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Redmark
Dec 11, 2012

This one's for you, Morph.
-Evo 2013
As far as mitigating RNG goes I've been valuing Objective HP more and more. There are a lot of situations where you can't fully handle what a map throws at you but you can manage by strategically leaking problematic enemies. Especially important for maps like Lancer Pinball.
Of course it's better to do this in a controlled way but surprisingly often you can survive just by keeping your cool when you have a bank of lives. I just had a run where not-Frostnova fully wiped my team but I tanked 15 enemies for my operators to come back up.

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ExtrudeAlongCurve
Oct 21, 2010

Lambert is my Homeboy
I enjoyed the new mode so much I played a ton the first two days and got all the rewards. But I'm bad at it and didn't beat it a single time. :negative:

And I don't have enough motivation to do it again since there's no more rewards, oh well. Was a really nice change of pace though. As mobile games go, Arknights has certainly kept my attention longer than any other. Glad it's still innovating.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
TBH, I would pay for a more polished version of this roguelike.

Unit24
Jan 31, 2015

Hey kids! Do you want to be as AKOOL as me?

Clarste posted:

What I do is plant vanguards or fast deploys specialists to kill ~2 spiders each, starting from the right (with a guard/defender where I want one to eventually be). Usually they'll die after the second, but if they don't you undeploy them anyway. That's, uh, about it? It's not that complicated. Oh yeah, there's also a final spider that might need to be blocked so it doesn't explode in the middle of everyone during Big Bob. My biggest risk these days is a flier getting through since there aren't many ranged slots.

The problem is, the other enemies don't wait for me to be done with the spiders, and will either get past my melee operator or make them die faster. And I don't always have fast redeploys on that stage. The only reason I survived at all last time was because of Nightmare's healing.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
That's why you put your guard/defender down sooner rather than later.

Draxion
Jun 9, 2013




Lappland is a big help for that stage, and she's good everywhere else too. If I get a guard she's usually my first pick.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.

Clarste posted:

TBH, I would pay for a more polished version of this roguelike.

I've been thinking the same thing. Like a standalone version of the game where every run unlocks a bunch of operators and showers you in materials to decide where and how to power them up. Slap it on Steam and they could sell a ton of copies even at like a 30-40 dollar price point.

Mix.
Jan 24, 2021

Huh? What?


I wish you could unlock the starting squad perks in Easy. That's literally the only big problem I have, is that all the starting squad perks I have left to unlock require me to both find a way to clear a run entirely while also having a specific loadout/good luck, and since I don't have the luxury of a built Thorns I feel like I'm struggling a lot more with some maps (especially if I get bad luck like the multiple runs last night where I found myself with like two melee units and then like 5-6 Casters... and then dying to hubris on a stage I think I can handle, like the Duck stage)

I understand not being able to get new relics and having reduced rewards, but seeing like six starting perks (including the guard one that literally everyone starts with once you unlock it) that I don't know if I can unlock is demoralizing. (Especially when I mentally compare it to being able to week one risk 18+ CC stuff)

Ibblebibble
Nov 12, 2013

Yeah, I'm having issues unlocking them too, not having Thorns either. I've gotten very close, but no cigar yet. At least everything gets unlocked for everyone in the final week so you can muck around with them then.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
the wraiths in 'a torrent of fact and fiction' have fifteen million times more hp than the wraiths on every other map. i will not be taking further questions at this time.

Ibblebibble
Nov 12, 2013

ungulateman posted:

the wraiths in 'a torrent of fact and fiction' have fifteen million times more hp than the wraiths on every other map. i will not be taking further questions at this time.

Agreed, they hosed me over really hard last time even though I had enough dps to kill the bullies reasonably quickly.

Ibblebibble
Nov 12, 2013

https://www.youtube.com/watch?v=TAzxlRaec_4

Free 20 pulls, 120 pulls gives you guaranteed 6* Ash, if you get one of the limited 5*s the next time you roll a limited 5* it'll be the other, free name change.

Ibblebibble
Nov 12, 2013



Second clear whoo. Sharp is ridic powerful. Free Aak was also actually really useful with his S1, all the slow and stun procs made sure I actually made it through lancer pinball.

Ibblebibble fucked around with this message at 16:05 on Mar 2, 2021

The Moon Monster
Dec 30, 2005

I just got my second normal difficulty clear and still haven't managed to unlock any of the class squads except healer/sniper. I think healers have got to be the least useful class for this mode, both to recruit and to promote.

ungulateman posted:

the wraiths in 'a torrent of fact and fiction' have fifteen million times more hp than the wraiths on every other map. i will not be taking further questions at this time.

They're ridiculous. I had the -25% enemy defense and enemies take +35% physical damage artifacts and even then Thorns with Aak S3 (and all my other dps) could only barely handle two of them at once. I think they must have super high defense or something, on a run where I had S2 Eyja and Suzuran they didn't give me any trouble.

The Moon Monster fucked around with this message at 16:25 on Mar 2, 2021

Papercut
Aug 24, 2005

The quickest substitution in the history of the NBA
This crew was so good, I think I lost under 10 objective hp total in the entire run. I lucked out and got Eyj, Blaze, W, and Ethan all within the first few nodes and then just steamrolled the entire run. It definitely gave me a newfound appreciation for Ethan, yo-yo man wrecks.

The Moon Monster
Dec 30, 2005

Man I thought I had a sure thing going when I came out of the first map with an E2 Thorns, but it turns out Thorns + 4 medics doesn't quite cut it in Ursus tetris.

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

The roguelike definitely favors aggressive playstyle more. The first Medic voucher is welcome, but any more often feels like a lowroll as a result

Draxion
Jun 9, 2013




I never really want more than one medic, except that one map with the ranged junkmen and the big shield guys, and very limited ranged slots, where I want three.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Draxion posted:

I never really want more than one medic, except that one map with the ranged junkmen and the big shield guys, and very limited ranged slots, where I want three.

Three medics seems like a terrible idea on that map if you ever want to actually kill the shield guys.

Redmark
Dec 11, 2012

This one's for you, Morph.
-Evo 2013
For most maps I don't even want one medic, but you have to pick one or die to the poison haze.
I'd build Folinic (and Podenco, and Cutter, and...) if we had reassurance that this game mode would come back any time soon, but currently it's hard to justify :argh:

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Nightingale is probably the best medic for this mode imo since you never really need a lot of single target healing throughput, and her decoys let her provide some extra utility that allows her to do double duty on some maps.

Then again, she's a 6* so she may not be worth the hope anyway.

Ibblebibble
Nov 12, 2013

I wouldn't be surprised if roguelike is back for the Gavial event rerun on CN.

Also I got cocky and lost a run in floor 1 and now I feel really dumb.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is

Draxion posted:

I never really want more than one medic, except that one map with the ranged junkmen and the big shield guys, and very limited ranged slots, where I want three.

that is not a stage where you want medics, certainly not multiple. you want a caster to put on the bottom ranged slot facing up, to shoot the hammer bros, and then you want defenders with other melee units that can hit around them in the other lanes (either ranged guards, ideally with arts damage, or ethan). the ranged slots at the top are bait and should only be deployed on to quickly deal some damage to the regenerating armor dudes before retreating when the next set of hammer bros comes in. then you drop a unit to bait the caster(s) stun, swap your caster out for either a medic or more damage depending on your ground operators, and you're home scot free.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I've managed to keep W in the top-right slot alive (facing down to cover both lanes) with Nearl healing her. I don't bother trying to kill the hammer dudes early and just heal through it normally. I use a caster or support in the center slot facing right to help kill the shield dudes.

The Moon Monster
Dec 30, 2005

Draxion posted:

I never really want more than one medic, except that one map with the ranged junkmen and the big shield guys, and very limited ranged slots, where I want three.

Yeah, I usually just use an E1 20 Ansel or an E2 Perfumer if I want to splurge, and if I lose it's never because I needed more medics (unless I had 0). There are definitely some units I would build for this mode except if it were going to be a permanent thing. It would be cool if we could do it as an alternative to annihilatio or something.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.

Redmark posted:

For most maps I don't even want one medic, but you have to pick one or die to the poison haze.
I'd build Folinic (and Podenco, and Cutter, and...) if we had reassurance that this game mode would come back any time soon, but currently it's hard to justify :argh:

simply run gummi and scene :getin:

honestly a lot of the best ops in this mode are really good elsewhere (aka scene and jaye are particularly excellent here and made me reevaluate them outside the mode and go wow, these are great ops especially for limited events like cc)

LornMarkus
Nov 8, 2011

Minrad posted:

simply run gummi and scene :getin:

honestly a lot of the best ops in this mode are really good elsewhere (aka scene and jaye are particularly excellent here and made me reevaluate them outside the mode and go wow, these are great ops especially for limited events like cc)

Scene, Mayer and Magallan are all pretty good, the main issue is that under normal circumstances there's not a lot of reason to have their Summons using deployment slots over actual ops who are stronger, aside for maybe situations of absurdly tight DP progressions or having the ability to fudge deployment order issues (way easier to fix accidentally deploying your Defender before a ranged squishy by just also throwing down a 5 DP Buggy Cam than sorting out looping the Defender back out and in again after their redeploy timer expires).

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
I mean having an easier time doing a first time clear of any stage is as good a reason as any to invest in an op, as far as Scene is concerned. She's good for cc too, as I believe there was a risk 18 clear with just Scene and Thorns last CC.

LornMarkus
Nov 8, 2011

Minrad posted:

I mean having an easier time doing a first time clear of any stage is as good a reason as any to invest in an op, as far as Scene is concerned. She's good for cc too, as I believe there was a risk 18 clear with just Scene and Thorns last CC.

I'd believe it, I certainly went ahead and immediately e2'd Scene just based on the scuttlebutt I'd heard.

Papercut
Aug 24, 2005

The quickest substitution in the history of the NBA
I E2ed Ethan to reward him for my first fungimist victory, no regrets

Estraysian
Dec 29, 2008
I'm really enjoying fungimist and I hope they make it a permanent thing with some changes.

Sometimes you get a setup that just can't fail no matter what you do



And sometimes you easily tank Faust with a 7.3k hp Matoimaru

Ibblebibble
Nov 12, 2013



Clear 3 whoo! Think I'm starting to get good at this.

Ultima66
Sep 2, 2008



Walmart Frostnova down! Shamare hard carried this, with a +SP regen artifact she was 100% uptime on the doll and it made tanking Frostnova possible.

Ytlaya
Nov 13, 2005

I don't understand the fungimist thing. It often seems impossible; like I'll only get certificates for a single vanguard and then it'll throw a bunch of enemies are me in an early round.

Furthest I've gotten is the final fight in the third area.

edit: Hm, just unlocked "Support Squad." Seems good.

edit2: What's the difference between an "Elite" rec and a regular one? Also, what does promoting do? I noticed it unlocks the third skill for 6* operators, but I'm not sure what else it's doing.

God dammit, this time it only gave me one rec for a melee operator and gave me a situation where my only choices were maps that had multiple exits to defend

Ytlaya fucked around with this message at 23:16 on Mar 3, 2021

Snooze Cruise
Feb 16, 2013

hey look,
a post
Elite gives you a freebie that doesn't cost hope, promoting bumps them up to where ever you have them up at e2

Papercut
Aug 24, 2005

The quickest substitution in the history of the NBA
Fungimist is semi-random so yes you will get luck of the draw runs that can lead to guaranteed failure at some point

Count Uvula
Dec 20, 2011

---

Snooze Cruise posted:

Elite gives you a freebie that doesn't cost hope, promoting bumps them up to where ever you have them up at e2

The free operators are always entirely maxed, only the ones that cost hope use your own levels and skill masteries.

Snooze Cruise
Feb 16, 2013

hey look,
a post
i wrote that confusingly, i shoulda put a ; or something

Ytlaya
Nov 13, 2005

Whoa, this time got an artifact thing that makes 6* operators cost 2 less hope.

Hopefully I last long enough to take advantage of that.

edit: You know what sucks? Mistakenly pointing Eyjafjalla the wrong direction during that one map that is basically a ranged DPS check (with the 5 lanes that rows of guys move down).

Ytlaya fucked around with this message at 00:48 on Mar 4, 2021

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HellCopter
Feb 9, 2012
College Slice
I happened to start with a maxed-out Deepcolor thanks to an Elite Support token and drat she is a humongous help on these maps. Would've probably cleared if I didn't mess up my deployment order in a rush map.

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