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dy. posted:You guys should look on the bright side: at least Reyna provides a convenient target for you to blame for losing. You may have to choose something more abstract like interpolation or spray randomness if she gets nerfed. She's a bad character and I can't remember the last time I actually got killed by her flash. If anything she needs buffs. I just think Riot's hero and map design just aren't very good.
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# ? Aug 1, 2020 08:43 |
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# ? Apr 26, 2024 23:29 |
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i am pretty good at valorant. reyna is not op, but that doesn't really change that, like Raze and Sage, she is a character that doesn't really fit with the way these games were initially conceptualized to work.
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# ? Aug 1, 2020 17:34 |
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I played some Reyna for the first time yesterday in Unrated, she's really fun to play casually, but I wouldn't want to play her in Competitive. Many of her voice binds sound cute though.
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# ? Aug 1, 2020 19:29 |
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People pointing out her lack of pro play are missing the argument. Just like most of the pubstomp characters in League, she isn’t OP, but the way she magnifies skill differential is unique and spectacularly unfun to be on the losing end of.
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# ? Aug 1, 2020 19:36 |
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Pomp and Circumcized posted:I played some Reyna for the first time yesterday in Unrated, she's really fun to play casually, but I wouldn't want to play her in Competitive. If I'm the top ranked person on the team I pick Reyna. It's consistently worked out well, since the rank system has outright told me I'm probably better than most of the other team.
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# ? Aug 1, 2020 21:56 |
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A 50S RAYGUN posted:she is a character that doesn't really fit with the way these games were initially conceptualized to work. this is real loving tone deaf at best and absolute goon game design at worst because the entire Riot team has said numerous times that Killjoy rounds out the entire "foundation" of what Valorant's agent pool is and that Killjoy, Reyna, and Raze have all been in the game since the very start. The next agent we get will be the first one made from scratch that hasn't even been in the game yet from alpha/beta/release to help give more options for what is missing in the game.
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# ? Aug 1, 2020 22:34 |
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I will say that despite my misgivings about Reyna's design, so far I'm pretty happy with the class balance in casual play in valorant; when I die it very rarely feels like bullshit or that there was nothing I could have done about it, and I think that's largely to do with the general low impact of agent abilities compared to the gunplay; hopefully they don't allow power creep to disrupt that. I'm surprised that I'm really enjoying this game so far because I'm absolutely terrible at FPS and the learning curve on this is pretty steep, but drat if the shooting doesn't just feel really good. My only real concern is the low number (and iffy quality) of maps; I think I read on reddit that the devs have said there won't be a new map until next year, which seems insane??
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# ? Aug 1, 2020 22:40 |
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Asema posted:this is real loving tone deaf at best and absolute goon game design at worst because the entire Riot team has said numerous times that Killjoy rounds out the entire "foundation" of what Valorant's agent pool is and that Killjoy, Reyna, and Raze have all been in the game since the very start. The next agent we get will be the first one made from scratch that hasn't even been in the game yet from alpha/beta/release to help give more options for what is missing in the game. https://twitter.com/niiicolo/status/1184400033631866880
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# ? Aug 1, 2020 22:46 |
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https://twitter.com/RiotMorello/status/1288609366375936000 https://twitter.com/RiotMorello/status/1288292085078999041 https://twitter.com/RiotMorello/status/1289042969073299456 Asema fucked around with this message at 22:55 on Aug 1, 2020 |
# ? Aug 1, 2020 22:47 |
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I'm really surprised they believe that. The information those abilities provide is huge and boombot or the turret could just as easily "detonate" or "fire" smoke or a flash.
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# ? Aug 1, 2020 22:51 |
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Morello's response to the OP meta was "I expect if you play a team comp without flashes or smokes, that you will have a tougher time dealing with the OP than not" The good thing about Riot is that they listen to the fanbase The bad thing about Riot is in some cases they have to be beaten over the head by community response to get over their pride or design philosophy to do so
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# ? Aug 1, 2020 22:54 |
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Asema posted:Morello's response to the OP meta was "I expect if you play a team comp without flashes or smokes, that you will have a tougher time dealing with the OP than not" I've not played much CS (dabbled a little bit back when it was in beta and again when source came out), but I know the AWP has always been in the game, but has it always been a 1-bodyshot-kill hitscan weapon through the game's entire history? There's probably very good reasons why my instinct is wrong, and I fully admit I'm coming from a position of almost complete ignorance of tactical FPS at any kind of competitive level, but instinctively the AWP/Operator just feels kind of weird in a game like this. I know Valorant clearly has a bit of an issue with the OP at the moment which I see when games on Ascent in particular devolve into mid sniper-fests with 3 or 4 OPs on each team, and that this is partly due to the lack of smokes/flash compared to CS (probably exacerbated at the level I play in as people use what utility they do have less efficiently), but it just fundamentally feels somehow at odds with the rest of the gunplay mechanics in the game in a way I can't really properly describe. I guess I just don't see why a game like this NEEDS a gun like the OP, and it feels a little bit like its only there because it's such and ingrained and iconic part of CS. Has it ever actually been removed from CS or nerfed to the point where it wasn't a one-hit kill weapon and the result was clearly a net negative for the game? If not it makes me think that its just there because that's how it was originally coded into the game in 1998 or whatever and its just too entrenched to change. Anyway like I said, this might all be nonsense and feel free to call me an idiot etc, that's just how it seems to me as a relative newcomer to this type of game.
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# ? Aug 1, 2020 23:36 |
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Waaaay back in the day even leg shots were one hit kills with an awp
hobbesmaster fucked around with this message at 23:50 on Aug 1, 2020 |
# ? Aug 1, 2020 23:47 |
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In CS everyone in your team has a smoke, two flashes and a grenade or molotov. The smoke and flashes are way stronger than any equivalent ability in Valorant, and they make it much easier to handle someone that's using an AWP. Also, in CS usually when there's a very strong position for an AWP to hold there's an alternate entrance that allows you to flank them. So for instance long in Dust 2 is a textbook AWP shooting ground and an AWP can defend it while taking cover and being very difficult to take down. However, if they're focusing on long that means you can rush them from short and they'll be completely exposed (same thing if they're defending against short: they'll be exposed to anyone who peeks long). This is very different from the Valorant designs where all the entrances to a site are in the same side and often the only way to flank an AWP is by really going out of your way to get to CT and attack from behind. So basically Valorant's more limited utility and linear map design make it harder to deal with AWPs.
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# ? Aug 1, 2020 23:49 |
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Asema posted:this is real loving tone deaf at best and absolute goon game design at worst because the entire Riot team has said numerous times that Killjoy rounds out the entire "foundation" of what Valorant's agent pool is and that Killjoy, Reyna, and Raze have all been in the game since the very start. The next agent we get will be the first one made from scratch that hasn't even been in the game yet from alpha/beta/release to help give more options for what is missing in the game. 'these games' means half-based tactical shooters a la the original CS and all of it's variations and clones, not specifically Valorant.
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# ? Aug 1, 2020 23:52 |
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the big thing Valorant needs at this point is newer map list, CS has had the benefit of two decades of map iteration but Valorant should have at least started with some of the basics learned from that
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# ? Aug 2, 2020 00:15 |
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The devs have said from the start that the game will be different from CS, and I think this is the first real big difference maker they’re adding to the game, and it’ll be interesting to see if they will stick fo their guns and make the game they set out to make, or if they’ll cave and just scale things down to be like alt-CS.
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# ? Aug 2, 2020 03:00 |
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If you want to compare the games, the OP is also a lot less nimble than the awp. The weapon draw time is way longer, the zoom-in to shoot accurately is longer, and swapping to a pistol after a shot is slower.
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# ? Aug 2, 2020 19:47 |
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can someone what is better at maths than me please update the second tab of this to be for season 2 https://docs.google.com/spreadsheets/d/1FOTack-NBwbDYwkYiuoTrL58WiPWS-xTmI4O8OMLBCo/edit#gid=5861423
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# ? Aug 3, 2020 17:39 |
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https://www.youtube.com/watch?v=dhNyPZj-nQk
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# ? Aug 3, 2020 21:41 |
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sure do hate that
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# ? Aug 3, 2020 21:46 |
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https://www.polygon.com/2020/8/3/21352039/valorant-deathmatch-mode-free-for-all-ffa-act-2-spike-rush deathmatch coming with act 2
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# ? Aug 3, 2020 21:46 |
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No Phantom, no sale. ...not that I'd have bought it anyway
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# ? Aug 3, 2020 22:34 |
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hobbesmaster posted:No Phantom, no sale. Sales for packages that don't have at least one of phantom/vandal/OP are going to be dire, I bet.
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# ? Aug 3, 2020 22:43 |
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Sinatraa is out there every weekend trying to sell Ares/Odin skins at least!
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# ? Aug 3, 2020 22:46 |
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https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-05/ 1.05 patch. Raze nerfs, killjoy, death match, new rank system. No weapon changes so op supremacy will remain for now.
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# ? Aug 4, 2020 14:49 |
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Great Beer posted:https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-05/ I can’t wait to spend every death match game as kill joy with an OP while the whole server shakes their fists at me in rage.
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# ? Aug 4, 2020 14:53 |
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No map changes or new map
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# ? Aug 4, 2020 15:25 |
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https://www.youtube.com/watch?v=4zs5RPIJELQ The Korean branch of riot makes nice little videos demonstrating patch features. Also gives a good look at killjoys gadgets.
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# ? Aug 4, 2020 17:07 |
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killjoys molotov damages through walls and ceilings lol mendo is already finding tons of ridiculous spots to use it
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# ? Aug 4, 2020 19:04 |
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repiv posted:killjoys molotov damages through walls and ceilings lol I want to believe that this is unintended, which would be a very riot thing to do. Also, glad to see her turret doesn't do TONS of damage. You definitely die faster from her molly than the turret.
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# ? Aug 4, 2020 19:15 |
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V for Vegans posted:I can’t wait to spend every death match game as kill joy with an OP while the whole server shakes their fists at me in rage. There's no ability usage in deathmatch. Also, don't the other mollies in the game go through walls? It would be nearly unbelievable that this isn't intended, since Riot has had her in the game for a long time.
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# ? Aug 4, 2020 20:47 |
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Crimson posted:There's no ability usage in deathmatch. Ehhhhh, there was that random patch in Beta that was live for like 24 hours letting cypher's camera use a gun.
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# ? Aug 4, 2020 20:54 |
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Crimson posted:There's no ability usage in deathmatch. Even with no abilities, I’m sure just the site of her will set of pubbies. Are there no weekly challenges the first week of the battlepass? I only see two daily quests and no weekly ones.
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# ? Aug 5, 2020 00:17 |
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Crimson posted:Also, don't the other mollies in the game go through walls? It would be nearly unbelievable that this isn't intended, since Riot has had her in the game for a long time. I'm not sure about other mollies and it could be intended behavior, but if you think this isn't the sort of thing riot could gently caress up, I would direct you toward the thread title. Like, just last week, someone figured out that red side cannon minions have had less attack range than blue side since alpha. https://www.reddit.com/r/leagueoflegends/comments/hyr8dn/red_side_cannon_minions_have_20_lower_attack/
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# ? Aug 5, 2020 01:42 |
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V for Vegans posted:Even with no abilities, I’m sure just the site of her will set of pubbies. Weeklys reset at 5pst/8est on Tuesdays. They should be up now.
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# ? Aug 5, 2020 02:23 |
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The new character is as fun as expected.
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# ? Aug 5, 2020 18:46 |
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Her ult is an absolute game changer, the rest of the kit is boring though but I'm sure that will change the more I see her edit; her molly going through walls and being able to placed appropriately with that knowledge is also real strong. The turret + alarmbot seem extremely balanced though Asema fucked around with this message at 20:18 on Aug 5, 2020 |
# ? Aug 5, 2020 18:56 |
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The molly is the meta changer. Especially since it clips through many props (e.g. ammo cans on Haven A), and is a guaranteed kill on a defuser if it's planted under the spike. That thing's gonna get nerfed. A delay before damage starts, or a ramp up in damage, to give players time to escape it, etc. Right now it's like a Brimstone ult with no warning. Yeah you can shoot it, if you're looking at the ground (bad) and if it's not buried inside a wall.
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# ? Aug 5, 2020 21:04 |
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# ? Apr 26, 2024 23:29 |
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yeah that's really the only thing in her kit that really needs to be looked at. The ult is a round changer and leaves to some really good moments in taking/retaking and just in general. It really moves the game forward that I'm so happy it exists.
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# ? Aug 5, 2020 21:25 |