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habituallyred
Feb 6, 2015

Garfu posted:

Anyone heard of or played Deity Empires?

Very little information outside of the steam forums and I haven't seen it mentioned in SA at all.

Ever play Master if Magic? This is another MOM successor. Different races with their own semi--unique building tree, units that decrease in power as they lose troops, magic grouped into various schools, etc. The dungeons have a reasonably well done risk/reward thing going on, use autofight after killing everyone because it really does work. I will say that looking at the spell list only Death Magic stands out with a game altering "ultimate spell." But I suppose that summoning a full fledged dragon every fight would be almost as expensive, and probably more effective. Looking at the list again there are other ultimate spells, but not for everyone. Also the developers added new spells to the game, but there doesn't seem to be a good place to look at them in game.

Buy it at the current price if you were one of those folks who complained about units not losing effectiveness with injuries in Age of Wonders 3. Wait for a sale if you want to round out your collection of MOM successors. Don't buy it if hexes and dry arabic numerals are not your thing.

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habituallyred
Feb 6, 2015
Okay, when I look at the steam page on my internet browser it talks about some sort of spring cleaning event. But when I look at the front page on steam I just see a sale on DLC. Anybody else seeing this?

Edit: Posted about it, problem went right away.

habituallyred
Feb 6, 2015

Stan Taylor posted:

Anyone have some newer multiplayer Tower Defense recs? I have some from years ago (Defense Grid, Sanctum, Dungeon Defenders) but It seems like they really died off after that little surge. Preferably something that allows you to maze instead of predefined routes, but I'm open to whatever. VS mode would be fun too. I would just go back to WC3 customs but, well, you know.

Mindustry! Set up a maze with turrets and walls! Curse when enemies get through and cut your conveyor lines! Argue about how to set up the best silicon factory.

Not a one to one matchup to the examples you gave. But it is fun and cheap. Unfortunately the PvP usually devolves into having all your stuff surrounded by enemy conveyor belts.

habituallyred
Feb 6, 2015

Tenzarin posted:

I have a game on my steam account where its the zombie apocolypse and your trying to walk home to your wife and your kid. I can't find it does anyone know its name? You can like loot towns and combat is like on a arpg screen where you can move around and fight the zombies.

Dead Age? March of the Dead?

habituallyred
Feb 6, 2015

StrixNebulosa posted:

Today my brother inducted me in the forbidden arts of Magic




Thoughts: it is stupid complicated, commander decks are hilariously oversized, and yet I won! I won!!!! My brother summoned like 32 6/6 worms so I countered by playing a flying leviathan thing that couldn't be blocked and it kept things from attacking which was the most hilarious kind of bullshit to stop a zerg rush.

Anyways so I'm in here to ask: what's the best PC game for playing Magic? I'm familiar enough with it now that I'd be down for playing solo Magic.

If you don't mind playing against an AI you could check out Forge. https://www.slightlymagic.net/wiki/Forge The price is free but it does use java. I like fooling around with the theme decks they made for the campaign mode. It isn't a looker since the art on Magic cards are copyrighted. I once beat an AI that could have gone infinite, but did not for sanity reasons.

habituallyred
Feb 6, 2015

Black Griffon posted:

How's Mindustry with taking it slow or turtling and so on and so forth?

There are regular maps and attack maps.

In regular maps you want to set up some early production to fuel a light picket near the enemy drop zone. The enemy arrives in escalating waves that encourage you to wipe them out on the front line. Before they start messing with your conveyor belts and such. As long as you wipe out each wave of attackers completely you can turtle your heart out until you are ready to leave with your collected resources. But if the enemy does break your front line, or flies around in an asinine way, you are in for some serious running about.

Attack maps have an enemy base squatting right where you want to put your starting picket. Rushing to cut key enemy production lines before they get a full load of ammo into their guns is a good idea. The enemy might have some light production to augment the usual waves. If you turtle too long you might find yourself unable to beat the enemy waves while destroying the enemy base. Fortunately your personal ship is an inexhaustible resource, and the enemy core is usually vulnerable to commando raids.

habituallyred
Feb 6, 2015

Det_no posted:

I guess Star Traders: Frontiers has no ending or anything? It's a Mount & Blade "choose your own fun!" kind of thing after a certain point?

There are a series of story eras that have strongly defined goals. You don't have to pursue those goals, but they do help if you need structure in your game. If you do take the initial story hook look up what noble's missions best match your class/preferred play style.

I think the last story era in the game right now is an invasion of carrier loving Xeno.

Also some nut has made a Star Wars mod to the game. Amazing what you find in the steam guide section.

habituallyred
Feb 6, 2015

Conrad_Birdie posted:

Sorry to interrupt all the porn talk, but I was wondering what deck building games this thread recommends. Obviously I’m on board with Slay the Spire and Monster Train, and I’m having such a good time with those (except when I have a lovely run on StS and scream “stupid game CHEATS” at the computer like I’m not a 30-year old man) that I was looking to branch out into some other ones! Thanks in advance!

Sorry this got lost in the shuffle. Slay the Spire is famous because it has a difficulty curve that is right in the Goldilocks zone. It has a good initial balance, and lots of ways to make the game harder when you are ready for it. So I only have recommendations that are listed in order of "how much more difficult than Slay the Spire do I perceive these games to be." Mods can also provide some extra variety inside STS.

Night of the Full Moon: A Dream Quest knockoff. Looks like a mobile game, but is a sensible streamlining of its "inspiration." Honestly a bit too easy, but this format doesn't let me put this above STS. The ascension level mechanic suffers from only drawing from a subset of the available bosses.

Monster Slayer: A Dream Quest knockoff. Unfortunately the game has too much emphasis on meta-progression. Imagine if you didn't get bash or doublecast in your starting hand until you had a game or two under your belt.

Frost: A card based survival game. Great integration of theme and mechanics. The heart of the game are the character unlock challenges, but they can get pretty tough.

Card Quest: Technically cheating, you only get the chance to radically change your deck the first time you beat a level. Carefully balance using energy on getting better cards in hand vs. playing cards. Beat the tutorial for a character before starting a campaign for that character. Think about what your current loadout is ready to take on, and choose a route accordingly. But I love it anyway, and it is free on the Humble Trove.

Dream Quest: The OG. Over-reliance on damage type immunity means the game can be very frustrating. Shout out to the druid, who relies on poison for damage in both of their forms. I swear the cards on the first level are traps to screw you up on the second level. Metaprogression moves to acceptable levels after your first 5 or so characters die horrible deaths. The final boss gives you clues on how exactly it will be nearly impossible to beat throughout the game. Mostly a historical curiosity these days, you can get most of the enjoyment by just looking up how bullshit some of the monsters get. My favourite is the Hand of Glory. It doesn't have a decent deck itself, but it makes you play your cards against yourself every other turn.

Games to avoid despite similarities: Neoverse, Blood Card

habituallyred
Feb 6, 2015

quote:

Co-Op Fun: Since Red Alert 3 doesn't work in co-op if you're using the same wifi at the same time (?????)

drat! Thats what the problem was!

habituallyred
Feb 6, 2015
Any thoughts on this LFD2 update?

habituallyred
Feb 6, 2015
I think the new name is misplaced. Much better fit for the retro games forum.

:getin:

habituallyred
Feb 6, 2015

Xaris posted:

yeah DW2 is good, but I mostly felt like it was just... too much y'know. i liked the more simplistic sort of trap-carnage puzzle game that the first one had a little more.

cool haevnt heard of most of those besides Mindustry which im sort of waiting on.

Hey, Mindustry finally came out with the update you probably were waiting on. The one that lets player produced units upgrade into bosses and such. I am still trying to untangle my first attempt at a combined ground/air tier 3 factory. Losing track of which mass driver went to which was probably a bad idea.

The multiplayer is mostly fun for looking at whatever crazy stuff the other folks have slapped together to produce silicon or whatever.

habituallyred
Feb 6, 2015

Stickman posted:

It's not an RPG, but Dream Quest was the primary inspiration for Slay the Spire. It plays similarly to StS except that enemies have their own decks and your character move around grid-based dungeons over several (5?) floors, which lets you see exactly what battles are coming up (up to the fog of war) and choose an order to tackle them. There are tons of classes and cards, though it's ultimately less fine-tuned than StS. And you might need bandages for your eyes.

It's significantly cheaper on ios (and maybe android?), so if you have an ipad or iphone you might want to save the $7 and try it up there instead!

Absolutely an RPG, 3 and a half floors. Some of the enemies are invisible and ambush you. Technically no in battle effect, but very annoying from a resource management point of view. The final half floor is just the final boss, whose greatest strengths for this run have been foretold at the start of every floor. Strengths like being immune to x type of damage, downgrading every card you play, and automatically poisoning you Most achievements are for moderately damaging the final boss, not defeating it.

habituallyred
Feb 6, 2015

ChrisBTY posted:

Has anybody here played Eador: Master of the Broken worlds or it's remake Imperium? It's one of my favorite games and it's also one of those games I here exactly nobody talk about ever.

Eador: Genesis had a lot of buzz back in the day, including its own thread. Master of the Broken Worlds just didn't work well out of the gate, and was real loving slow in comparison to genesis. I still can't believe they screwed up the revert to end of previous turn feature!

I still remember groundhogs daying my way through ridiculous fights. Getting to the other end of fights with nobody but your 99% dead hero is bad strategy, but a ton of fun. gently caress you Vampire garrison and your twin ghosts. My paladin had to switch weapons twice and revive once to beat you, but I did it.

habituallyred
Feb 6, 2015

ChrisBTY posted:

So TIL Eador: Genesis exists...what's to recommend it over MotBW/Imperium?
(I got real confused when I thought everybody was calling Imperium 'Genesis' for some reason).

A lot less now than at the release of MOTBW, to be honest. The metaphor I use is that Eador MOTBW is sort of like a modded to the gills version of Genesis. You lose stability, the ability to run on a toaster, and a "consistent UI vision." I think I already talked about the elimination of the single click turn rewind. The Citadel upgrade screen used to be just one big screen with subheadings, instead of being broken up into all those little boxes. The action ring has sort of grown on me, but I still prefer the lower right hand box. No facing micromanagement, or backstabs. Honestly a little bit of sunk cost fallacy too, since MOTBW is the same script/basic units/etc. but for a higher price. Eador exhaustion was also a factor, people played a whole bunch of Genesis. The sequel didn't have the same mystique of an undiscovered gem inheriting the classic Heroes of Might and Magic mantle, complete with 2d graphics. Cheap 2d graphics generally look better than cheap 3d graphics.

The astral layer is way better in MotBW now. Automatically getting rewards from lower level shards is huge. Hero carry over also sounds great. The different shard modifiers are great at mixing things up. If you do get the racial unit pack it breaks up a lot of otherwise samey fights. But these things were slowly introduced over the life of the game. I don't think they even had a tooltip advising you to set animations to max speed when they released.

Tldr: People who started with Genesis feel about MotBW the way people who started with MotBW feel about Imperium

habituallyred fucked around with this message at 04:05 on Jan 24, 2021

habituallyred
Feb 6, 2015

beats for junkies posted:

Cool bird.

Strix pointed out Mainframe Defenders last week when it was on sale, and I got it and I'm enjoying it in short bursts. The item/weapon synergies are fun to play around with. I'm only at tier 2, but my team has some cool gear. Mechanic passively heals everything around it and can actively heal as an action. Synapse does bonus damage if it has moves left and an item that gives it an extra move action. Brigandine has an extra shot per burst, and every shot does armor damage (so -4 armor every burst). Viper does a bunch of Corrosion damage each hit - it's not quite enough to one-shot an enemy with corrosion stacks yet, but that's the goal.

It's also got some neat little visual filters (VHS, CRT monitor, and a couple others) and 2 font options. The core gameplay is pretty familiar and basic - you get a move action and 2 action points (both can be improved with gear/upgrades), and can take them in any order (like shooting with 1 ap, moving, then shooting again). Missions are chosen from a list of about 10 at a time, and seem pretty basic so far (destroy specific items, kill x enemies, survive for x rounds), and once you complete the main objective for a mission, you have to clean up any remaining enemies. You can see what rewards you'll get before choosing a mission. The rogue-lite part comes in if you abandon your run (or win, probably) - you get a bunch of extra Matter (upgrade material/currency) for your next team to use. There might be more to it, but like I said, I'm only on tier 2 (not even sure how many tiers there are).

I was always on the win or die plan, but don't runs reward research points? That you can use to unlock a wider variety of loot.

habituallyred
Feb 6, 2015

Givin posted:

I'm looking for more games like Starcom Nexus.
https://store.steampowered.com/app/863590/Starcom_Nexus/

Its a top down space exploration game where you fly around and explore sectors by scanning planets and ships. It has a main questline with a smattering of sidequests here and there. Super chill and not crazy complicated to the point where I need a spreadsheet to understand things.

I'm looking for a collection of similar games.

I have Star Traders:Frontiers but it's a little bit on the over complicated side at a glance. Haven't really tore into it but one thing that put me off was the scrolling list of things happening in the world flying by at light speed with no real time to read and react to it. Not even sure if that's important.

I have no other games like the above so I'd like to check out anything suggested. Just a note, not looking for 4X stuff like Stellaris. That's overkill. Not looking for stuff like Rebel Galaxy either.

SPace Pirates (and) Zombies is good, I'll second that recommendation. Voidexpanse is an Escape Velocity Nova type game that isn't too complicated.

Star Traders wise that little list of stuff isn't super important minute to minute, unless every single one of the little log entries have 2+ little symbols by them. That means that your ship and or sector is too much for your current crew to handle. Sometimes a sector has Xenos or a radiation storm that makes it a very bad idea to stick around. Make sure you have enough basic crewmembers to handle ship ops, piloting, electronics, and navigation. A dedicated doctor is also a must have. Ironically hiring a doctor as a crewmember is better than having one as an officer, since doctors are perfectly happy not taking levels in anything else. Failures in command or intimidate aren't common enough to be worrisome.

habituallyred
Feb 6, 2015

Im_Special posted:

Does anyone have any nice (or bad) things to say about Blood Card? I see that it's currently 80% off which is pretty darn cheap for a Slay the Spire clone type game, I also love the hell out of Slay the Spire, so I'm just wondering if Blood Card is worth playing?

If you are really jonesing for a card fix go for it. The idea that your hand/deck is your health pool is cool. As are the variant characters that use your hand for energy/ Draw from the discard and discard to the draw pile. But ultimately I don't think the balance holds up nearly as well as Slay the Spire. But this does mean that crazy combos are not just possible, but likely.

habituallyred
Feb 6, 2015

Cool. A nicely designed game, held back by the lack of multiplayer. Probably due to being made in Adobe Air or whatever. Please give a heads up if Solium Infernum gets onto steam.

habituallyred
Feb 6, 2015

Sab669 posted:

Has anyone here played Mainframe Defenders? I had it wishlisted and it just went on sale for a few bucks so I snagged it. Only had time to do the Tutorial before I had to log off.

I love me some good Tactics games, but I kinda feel like the low fidelity graphics might make it really hard to play? I couldn't easily tell what was an Enemy and what was an Ally.

The developer added the ability to change your unit's colors. Hit the little color bar in the unit customization scheme. Personally I would have liked the "cockpit" color from the old version to ignore color settings, but hey.

habituallyred
Feb 6, 2015
Playing the strategy story... Charlemagne was right there and they passed him over! An actual famous illiterate leader, as opposed to Napoleon or Sauron! Who do I contact to get this changed!!!!!!!!

Edit: Which is to say: This is an excellent event. I hope they have new stories every day.

habituallyred fucked around with this message at 00:26 on Jun 25, 2021

habituallyred
Feb 6, 2015

Senator Drinksalot posted:

Kojima - Tarantino collab when?

Imagine a visor staring at a human foot--- forever.

habituallyred
Feb 6, 2015

BrianRx posted:

I'm looking for a recommendation for something that I can play on the couch with my wife as "copilot" (no controller, just participating in decisions). The last game we really liked in this vein was Walking Dead Season 1. I guess it would be something story heavy with branching dialogue/narrative with limited gameplay that wouldn't be boring to watch. I played a bit of that android one made by the Indigo Prophecy weirdos and that seemed like it fit the bill, but it's really unstable on my system. Most important would be good writing (like good in other mediums, not just good for a video game) and a compelling story. I think "Life Is Strange" is at least in form what I'm looking for, but I haven't heard many opinions about the story.

Edit: we also tried Wolf Among Us but the fantasy/fable thing didn't really click. But nearly exactly that. I'm not sure that Telltale put out anything else that's well regarded.

I'd like to hear your thoughts so I can tell you why your opinion is Objectively Wrong.

Long Live the Queen if you want to go oldschool? Maybe cheat a little by looking up mood bonuses and some of the less interesting skill gates.

habituallyred
Feb 6, 2015

Threep posted:

I scraped through to the fourth area then refunded the game because it's just miserable to play. A deck builder where your cards die permanently is an interesting idea but i don't think it's a good idea.

Probably not going to change anybody's mind but you can unlock a modifier where units just don't die. Or one where blessed units just lose their blessing instead of getting injured and losing the blessing.

habituallyred
Feb 6, 2015

Omi no Kami posted:

This is a bit of a reach, but I discovered that at some point I scored a copy of Hearts of Iron 3, so I've been playing around with it. I don't think I'll go deep down the rabbit hole, because it represents some of Paradox's more infuriating brick-to-the-face UI/UX design problems, but I absolutely love the idea of a conflict where the actual gunshoots are largely just a measuring stick for how effective your industrial and logistics engine is.

Is there anything that scratches a similar itch but doesn't suffer from Paradox-itis? It need not be a wargame, but something about the way HoI actually lets me do stuff with logistics hits a fun button that pure supply line games like Factorio don't.

Shadow Empire! Interstellar civilization has collapsed and x number of regimes are trying to claw their way back using their starting ruins and reactor. Tanks are great, and tanks with laser guns and polymer armor are even better. But they cost a bunch to make compared to infantry, and the costs only increase as they get fancier. Offensives live and die on how well you can wrangle the logistics of your empire. Every soldier fielded is one less person to work your fields and factories. Leaders love or hate their jobs based on their political affiliations. Probably a lateral move on the UI front, looking at you vehicle design.

habituallyred
Feb 6, 2015

Phlegmish posted:

Anyone here play Tower of Time? Impressions?

A real time RPG that is at least trying to integrate story and mechanics. Battles take place in little arenas and most heroes have ways to set up chokepoints or otherwise put up temporary blocks.

habituallyred
Feb 6, 2015

Sininu posted:

It's simple as that (tick "authorize library sharing on this computer" and don't forget to tick your username next, in the same window) and no, you cant play his games while he's playing anything at all from his library.

You can sometimes get around this by turning steam to offline mode. So if your buddy loves to play steam minesweeper or something that doesn't require an internet connection...

habituallyred
Feb 6, 2015

Mescal posted:

I'm familiar with typical tactics gameplay and i use cover. It's a civilian defense mission, the first one where i'm supposed to use the mindjack. It just happens to throw large groups of tough enemies at me in quick succession. Dice, I guess. Dealing with some injuries too, so I can't just throw leveled characters at it.

No law that says you have to use the mindjack in a really tough mission. You do have all the time in the world, but it is still a trade off.

habituallyred
Feb 6, 2015
I think that particular person is exaggerating the "doesn't respect your time at all" thing. The booster pack thing is only a problem if you totally outmatch your opponents. Personally I like using the odd rematch to test out new decks.

But there is an LP of the game in the LP forum if you want to check out the early game and have somebody explain how things work better than the tutorials.

It is a real cool game, but people who are sick of hearing " There is no ethical consumption under capitalism" should look elsewhere.

habituallyred
Feb 6, 2015

credburn posted:

There's also that enormous pirate mod for UFO Defense. I have heard nothing but great things about it but ugghhhh it's so painful to go back to old XCom.

That specific mod is a real slog. As is XFILES, but to a much lesser extent. Why not just... play Open XCOM as XCOM? Still a classic, and it has lots of nice quality of life features and classic bugs patched. No more getting shot through the thunderbolt, or insanely low item limits.

habituallyred
Feb 6, 2015

RPATDO_LAMD posted:

marketing ghouls really want to push the monthly bundle as an actual lootbox-style subscription for some reason

So they want to go back to the original monthly bundle, where you only knew the headline game???

habituallyred
Feb 6, 2015
Zangledeep key: Z4IQ3-8WN78-ERMQD

habituallyred
Feb 6, 2015

alarumklok posted:

I'm in a really specific mood for a game where you can make your mark on an already matured world. Things where you carve out a kingdom or become a major player on the stage when there are already established major players before you even get started. The actual genre doesn't matter, as long as you start as a wee tyke and can eventually gently caress up pre-existing power dynamics.

What I've got so far:
Bannerlord
Kenshi
X4
Paradox grand strategy trash
Sands of Salzaar
Starsector
Battle Brothers (sort of)

It wouldn't really surprise me if there aren't many more, but is there anything that I'm missing?

Shadows of Forbidden Gods? All about kicking over AI sandcastles. And you could take over your own dark empire.

habituallyred
Feb 6, 2015
I was going to say give Legion TD2 a shot if you were getting the July bundle anyway. But too late now!

habituallyred
Feb 6, 2015

Saw the announcement and wondered why the hell they would ruin the one screen nature of the game. But the original is still great, as was the alpha and beta before it.

habituallyred
Feb 6, 2015
Has everyone forgotten about Hot Coffee? Programmers like to leave their mark, and sometimes that mark is embarrassing.

habituallyred
Feb 6, 2015

The Joe Man posted:

Alpha Protocol kept a tally on how many children you turned into orphans.

And it determined that number based on the faction of the people you killed. Some tech guy in China: one.

habituallyred
Feb 6, 2015

Strong Sauce posted:

i recently replayed flame in the flood and got the 100mi achievement before tempting fate by trying to steal from a bear but don't really want to go dive back into the game again.. anyone have any recommendations for a similar gameplay style? looking for survival but not horror. i tried the long winter it seemed all right but i'm looking for others. basically the whole scavenging for items to craft items to help you kinda thing. looking for around $30 or less

how is wartale? that looks interesting

Card Survival? Scavenging for items doesn't really kick in until you get good at swimming and find the sunken ship. But you craft a whole bunch of stuff. Try the demo before you buy it, in retrospect a week would have been enough for me.

habituallyred
Feb 6, 2015

MarcusSA posted:

Sending you what?

"Go full send" is about to become the hip new slang term for going "all in." From context this is a new variation that is trying to replace, "calling me," going forward. Pretty sure it derives from those autobattlers that got popular a while back.

Remember that some of the most famous Greek philosophers railed against writing.

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habituallyred
Feb 6, 2015

Deakul posted:

Hey goons what do I got for artillery games ala Scorched Earth/Pocket Tanks/Worms these days?

Hell, has there even been a good Worms entry since Armageddon yet?

Interplanetary? drat, also by the team 17 folks. A planet vs. planet artillery game. Stick with ridiculously big guns with arcing shells or tech into direct fire lasers. Maybe turn off resource exhaustion.

If you are playing with other human beings you could try Cortex Command and pinky swear not to move around?

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