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L0cke17 posted:I don't understand the dragoncaster nerf in the slightest. E: Also slightly cuts the mana cheat on power of creation/deep freeze but mainly box Tin Tim fucked around with this message at 01:51 on Jul 10, 2020 |
# ¿ Jul 10, 2020 01:47 |
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# ¿ Apr 28, 2024 00:07 |
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Throwing out box on 6 or a turn earlier with the coin is poo poo and deserved some form of nerf The 8 mana spells have less direct impact(outside of creation high-rolls) so them being hit too is an unfortunate side effect Disargeria posted:DQA, Rogue Galakrond and Dragoncaster were absolutely broken cards. Tin Tim fucked around with this message at 02:12 on Jul 10, 2020 |
# ¿ Jul 10, 2020 02:05 |
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Got a watch&learn quest on both of EU and NA today and upon re-roll it stays the same and then completely vanishes once you leave the quests screen. Restarting the game doesn't make it come back so lol good old blizz client
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# ¿ Jul 14, 2020 20:02 |
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DH absolutely deserved every nerf it got. Also while I'm not playing standard my understanding was that warrior was the deck to beat after DH fell off? Bloodsworn+charge combo seems like a good enough way to burst priest but idk In wild DH is still nasty for a large part of the field because they have four copies of battlefiend to get in enough early damage to just finish you with any amount of reach
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# ¿ Jul 22, 2020 13:12 |
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Chin Strap posted:A usually 6 Mana 3/3 removal is broken? Not seeing this one as busted but as soon as there is some sticky card that does self-damage/heal brittlebone is a looming spectre on the board for sure.
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# ¿ Jul 22, 2020 13:34 |
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No Wave posted:That's actually really good, and it is the floor for this card's efficiency. No Wave posted:Definitely a better warlock card than priest card tho. Firebert posted:You can't look at it as a 6 mana card, especially in control Warlock because you want to be tapping anyway I will however admit that I did not think about the potential of the cross-cards. Kinda hard to evaluate it based on that and on the possible synergy cards that you need to run for it. But if the synergy is cheap then yeah it has potential to be a staple. Tin Tim fucked around with this message at 14:05 on Jul 22, 2020 |
# ¿ Jul 22, 2020 14:02 |
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yikes! posted:Isn't Keli'dan in all the quest warlock decks? Blooming Brilliant posted:In Wild, does Discard Warlock run stuff like PO and EVIL Genius? Thinking otherwise, an Egg might be somewhat clunky for the deck even with the synergy.
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# ¿ Jul 22, 2020 17:10 |
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Blooming Brilliant posted:
Firebert posted:I really hate the wording of that mechanic lol
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# ¿ Jul 23, 2020 01:15 |
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World War Mammories posted:each time your health changed, not how much your health has changed. I guess it's due to me looking at it from the wild perspective where warlocks can play it on four by going kobold, tap, mistress+tap. Also molten loses its reduction when you heal and this does not. I mean there's currently no warlock deck in wild that really wants this I think but it still looks like a better molten giant to me
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# ¿ Jul 23, 2020 03:05 |
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Both of those cards are very good Groundskeeper is obvious but Ras has some aspects to it that people might not see right away. Cards that remove and develop at the same time have been historically great in mage. Because that's one of their weak spots. They can blow up all your stuff but just stay stuck in a loop if they can't develop something at the same time. This card is already good at base and sticky with six health. It can lock you out of the board if it sticks for a turn and the mage then plays some form of spell damage behind it. Not saying that it's busted but it has some scary scenarios for board-centric decks
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# ¿ Jul 25, 2020 19:27 |
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Promoted Pawn posted:edit: I think it’s more powerful in Shaman than in Mage because the hero power can spit out a +1, but it could very well be good in both. Still think that its more fitting for mage but shaman does have the totem advantage and can utilize the effect well to take the board. Remember how maelstrom portal for 2 damage could completely warp tempo games by setting you behind a bunch? Now extrapolate from there to a scenario where it keeps happening. As said I don't think the card is busted or will carry a deck but it does have a lot of potential to become a menace
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# ¿ Jul 25, 2020 21:02 |
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Acerbatus posted:trump revealed a card.
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# ¿ Jul 28, 2020 21:28 |
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It's good
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# ¿ Jul 29, 2020 03:41 |
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What the gently caress
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# ¿ Jul 29, 2020 18:30 |
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Blasmeister posted:I love bolf ramshield season
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# ¿ Aug 1, 2020 10:08 |
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Welp voracious reader is my highest canidate(along with secret passage) for an early nerf because holy poo poo does it enable aggro all by its own. When I saw it first I thought it was a joke because it's such a massive power creep on jeeves which was already good enough for token druid. It's incredibly busted when you can just keep drawing between two and three extra cards per turn and keep vomiting because they are cheap Reader and gibberling have brought token druid back in wild and I ran it to diamond 10 with very few losses. Just feasting on secret mages and some other aggro decks. Priest/warlock and any reno deck that draws early defense plus reno is tough as expected but you can absoulutely kill them by 4/5 if the draw lines up and catch up later with embiggen. Doesn't feel like tier 1 because your can draw some real clunky hands and it's hard to recover if you get kicked off the board too early but solid at the cusp of T2
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# ¿ Aug 11, 2020 04:37 |
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Yo any wild experts itt? I've been thinking about finally making the legend push but I always get kicked back down after hitting D2. Been playing token druid/pirate warrior but aggro has a pretty rough time atm with the abundance of warlock/priest/big shaman and the occasional pure paladin. Basically all the aoe and the huge taunts make aggro doa if you don't luck into an insane opener and them drawing absouletly awful. I did hear tells of kingsbane being good but never saw the deck myyelf so far so yeah hmu with some tips that aren't play priest/warlock if possible
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# ¿ Aug 24, 2020 03:35 |
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Pardot posted:I made it to legend last week with this odd paladin First time since I started playing(naxx) so yay I guess. Can't imagine what a soulless grind it must have been under the old ladder system though mcbexx posted:Lightning Bloom Four giants on turn 2 is hard to beat
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# ¿ Aug 27, 2020 00:00 |
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Acerbatus posted:Darkglare nerf is so weird since that deck wasn't even crushingly good or anything. Flayer posted:It's weird to balance new cards in Standard for Wild. Blizz must have some serious plans for Wild card collections to nerf a perfectly balanced Standard card to improve Wild. If any standard player wants to understand this better, here's a video where GetMeowth and Corbett talk about the deck at around 6 mins https://www.youtube.com/watch?v=KujwcZZr2NE Tin Tim fucked around with this message at 14:56 on Sep 4, 2020 |
# ¿ Sep 4, 2020 14:31 |
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It's worth to keep in mind that secret mage has fallen off a bit since you kinda auto-lose to priest without getting lucky
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# ¿ Oct 17, 2020 06:28 |
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Lister posted:The good news is that there's four daily quest slots so now you can long in every four days. The bad news is that you'll get more packs as rewards in many cases instead of gold, so you'll have less freedom to use the reward how you'd like.
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# ¿ Nov 13, 2020 12:14 |
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Jolly Jumbuck posted:One issue with the new ranked system I failed to foresee is that the bigger weekly requirements, like playing more turns, spending lots of mana, destroying more minions, etc. incentivize long, grinding control decks in Wild. On a small sample size, 2 of 3 opponents this morning were Highlander Priest. I get the feeling this deck was partially held in check by the fact that it was painful to play with outside of an occasional desire to machine gun, but now that they can make huge progress towards mega quests, it's going to see more play, along with similar long-time control decks.
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# ¿ Nov 14, 2020 18:34 |
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After looking at the set my only real want is to come up with a deck that somehow plays an endless cycle of corrupted clown boards Honk honk binch
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# ¿ Nov 17, 2020 15:08 |
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Got a golden clownTin Tim posted:Honk honk binch
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# ¿ Nov 17, 2020 22:26 |
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Amoeba102 posted:Can still do dailies in tavern brawl, at least the "play as class" ones, because I did that yesterday. Wins as any class also work. Is it the Weeklies that are a problem? Because I've had those not work in friendly brawls.
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# ¿ Nov 20, 2020 16:14 |
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Matchmaking is based on MMR instead of rank
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# ¿ Nov 21, 2020 01:36 |
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How do you beat the fire elemental in the new book of hero? The loving portals just drown me once they roll a taunt or break the bladestorm chains
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# ¿ Dec 19, 2020 15:50 |
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Yeah the tiller deck is hosed and should be hotfixed. It's going to become more toxic than snip-lock was if they let it fester and get refined.A few hours after the set dropped I was already running into five priests with tiller otk in a row and then played BG instead If you wanna brave the trenches then even shaman is my hot tip. I was exhausting their aoe pretty quickly and then murked them with notetaker+surge. You also have some decent chip/reach with eel, axe and crackle. But yeah you're still gonna die if you draw weak or if they find the combo too early. I dunno maybe play disruption-lock with doubles instead of the reno package? Tickatus is probably too slow anyway Olpainless posted:it only deals 60 damage AnacondaHL posted:lmao Wild
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# ¿ Jan 22, 2021 20:56 |
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That's a thick rear end boy Also tickatus seems pretty good. There's obviously some variance to it but you can make some good power spikes and multiple shields is dirty af
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# ¿ Jan 22, 2021 23:31 |
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Since we don't appear to have a BG thread I'm gonna go fishing for some info itt I pretty much ignored the mode since release but have gotten into it recently and had a steady learning experience up until now. I feel like I hit my first wall trying to break into 4k rating. I'm seeing a pattern where I often miss the fight for top 4 by a pretty tight margin. Like I'm getting hit for exact lethal or lose fights by what seems like a few stats points and then die on the next one. The others players just seem a tiny bit faster with the scaling. Maybe between 1-2 turns I guess? Feels like I'm on the cusp of snowballing and get murked just right before it. And I'm talking about games where I don't get some obvious boosts like a token start or a speedy tripple into a meaningful 4/5 drop/scaler. I guess what I'm looking for is advice on how to become a bit faster/leaner and keep up with the lobby when there are no obvious directions to follow. Just hit me with your pro-strats and general advice, goons
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# ¿ Jan 27, 2021 08:51 |
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Jeza posted:Getting 1st and getting Top 4 in BGs are almost like separate arts, and with a bit of experience you will know where your trajectory (likely) is going. Jeza posted:Sunken cost generally manifests as either clinging onto early pairs or clinging onto current synergy. When you're shooting for Top 4 and haven't hit the exact rolls you were looking for (like a murloc triple into Brann or whatever), a simple question to always be asking is whether something makes your board stronger. How long you can hold on to things depends a lot on understanding your strength relative to the lobby and your health total. If you're on mid 20s HP and just lost a fight on Tier 4, that Murloc Tidehunter pair absolutely has to either hit or get sold in the first 1-2 rolls in exchange for the most tempo units you can get, even if they have no synergy. Jeza posted:The new treasure system also plays a role in this, and although it seems like a massive waste to invest in things like the +1/+1 board buff or even the +5/+5 Taunt buff on stuff you aren't sure you'll keep, it can buy you enough time to find find a board that you can work with. Jeza posted:For a more concrete tip, although it can vary from hero to hero and comp to comp, most good players very rarely stay on Tier 3 to roll. Even if you're leveling in a normal fashion with no extra boost to gold or whatever, it is very standard to level on 8 gold to Tier 4, even if that costs 7 gold and you have nothing to do with the spare gold but roll. The jump in unit quality is worth it, and a triple to 5 is infinitely more likely to be relevant in the longer term than a triple to 4. It's the last turn that you're likely to only take minimal damage from a loss, but the ground you'll make up on Tier 4 is far greater than if you spend an extra turn on T3 in order to level and buy on 9 gold. Blooming Brilliant posted:I'd offer the usual advice of watch someone play it. I only watch Firebat for BG, but he's pretty good at explaining his plays/how to maximize your tempo vs. scaling vs. endgame.
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# ¿ Jan 27, 2021 18:40 |
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Jeza posted:it is very standard to level on 8 gold to Tier 4
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# ¿ Jan 27, 2021 21:18 |
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Blasmeister posted:drat battlegrounds MMR (?) ranking for someone who's not played since dragons were the newest thing is unforgiving that even ducking in for a 'get a top 4' for a weekly is out of my reach. Guess it's just the hardcores left playing this thing now huh.
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# ¿ Feb 8, 2021 09:49 |
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I just missed the spicy pretzel mustard due to one tie
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# ¿ Feb 10, 2021 06:36 |
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You can just insta concede all matches and it still counts
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# ¿ Feb 12, 2021 22:12 |
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Chernabog posted:At this point I don't know why they don't just make those quests a log-in bonus.
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# ¿ Feb 13, 2021 10:57 |
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Yeah this wasn't always the case and has been patched in iirc. The wording "play" is now handled that way for all quest I think. But I do remember that you previously had to hit some shady triggers in regards to game length/damage dealt/actions taken or whatever. It sucked real hard when your quests used to not trigger because the game was over too fast or the opponent conceded early.
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# ¿ Feb 13, 2021 16:24 |
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Tfw you can't google "hearthstone basic decks 2021" E: Serious answer is that he should have at least one bad legendary that rotated to crack for some commons to make some aggro deck that can grind out five wins Tin Tim fucked around with this message at 02:17 on Feb 15, 2021 |
# ¿ Feb 15, 2021 02:05 |
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Wow some pretty interesting stuff going on with all the small changes and new cards...might actually play standard after rotation to escape secret mage and tickatus Also rogue does look grim at first glance but don't forget that we're also getting a new expansion of cards and that rear end blade+poison+tox lady and the new neutral pirate+step is a win con No Wave posted:Warrior got that improbably popular card shieldbearer.
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# ¿ Feb 25, 2021 20:23 |
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# ¿ Apr 28, 2024 00:07 |
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B-Mac posted:BGs may be less RNG and slower now but it feels worse to play for some reason. It’s feels like if you don’t get locked into a build early you have no chance at winning. To be fair I’m probably just poo poo and that’s why. Here's the last game I played today and that's not a comp at all. I even still got a buff slot sticking around for the final fights which was really bad in the previous meta Olpainless posted:But yes, Secret Mage is that good. It's easily the best deck in the game, and even hard tech against it is doesn't do much against it's effectiveness.
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# ¿ Feb 28, 2021 14:07 |