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# ¿ Jan 18, 2022 06:06 |
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Libertad! posted:As someone who hasn't played Champions, what do you mean by this? It's a build point system where everything about your character has to be accounted for. Even GURPS and Rolemaster had some wiggle room. What it does do, is let you build pretty much any superpower you can imagine and by looking at the Active Points and Real Points spent, let's you build some very balanced combats.
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# ¿ Jan 19, 2022 02:40 |
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Hel posted:Avatar combat should obviously be Dread derived, each successful pull gives you a boomerang stunt and tipping the tower means the boomerang doesn't come back until the next scene. Dread is a terrible game if you have palsy/tremors.
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# ¿ Jan 25, 2022 20:47 |
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Halloween Jack posted:Humbug Schoolbus is a better person to ask than me, but I'll say this for Nightlife: What Jack said, when you get in the rhythm the system plays very fast.
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# ¿ Jan 31, 2022 07:11 |
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PurpleXVI posted:Are any horrors ever statted up in any SR edition or are they just "eat 1d6 runners per round, you lose" if one should happen to pop up? None were started up in Shadowrun, but they were in Earthdawn. It's broadly assumed that Aztechnology is covertly run by a Horror though.
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# ¿ Feb 2, 2022 01:14 |
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Fivemarks posted:Imagine if Shadowrun was the kind of setting were writers were like "You see how poo poo things are? You can CHANGE IT. You see those dragons making things worse? You can slay them" instead of it being some of the worst of the 90's metaplot driven "no players can't do anything ever" RPGs. Like Forgotten Realms and Elminster, except Shadowrun is worse about it than Greenwood's Magical Realm. Actually...the Dragons are actually trying to crank tech up to a level where it can fight back against the Horrors' magic. That's why Lofwyr is always pumping so much into Saeder-Krupp's research arm and why half of Dunkelzahn's bequests were made the way they were. They tried fighting the Horrors' with magic alone and almost got annihilated.
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# ¿ Feb 2, 2022 06:17 |
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# ¿ Apr 27, 2024 02:28 |
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Dunk's Will is a whole book full of plot ideas that individual GMs could use in their games. I think that the greater dragons in SR are far more interesting than dragons that show up in most settings because they have skin in the game and are shown to be as petty, biased, moody, and opinionated as any other sentient.
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# ¿ Feb 3, 2022 00:53 |