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The English release of Gundam Battle Operation 2 just happened last week! Gundam Battle Operation 2 is a multiplayer online mech game on PS4. It's based on early Universal Century mechs. It is free to play with gacha mechanics to unlock suits. However, suits become available to buy with the in-game currency a couple months after their gacha release. This game is fun! It reminds me of MechWarrior meets Battlefield. The suits feel very chunky in a good way. It takes time to reload after a bazooka shot, and even switching weapons has a short delay. Trailer: https://www.youtube.com/watch?v=rsDci7o9lcU Gameplay - example round (no commentary): https://www.youtube.com/watch?v=wAgfZRBMvxU PSN: https://store.playstation.com/en-us/product/UP0700-CUSA16114_00-GUNDAMBO20000000 If you log in before October ends, you get 10 free suits for the English launch of the game. If this thread gets mildly popular I'll put more effort into a new player guide here in the OP.
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# ¿ Oct 14, 2019 22:17 |
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# ¿ Apr 28, 2024 11:27 |
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I made a clan called Gravity with the tag [GVT] if anyone wants to join. I tried all sorts of SA variant tags, but everything was taken.
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# ¿ Oct 15, 2019 00:27 |
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It’s a much slower, more stately game than Gundam Versus. Matches are 8 minutes long, with points mostly coming from destroying enemy team suits. High score wins in the end.
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# ¿ Oct 15, 2019 01:14 |
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I wasn't having much trouble forming lobbies in quick matches over the weekend. The most annoying thing was people not readying up for 2 minutes and getting booted. I played a number of ranked matches last evening without issue. Perhaps the quick playlist is underpopulated on weeknights?
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# ¿ Oct 15, 2019 15:51 |
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A few tips I found elsewhere on the internet:
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# ¿ Oct 15, 2019 19:50 |
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I've been having a lot of success with forward melee into tackle, after which time your melee cooldown is over. Back melee for the knockdown, back off and shoot with rifle while they are on the ground.
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# ¿ Oct 15, 2019 20:21 |
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I don’t believe you need to do anything special. From what I’ve heard, you can even download the US PSN version and have all your JP release stuff.
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# ¿ Oct 17, 2019 13:51 |
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You have to buy the Zaku lvl 2 and other MS suits and parts. They count as completely different suits/parts. You can "enhance" suits by getting duplicates or putting them in the hangar for upgrades. These are fairly minor improvements usually. Duplicate drops also give you recycle tickets and mechanics tickets. Recycle tickets have a pool of stuff that you can trade them for that rotates. Mechanics tickets reduce hangar times. You can also get recycle tickets from the recon reward boxes that drop randomly after matches.
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# ¿ Oct 20, 2019 16:50 |
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I've read that the default recon box drop rate is something like 10%. However, I don't really believe that. I've also experienced very few drops without the 10-15% boost you get from an encourage.
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# ¿ Oct 20, 2019 17:13 |
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How do people use the missiles from the Zaku HA and other similar suits? I got the HA in the gacha, but I haven't played with it much yet. It seems like you have to be quite close range to make the missiles work well. Also join clan GVT if you don't have a clan, we are nearing halfway to the next level.
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# ¿ Oct 22, 2019 19:55 |
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I tried out the Zaku II Heavy Arms (level 3, 300 points) last night. It's fun! However, I'm not convinced that it's very good at the 300 level. I can see it working much better at 200 or 250. I found that the missiles were good at fairly close range after a stagger. If you manage to hit with all 6, you're looking at 3-4k damage. It's a nice alternative to a melee combo that most people don't expect. The main problem I had was being loving slow. At 88 speed, if a Raid notices you, you're kinda screwed. You can't sit back and snipe either, so stick like molasses to a general buddy/lifeguard. It is very fun to poo poo out 250 damage machine gun bullets to any general suit in range though. I suspect it might work better with the MMP-80 instead of the default Zaku machine gun for faster staggers. I don't have that weapon unlocked yet.
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# ¿ Oct 24, 2019 18:17 |
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The Efreet is fun! It's not particularly good on maps with lots of long sightlines, but it is still very fun.
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# ¿ Oct 29, 2019 01:50 |
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Do people have strong opinions about the MMP-80 versus the classic Zaku machine gun on the Zaku line of suits? There are a good number of suits that can equip either. The Zaku machine gun has a larger magazine, more range, and more damage per bullet, but a slower rate of fire. I think the bullpup versus 100mm machine gun have similar mechanics on Feddie suits. I have found the bullpup pretty okay at stunning.
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# ¿ Nov 1, 2019 20:20 |
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I should probably run DPS calculations in practice mode. The reduction in range from 250 to 200 is the most painful part personally.
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# ¿ Nov 1, 2019 20:31 |
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I did some Zaku Machine Gun vs MMP80 stopwatch testing in training mode. These timings are probably not exact. I used a Zaku 2 100 cost mobile suit in the 200 cost training ground. I was firing at a 200 cost GM (no type advantage or disadvantage). My Zaku 2 100 cost has 100 enhancement points. MMP80
Zaku Machine Gun
The MMP80 does seem superior under most conditions here. In ~16 seconds you can fire 2 whole magazines from the MMP80 while the Zaku Machine Gun will have just finished reloading. You are looking at approximately a 25% DPS advantage with the MMP80 for 50 less range.
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# ¿ Nov 1, 2019 22:43 |
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I had no idea! The hidden mechanics in this game are a lot.
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# ¿ Nov 2, 2019 01:15 |
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Zaodai posted:My advice honestly is to find some Suits you enjoy playing and outside of necessity of Dailies, try to play in matches that'll let you play those suits. It's hard due to the rotations, but I find I enjoy the game alot more win or lose if I don't force myself to play Space or at point levels I don't have a Suit I enjoy at (unrestricted for the most part now that I've had some luck filling out my suit list a bit). I can have fun playing a bunch of games in the GM Cannon or the Pezun Dwadge or even the Ground Type Gundam at 300. I still go on losing streaks due to impressively bad teams and the occasional game where we're just locked in spawn and it sucks. Even those are a little less infuriating when you're playing a suit you find the gameplay style of itself enjoyable. Also I get a lot less of those in Ground, gently caress Space. I find that I generally enjoy low cost, 200-300 point matches the most. At least when I have a bad round at that cost, I know it’s more due to my skill or teamwork than lucky gacha pulls. It’s pretty east to afford any particular suit at those levels. It’s much easier to predict enemy capabilities at lower costs. Also, I don’t like beam rifles all that much. Most of my good high cost suits are beam rifle centric.
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# ¿ Nov 5, 2019 05:31 |
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GVT just had our first level up if anyone wants to get in on the ground floor. This game is making me want a PS4 Pro. My base model PS4 is super loud and the framerate is kinda bad.
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# ¿ Nov 11, 2019 20:22 |
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I dusted it externally a week ago, but I need some special screwdriver to open it up and gently caress that.
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# ¿ Nov 11, 2019 20:54 |
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The Pezun Dwadge is quite fun! It's pretty easy to tag someone at medium range with the beam bazooka, follow up that stun with the chest laser, then melee combo, extra downswing, and finish off with beam bazooka when they stand up. You do need to be careful about timing your Beam Bazooka shots as the overheat is quite punishing.
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# ¿ Nov 18, 2019 18:48 |
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Mugaaz posted:My brother and I joined GVT, is that still the Goon guild? We are spread across GVT and another not all Goon guild (Red Haven iirc). GVT has about ~5 active people now so we should be able to clear most of the missions.
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# ¿ Dec 12, 2019 14:59 |
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I rolled the Alex in the free 10-pull last week. It's absolutely excellent! I've had a number of Ace matches in the last week where either the double dodge or wrist gatlings helped me win the match as the Ace. The beam rifle especially deserves some praise. It doesn't do huge damage, but it charges so quickly that it feels more like a bazooka reloading to me. Here's a quick, off-the cuff listing of my favorite suits at different costs (ground matches): 200 - Zaku Cannon. It just shreds with the MMP-80. 250 - Too many good options to pick. 300 - Efreet or Zaku Sniper? Also too many good options here. 350 - Gelgoog. That beam rifle is amazing. 400 - Pezun Dwadge. Two stun options, yes please. Also, the massively damaging beam bazooka. 450 - Alex. The perfect suit, as explained above. 500 - Rick Dias. All the other expensive suits are too fiddly for me
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# ¿ Dec 18, 2019 19:45 |
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If you complete X monthly missions you get a bronze/silver/gold medal status. This lets you use Encourage 1/2/3 times per day. Encourage boosts your container drop rate and XP/DP multipliers for a match.
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# ¿ Jan 7, 2020 03:23 |
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The Battle Simulations were surprisingly fun to master. I cleared all 3 in under 3 minutes for the 9 tokens. For the Psycho Gundam, the Gyan is great. I cleared the survival one with the Heavy Gundam level 2. It took longer than I’d like to admit to clear them all though.
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# ¿ Apr 4, 2020 05:56 |
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The meta is better around 400+ imo. Bazookas are much less common, and beam rifles open up the ranged game quite a bit. Sadly machine guns are less useful there, but still not bad. Also go into practice mode with the level 3 GM Trainer from the solo missions. Practice getting a neutral melee into down melee hit, boost cancelling the recovery, and another neutral melee while the target is downed. Congrats, you can now do absurd melee damage too.
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# ¿ Apr 14, 2020 03:37 |
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This new update and banner are pretty good. Guaranteed good 600 point suit with a 10 roll, UI improvements, and new event missions. Oh and 30 free tokens!!
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# ¿ May 1, 2020 02:05 |
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Yeah I thought that was you! I learned that I’m pretty garbage with the Kämpfer after buying it from the DP store. I’m much better at the Mudrock so far.
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# ¿ May 26, 2020 21:44 |
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Just played a match against DisAstranagant. Unfortunately their team’s raids failed to kill our ace.
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# ¿ May 29, 2020 00:13 |
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So for anyone else who didn’t know (like me): The GM Guard Custom vulcans stun in about 15 rounds. It’s an absolute monster in space.
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# ¿ Jun 2, 2020 03:45 |
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I rolled the Gundam Mk III earlier this week. I just played a few 600 cost Ace rounds with it today. Maybe I’m just not used to it yet, but it feels perhaps a bit under tuned compared to the competition? The beam cannons are nice, but the melee is quite limited with no Melee Combo Controller. It’s difficult to find a good opening to down melee people - I’m used to opening with the neutral swing and following up with the downswing because the neutral swing comes out more quickly.
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# ¿ Jun 7, 2020 22:34 |
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Haha no worries, that was a fun match. I was watching the capture gauge really closely and never saw it stop, so I figured no one had spawned. I decided to cap the next point over once you stole my suit. I tried both the HiMo Zaku and the Dom Tropical Test Type that day for my dailies (and a few extra matches). I feel like the Dom Tropical is slightly better if you can get used to its quirks. The HiMo can dump 4 rockets into a target under ideal circumstances, but it's pretty tough to catch people aware of you with them all. It's subweapons and melee are far inferior while the rockets are reloading. The Dom Tropical's subweapon machine gun is just excellent, along with the very strong down melee swing. I have pretty much stopped using the Mk III because I don't really like beam cannons on any suit that I've played. I wish I had rolled the Mk II, that suit seems great. I have rolled very few of the Zeta-era suits. I'm trying to find 550-600 cost ground suits that I like. I have a Lvl 4 Galbaldy Alpha at 550 with a Level 4 Gelgoog beam rifle that performs decently. However, it feels a bit outclassed by natural 550 suits. The GP03 is always good, and even the 550 Ez8 is a bit of shitwrecker (when you can catch up to people).
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# ¿ Jul 15, 2020 18:31 |
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I rolled the Gallus-J at 500 and 550 a few weeks back. I believe that it's extremely good! It's so good that I feel it's underrated by most people. The beam rifle, chest missiles, and gun missiles all stun. You can combo two of those stuns together to walk up to someone far out of melee range and whack them. This almost always surprises people. If they dodge out of your first stun, stun them again with one of the other two and you know their boost gauge is gone. The beam rifle damage is pretty poor for the cost range, but the missiles do quite well and you're a melee suit anyway. I haven't even mentioned the extendy arm that does heavy stagger or the finger launchers that are pretty much an MMP-80 style subweapon. Did I also forget to mention that it has Maneuver Armor? I'll have to try out the Act Zaku Bullpup MG on more suits now that it's been buffed. I only have the Lvl 2 gun from the DP store, but it sounds pretty great on the Galbaldy Alpha. The Pezun Dwadge can also equip it, but I'd be loathe to give up the beam bazooka.
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# ¿ Aug 15, 2020 00:25 |
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With the caveat that I haven't been playing regularly for a few weeks - LuiCypher, that list looks good. Some feedback:
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# ¿ Sep 10, 2020 16:27 |
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# ¿ Apr 28, 2024 11:27 |
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I haven’t played for a couple of years but if they add anything from F91 or Victory I’ll come back. Imagine a native 700 3 star Victory Gundam (it’s mass produced after all). Just good stats and no fancy tricks except, you know, infinite boostless flight.
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# ¿ Jun 30, 2023 21:25 |