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I'm down for the adventures of magical demented Dr. Ruth. Look out for trolleys.
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# ¿ Jun 2, 2020 06:41 |
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# ¿ Apr 26, 2024 17:00 |
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This new format seems easier to read, so I vote to stick with it. I don't usually laugh out loud when I read LPs, but revealing that "Angst" is a stat/resource in this game was just too much. poo poo is priceless. I will say this much: at this point (that is, almost instantly) in the Tides of Numenara LP, I was already sick of the game's boring-rear end eternal blathering prose. This game has been much more entertaining so far. Don't know if it's been any more entertaining to actually play, and I gotta be honest, I don't really feel like finding out for myself. Thank you for your sacrifice, noble goon!
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# ¿ Jun 15, 2020 06:41 |
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Huh, I actually liked At the Mountains of Madness. But I'm a sucker for polar/antarctic exploration stuff, I've always thought it was really neat. I even liked that one Alien vs Predator movie where they fight in the pyramid trapped under the ice, even though it was stupid as hell. If I had to pick a favorite Lovecraft story, I'd choose The Music of Erich Zann. It's very short and doesn't really connect to the rest of his mythos, but I always thought it did a better job of portraying the whole "indescribable cosmic horror" shtick than Cthulhu and company anyway. And it's framed like a ghost story, which I also liked. It's still written in melodramatic Lovecraft prose, so adjust your expectations accordingly, but I enjoyed this one.
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# ¿ Jun 22, 2020 08:44 |
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"Where there were objects of chimerical nature, there is only a portentous nothingness now, whose intangible and cold realism is more absolute than anything else in this place." This is loving amazing. A whole overwritten description that describes literally nothing. It's beautiful. It's revolting. It is so magnificently pointless that... I don't even know how to follow that up. Holy poo poo.
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# ¿ Aug 11, 2020 07:13 |
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...well then. There were a few things I liked about this game. I think TGEK touched on most of these at some point, so I could be guilty of parroting- but I really do feel like there were a handful of decent parts in this mess (as experienced through the LP, I've never touched this game and never will.) -First, the theater scene. It's pretty well agreed ITT that this was one of the more effective sequences, and I think the same. -The Unknown Soldier. Not in the way you interact with him (especially that ending, blech) but this character had potential. He could have, should have been in a better game. -The concept of escaping battles being a viable path forward. It fits well in a horror-styled game. Unfortunately, it seems like they botched just about every aspect of its execution, so it's just more mess to muddle through. But it didn't have to be. -The art direction was overall solid. Not great, but consistently better than the other aspects. It alone was responsible for any atmosphere/mood the game generated. Unfortunately, it couldn't prop the game up long, compared to the writing and gameplay dragging it all down. These are, unfortunately, tiny islands in a sea of terrible. Maybe it serves best as a cautionary tale for game developers who want to do the Lovecraft thing...
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# ¿ Aug 18, 2020 20:35 |