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7c Nickel posted:The change will only manifest once you get pretty high level. Before you would stall out on leveling if you didn't switch to leveling up secondary skills, say switching out your lance for 1 handed weapons, but now you can keep using your lance because you level up via the XP gain instead of actual skill ups, which might stop due to hitting the cap or simply being too high. They changed the leveling system? Good news. downout posted:What was the target completion date? Full release date? You must be new to Mount & Blade
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# ? Jul 29, 2020 19:28 |
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# ? Apr 26, 2024 20:22 |
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Phlegmish posted:You must be new to Mount & Blade Yeah, when they announced this game, I only had two kids. My third child is 7 now. He may be in high school by the time this is "done."
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# ? Jul 29, 2020 20:28 |
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marshmallow creep posted:Yeah, when they announced this game, I only had two kids. My third child is 7 now. He may be in high school by the time this is "done." Will it finish before Starsector or Star Citizen though? Or Kenshi 2?
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# ? Jul 29, 2020 20:35 |
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The universe will finish before star citizen.
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# ? Jul 29, 2020 22:01 |
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downout posted:Yeah, I've had similar experiences, this game is good, really good. But I hope they follow through with actually completing it. The crazy part is to me that it's 70% of the way there, but they need to complete it. I don't know what the original vision was, and I didn't play warband before, but it's a fun game. I bought the original M&B in 2005. It was never finished. Warband is basically the same game but slightly expanded, and that came in 2010. It was never finished. Bannerlord is much more ambitious. It will never be finished.
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# ? Jul 29, 2020 22:21 |
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Parallelwoody posted:The universe will finish before star citizen.
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# ? Jul 29, 2020 22:32 |
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K8.0 posted:I bought the original M&B in 2005. It was never finished. Warband is basically the same game but slightly expanded, and that came in 2010. It was never finished. Bannerlord is much more ambitious. It will never be finished. The part that always gets me is that this is called Mount and Blade II, when it really is Mount and Blade III. They can't hide their sins from me I remember when Warband came out and having to buy the same game all over again! (it was worth it) Ultimately if you are buying into Mount and Blade you're here for the journey. It's basically just the same game but continually upgraded and they took a long break to move it to a new engine but it's still the same wonky Mount and Blade it's always been. It's great in some ways and all the dumb ideas and jankiness from the 2004 version is still here in spirit if not form. I can't believe I've been playing the same game on-and-off for nearly 20 years but I've been doing the same with Morrowind so lol.
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# ? Jul 29, 2020 22:35 |
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Parallelwoody posted:The universe will finish before star citizen.
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# ? Jul 29, 2020 23:17 |
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Phlegmish posted:They changed the leveling system? Good news. I am indeed, thanks for setting some expectations for me. This sounds fun
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# ? Jul 29, 2020 23:29 |
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FlocksOfMice posted:The part that always gets me is that this is called Mount and Blade II, when it really is Mount and Blade III. They can't hide their sins from me I remember when Warband came out and having to buy the same game all over again! (it was worth it) Really it's more like Mount & Blade VI : Calradia III when you include the three lovely spinoffs. Still worth it. I've put this game down for a while to let it mature a but, but there's no doubt that I'll get plenty of mileage out of it, just like I did with M&B and Warband.
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# ? Jul 30, 2020 04:00 |
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downout posted:I am indeed, thanks for setting some expectations for me. This sounds fun Talk about leveling.
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# ? Jul 30, 2020 05:06 |
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I cannot overstate how much better two handers feel if you install the swing through mod. Getting your line stuck in and then flanking around to wade into their archers like mowing wheat is satisfying.
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# ? Jul 31, 2020 01:32 |
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does it do the same for polearms? the glaive is already a hilarious murder machine, every swing that connects is a dead something, every time. having pass through with my knife-on-a-stick could push that one over in to wildly overpowered territory. totally OK with it for two hand swords though, they always felt lacking.
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# ? Jul 31, 2020 01:37 |
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I spent almost two hours this morning trying and failing to identify which mod was crashing my game before just giving up and deleting all of them. Can someone suggest a mob suite that plays nice together and adds interesting things to the game? Feel free to dm me if you’d rather not clutter up the thread.
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# ? Jul 31, 2020 04:27 |
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bird food bathtub posted:does it do the same for polearms? the glaive is already a hilarious murder machine, every swing that connects is a dead something, every time. having pass through with my knife-on-a-stick could push that one over in to wildly overpowered territory. totally OK with it for two hand swords though, they always felt lacking. Yeah, I don't use it for polearms much because of a fatal flaw. Anyone in the arc getting a parry or shield block in the way will stop the swing, so the longer your weapon the more likely it gets blocked.
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# ? Jul 31, 2020 05:29 |
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Is there a mod to display smithing fatigue or whatever? I hate guessing at how much to rest.
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# ? Jul 31, 2020 05:59 |
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Glass of Milk posted:Is there a mod to display smithing fatigue or whatever? I hate guessing at how much to rest. I think it tells you when you hover the mouse over the portraits at the bottom
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# ? Jul 31, 2020 06:04 |
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I've updated my mod to the latest beta branch as well. Mostly just bringing it up to date to work, but managed to fix some companion and party size perks in steward along the way. Download Power Up
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# ? Jul 31, 2020 14:03 |
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Enjoy posted:I think it tells you when you hover the mouse over the portraits at the bottom It does within the smithing interface, but I was talking about on the main map or even within the rest interface in a city.
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# ? Jul 31, 2020 18:24 |
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Glass of Milk posted:It does within the smithing interface, but I was talking about on the main map or even within the rest interface in a city. It doesn't increase at all unless you wait in a city. So it's not like it's increasing while you're traveling around. Although, I guess if you are just waiting somewhere out of a city maybe it goes up? I"ve never tested that.
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# ? Aug 1, 2020 00:13 |
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downout posted:It doesn't increase at all unless you wait in a city. So it's not like it's increasing while you're traveling around. Although, I guess if you are just waiting somewhere out of a city maybe it goes up? I"ve never tested that. Interestingly, it also increases while waiting to ambush bandit camps...
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# ? Aug 1, 2020 00:58 |
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GENUINE CAT HERDER posted:Interestingly, it also increases while waiting to ambush bandit camps... waiting to ambush bandit camps also gives you the +10 city healing bonus the mod "bannerlord tweaks" has a setting that lets you regenerate your smithing stamina while traveling. i keep that setting on.
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# ? Aug 1, 2020 01:01 |
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Man the beta really does make the game run better, screen transitions are so much smoother.
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# ? Aug 1, 2020 09:40 |
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The loading screen to loading screen thing was really dumb
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# ? Aug 1, 2020 12:46 |
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bird food bathtub posted:does it do the same for polearms? the glaive is already a hilarious murder machine, every swing that connects is a dead something, every time. having pass through with my knife-on-a-stick could push that one over in to wildly overpowered territory. totally OK with it for two hand swords though, they always felt lacking. It works wonderfully well with a glaive. Yes a swing through a dense crowd can be thwarted, if they're all packed up against you and you're stationary on horse back for example. That's when I use a short fast axe instead. But when you're charging clumps of infantry who are on the move, or if you come from behind them, or otherwise take your swing at guys who are not in a defensive posture, yes you will kill 4 or 5 guys with one swing. It does feel like cheating a bit. Not enough to make it any less awesome though.
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# ? Aug 1, 2020 23:17 |
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For some reason 'smithing stamina regain while traveling' is as simple as a true/false setting in the config files. I don't know why it's set to false in vanilla.
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# ? Aug 1, 2020 23:59 |
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Turns out Guan Yu and Lu Bu were really on to something with this whole "swing a giant loving stick with a slashy bit at the end of it while riding a horse" thing.
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# ? Aug 2, 2020 00:16 |
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toasterwarrior posted:Turns out Guan Yu and Lu Bu were really on to something with this whole "swing a giant loving stick with a slashy bit at the end of it while riding a horse" thing. Leverage is one of the fundamental mechanical principals for a reason.
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# ? Aug 2, 2020 07:52 |
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A couple annoying bugs I've found since starting a new game in 1.4.3: if the game assigns a mounted captain to an infantry formation they won't be able to use shield wall unless you command them to dismount, then it works fine also, if any of your family members are leading a party and get captured they can never lead a party again
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# ? Aug 2, 2020 10:20 |
I didn't see it in any of the patch notes, but it looks like healing was fixed.
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# ? Aug 2, 2020 17:45 |
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They added cuckolding with the last beta update. One of the main quests now returns your brother to your clan. If you try to marry after your brother is back, your brother and your character are both dropped into the marriage barter screen. Complete the barter, and your wife divorces you and marries your brother. I haven't enjoyed such a broken game so much before.
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# ? Aug 2, 2020 21:03 |
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Definitely a new context to "Mount and Blade"
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# ? Aug 3, 2020 07:54 |
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Anyone have suggestions for recruitment mods? I want to actually recruit tier 5 and 6 troops instead of just selling them (holy poo poo that sounds wrong). I downloaded a mod this morning and it crashed my game at launch. Might need to update my 25 party limit in hideouts mod, or it could just be the mod itself hates me.
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# ? Aug 5, 2020 14:58 |
You don't necessarily need the limit mod anymore. The latest update changed it so the hideouts don't have insurmountable numbers of bandits in them. They usually slightly outnumber you, but with a few tier 3 or up troops and decent management you can usually handle them pretty well.
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# ? Aug 5, 2020 15:07 |
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wilderthanmild posted:You don't necessarily need the limit mod anymore. The latest update changed it so the hideouts don't have insurmountable numbers of bandits in them. They usually slightly outnumber you, but with a few tier 3 or up troops and decent management you can usually handle them pretty well. Holy poo poo that is fantastic. I will need to try it out when I get out of work. I got real sick of having 5 troops against like 20.
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# ? Aug 5, 2020 15:12 |
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Anyone else crashing constantly?
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# ? Aug 6, 2020 02:44 |
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yeah, the 1.4.3 beta is very crashy for me
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# ? Aug 6, 2020 02:49 |
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Ive got the one where looking at saved games, finishing character creation, trying to start a custom game or adjusting the exposure level instantly breaks some low level process of the game. A shame, but at least I've found that other people have reported the issue and TaleWorlds are aware of it.
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# ? Aug 6, 2020 05:01 |
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7c Nickel posted:Ive got the one where looking at saved games, finishing character creation, trying to start a custom game or adjusting the exposure level instantly breaks some low level process of the game. A shame, but at least I've found that other people have reported the issue and TaleWorlds are aware of it. This is what I'm dealing with and I've just uninstalled until next month maybe.
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# ? Aug 6, 2020 19:16 |
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# ? Apr 26, 2024 20:22 |
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Is there a good way to decide what kind of workshop to set up in a given city? The income I get from each type seems to be kind of random. Edit: Also, what determines how much you earn per influence in a mercenary contract? I started with the Vlads at 70 gold per, but it's degraded slowly to 10. Riatsala fucked around with this message at 18:23 on Aug 8, 2020 |
# ? Aug 8, 2020 18:01 |