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I'm only getting started, but I have some reservations about the way information is presented to you in the equipment menus and all the text for the tooltip when your cursor is on a piece of equipment is far too small and really packed together in a way that defeats easy reading, and then you can't see a character's full attributes until you actually select an item in the same way, when you're on the Abilities screen, the only indication of whose abilities you're messing with is their name in small font in the bottom right corner, as well as a few pixels high picture of their head there's lots of little steps back in this way. I'm still hype for it, the Bravely series was basically created in a lab to appeal to me, but this kind of throws me off
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# ¿ Mar 26, 2020 23:02 |
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# ¿ Apr 27, 2024 06:48 |
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tithin posted:Is BD2 good? BD1 on the 3ds had issues with the endgame dragging, and I heard a lot of complaints that BD2 was bad from a gameplay perspective that game wasn't BD2, but Bravely Second, and it was good
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# ¿ Mar 27, 2020 00:06 |
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RunawayPantleg posted:That....feels like a significant change to the fundamental way the battle system plays out. I think you could also set up pre-arranged attack rotations for clearing out trash fights if you didn't want to turn off enemy encounters. No enemy slider combined with inability to do a pre-loaded attack rotation and on field enemies is going to make dungeon crawling a slog. Hoping this is still an early representation of the game yeah, I realized at one point that I didn't have the advantage I was used to with the previous games because I couldn't manage the fight as easily by how much BP everyone had
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# ¿ Mar 27, 2020 03:46 |
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I would guess that you don't learn spells by leveling up jobs in the real game, that'd be a huge step back from the previous games
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# ¿ Mar 27, 2020 14:45 |
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I wrote about my concerns early on but I'm not that worried about the full game because I get the idea from the demo that this is probably really early in development
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# ¿ Mar 29, 2020 17:56 |
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as long as they fixed the weird menu design, I'm happy
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# ¿ Oct 30, 2020 00:28 |
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it just seems wrong that you don't choose everybody's moves all at once anymore
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# ¿ Dec 17, 2020 15:06 |
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complaining about cutscenes at the beginning of the game is goofy, it's like fifteen minutes before you can pull up a main menu also I started with a fish in my inventory that mentions luring aquatic monsters into "continuous battle," so it seems maybe there's something like there was in Bravely Second after all?
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# ¿ Feb 26, 2021 16:35 |
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Tatsuta Age posted:How much does being overloaded matter? Just a speed penalty or something? it tanks a lot of your stats, it looks like they really wanted to make each job have its own identity in terms of equipment
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# ¿ Feb 26, 2021 19:11 |
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Jackard posted:How linear is the storyline? Did that reviewer from earlier make a mistake? even having just beat the first dungeon, I'm anticipating that all is not as it seems with this "collect the four crystals" setup
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# ¿ Feb 27, 2021 00:26 |
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friends, I encountered what the game called a rare and difficult monster and I said, well I'm sure it's not that bad it had 52,008 HP and cast Blizzaga on my party
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# ¿ Feb 27, 2021 01:01 |
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PageMaster posted:Where do you get these? That first fight is a horrendously unfun slog where I can't kill them but they can't kill me and I have to reset the game to get out and I'd love to just be past them so I can play the rest of the game. I've only just finished the prologue, but I've gotten many from side quests, the boat, and I bet I've dug some up with Forage
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# ¿ Feb 27, 2021 03:54 |
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Ethiser posted:I'm up to that boss that the reviewer was complaining about earlier in the thread and I think they were right. There is a boss that is immune to all physical damage and can only be damaged by purely elemental attacks. I'm stuck in a long battle of attrition where I'll eventually win because my characters all regenerates MP, but it is going to take awhile. I hope I'm just being a huge idiot here, because this seems like a very poorly designed encounter. elemental magic damage or can you use elemental physical attacks? I know the Vanguard can pop people with earth damage
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# ¿ Feb 28, 2021 00:59 |
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Ibram Gaunt posted:I wish the ship was a menu option and not something I need to travel to the first town every morning to get my stuff. she's in Savalon, as well, so I assume she's in other towns
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# ¿ Feb 28, 2021 19:22 |
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PageMaster posted:What are your early game damage dealers? For bosses it basically comes down to apply poison and survive with me, but after a certain point they can't kill me but I'm hammering out fractions of the poison damage with my other classes. Vanguard does ok thanks to a strong weapon drop, but my monk feels feels incredibly weak, even with the unarmed perks, and my mage/bard is stuck on defense buffs and I feel a little unequipped with no way to buff damage or debuff enemy defense. Black Mage has been mediocre for me as I near the end of Chapter 1 but Monk's abilities do great damage if you level it up. Firebird, Qipong Wave, and the heeldrop move all do great damage in exchange for health
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# ¿ Mar 1, 2021 06:27 |
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I understand if it's just me but I'm kind of glad there isn't a map to pull up during a dungeon because I definitely used to just watch the map screen instead of the game screen as I ran around dungeons. now I have to actually engage with the dungeon
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# ¿ Mar 3, 2021 16:26 |
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I keep mousing over spoilers for the early desert zone since I'm past it and see people talking about the Gambler job, did I manage to miss a sidequest that gives you a job?
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# ¿ Mar 4, 2021 15:59 |
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Evil Fluffy posted:Yes, if you know the job name you have a good idea of where to look for it. yeah, I'll check it out when I play later, I know where it must be, I'm just surprised. I'd even been a "pshh, they don't hide sidequests that bad" guy
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# ¿ Mar 4, 2021 16:12 |
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John Wick of Dogs posted:When is this available? I just got the beastmaster job. I would expect the quest to learn this one would be where I would expect it to be but I've seen no quests in there yet. I would wager it's available when your party is ready to move on to the next town e: I'm wrong as hell, boy
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# ¿ Mar 4, 2021 16:18 |
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do u believe in marigolds posted:You don't have to play too many matches of the card game if it isn't your thing and even after I've gotten the Asterisk I still haven't had anyone level in it. buddy I am all in on card games. no problems here
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# ¿ Mar 4, 2021 16:26 |
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Kyrosiris posted:Finished off the true ending just shy of 40 hours on the clock. I have 25 hours already and I'm on my way to last boss of Chapter 2
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# ¿ Mar 6, 2021 00:06 |
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Russad posted:Sorry if this has been answered, but I checked the last few pages and didn't see it. Is there a way to see a count of how many monsters you've captured? other than in battle, hitting Off the Leash? not that I know of
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# ¿ Mar 6, 2021 03:24 |
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lot of people itt discovering they only like or are accustomed to easy RPGs I'm playing on hard mode and the enemies in every dungeon as I leave it are red and angry. don't grind
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# ¿ Mar 6, 2021 15:59 |
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Andrast posted:i don't think the difficulty has much to do with the dungeons being too long sounds like you're talking about something different to what I'm talking about, but that's okay the dungeons aren't too long, they give you ample teleport pads, teleport stones, and ward lights. you could cruise past most enemies in your way if you so choose. hell, you can set your game down and walk away from it if you've been doing one gameplay segment for too long. take a break!
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# ¿ Mar 6, 2021 16:09 |
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the dungeons in BD1 didn't feel great because you'd end up running through them with the encounters off and not even looking at the actual dungeon, you were looking at your map, which ends up feeling wack. it's good they put the map away
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# ¿ Mar 6, 2021 16:12 |
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it's more fun to get to know a dungeon and remember which way to go than steering around while looking at your map, which would get you owned in this game because an enemy would come bop you while you're not looking where you're going e: I am hardcore. thank you, Captain Monkey
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# ¿ Mar 6, 2021 16:16 |
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stev posted:I don't think the dungeons are particularly long, they're just quite boring to go through and don't have interesting enough layouts to bother learning. I think that's more fair to say, although I've been enjoying seeing how they connect with other locations in the world, like (Chapter 2) the sewers dungeon having a midpoint break at the Institute, and then connecting to the research labs. it's neat!
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# ¿ Mar 6, 2021 16:23 |
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Blackbelt Bobman posted:When you all talk about Berserker/Monk you mean a Berserker with Monk as the sub job and bare-knuckle brawler? Or do you keep a weapon on them? go with whatever has the higher attack power for you, axes get better after a point and there is an ability that makes weapon use better later as well
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# ¿ Mar 8, 2021 03:23 |
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Ragequit posted:For me axes were slightly more damaging, but bare handed my characters are getting turns twice as fast. They act first, go negative BP with Pressure Point, and still get another turn before everyone else most of the time. Absolutely bonkers. if you're going BP negative, you have yet to fully unlock the power of Monkzerker... but honestly as of beginning Chapter 4, I've dropped Monk because Amped Strike and Leveled Slash is crushing with Bard buffs
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# ¿ Mar 8, 2021 03:37 |
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SKULL.GIF posted:For sailing, have you guys been able to "meet" actual players? I keep getting players named Bravely, Default, etc, with Seths named "A. N. Other" and such. I had given the game permission to go online during expeditions, but I discovered in my settings that it was actually set to Off. go check and see what yours is set on right now
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# ¿ Mar 8, 2021 17:43 |
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I'm mid-Chapter 4, but I love the (job combo spoilers) combination of Shieldmaster and Swordmaster I've put together, where Adelle can tank hits for everyone with Defender of the People, gain BP, and then on subsequent turns pops Fluid Stance and then Fluid Left to counterattack and take a BP away from the attacker. I've locked down the two occupying commanders I've fought so far in Halcyonia and Savalon this way
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# ¿ Mar 9, 2021 16:16 |
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Communist Thoughts posted:shameful people not naming their protag he has a name and it's Seth
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# ¿ Mar 9, 2021 17:14 |
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Impermanent posted:after a certain point, if you've put any thought into your party's build at all, the only way bosses have any chance of actually using an ability is through counters giving them free bp or whatever, and the counterattacks can be auto-avoided, so i don't know what the people complaining about counters are saying other than "i don't know how to play this game." one of my few complaints is that I wish the info screen on enemies at least told you what kinds of damage they're resistant to or which they absorb
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# ¿ Mar 9, 2021 18:02 |
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everyone stop right now, because I've realized something and I might be a huge dumbass I turned my Switch back on and was greeted with messages along the top of my screen describing exploration rewards, while not on the exploration screen you can just turn the mode on at a boat place and then leave and it'll run whenever you do put your Switch on sleep mode, I think I had definitely thought you had to hit the grandma up every time you were done playing
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# ¿ Mar 10, 2021 21:26 |
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Detective No. 27 posted:Wtf. I just got to chapter 2 last night and my Google feed sent me this today. I didn't Google anything about it or say anything out loud. but could your phone have heard the game
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# ¿ Mar 10, 2021 21:27 |
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realizing I straight up skipped Salvemaker and the town you get it in. I just beat (Chapter 4 end) Adam are there more than two optional jobs in the first part of the game?
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# ¿ Mar 11, 2021 06:59 |
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Josuke Higashikata posted:Only 2 optional jobs. The latter of which is the one you're talking about. okay, great. not sure how I missed the place given I was scouring for chests
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# ¿ Mar 11, 2021 07:05 |
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ZenMasterBullshit posted:Question about Shieldmaster. What's the point of reprisal? Enemies do like 5 damage a hit to them so far. I mean I'm halfway through chapter 3 and my shield master cannot take damage so reflecting half of that 14 damage back doesn't seem good. it's for wheedling bosses down as you use Defender of the People
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# ¿ Mar 11, 2021 14:52 |
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Harrow posted:The story isn't as strong as BD1 and a quest log would be very much appreciated, but otherwise I really like it. The cast grew on me really quickly, too. I hope if there's anything everyone can agree on, it's how good the JP curve is
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# ¿ Mar 12, 2021 17:33 |
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# ¿ Apr 27, 2024 06:48 |
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the specialities are very powerful, and adds complexity to building your party for bosses, I'm into it. it feels great when you realize cross-class synergies, such as Swordmaster's second speciality enables the subjob's specialities when you're dualwielding, so now I've got a dualwielding Swordmaster/Berserker who's much faster and whose Level Slash pierces Default and has Full Force behind it. it also feels hard for me to complain about the JP required for level 12 when it's ~1900 and I gain 75 JP a fight in Chapter 5-- I don't even have the Freelancer's JP increasing abilities. that's just a dungeon's worth of fighting, never mind the JP items you get from exploring.
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# ¿ Mar 12, 2021 17:50 |