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Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Minor templating point:


quote:

Lord effects should specify that they only affect creatures where applicable. e.g. "Goat creatures you control get +1/+1" not "Goats you control get +1/+1" because ever since Tribal went and ruined everything you have to take into account that you don't want some hypothetical non-creature Tribal Enchantment - Goat getting a +1/+1 bonus that makes no sense for it.

This got reversed recently since a. they're not making any more tribal for people to get confused by and (more relevant here) b. modifying the P/T of a non-creature just doesn't do anything. So "Goats you control get +1/+1" is the modern 'correct' templating.

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Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

If they don't create a Treasure token proper (t,s, 1 mana of any color) they should say it in their card text (create a Silver token with "etc"). Sabak Reak should say "1 life" not "a life". Generally 'you' refers to the card's owner, so "Sabak Reak's controller loses 1 life. Draw a card." is probably the correct wording.

I feel like the reminder text should be worded differently, (Something like: "Any player may active this card's abilities. If a player who's not this card's controller does, this card's controller creates a Silver token with 'Tap, Sacrifice this artifact, add one colorless mana.'") but since reminder text isn't rules text its all down to what is most intelligible.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Embalm had the creatures exile themselves to use so you could just use the card itself with a marker it. Here they'll be coexisting on the battlefield and, more importantly, can leave the battlefield at different times, and will go to the graveyard when destroyed where the stand a chance of coming back.

In a digital implementation it's not any problem, but I could see this causing all kinds of headaches in a paper game unless you had bespoke tokens for each card. Which is very doable with a custom set.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

I get that it's more flavorful to only prevent death from damage, but it's going to make play testing much harder since creatures and burn are made weaker by their very existence and non-damage removal stronger, and everything will need costed around that. I think PMush has the right idea, having it protect from anything greatly simplifies the board state and prevents the knock on effect.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

I don't think that works since the 'destroy' event never happens to indestructible permanents. Ref the wiki, where it states that if an indestructible permanent ever regenerates the shield will never pop. That is to say, a trigger that says 'if it would be destroyed' will always evaluate to false for something with indestructible.

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