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I ran in to a troll who was running around an Unrestricted Match in a Lv. 1 GM Trainer. I figured it out right away so when he came for me I just staggered him first and left. After 5 times I got kicked from the game for bad team play. So... just let trolls get themselves kicked I guess? Either way proposed new thread title "Gundam Battle Operation - Pubbies So Bad They Can't Even Troll" Alternatively, "Gundam Battle Operation - Pubbies So Bad They Don't Even Need To Troll" I cannot stress enough how important a good team to play with is. It's almost as bad as solo queuing in Leage or something. Also, join Red Haven (Rh), etc. etc.
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# ? Oct 23, 2019 00:05 |
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# ? Apr 28, 2024 18:12 |
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I went from C+ to D+ in ground tonight trying to get 2 wins. When this game shits on you it loving shits on you. My 2nd win was a complete fluke in winning a 4v5 by the skin of our teeth.
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# ? Oct 23, 2019 00:24 |
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Wait is there team dmg in this game? I’m so so very sorry random pubbie dudes I’ve shot in the back...
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# ? Oct 23, 2019 02:11 |
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Numlock posted:Wait is there team dmg in this game? I’m so so very sorry random pubbie dudes I’ve shot in the back... There isn't, but you can knock over or stun teammates with certain attacks
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# ? Oct 23, 2019 02:19 |
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Numlock posted:Wait is there team dmg in this game? I’m so so very sorry random pubbie dudes I’ve shot in the back... You can't actually hurt allies with your attacks, but you can stagger them and knock them down, which is usually a really great way to hand the enemy they're fighting a ton of free damage or even a kill. It's something to avoid at all costs. I lost an ace match earlier today in the last 10 seconds of a match because I had knocked down the enemy ace and was about to finish him when an ally accidentally smacked me in the back with a bazooka while trying to shoot the downed ace, thus staggering me and buying the ace time to reach his invuln recovery frames and boost behind cover. This isn't to say that you shouldn't gang up on enemies and pile on extra damage, since you *absolutely* should, but be conscious of your firing angles when using staggering weapons and be conscious of your melee hitboxes when melee swinging in a crowded fight. It's better to give up a little damage than risk boning an ally/saving the enemy. Kanos fucked around with this message at 02:39 on Oct 23, 2019 |
# ? Oct 23, 2019 02:36 |
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God I really love the Level 3 Armored GM in 350 point games. Since it can fit the Level 3 Modified Machine Gun, it can drop an absolutely absurd amount of damage. Combined with its high maneuverability even going backwards I can usually get raids to try and close with me and never quite get there. Having Grenade and dodge rolls as a backup certainly doesn't hurt. It's really just the perfect machine for me, and it may very well be my favorite MS in the game.
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# ? Oct 23, 2019 02:54 |
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I think support fire hurts anything it hits.
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# ? Oct 23, 2019 03:05 |
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Pale Rider Cavalry is really goddamn good. The gatling melts enemy suits, and when that's reloading you still have a missile launcher and a one-shot gently caress-off beam rifle. Haven't even touched HADES mode yet either.drrockso20 posted:A suit can only equip a weapon up to it's own level, so a lvl 1 suit can't use a higher level gun Unless you're playing an unrestricted point match. I've had a Lvl 2 Gundam use a Lvl 4 Hyper Hammer in those. Which is weird because there's no Lvl 4 suit to use a Lvl 4 Hyper Hammer? LuiCypher fucked around with this message at 15:54 on Oct 23, 2019 |
# ? Oct 23, 2019 15:23 |
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Edit: Double post
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# ? Oct 23, 2019 15:47 |
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Can you counter a tackle? I’ve tried to do so a few times but ether I’m not pulling off the timing correctly or should I be dodging instead? PS friend Acelockon if you don’t mind carrying a scrub who only plays Zakus and Zaku adjacent suits.
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# ? Oct 23, 2019 19:27 |
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I'm bad at this game
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# ? Oct 23, 2019 19:34 |
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So how balanced are suits? I know about the triangle, what I'm wondering is how bad the normal Zaku I I have in my garage is. If I got a higher level one that was 200/250 cost and slapped a bazooka on it, would that be competitive with the other 200/250 cost suits? Everywhere I've seen the answer is 'no' but I figured I'd ask here and get more information than just 'The Zaku I is bad and you should be banned for piloting it'.
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# ? Oct 23, 2019 19:42 |
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I’ve only been playing this game for a week and it seems to me player skill and staying grouped up has more to do with winning than which suit your using. MS at the same point level seem balanced to me, but there are suits that punch above their weight class at any given point level for sure. Sure if your trying to run a 100 point lvl 1 MS in a 250+ point sortie you are going to have your face smashed in constantly, stick to 200 point sorties where you are only playing at a disadvantage instead of being hopelessly out classed. Edit: before I understood what I was doing i was that guy doing unrestricted ranked matches in a 100 point mech and some players got mad at me about it. Understandable even though I don’t think my team lost any matches. Numlock fucked around with this message at 20:18 on Oct 23, 2019 |
# ? Oct 23, 2019 20:15 |
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The only suit I outright groan at seeing so far is the GP02. That shield is loving stupid.
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# ? Oct 23, 2019 20:27 |
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Oh Snapple! posted:The only suit I outright groan at seeing so far is the GP02. That shield is loving stupid. Have you seen the GM Guard Custom.
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# ? Oct 23, 2019 20:35 |
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Valhawk posted:Have you seen the GM Guard Custom. Yea this thing is stupid. The shield is huge and has so much life and they just laser me to death while I plink off their shield.
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# ? Oct 23, 2019 20:40 |
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Oh Snapple! posted:The only suit I outright groan at seeing so far is the GP02. That shield is loving stupid. I randomly got a Lvl 3 Zaku Sniper and when I took it out for a spin I ran into those things and yeah, they are some bullshit.
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# ? Oct 23, 2019 20:46 |
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A Level 3 Zaku II is perfectly good in 200-point missions. The trade off is usually between utility (useful gimmicks) and damage. The higher level a suit is, the more powerful the guns it can equip, meaning that even the crappiest, dinkiest suits have value if their level is high enough to match the point limit. A Level 5 Zaku might not be as high-performance as your Rick Dom, but it can equip Level 5 weapons while you're at Level 1, and those will really hurt.
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# ? Oct 23, 2019 21:26 |
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The Zaku 1 GS they give you is really good, as is the Zudah at low costs. Fighting at 200-250 the only suit I've found to be just better than others is the Gouf for its 3 hit melee at 250. Everything else is pretty balanced I feel, but GM Kai or Zaku 2 is usually the answer unless you want something more specialized. Team play is so critical for some of the lighter stuff, without proper support the Light Armor GM might as well be a paper bag, but if you have a good team it is devastating. It's Beam Gun is 3x more powerful than any other hand weapon those low level units get. Zushio fucked around with this message at 21:42 on Oct 23, 2019 |
# ? Oct 23, 2019 21:40 |
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What's the draw for the GM Kai at 200? It's worse than the GM Trainer in basically every way.
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# ? Oct 23, 2019 21:46 |
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Lemon-Lime posted:What's the draw for the GM Kai at 200? It's worse than the GM Trainer in basically every way. It has a shield and access to the Double Beam Gun and the Hyper Bazooka[Enhanced]. The Trainer is easier to pilot and get results out of but the Kai isn't horrible or anything.
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# ? Oct 23, 2019 22:02 |
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Oh yeah, the GM Trainer is good too. Dodge AND Combo controller at 200 is absurd. I just feel the shield has it's benefits and I like that Double Beam Gun. I think it also allows for a better spectrum of expansion parts, the Trainer really gets shafted there. Also, I can't land shots for poo poo from the Bazooka type weapons. Zushio fucked around with this message at 22:16 on Oct 23, 2019 |
# ? Oct 23, 2019 22:12 |
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Zushio posted:The Zaku 1 GS they give you is really good, as is the Zudah at low costs. The Zaku I GS has a lot of weird problems that make it a questionable suit compared to competing options. Its toolkit screams "flanking general"(smoke, a panzerfaust, heat sword, a decent-sized shield), but it's slower than many other 300s and lacks melee combo controller to actually leverage having a superior melee weapon. I really don't see any reason to play it besides aesthetics when you have the Efreet sitting right there at the same cost and doing basically the same thing but much better in terms of "stagger and melee" generals, or the HiMo Zaku being a far, far superior shooty suit. The 200-250 raid bracket is very thin on the ground. The Gouf is alright but suffers badly from a terrible machine gun and lacking any form of reliable ranged stagger outside of the heat rod, which is massively difficult to reliably hit with and also paints a giant target on your face during use. The Zaku I lacks maneuver armor or emergency evasion so it's honestly just lacking all around. The Zudah exists at 250 and is good, but is a counter sniper rather than a traditional flanking stabby raid. The Acguy is kind of a piece of poo poo - it's got stealth and solid ranged options but is made of tinfoil and beefs it to blue bazookas for free because all of its actual weapons require standing still. The GM Light Armor is probably the best of the lot, boasting good performance, maneuver armor, and an actually decent ranged poking tool in the rifle, though it does struggle with ranged stagger. Kanos fucked around with this message at 22:52 on Oct 23, 2019 |
# ? Oct 23, 2019 22:49 |
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Kanos posted:I really don't see any reason to play it besides aesthetics when you have the Efreet sitting right there at the same cost and doing basically the same thing but much better in terms of "stagger and melee" generals, or the HiMo Zaku being a far, far superior shooty suit. I have good results with the GS simply because it is so non-specialized. While you certainly can't lead a charge very well or solo with it, it makes for excellent work in full team fight. It keeps the damage pretty constant and provides solid cover for weaker teamates like Supports. I also use to intercept melee attacks for allies a lot because I'm so close to the team. Doesn't matter if you hit them from the back while they are swinging at someone else, you still trigger the counter. Plus if you do get an opportunity to tag someone with the Heat Sabre it is pretty damaging. I pretty much only pull it out during pursuits and when I see an enemy topple. And Evade is always nice. Certainly not a hero suit, but a solid soldier one for sure. Which is my playstyle in general. I also don't have either of those better options yet. Zushio fucked around with this message at 23:02 on Oct 23, 2019 |
# ? Oct 23, 2019 22:59 |
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The lack of melee combo controller on the GM Kai just kills it for me, sadly, which is a shame because it's my second favourite MS design in all of Gundam.
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# ? Oct 23, 2019 23:02 |
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Valhawk posted:Have you seen the GM Guard Custom. Less than the GP02, weirdly! Even then it's been annoying but not to the same degree. Anyway tonight I got weirdly happy at getting a Guncannon from a silver crate? 450, too, so I guess I got my new high cost support. I also threw a pull at the supply drop and got the Psycommu Zaku which, good lord, looks utterly ridiculous so I hope it's good.
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# ? Oct 24, 2019 04:12 |
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I got a level 4 GM Cannon and a level 3 machine gun for it and now this game is fine
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# ? Oct 24, 2019 06:10 |
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I dig the psycommu. It doesn't hit too hard, but has a good up close damaging attack and has 2 weapons that you lock on and let go of and get into cover. The DPS is poor but as long as you hang behind cover you're doing a little bit of free damage all the time. People really really hate it.
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# ? Oct 24, 2019 06:29 |
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The Psycommu Zaku actually does bonkers insane DPS, though all of it comes from the finger cannons. The Incoms are mostly harassment tools and filler; your big whammy comes from meat shotting people a couple of times with your insane damage finger shotguns and then giving them a 4k+ axe handle with your down melee when they stagger.
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# ? Oct 24, 2019 07:18 |
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Pulled the Gerbera Tetra and 5 other suits in the new banner. Status:Happy
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# ? Oct 24, 2019 07:21 |
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Kanos posted:The Psycommu Zaku actually does bonkers insane DPS, though all of it comes from the finger cannons. The Incoms are mostly harassment tools and filler; your big whammy comes from meat shotting people a couple of times with your insane damage finger shotguns and then giving them a 4k+ axe handle with your down melee when they stagger. It's so fragile I get scared to get close to anything in a pile. I harass from a distance then let the fingers free when they're chasing me. There's something wonky that goes on with non legged/non sword MSs and melee counters. You can counter straight side wipes at 120 degree angles but when I try it with the gigan or psycommu I get wrecked.
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# ? Oct 24, 2019 09:19 |
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You really have to bait out the melee for the counter. When I actually do one, which is becoming more frequent, it's such a Newtype moment. Just a feeling that says hit the tackle now rather than any actual plan. Also, countering someone trying to melee an ally never gets old and I am super good at doing that on purpose.
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# ? Oct 24, 2019 09:57 |
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90% of the time counters happen because of the questionable netcode and laggy players, and the counter animation actually happens after I've hit with my melee attack.
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# ? Oct 24, 2019 10:05 |
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So I'm bored so I figured I'd type up a short guide to free/easy-to-obtain suits for new or lost players to look into. Skills to Look Out For: There's a lot of MS skills, but there's a few that are hugely transformative in how a suit operates and are worth paying attention to if a suit has it or not. Melee Combo Controller: Allows you to string together multiple hits in a combo based on level and also increases melee damage on single hits. Melee is an important tool for most suits even without it, but combo controller makes it much easier and more profitable. Emergency Evasion: Most commonly located on generals, this skill is what enables the dodge roll(double tap boost in a direction) which gives you invuln frames. This is super important because it's pretty much the only way to escape a combo if somebody beans you with a stagger and goes in for melee. Level 1 costs your whole boost bar and overheats you, Level 2 costs about 80%. A suit without EE has to be extremely careful about engagement ranges to avoid being stagger comboed. Maneuver Armor: Most commonly found on raids, this skill lets you shrug off a single stagger while boosting(NOT a dodge maneuver, a sustained boost). This is what allows skilled raid players to punch in to generals and deny supports the ability to defend themselves; read their bazooka/cannon shot and maneuver armor through it, leaving them helpless to resist your own stagger combo. Forced Injector: Starts appearing from 300 cost up. This is the slick maneuvers skill - it lets you cancel boost movements directly into other boost movements, allowing you to do unpredictable zigzag movements or double dodges that allow you to gently caress with enemy predictive targeting. It's definitely hard to get a handle on because it's easy to overheat yourself if you use it willy nilly, but it's pretty gross once you get a handle on it. AMBAC: Only relevant in space, but it's a really big deal there. A suit without AMBAC in space has to kind of brake to a halt after every movement, making your movement kind of halting and juddery. AMBAC nullifies that need, allowing you to move completely freely without delay. Assuming equal speed and boosters, a suit with AMBAC has a huge maneuverability advantage over a suit without in space. Suits to Look Out For: I'll be sticking to suits that you can get from the DP shop at Corporal or below or that are given out for free, since gacha is evil and fucks some people over(like me) really badly. If a suit is solid across multiple tiers by buying leveled up versions, I'll try to include it. 200:
250:
300:
Above 300 you start needing decently high ranks to buy stuff in the DP shop, so I think I'll stop here. I can go on with my musings on that stuff if people want, though.
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# ? Oct 24, 2019 14:16 |
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To anyone on the fence sick of being in the salt mines - stick with the game. So much of getting better at the game is tied to experience rather than twitch reflex/skill. Things that can help you along the way include:
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# ? Oct 24, 2019 15:17 |
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What is a bluezooka?
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# ? Oct 24, 2019 16:01 |
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Numlock posted:What is a bluezooka? A slang term for a General(blue class) suit using a bazooka. "General with a Bazooka" is the most common archetype in the game so it's a contraction that gets used a bunch.
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# ? Oct 24, 2019 16:08 |
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Numlock posted:What is a bluezooka? e: f,b Generally though, a bazooka is a really good set-up weapon but overall poor in terms of being a damage dealer. Bazookas will almost always cause an opponent to flinch or stagger when they hit, which opens them up to getting melee'd or getting shot by a Support suit - their main threat is the consequences that you face as a result of said stagger. In terms of dealing damage however, their low fire rate, low projectile speed, and higher damage per shot means that they're very bad at dealing consistent damage from range unless you're very skilled, as misses are very punishing. From a pure DPS perspective, machine guns will pretty much always win out against a bazooka - it's low damage per shot, but they're shooting a lot of bullets and they do it with an aim assist which drastically reduces the effectiveness of ADAD spam (which is quickly moving left-right-left-right to try to juke ranged attacks and exploit lag, so named because A and D are typically bound to Strafe Left and Strafe Right respectively when using a mouse+keyboard combo to play a shooter). But machine guns only stagger once they hit an opponent a decent number of times, which gives the enemy time to evade or hit you with a staggering attack to set up their own combo. Therefore, depending on what primary weapon you equip your suit will have different engagement ranges. Suits with bazookas typically want to stay close to both reduce the enemy's ability to dodge the shot and to be close enough to switch to melee to exploit the stagger. Suits with machine guns typically want to stay a little further back to increase the number of times they hit the enemy to stagger them before they can get close enough to wombo-combo them. The game understands this and deliberately misleads you a bit by giving bazooka much more range than machine guns, although this does allow suits equipped with them to still be able to contribute at a greater range as well. I don't really know enough about beam weapons since I don't have too many suits equipped with them, but I imagine that they prefer to stay a little further back than even machine guns. LuiCypher fucked around with this message at 16:31 on Oct 24, 2019 |
# ? Oct 24, 2019 16:09 |
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There's a few different types of beam weapons. The most common type are beam rifles such as the Ground Gundam's, the Gundam's, and the Gelgoog's; these normally fire a modestly powerful shot with good range, perfect accuracy, and high projectile speed that does not stagger. However, you can hold down the button and "focus" the rifle until the crosshairs close in; this dramatically boosts the power of the shot and allows it to stagger. These kinds of rifles give you a lot of precision damage and stagger ability at the cost of rate of fire, since they need to be charged. They also tend to lose badly to bazookas in close quarters, since eating a stagger kills your charge(and thus your ability to stagger the opponent), so they want to play at further ranges most of the time to take advantage of their accuracy and projectile speed. Beam snipers like the Guncannon's and the GM Sniper's tend to be variants on this model of rifle, usually gaining more range at the cost of mobility. The second most common type, Beam Spray Guns, are simply fire and forget damage dealers with no stagger ability. Their DPS tends to be extremely high but doing damage is -all- they're doing and their range tends to be mediocre, meaning that they require some finesse to use.
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# ? Oct 24, 2019 17:19 |
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# ? Apr 28, 2024 18:12 |
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I tried out the Zaku II Heavy Arms (level 3, 300 points) last night. It's fun! However, I'm not convinced that it's very good at the 300 level. I can see it working much better at 200 or 250. I found that the missiles were good at fairly close range after a stagger. If you manage to hit with all 6, you're looking at 3-4k damage. It's a nice alternative to a melee combo that most people don't expect. The main problem I had was being loving slow. At 88 speed, if a Raid notices you, you're kinda screwed. You can't sit back and snipe either, so stick like molasses to a general buddy/lifeguard. It is very fun to poo poo out 250 damage machine gun bullets to any general suit in range though. I suspect it might work better with the MMP-80 instead of the default Zaku machine gun for faster staggers. I don't have that weapon unlocked yet.
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# ? Oct 24, 2019 18:17 |