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Minor templating point:quote:Lord effects should specify that they only affect creatures where applicable. e.g. "Goat creatures you control get +1/+1" not "Goats you control get +1/+1" because ever since Tribal went and ruined everything you have to take into account that you don't want some hypothetical non-creature Tribal Enchantment - Goat getting a +1/+1 bonus that makes no sense for it. This got reversed recently since a. they're not making any more tribal for people to get confused by and (more relevant here) b. modifying the P/T of a non-creature just doesn't do anything. So "Goats you control get +1/+1" is the modern 'correct' templating.
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# ¿ Jun 28, 2020 05:35 |
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# ¿ Apr 29, 2024 10:55 |
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If they don't create a Treasure token proper (t,s, 1 mana of any color) they should say it in their card text (create a Silver token with "etc"). Sabak Reak should say "1 life" not "a life". Generally 'you' refers to the card's owner, so "Sabak Reak's controller loses 1 life. Draw a card." is probably the correct wording. I feel like the reminder text should be worded differently, (Something like: "Any player may active this card's abilities. If a player who's not this card's controller does, this card's controller creates a Silver token with 'Tap, Sacrifice this artifact, add one colorless mana.'") but since reminder text isn't rules text its all down to what is most intelligible.
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# ¿ Jun 29, 2020 06:10 |
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Embalm had the creatures exile themselves to use so you could just use the card itself with a marker it. Here they'll be coexisting on the battlefield and, more importantly, can leave the battlefield at different times, and will go to the graveyard when destroyed where the stand a chance of coming back. In a digital implementation it's not any problem, but I could see this causing all kinds of headaches in a paper game unless you had bespoke tokens for each card. Which is very doable with a custom set.
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# ¿ Jul 2, 2020 16:08 |
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I get that it's more flavorful to only prevent death from damage, but it's going to make play testing much harder since creatures and burn are made weaker by their very existence and non-damage removal stronger, and everything will need costed around that. I think PMush has the right idea, having it protect from anything greatly simplifies the board state and prevents the knock on effect.
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# ¿ Jul 6, 2020 13:25 |
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I don't think that works since the 'destroy' event never happens to indestructible permanents. Ref the wiki, where it states that if an indestructible permanent ever regenerates the shield will never pop. That is to say, a trigger that says 'if it would be destroyed' will always evaluate to false for something with indestructible.
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# ¿ Jul 6, 2020 14:03 |