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Cythereal
Nov 8, 2009



Wonder which random nWoD sourcebook will get reviewed next.

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Cythereal
Nov 8, 2009



Wapole Languray posted:

Bloodsilver is the stupidest loving thing. It’s money that is literally cursed. The more you have the harder it is to resist the curse, which is basically random magical effects going off at you as you do stuff. Literally if you have more than 1 of them, the GM is supposed to randomly make you roll to not get hosed by some random magical thing happening to you. What do you use them for? Assassins. Literally just assassins. They have no other use and most people won’t interchange them for any other currency (worth 1 crystal orb because Commitment To A Gimmick Is Hard). In other words… I have no idea why any PC would ever touch these loving things.

Oh hey, Monte Cook is an Eddings fan. Wasn't expecting a Belgariad reference to pop up here.

Cythereal
Nov 8, 2009



Mors Rattus posted:

Night Horrors: The Tormented

I don't think we've ever had an actual writeup of Promethean in these threads. The most interesting WoD gameline that completely baffled me about how to actually play it.

Cythereal
Nov 8, 2009



Chernobyl Peace Prize posted:

It's all fun and games until one fucks up the replication process and you end up with Pandorans who munch all the others and get super-buff.

Then it's downright profitable.

Cythereal
Nov 8, 2009



Mors Rattus posted:

I don't think I've ever seen a non-spirit with stats quite this high before, actually. Strength 12 and Brawl 6, really?

I get the impression this thing is more meant for werewolves to fight, in a subtle crossover.

Cythereal
Nov 8, 2009



Leraika posted:

Yeah, Roko's Basilisk The Tabletop Game Encounter is a little too on-the-nose for me.

On the other hand, it's funny because this kind of poo poo, like the Singularity, is religion for people who think they're too smart to be religious.

Cythereal
Nov 8, 2009



Young Freud posted:

Yeah, especially since the concept is largely recycled in Cyberpunk 2020: the blade is so transparent that a laser or LED is needed to help the user know where the loving thing is when being handled.


Hell, even Mass Effect does that from 3 onwards with its omni-weapons. Be they blades or the weirder stuff other specialists use, the weapons are almost totally invisible so the soldier's omni-tool lights it up with a holographic display just so the user can see where the drat thing is.

Cythereal
Nov 8, 2009



LatwPIAT posted:

The Matrix is really just an expression of the hidden world of special people who Know Secrets that exploded in the 90s that the WoD itself is another expression of.

Only with a lot of trans symbolism.

Cythereal
Nov 8, 2009



Kurieg posted:

The best part about the Omni-weapons is that the engineers (AKA: The tech nerd classes) create a giant flaming disc and swing it backhand, or fabricate a bunch of micro-grenades on their fists and punch with those.

I still prefer the batarian omni-punch. Fabricate a giant spiked gauntlet that's used to transmit a concussive shockwave on impact, with the sum effect that it tends to punch people's heads into salsa.

Cythereal
Nov 8, 2009



wiegieman posted:

The reason you're a Shadowrunner should be part of your character's backstory. All runners are tough, established experts, so how did your character get their skills and why aren't they working for a government or getting paid a ton of money by a corp? Usually it's because they have serious issues preventing it, but it's up to you.

That's my feeling after having played Dragonfall. If you could be a productive member of society, you wouldn't be a Shadowrunner.

Cythereal
Nov 8, 2009



Ronwayne posted:

Re: Shadowrunners being shadowrunners due to an inherit deficit, I strongly disagree. Pretty much all my PCs do not work for a corp because they don't want to. And the GM forcing you to sucks and I wouldn't play with one that enforced that fluff conceit. "The problems inherent in shadowrunning, up to and including horrible death and things worse than death, are still preferable to work-a-day-life under any possible corp context."

I don't think anyone's saying that working for a corp is an ideal end state for everyone. For some Shadowrunners it undoubtedly is, for others it is not. That's down to the players and DM to sort out if your group wants to have an end point.

Cythereal
Nov 8, 2009



Back with my old gaming group, we ran a session of Monsterhearts once. It was a fun change of pace, just playing silly, stupid teenage melodrama to the hilt.

Our session also ended with just about everyone dead in a chain reaction of over the top teenage melodrama backed by sex moves and darkest selves. :v:

Cythereal
Nov 8, 2009



Wrestlepig posted:

The chosen is great but it pushes against the social drama since it gives a bigger enemy than each other. That might be something you want but it cuts back on the uniqueness of the game.

Eh, I'd say it doesn't so much cut back on the uniqueness of the game as give the game a default plot. Monsterhearts is a game that knows what it's about but doesn't suggest a plot beyond player drama. The Chosen comes with a plot to slot that player drama into.

Cythereal
Nov 8, 2009



Probably for the best that the book skirts around the real social basis/'lesson' of selkie myths: they're basically about rape and marital abandonment. Fisher finds beautiful woman with seal pelt, fisher steals the pelt and forces the woman to marry him on threat of destroying her pelt, and that fisher had best keep a drat close eye on the pelt or that treacherous seal-wife (a common nickname for selkies in folklore) will steal her pelt back and escape to the sea never to be seen again.

Cythereal
Nov 8, 2009



Azran posted:

but they will steal from you if they don't think you've paid them appropriately, since private property (instead of collective, tribe-wide property) is an alien concept to them.

Oh look, racist Roma stereotypes.

Cythereal
Nov 8, 2009



Nessus posted:

I suspect that the Organization and Zealotry tracks could lead to an outcome like that, but I also get the feeling that Comrades is trying to teach you to think about the loving awesome and life-improving prizes you can win in the next two, five, ten years, rather than thinking about how it's all going to turn to poo poo (and need another round of Comrades) in thirty, forty, fifty years.

I do expect that in-universe histories would record Organization and/or Zealotry victories as "social movements" or "reforms" rather than "revolutions," but is it about getting what you're after or is it about performance?

I suspect that you're not meant to go strictly for one or the other. The Organization track's victory is the kind of thing that leads to CIA-sponsored-and-assisted military coup attempts against the newly voted in government, for example, and resisting that probably can't be done by Organization alone.

Cythereal
Nov 8, 2009



Halloween Jack posted:

I'm not comfortable with these attempts to humanize the ruling class. You're going to have to boot them down a mine shaft anyway; why make it harder on yourself?

Because "former member of the ruling class who realized the whole thing is bullshit and joined the resistance secretly-or-not-secretly to bring down the corrupt society they were born into" is a staple character in this kind of story.

Cythereal
Nov 8, 2009



PurpleXVI posted:

Oh no, the specific JESUS incident was in the Death Gate books, sorry if I was unclear.

Mormon sci-fi/fantasy authors always seem to go loopy sooner or later. See also Orson Scott Card and Twilight lady.

Cythereal
Nov 8, 2009



Night10194 posted:

I adore the aelfir just sturgeon's lawing that stuff as hard as their crazy little heads can manage.

Also a point in Eberron's favor. Elves are your pick of: soulless megacorp, jungle-dwelling necromancers, or fantasy Scythians.

Cythereal
Nov 8, 2009



MonsterEnvy posted:

Blue Dragon's are not really that kind of Lawful Evil.

I kinda liked the Draconomicon splat's take on them: blue dragons are among the most likely dragons to live among humanoids in a humanoid form and have half-draconic offspring because they really love the idea of ruling huge empires and being king poo poo of a hereditary nobility where one's nobility is defined by how much draconic blood one has.

Cythereal
Nov 8, 2009



DAD LOST MY IPOD posted:

This is definitely true, and I think that's why it's designed the way it is-- you're not supposed to run it beginning to end the way you would a normal adventure, instead weaving it into a larger campaign. Given how short the scenarios are, it's appropriate as a series of monster-of-the-week style adventures with a modron theme. That may not be what your PCs are expecting, though, and if you're not invested in the outcome, it's very much "who cares?" If my PCs really loved modrons or really wanted this type of adventure, I would retool TGMM pretty extensively. I'd move the meeting with 8 all the way to the beginning, along with the stuff about the modron crucible, with the idea being that the PCs want to escort the March until it's finished so the crucible is fully loaded. I'd also want 8 to be more explicitly sympathetic to the March, wanting the PCs to help guard it at all the various points. The idea of a modron who's totally invested in the March's success, even though the Marching modrons themselves would love to tear it to bits for being a rogue, is pretty dynamic and interesting. Also, that'll make the PCs care more when 8 dies, and care more about the March as a whole making it through.

If my party was comfortable being a roaming band of standard-issue mercenaries, I'd feel better about weaving the March into a longer campaign, and incidentally using it to set up Dead Gods-- which is a large-scale mega-adventure that you can run start to finish and feel good about.

I also see some merit in TGMM if your assumption is that the PCs are not Planescape characters. With some retooling, it could be a convenient excuse for otherwise Prime-bound PCs to visit the Planes now and then, gradually getting introduced to all the Outer Planes.

Cythereal
Nov 8, 2009



Night10194 posted:

Kender are a single, really annoying joke told over and over.

Reminder that they're an invention of a Mormon author who wanted a thief character for their books but thinks actual stealing and whatnot is sinful so they created kender so they could have a thief character who's not evil by their definitions.

Cythereal
Nov 8, 2009



MonsterEnvy posted:

I remember playing Planescape Torment and one of the guys you meet is a Knight from Krynn who is utterly baffled by what's going on, as they have pretty much no idea about the planes.

Solamnic Knights also show up in Baldur's Gate 2, having blundered into an interplanar travel/research thing. They've locked the doors on their part of the complex because next door is a bunch of cannibal halflings from Dark Sun.

Cythereal
Nov 8, 2009



Mors Rattus posted:

I like Sophia as a character but I think that without stats for Izukanne she's less useful than she could be.

To me, she screams 'Untrustworthy patron or ally working her own agenda' rather than a straightforward antagonist.

Cythereal
Nov 8, 2009



Mors Rattus posted:

which I assume is why these rules are so complex - they can be player-facing, meaning that tracking all this information may be a constant thing rather than a thing only when the NPC is present.

Also, I get the impression they wanted to open the door to PCs going Rapt and the party dealing with that.

Cythereal
Nov 8, 2009



I'll at least give DnD some credit for trying to incorporate non-European settings, and fantastical Arabia is one you don't seem to see much. The later Might & Magic games and Rise of Legends are the only modern depictions that come to mind for me. And the Aladdin movies, I guess.

Cythereal
Nov 8, 2009



Mors Rattus posted:

You may also be wondering Manzazuu's past life stuff was supernatural, given it predated his Awakening. Answer: yes. Past Life Therapies is a weird little pop-up clinic that advertises past life regression as a way to unlock your inner potential. They lack the ability to actually do so - they just put you into a hypnotic trance, and most people who go through it just make up their own past life visions like any past life regression. However, a rare few are like Jack Trevelyan was, and undergo a deeper experience - all see a vision of darkness and violence. After a few of these, the clinic shuts down and moves on to the next town. A conspiracy backing them then swoops in to collect those who suffered these Mystery visions, to use them for their own ends. Jack escaped their notice due to a mugging gone wrong triggering his Awakening.

Hello, arc villains.

This sounds like an episode of X-Files.

Cythereal
Nov 8, 2009



I Am Just a Box posted:

This little side story is more intriguing and probably more viable as an antagonist idea than anything going on with Manzazuu himself. Which is not really dumping on Manzazuu so much as to agree that the past life regression grifters who have accidentally unlocked some hoary secret of spiritual psychology and view this primarily as an inconvenience to their grift are a great pitch.

I'd probably use Manzazuu as the stepping stone into that plot. Party encounters Manzazuu, tries to figure out what's going on with him, stumbles into the past life poo poo, realizes they're a bigger problem. Manzazuu himself just seems to be a magic serial killer with the twist that his Tulpa forces him to kill if he tries to stop.

Cythereal
Nov 8, 2009



Night10194 posted:

I wonder how the pauldron came to be such an enduring symbol.

Easily visible character detail on small miniatures and poor resolution on screens, I think.

I suspect that may also be part of the source of the comically oversized boobs on women in this kind of media - they have to be huge to be readily visible at all on the scales the artists and players are working with.

Cythereal
Nov 8, 2009



Night10194 posted:

It's an amusing irony that the goddess the city loves so much is completely ignored the moment her followers try to change anything.

I kind of want to do a Talabheim adventure now about a group of Verenans trying to wrestle with the city's problems fought as much or more in the courtroom (which may be a city street) as in any kind of brawl (unless that's also a trial, Ulric approves) now. For a more scholarly Knight of Everlasting Light, this place must be catnip.

Cythereal
Nov 8, 2009



That bit speaks to one of my favorite parts of WHF as well: people are actively trying to innovate and understand their world in this setting. Here's an elf blacksmith who's evidently not satisfied with the elves' ancient knowledge and practices of metallurgy and craftsmanship and is setting out to determine what other races do better and learn how they do that - and as an elf, he's perfectly suited to the task with his long lifespan. And if he is trying to figure out Gromril, he's not simply satisfied with one race having access to this mysterious super metal, he's trying to crack that mystery through experimentation and research because hey, that would be nice to have and know how to do.

Same with the Old World Bestiary, people are actually dissecting things like pegasi and griffins to do anatomical studies and figure out how they work, even if it means admitting they might be Chaos mutants that breed true.

Cythereal
Nov 8, 2009



Night10194 posted:

God help me I'm doing Thousand Thrones next. This is going to be 250 pages of pain and hellwombs.

Is GW about to get really misogynistic again?

Cythereal
Nov 8, 2009




Huh, this looks interesting. Greek mythology can be so interesting to delve into, but it can also be pretty hard to get players to buy into their characters' flaws and tragedies being as epic as their strengths and triumphs.

Cythereal
Nov 8, 2009



Leraika posted:

I like the Greek setting in theory, but hey that's way too much* temptress woman uses magic whammy to bind character she's into.

*more than 0

Sadly, I long ago realized that that's common to every loving mythology on the planet. Beautiful woman who uses magic whammy to steam men she's into, beautiful woman who's actually a horrible monster that wants to eat people, beautiful woman who went out by herself and was raped turned into a monster, beautiful woman who went out by herself and died and now tries to lure other women and girls to their deaths because surely that's the only reason a woman would leave the house. You'll find all those and variants thereof in every folklore across the drat planet.

Cythereal
Nov 8, 2009



Aethyron posted:

um hello I'm new (longtime lurker, this thread is amazing btw)

Anyway so the other day I came across Night10194's excellent Hunter: the Reckoning review. I was a big Hunter fan back in the day, as a teenager (I suspect now that I loved the version of the game that existed in my head more than anything) and it inspired me to actually crack open some of the Hunter books I still have like 15-20 years later, and uhhhh

So now I'm wondering if people would be interested in a review of the Hunter: the Reckoning Player's Guide (the book with, among other things, an excitingly bad set of Merits & Flaws)?

:justpost:

Cythereal
Nov 8, 2009



Night10194 posted:

My players often recruit an NPC or two to join them over the course of campaigns because I find it doesn't annoy them having someone hanging around as long as it was their idea.

As do mine, and with my group she'd almost certainly end up in a lesbian romance with one of the PCs by the time the dust settles. In this kind of adventure, I'd probably point her to Initiate of Shallya.

Cythereal
Nov 8, 2009



There is such a thing as good railroading. As the advice I've heard goes, people really won't mind being railroaded if the scenery is nice, the destination is exciting, and they can get off at scheduled stops to explore.

This, however, is the bad kind of railroading, where there's a very specific order of things you are expected to do and the DM is instructed to cudgel the party into following the script to the letter.

Cythereal
Nov 8, 2009



Getting some real "Well this is how my group plays, so this is obviously how everyone plays" vibes from the writer here.

Cythereal
Nov 8, 2009



I can kind of get what they're going for here: an innocent child with unfathomably dangerous powers he can't control that make him a serious danger to everyone around him whether he wants to be or not.

You know, the kind of scenario fascists like to propose to twist people into agreeing with them.


This whole adventure so far really does feel like it was written by a chud who wants to get non-chuds to agree with him, by 'writing' or by narrative cudgel.

Cythereal fucked around with this message at 20:36 on Apr 14, 2020

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Cythereal
Nov 8, 2009



By popular demand posted:

Yeah I've noticed that just about every single writer (in fantasy and 40k) has no idea what to do with nurgle.
Papa Nurgle is all about how despair and neglect breed terrifying things, not so much about self education in the dark arts.

I have a sneaking suspicion that a lot of writers can't imagine someone reacting to life in the Imperium or the Old World with complete despair. That's not 'fun' to imagine yourself in and try to put your head into, like going KILL MAIM BURN.

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